Mesen-S/Core/GbNoiseChannel.h
Sour d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00

34 lines
608 B
C++

#pragma once
#include "stdafx.h"
#include "GbTypes.h"
#include "../Utilities/ISerializable.h"
#include "../Utilities/Serializer.h"
class GbApu;
class GbNoiseChannel final : public ISerializable
{
private:
GbNoiseState _state = {};
GbApu* _apu = nullptr;
public:
GbNoiseChannel(GbApu* apu);
GbNoiseState GetState();
bool Enabled();
void Disable();
void ClockLengthCounter();
void ClockEnvelope();
uint8_t GetOutput();
uint32_t GetPeriod();
void Exec(uint32_t clocksToRun);
uint8_t Read(uint16_t addr);
void Write(uint16_t addr, uint8_t value);
void Serialize(Serializer& s) override;
};