Mesen-S/Core/DisassemblyInfo.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

53 lines
1.4 KiB
C++

#pragma once
#include "stdafx.h"
class Console;
class MemoryDumper;
class LabelManager;
class EmuSettings;
enum class SnesMemoryType;
enum class CpuType : uint8_t;
class DisassemblyInfo
{
private:
uint8_t _byteCode[4];
uint8_t _opSize;
uint8_t _flags;
CpuType _cpuType;
bool _initialized = false;
public:
DisassemblyInfo();
DisassemblyInfo(uint8_t *opPointer, uint8_t cpuFlags, CpuType type);
void Initialize(uint8_t *opPointer, uint8_t cpuFlags, CpuType type);
void Initialize(uint32_t cpuAddress, uint8_t cpuFlags, CpuType type, MemoryDumper* memoryDumper);
bool IsInitialized();
bool IsValid(uint8_t cpuFlags);
void Reset();
void GetDisassembly(string &out, uint32_t memoryAddr, LabelManager *labelManager, EmuSettings* settings);
CpuType GetCpuType();
uint8_t GetOpCode();
uint8_t GetOpSize();
uint8_t GetFlags();
uint8_t* GetByteCode();
void GetByteCode(uint8_t copyBuffer[4]);
void GetByteCode(string &out);
static uint8_t GetOpSize(uint8_t opCode, uint8_t flags, CpuType type);
static bool IsJumpToSub(uint8_t opCode, CpuType type);
static bool IsReturnInstruction(uint8_t opCode, CpuType type);
bool IsUnconditionalJump();
void UpdateCpuFlags(uint8_t& cpuFlags);
int32_t GetEffectiveAddress(Console *console, void *cpuState, CpuType type);
uint16_t GetMemoryValue(uint32_t effectiveAddress, MemoryDumper *memoryDumper, SnesMemoryType memType, uint8_t &valueSize);
};