Mesen-S/Core/GbMemoryManager.cpp

559 lines
16 KiB
C++

#include "stdafx.h"
#include "Console.h"
#include "Gameboy.h"
#include "GbMemoryManager.h"
#include "GbPpu.h"
#include "GbApu.h"
#include "GbTimer.h"
#include "GbTypes.h"
#include "GbCart.h"
#include "GbDmaController.h"
#include "EmuSettings.h"
#include "ControlManager.h"
#include "SnesController.h"
#include "BaseCartridge.h"
#include "SuperGameboy.h"
#include "MessageManager.h"
#include "../Utilities/VirtualFile.h"
#include "../Utilities/Serializer.h"
#include "../Utilities/HexUtilities.h"
void GbMemoryManager::Init(Console* console, Gameboy* gameboy, GbCart* cart, GbPpu* ppu, GbApu* apu, GbTimer* timer, GbDmaController* dmaController)
{
_highRam = gameboy->DebugGetMemory(SnesMemoryType::GbHighRam);
_apu = apu;
_ppu = ppu;
_gameboy = gameboy;
_cart = cart;
_timer = timer;
_console = console;
_dmaController = dmaController;
_controlManager = console->GetControlManager().get();
_settings = console->GetSettings().get();
memset(_reads, 0, sizeof(_reads));
memset(_writes, 0, sizeof(_writes));
_state = {};
_state.CgbWorkRamBank = 1;
_state.DisableBootRom = false;
_state.CycleCount = 8; //Makes boot_sclk_align serial test pass
MapRegisters(0x8000, 0x9FFF, RegisterAccess::ReadWrite);
MapRegisters(0xFE00, 0xFFFF, RegisterAccess::ReadWrite);
_cart->InitCart();
RefreshMappings();
}
GbMemoryManager::~GbMemoryManager()
{
}
GbMemoryManagerState GbMemoryManager::GetState()
{
return _state;
}
void GbMemoryManager::RefreshMappings()
{
Map(0xC000, 0xCFFF, GbMemoryType::WorkRam, 0, false);
Map(0xD000, 0xDFFF, GbMemoryType::WorkRam, _state.CgbWorkRamBank * 0x1000, false);
Map(0xE000, 0xEFFF, GbMemoryType::WorkRam, 0, false);
Map(0xF000, 0xFFFF, GbMemoryType::WorkRam, _state.CgbWorkRamBank * 0x1000, false);
_cart->RefreshMappings();
if(!_state.DisableBootRom) {
Map(0x0000, 0x00FF, GbMemoryType::BootRom, 0, true);
if(_gameboy->IsCgb()) {
Map(0x0200, 0x08FF, GbMemoryType::BootRom, 0x200, true);
}
}
}
void GbMemoryManager::Exec()
{
_state.CycleCount += 2;
_state.ApuCycleCount += _state.CgbHighSpeed ? 1 : 2;
_timer->Exec();
_ppu->Exec();
if((_state.CycleCount & 0x03) == 0) {
_dmaController->Exec();
}
if(_state.SerialBitCount && (_state.CycleCount & 0x1FF) == 0) {
_state.SerialData = (_state.SerialData << 1) | 0x01;
if(--_state.SerialBitCount == 0) {
//"It will be notified that the transfer is complete in two ways:
//SC's Bit 7 will be cleared"
_state.SerialControl &= 0x7F;
//"and the Serial Interrupt handler will be called"
RequestIrq(GbIrqSource::Serial);
}
}
}
void GbMemoryManager::MapRegisters(uint16_t start, uint16_t end, RegisterAccess access)
{
for(int i = start; i < end; i += 0x100) {
_state.IsReadRegister[i >> 8] = ((int)access & (int)RegisterAccess::Read) != 0;
_state.IsWriteRegister[i >> 8] = ((int)access & (int)RegisterAccess::Write) != 0;
}
}
void GbMemoryManager::Map(uint16_t start, uint16_t end, GbMemoryType type, uint32_t offset, bool readonly)
{
uint8_t* src = _gameboy->DebugGetMemory((SnesMemoryType)type);
