Mesen-S/Core/GbDebugger.h
Sour d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00

58 lines
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "DebugTypes.h"
#include "IDebugger.h"
class Disassembler;
class Debugger;
class TraceLogger;
class Gameboy;
class CallstackManager;
class MemoryAccessCounter;
class Console;
class BreakpointManager;
class EmuSettings;
class GbEventManager;
class GbAssembler;
class CodeDataLogger;
class GbDebugger final : public IDebugger
{
Debugger* _debugger;
Console* _console;
Disassembler* _disassembler;
TraceLogger* _traceLogger;
MemoryAccessCounter* _memoryAccessCounter;
Gameboy* _gameboy;
EmuSettings* _settings;
shared_ptr<GbEventManager> _eventManager;
shared_ptr<CallstackManager> _callstackManager;
shared_ptr<CodeDataLogger> _codeDataLogger;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<StepRequest> _step;
shared_ptr<GbAssembler> _assembler;
uint8_t _prevOpCode = 0xFF;
uint32_t _prevProgramCounter = 0;
bool _enableBreakOnUninitRead = false;
public:
GbDebugger(Debugger* debugger);
~GbDebugger();
void Reset();
void ProcessRead(uint16_t addr, uint8_t value, MemoryOperationType type);
void ProcessWrite(uint16_t addr, uint8_t value, MemoryOperationType type);
void Run();
void Step(int32_t stepCount, StepType type);
void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc);
void ProcessPpuCycle(uint16_t scanline, uint16_t cycle);
shared_ptr<GbEventManager> GetEventManager();
shared_ptr<GbAssembler> GetAssembler();
shared_ptr<CallstackManager> GetCallstackManager();
shared_ptr<CodeDataLogger> GetCodeDataLogger();
BreakpointManager* GetBreakpointManager();
};