Mesen-S/Core/CpuDebugger.h
Sour d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00

65 lines
1.7 KiB
C++

#pragma once
#include "stdafx.h"
#include "DebugTypes.h"
#include "IDebugger.h"
class Disassembler;
class Debugger;
class TraceLogger;
class Cpu;
class CallstackManager;
class MemoryAccessCounter;
class MemoryManager;
class CodeDataLogger;
class EmuSettings;
class ScriptManager;
class EventManager;
class MemoryMappings;
class BreakpointManager;
class Sa1;
class Assembler;
class CpuDebugger final : public IDebugger
{
Debugger* _debugger;
Disassembler* _disassembler;
TraceLogger* _traceLogger;
MemoryAccessCounter* _memoryAccessCounter;
MemoryManager* _memoryManager;
EmuSettings* _settings;
CodeDataLogger* _codeDataLogger;
Cpu* _cpu;
Sa1* _sa1;
shared_ptr<EventManager> _eventManager;
shared_ptr<Assembler> _assembler;
shared_ptr<CallstackManager> _callstackManager;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<StepRequest> _step;
CpuType _cpuType;
bool _enableBreakOnUninitRead = false;
uint8_t _prevOpCode = 0xFF;
uint32_t _prevProgramCounter = 0;
DebugState _debugState;
MemoryMappings& GetMemoryMappings();
CpuState GetState();
bool IsRegister(uint32_t addr);
public:
CpuDebugger(Debugger* debugger, CpuType cpuType);
void Reset();
void ProcessRead(uint32_t addr, uint8_t value, MemoryOperationType type);
void ProcessWrite(uint32_t addr, uint8_t value, MemoryOperationType type);
void Run();
void Step(int32_t stepCount, StepType type);
void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi);
void ProcessPpuCycle(uint16_t scanline, uint16_t cycle);
shared_ptr<EventManager> GetEventManager();
shared_ptr<Assembler> GetAssembler();
shared_ptr<CallstackManager> GetCallstackManager();
BreakpointManager* GetBreakpointManager();
};