uint32_t size = _gameboy->DebugGetMemorySize((SnesMemoryType)type);
if(size > 0) {
while(offset >= size) {
offset -= size;
}
src += offset;
for(int i = start; i < end; i += 0x100) {
_reads[i >> 8] = src;
_writes[i >> 8] = readonly ? nullptr : src;
_state.MemoryType[i >> 8] = type;
_state.MemoryOffset[i >> 8] = offset;
_state.MemoryAccessType[i >> 8] = readonly ? RegisterAccess::Read : RegisterAccess::ReadWrite;
if(src) {
src += 0x100;
offset = (offset + 0x100);
if(offset >= size) {
offset = 0;
src = _gameboy->DebugGetMemory((SnesMemoryType)type);
}
}
}
} else {
Unmap(start, end);
}
}
void GbMemoryManager::Unmap(uint16_t start, uint16_t end)
{
for(int i = start; i < end; i += 0x100) {
_reads[i >> 8] = nullptr;
_writes[i >> 8] = nullptr;
_state.MemoryType[i >> 8] = GbMemoryType::None;
_state.MemoryOffset[i >> 8] = 0;
_state.MemoryAccessType[i >> 8] = RegisterAccess::None;
}
}
template<MemoryOperationType opType>
uint8_t GbMemoryManager::Read(uint16_t addr)
{
uint8_t value = 0;
if(_state.IsReadRegister[addr >> 8]) {
value = ReadRegister(addr);
} else if(_reads[addr >> 8]) {
value = _reads[addr >> 8][(uint8_t)addr];
}
_console->ProcessMemoryRead<CpuType::Gameboy>(addr, value, opType);
return value;
}
bool GbMemoryManager::IsOamDmaRunning()
{
return _dmaController->IsOamDmaRunning();
}
void GbMemoryManager::WriteDma(uint16_t addr, uint8_t value)
{
_console->ProcessMemoryRead<CpuType::Gameboy>(addr, value, MemoryOperationType::DmaWrite);
_ppu->WriteOam((uint8_t)addr, value, true);
}
uint8_t GbMemoryManager::ReadDma(uint16_t addr)
{
uint8_t value = 0;
if(_reads[addr >> 8]) {
value = _reads[addr >> 8][(uint8_t)addr];
} else if(addr >= 0x8000 && addr <= 0x9FFF) {
value = ReadRegister(addr);
}
_console->ProcessMemoryRead<CpuType::Gameboy>(addr, value, MemoryOperationType::DmaRead);
return value;
}
template<MemoryOperationType type>
void GbMemoryManager::Write(uint16_t addr, uint8_t value)
{
_console->ProcessMemoryWrite<CpuType::Gameboy>(addr, value, type);
if(_state.IsWriteRegister[addr >> 8]) {
WriteRegister(addr, value);
} else if(_writes[addr >> 8]) {
_writes[addr >> 8][(uint8_t)addr] = value;
}
}
uint8_t GbMemoryManager::DebugRead(uint16_t addr)
{
if(_state.IsReadRegister[addr >> 8]) {
if(addr >= 0xFE00) {
return PeekRegister(addr);
} else {
//Avoid potential read side effects
return 0xFF;
}
} else if(_reads[addr >> 8]) {
return _reads[addr >> 8][(uint8_t)addr];
}
return 0;
}
void GbMemoryManager::DebugWrite(uint16_t addr, uint8_t value)
{
if(_state.IsWriteRegister[addr >> 8]) {
//Do not write to registers via debug tools
} else if(_writes[addr >> 8]) {
_writes[addr >> 8][(uint8_t)addr] = value;
}
}
uint8_t* GbMemoryManager::GetMappedBlock(uint16_t addr)
{
if(_reads[addr >> 8]) {
return _reads[addr >> 8];
}
return nullptr;
}
uint8_t GbMemoryManager::PeekRegister(uint16_t addr)
{
//Peek on oam/vram to avoid triggering the invalid oam/vram access break options
if(addr >= 0xFE00 && addr <= 0xFE9F) {
return _ppu->PeekOam((uint8_t)addr);
