Mesen-S/Core/SaveStateMessage.h

81 lines
2.4 KiB
C++

#pragma once
#include "stdafx.h"
#include "NetMessage.h"
#include "Console.h"
#include "EmuSettings.h"
#include "CheatManager.h"
#include "SaveStateManager.h"
class SaveStateMessage : public NetMessage
{
private:
vector<CheatCode> _activeCheats;
vector<uint8_t> _stateData;
ControllerType _controllerTypes[5];
ConsoleRegion _region;
uint32_t _ppuExtraScanlinesAfterNmi;
uint32_t _ppuExtraScanlinesBeforeNmi;
uint32_t _gsuClockSpeed;
protected:
void Serialize(Serializer &s) override
{
s.StreamVector(_stateData);
s.Stream(_region, _ppuExtraScanlinesAfterNmi, _ppuExtraScanlinesBeforeNmi, _gsuClockSpeed);
s.StreamArray(_controllerTypes, 5);
s.StreamVector(_activeCheats);
}
public:
SaveStateMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
SaveStateMessage(shared_ptr<Console> console) : NetMessage(MessageType::SaveState)
{
//Used when sending state to clients
console->Lock();
_activeCheats = console->GetCheatManager()->GetCheats();
stringstream state;
console->Serialize(state);
EmulationConfig emuCfg = console->GetSettings()->GetEmulationConfig();
_region = emuCfg.Region;
_ppuExtraScanlinesAfterNmi = emuCfg.PpuExtraScanlinesAfterNmi;
_ppuExtraScanlinesBeforeNmi = emuCfg.PpuExtraScanlinesBeforeNmi;
_gsuClockSpeed = emuCfg.GsuClockSpeed;
InputConfig inputCfg = console->GetSettings()->GetInputConfig();
for(int i = 0; i < 5; i++) {
_controllerTypes[i] = inputCfg.Controllers[i].Type;
}
console->Unlock();
uint32_t dataSize = (uint32_t)state.tellp();
_stateData.resize(dataSize);
state.read((char*)_stateData.data(), dataSize);
}
void LoadState(shared_ptr<Console> console)
{
std::stringstream ss;
ss.write((char*)_stateData.data(), _stateData.size());
console->Deserialize(ss, SaveStateManager::FileFormatVersion);
console->GetCheatManager()->SetCheats(_activeCheats);
EmulationConfig emuCfg = console->GetSettings()->GetEmulationConfig();
emuCfg.Region = _region;
emuCfg.PpuExtraScanlinesAfterNmi = _ppuExtraScanlinesAfterNmi;
emuCfg.PpuExtraScanlinesBeforeNmi = _ppuExtraScanlinesBeforeNmi;
emuCfg.GsuClockSpeed = _gsuClockSpeed;
InputConfig inputCfg = console->GetSettings()->GetInputConfig();
for(int i = 0; i < 5; i++) {
inputCfg.Controllers[i].Type = _controllerTypes[i];
}
console->GetSettings()->SetEmulationConfig(emuCfg);
console->GetSettings()->SetInputConfig(inputCfg);
}
};