Mesen-S/Core/GbMbc5.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

71 lines
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "GbCart.h"
#include "GbMemoryManager.h"
#include "../Utilities/Serializer.h"
class GbMbc5 : public GbCart
{
private:
bool _ramEnabled = false;
uint16_t _prgBank = 1;
uint8_t _ramBank = 0;
public:
void InitCart() override
{
_memoryManager->MapRegisters(0x0000, 0x5FFF, RegisterAccess::Write);
}
void RefreshMappings() override
{
constexpr int prgBankSize = 0x4000;
constexpr int ramBankSize = 0x2000;
Map(0x0000, 0x3FFF, GbMemoryType::PrgRom, 0, true);
Map(0x4000, 0x7FFF, GbMemoryType::PrgRom, _prgBank * prgBankSize, true);
if(_ramEnabled) {
Map(0xA000, 0xBFFF, GbMemoryType::CartRam, _ramBank * ramBankSize, false);
_memoryManager->MapRegisters(0xA000, 0xBFFF, RegisterAccess::None);
} else {
Unmap(0xA000, 0xBFFF);
_memoryManager->MapRegisters(0xA000, 0xBFFF, RegisterAccess::Read);
}
}
uint8_t ReadRegister(uint16_t addr) override
{
//Disabled RAM returns 0xFF on reads
return 0xFF;
}
void WriteRegister(uint16_t addr, uint8_t value) override
{
switch(addr & 0x7000) {
case 0x0000:
case 0x1000:
_ramEnabled = (value == 0x0A);
break;
case 0x2000:
_prgBank = (value & 0xFF) | (_prgBank & 0x100);
break;
case 0x3000:
_prgBank = (_prgBank & 0xFF) | ((value & 0x01) << 8);
break;
case 0x4000:
case 0x5000:
_ramBank = value & 0x0F;
break;
}
RefreshMappings();
}
void Serialize(Serializer& s) override
{
s.Stream(_ramEnabled, _prgBank, _ramBank);
}
};