} else if(addr >= 0x8000 && addr <= 0x9FFF) {
return _ppu->PeekVram(addr);
} else if(addr >= 0xFF10 && addr <= 0xFF3F) {
return _apu->Peek(addr);
} else {
return ReadRegister(addr);
}
}
uint8_t GbMemoryManager::ReadRegister(uint16_t addr)
{
if(addr >= 0xFF00) {
if(addr == 0xFFFF) {
return _state.IrqEnabled; //IE - Interrupt Enable (R/W)
} else if(addr == 0xFF46) {
return _dmaController->Read();
} else if(addr >= 0xFF80) {
return _highRam[addr & 0x7F]; //80-FE
} else if(addr >= 0xFF4C) {
if(_gameboy->IsCgb()) {
switch(addr) {
//FF4D - KEY1 - CGB Mode Only - Prepare Speed Switch
case 0xFF4D:
if(_ppu->IsCgbEnabled()) {
return (
(_state.CgbHighSpeed ? 0x80 : 0) |
(_state.CgbSwitchSpeedRequest ? 0x01 : 0) |
0x7E
);
}
return 0xFF;
case 0xFF55: //CGB - DMA
return _ppu->IsCgbEnabled() ? _dmaController->ReadCgb(addr) : 0xFF;
case 0xFF4F: //CGB - VRAM bank
case 0xFF68: case 0xFF69: case 0xFF6A: case 0xFF6B: //CGB - Palette
return _ppu->ReadCgbRegister(addr);
//FF70 - SVBK - CGB Mode Only - WRAM Bank
case 0xFF70: return _ppu->IsCgbEnabled() ? (_state.CgbWorkRamBank | 0xF8) : 0xFF;
case 0xFF72: return _state.CgbRegFF72;
case 0xFF73: return _state.CgbRegFF73;
case 0xFF74:
if(_ppu->IsCgbEnabled()) {
return _state.CgbRegFF74;
}
return 0xFF;
case 0xFF75: return _state.CgbRegFF75 | 0x8F;
case 0xFF76: case 0xFF77:
return _apu->ReadCgbRegister(addr);
}
}
LogDebug("[Debug] GB - Missing read handler: $" + HexUtilities::ToHex(addr));
return 0xFF; //4C-7F, open bus
} else if(addr >= 0xFF40) {
return _ppu->Read(addr); //40-4B
} else if(addr >= 0xFF10) {
return _apu->Read(addr); //10-3F
} else {
//00-0F
switch(addr) {
case 0xFF00: return ReadInputPort(); break;
case 0xFF01: return _state.SerialData; //SB - Serial transfer data (R/W)
case 0xFF02: return _state.SerialControl | 0x7E; //SC - Serial Transfer Control (R/W)
case 0xFF04: case 0xFF05: case 0xFF06: case 0xFF07:
return _timer->Read(addr);
case 0xFF0F: return _state.IrqRequests | 0xE0; break; //IF - Interrupt flags (R/W)
default: return 0xFF; //Open bus
}
}
} else if(addr >= 0xFE00) {
return _ppu->ReadOam((uint8_t)addr);
} else if(addr >= 0x8000 && addr <= 0x9FFF) {
return _ppu->ReadVram(addr);
}
return _cart->ReadRegister(addr);
}
void GbMemoryManager::WriteRegister(uint16_t addr, uint8_t value)
{
if(addr >= 0xFF00) {
if(addr == 0xFFFF) {
_state.IrqEnabled = value; //IE register
} else if(addr == 0xFF46) {
_dmaController->Write(value);
} else if(addr >= 0xFF80) {
_highRam[addr & 0x7F] = value; //80-FE
} else if(addr >= 0xFF4C) {
//4C-7F
if(addr == 0xFF50) {
if(value & 0x01) {
_state.DisableBootRom = true;
RefreshMappings();
}
} else if(_gameboy->IsCgb()) {
switch(addr) {
case 0xFF4D:
//FF4D - KEY1 - CGB Mode Only - Prepare Speed Switch
if(_ppu->IsCgbEnabled()) {
_state.CgbSwitchSpeedRequest = (value & 0x01) != 0;
}
break;
case 0xFF51: case 0xFF52: case 0xFF53: case 0xFF54: case 0xFF55: //CGB - DMA
if(_ppu->IsCgbEnabled()) {
_dmaController->WriteCgb(addr, value);
}
break;
case 0xFF4C: //CGB - "LCDMODE", set by boot rom to turn off CGB features for the LCD for DMG games
