Mesen-S/Core/Multitap.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

37 lines
1.1 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseControlDevice.h"
#include "../Utilities/Serializer.h"
class InternalRegisters;
class SnesController;
class Multitap : public BaseControlDevice
{
private:
enum Buttons { A = 0, B, X, Y, L, R, Select, Start, Up, Down, Left, Right };
static constexpr int ButtonCount = 12;
vector<KeyMapping> _mappings[4];
uint8_t _turboSpeed[4] = {};
uint16_t _stateBuffer[4] = {};
InternalRegisters *_internalRegs = nullptr;
protected:
string GetKeyNames() override;
void InternalSetStateFromInput() override;
void UpdateControllerState(uint8_t controllerNumber, SnesController &controller);
uint16_t ToByte(uint8_t port);
void Serialize(Serializer &s) override;
void RefreshStateBuffer() override;
public:
Multitap(Console* console, uint8_t port, KeyMappingSet keyMappings1, KeyMappingSet keyMappings2, KeyMappingSet keyMappings3, KeyMappingSet keyMappings4);
ControllerType GetControllerType() override;
void SetControllerState(uint8_t controllerNumber, ControlDeviceState state);
uint8_t ReadRam(uint16_t addr) override;
void WriteRam(uint16_t addr, uint8_t value) override;
};