Mesen-S/Core/ScriptManager.cpp
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

88 lines
2.2 KiB
C++

#include "stdafx.h"
#include "ScriptManager.h"
#include "ScriptHost.h"
#include "DebugBreakHelper.h"
#include "Debugger.h"
#include "CpuTypes.h"
#include "Console.h"
#include "DebugHud.h"
ScriptManager::ScriptManager(Debugger* debugger)
{
_debugger = debugger;
_hasScript = false;
_nextScriptId = 1;
}
int ScriptManager::LoadScript(string name, string content, int32_t scriptId)
{
DebugBreakHelper helper(_debugger);
auto lock = _scriptLock.AcquireSafe();
if(scriptId < 0) {
shared_ptr<ScriptHost> script(new ScriptHost(_nextScriptId++));
script->LoadScript(name, content, _debugger);
_scripts.push_back(script);
_hasScript = true;
return script->GetScriptId();
} else {
auto result = std::find_if(_scripts.begin(), _scripts.end(), [=](shared_ptr<ScriptHost> &script) {
return script->GetScriptId() == scriptId;
});
if(result != _scripts.end()) {
//Send a ScriptEnded event before reloading the code
(*result)->ProcessEvent(EventType::ScriptEnded);
(*result)->LoadScript(name, content, _debugger);
return scriptId;
}
}
return -1;
}
void ScriptManager::RemoveScript(int32_t scriptId)
{
DebugBreakHelper helper(_debugger);
auto lock = _scriptLock.AcquireSafe();
_scripts.erase(std::remove_if(_scripts.begin(), _scripts.end(), [=](const shared_ptr<ScriptHost>& script) {
if(script->GetScriptId() == scriptId) {
//Send a ScriptEnded event before unloading the script
script->ProcessEvent(EventType::ScriptEnded);
_debugger->GetConsole()->GetDebugHud()->ClearScreen();
return true;
}
return false;
}), _scripts.end());
_hasScript = _scripts.size() > 0;
}
const char* ScriptManager::GetScriptLog(int32_t scriptId)
{
auto lock = _scriptLock.AcquireSafe();
for(shared_ptr<ScriptHost> &script : _scripts) {
if(script->GetScriptId() == scriptId) {
return script->GetLog();
}
}
return "";
}
void ScriptManager::ProcessEvent(EventType type)
{
if(_hasScript) {
for(shared_ptr<ScriptHost> &script : _scripts) {
script->ProcessEvent(type);
}
}
}
void ScriptManager::ProcessMemoryOperation(uint32_t address, uint8_t &value, MemoryOperationType type, CpuType cpuType)
{
if(_hasScript) {
for(shared_ptr<ScriptHost> &script : _scripts) {
script->ProcessMemoryOperation(address, value, type, cpuType);
}
}
}