if(!_state.DisableBootRom) {
_ppu->WriteCgbRegister(addr, value);
}
break;
case 0xFF4F: //CGB - VRAM banking
case 0xFF68: case 0xFF69: case 0xFF6A: case 0xFF6B: //CGB - Palette
_ppu->WriteCgbRegister(addr, value);
break;
case 0xFF70:
//FF70 - SVBK - CGB Mode Only - WRAM Bank
if(_ppu->IsCgbEnabled()) {
_state.CgbWorkRamBank = std::max(1, value & 0x07);
RefreshMappings();
}
break;
case 0xFF72: _state.CgbRegFF72 = value; break;
case 0xFF73: _state.CgbRegFF73 = value; break;
case 0xFF74:
if(_ppu->IsCgbEnabled()) {
_state.CgbRegFF74 = value;
}
break;
case 0xFF75: _state.CgbRegFF75 = value; break;
default:
LogDebug("[Debug] GBC - Missing write handler: $" + HexUtilities::ToHex(addr));
break;
}
}
} else if(addr >= 0xFF40) {
_ppu->Write(addr, value); //40-4B
} else if(addr >= 0xFF10) {
_apu->Write(addr, value); //10-3F
} else {
//00-0F
switch(addr) {
case 0xFF00: WriteInputPort(value); break;
case 0xFF01: _state.SerialData = value; break; //FF01 - SB - Serial transfer data (R/W)
case 0xFF02:
//FF02 - SC - Serial Transfer Control (R/W)
_state.SerialControl = value & (_gameboy->IsCgb() ? 0x83 : 0x81);
if((_state.SerialControl & 0x80) && (_state.SerialControl & 0x01)) {
_state.SerialBitCount = 8;
} else {
_state.SerialBitCount = 0;
}
break;
case 0xFF04: case 0xFF05: case 0xFF06: case 0xFF07:
_timer->Write(addr, value);
break;
case 0xFF0F: _state.IrqRequests = value & 0x1F; break; //IF - Interrupt flags (R/W)
}
}
} else if(addr >= 0xFE00) {
_ppu->WriteOam((uint8_t)addr, value, false);
} else if(addr >= 0x8000 && addr <= 0x9FFF) {
_ppu->WriteVram(addr, value);
} else {
_cart->WriteRegister(addr, value);
}
}
void GbMemoryManager::RequestIrq(uint8_t source)
{
_state.IrqRequests |= source;
}
void GbMemoryManager::ClearIrqRequest(uint8_t source)
{
_state.IrqRequests &= ~source;
}
uint8_t GbMemoryManager::ProcessIrqRequests()
{
uint8_t irqsToProcess = _state.IrqRequests & _state.IrqEnabled;
if(irqsToProcess) {
if(irqsToProcess & GbIrqSource::VerticalBlank) {
return GbIrqSource::VerticalBlank;
} else if(irqsToProcess & GbIrqSource::LcdStat) {
return GbIrqSource::LcdStat;
} else if(irqsToProcess & GbIrqSource::Timer) {
return GbIrqSource::Timer;
} else if(irqsToProcess & GbIrqSource::Serial) {
return GbIrqSource::Serial;
} else if(irqsToProcess & GbIrqSource::Joypad) {
return GbIrqSource::Joypad;
}
}
return 0;
}
void GbMemoryManager::ToggleSpeed()
{
_state.CgbSwitchSpeedRequest = false;
_state.CgbHighSpeed = !_state.CgbHighSpeed;
}
bool GbMemoryManager::IsHighSpeed()
{
return _state.CgbHighSpeed;
}
bool GbMemoryManager::IsBootRomDisabled()
{
return _state.DisableBootRom;
}
uint64_t GbMemoryManager::GetCycleCount()
{
return _state.CycleCount;
}
uint64_t GbMemoryManager::GetApuCycleCount()
{
return _state.ApuCycleCount;
}
uint8_t GbMemoryManager::ReadInputPort()
{
//Bit 7 - Not used
//Bit 6 - Not used
//Bit 5 - P15 Select Button Keys (0=Select)
//Bit 4 - P14 Select Direction Keys (0=Select)
//Bit 3 - P13 Input Down or Start (0=Pressed) (Read Only)
