Mesen-S/Core/DebugStats.cpp
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

68 lines
2.9 KiB
C++

#include "stdafx.h"
#include "DebugStats.h"
#include "Console.h"
#include "SoundMixer.h"
#include "EmuSettings.h"
#include "DebugHud.h"
#include "IAudioDevice.h"
void DebugStats::DisplayStats(Console *console, double lastFrameTime)
{
AudioStatistics stats = console->GetSoundMixer()->GetStatistics();
AudioConfig audioCfg = console->GetSettings()->GetAudioConfig();
shared_ptr<DebugHud> hud = console->GetDebugHud();
_frameDurations[_frameDurationIndex] = lastFrameTime;
_frameDurationIndex = (_frameDurationIndex + 1) % 60;
int startFrame = console->GetFrameCount();
hud->DrawRectangle(8, 8, 115, 49, 0x40000000, true, 1, startFrame);
hud->DrawRectangle(8, 8, 115, 49, 0xFFFFFF, false, 1, startFrame);
hud->DrawString(10, 10, "Audio Stats", 0xFFFFFF, 0xFF000000, 1, startFrame);
hud->DrawString(10, 21, "Latency: ", 0xFFFFFF, 0xFF000000, 1, startFrame);
int color = (stats.AverageLatency > 0 && std::abs(stats.AverageLatency - audioCfg.AudioLatency) > 3) ? 0xFF0000 : 0xFFFFFF;
std::stringstream ss;
ss << std::fixed << std::setprecision(2) << stats.AverageLatency << " ms";
hud->DrawString(54, 21, ss.str(), color, 0xFF000000, 1, startFrame);
hud->DrawString(10, 30, "Underruns: " + std::to_string(stats.BufferUnderrunEventCount), 0xFFFFFF, 0xFF000000, 1, startFrame);
hud->DrawString(10, 39, "Buffer Size: " + std::to_string(stats.BufferSize / 1024) + "kb", 0xFFFFFF, 0xFF000000, 1, startFrame);
hud->DrawString(10, 48, "Rate: " + std::to_string((uint32_t)(audioCfg.SampleRate * console->GetSoundMixer()->GetRateAdjustment())) + "Hz", 0xFFFFFF, 0xFF000000, 1, startFrame);
hud->DrawRectangle(132, 8, 115, 49, 0x40000000, true, 1, startFrame);
hud->DrawRectangle(132, 8, 115, 49, 0xFFFFFF, false, 1, startFrame);
hud->DrawString(134, 10, "Video Stats", 0xFFFFFF, 0xFF000000, 1, startFrame);
double totalDuration = 0;
for(int i = 0; i < 60; i++) {
totalDuration += _frameDurations[i];
}
ss = std::stringstream();
ss << "FPS: " << std::fixed << std::setprecision(4) << (1000 / (totalDuration / 60));
hud->DrawString(134, 21, ss.str(), 0xFFFFFF, 0xFF000000, 1, startFrame);
ss = std::stringstream();
ss << "Last Frame: " << std::fixed << std::setprecision(2) << lastFrameTime << " ms";
hud->DrawString(134, 30, ss.str(), 0xFFFFFF, 0xFF000000, 1, startFrame);
if(console->GetFrameCount() > 60) {
_lastFrameMin = std::min(lastFrameTime, _lastFrameMin);
_lastFrameMax = std::max(lastFrameTime, _lastFrameMax);
} else {
_lastFrameMin = 9999;
_lastFrameMax = 0;
}
ss = std::stringstream();
ss << "Min Delay: " << std::fixed << std::setprecision(2) << ((_lastFrameMin < 9999) ? _lastFrameMin : 0.0) << " ms";
hud->DrawString(134, 39, ss.str(), 0xFFFFFF, 0xFF000000, 1, startFrame);
ss = std::stringstream();
ss << "Max Delay: " << std::fixed << std::setprecision(2) << _lastFrameMax << " ms";
hud->DrawString(134, 48, ss.str(), 0xFFFFFF, 0xFF000000, 1, startFrame);
}