Mesen-S/Core/FrameLimiter.h

53 lines
1.3 KiB
C++

#pragma once
#include "../Utilities/Timer.h"
class FrameLimiter
{
private:
Timer _clockTimer;
double _targetTime;
double _delay;
bool _resetRunTimers;
public:
FrameLimiter(double delay)
{
_delay = delay;
_targetTime = _delay;
_resetRunTimers = false;
}
void SetDelay(double delay)
{
_delay = delay;
_resetRunTimers = true;
}
void ProcessFrame()
{
if(_resetRunTimers || (_clockTimer.GetElapsedMS() - _targetTime) > 300) {
//Reset the timers, this can happen in 3 scenarios:
//1) Target frame rate changed
//2) The console was reset/power cycled or the emulation was paused (with or without the debugger)
//3) As a satefy net, if we overshoot our target by over 300 milliseconds, the timer is reset, too.
// This can happen when something slows the emulator down severely (or when breaking execution in VS when debugging Mesen itself, etc.)
_clockTimer.Reset();
_targetTime = 0;
_resetRunTimers = false;
}
_targetTime += _delay;
}
bool WaitForNextFrame()
{
if(_targetTime - _clockTimer.GetElapsedMS() > 50) {
//When sleeping for a long time (e.g <= 25% speed), sleep in small chunks and check to see if we need to stop sleeping between each sleep call
_clockTimer.WaitUntil(_clockTimer.GetElapsedMS() + 40);
return true;
}
_clockTimer.WaitUntil(_targetTime);
return false;
}
};