//Bit 2 - P12 Input Up or Select (0=Pressed) (Read Only)
//Bit 1 - P11 Input Left or Button B (0=Pressed) (Read Only)
//Bit 0 - P10 Input Right or Button A (0=Pressed) (Read Only)
uint8_t result = 0x0F;
if(_gameboy->IsSgb()) {
SuperGameboy* sgb = _console->GetCartridge()->GetSuperGameboy();
if((_state.InputSelect & 0x30) == 0x30) {
result = sgb->GetInputIndex();
} else {
if(!(_state.InputSelect & 0x20)) {
result &= sgb->GetInput() >> 4;
}
if(!(_state.InputSelect & 0x10)) {
result &= sgb->GetInput() & 0x0F;
}
}
} else {
BaseControlDevice* controller = (SnesController*)_controlManager->GetControlDevice(0).get();
if(controller && controller->GetControllerType() == ControllerType::SnesController) {
if(!(_state.InputSelect & 0x20)) {
result &= ~(controller->IsPressed(SnesController::A) ? 0x01 : 0);
result &= ~(controller->IsPressed(SnesController::B) ? 0x02 : 0);
result &= ~(controller->IsPressed(SnesController::Select) ? 0x04 : 0);
result &= ~(controller->IsPressed(SnesController::Start) ? 0x08 : 0);
}
if(!(_state.InputSelect & 0x10)) {
result &= ~(controller->IsPressed(SnesController::Right) ? 0x01 : 0);
result &= ~(controller->IsPressed(SnesController::Left) ? 0x02 : 0);
result &= ~(controller->IsPressed(SnesController::Up) ? 0x04 : 0);
result &= ~(controller->IsPressed(SnesController::Down) ? 0x08 : 0);
}
}
}
return result | (_state.InputSelect & 0x30) | 0xC0;
}
void GbMemoryManager::WriteInputPort(uint8_t value)
{
_state.InputSelect = value;
if(_gameboy->IsSgb()) {
_console->GetCartridge()->GetSuperGameboy()->ProcessInputPortWrite(value & 0x30);
}
}
void GbMemoryManager::Serialize(Serializer& s)
{
s.Stream(
_state.DisableBootRom, _state.IrqEnabled, _state.IrqRequests, _state.InputSelect,
_state.ApuCycleCount, _state.CgbHighSpeed, _state.CgbSwitchSpeedRequest, _state.CgbWorkRamBank,
_state.SerialData, _state.SerialControl, _state.SerialBitCount, _state.CycleCount,
_state.CgbRegFF72, _state.CgbRegFF73, _state.CgbRegFF74, _state.CgbRegFF75
);
s.StreamArray(_state.MemoryType, 0x100);
s.StreamArray(_state.MemoryOffset, 0x100);
s.StreamArray(_state.MemoryAccessType, 0x100);
s.StreamArray(_state.IsReadRegister, 0x100);
s.StreamArray(_state.IsWriteRegister, 0x100);
if(!s.IsSaving()) {
//Restore mappings based on state
for(int i = 0; i < 0x100; i++) {
Map(i*0x100, i*0x100+0xFF, _state.MemoryType[i], _state.MemoryOffset[i], _state.MemoryAccessType[i] == RegisterAccess::ReadWrite ? false : true);
}
RefreshMappings();
}
}
template uint8_t GbMemoryManager::Read<MemoryOperationType::Read>(uint16_t addr);
template uint8_t GbMemoryManager::Read<MemoryOperationType::ExecOpCode>(uint16_t addr);
template uint8_t GbMemoryManager::Read<MemoryOperationType::ExecOperand>(uint16_t addr);
template uint8_t GbMemoryManager::Read<MemoryOperationType::DmaRead>(uint16_t addr);
template void GbMemoryManager::Write<MemoryOperationType::Write>(uint16_t addr, uint8_t value);
template void GbMemoryManager::Write<MemoryOperationType::DmaWrite>(uint16_t addr, uint8_t value);