Mesen-S/Core/Console.cpp

942 lines
22 KiB
C++

#include "stdafx.h"
#include "Console.h"
#include "Cpu.h"
#include "Ppu.h"
#include "Spc.h"
#include "NecDsp.h"
#include "InternalRegisters.h"
#include "ControlManager.h"
#include "MemoryManager.h"
#include "DmaController.h"
#include "BaseCartridge.h"
#include "RamHandler.h"
#include "Gameboy.h"
#include "GbPpu.h"
#include "Debugger.h"
#include "DebugTypes.h"
#include "NotificationManager.h"
#include "SoundMixer.h"
#include "VideoDecoder.h"
#include "VideoRenderer.h"
#include "DebugHud.h"
#include "FrameLimiter.h"
#include "MessageManager.h"
#include "KeyManager.h"
#include "EventType.h"
#include "EmuSettings.h"
#include "SaveStateManager.h"
#include "DebugStats.h"
#include "CartTypes.h"
#include "RewindManager.h"
#include "ConsoleLock.h"
#include "MovieManager.h"
#include "BatteryManager.h"
#include "CheatManager.h"
#include "MovieManager.h"
#include "SystemActionManager.h"
#include "SpcHud.h"
#include "Msu1.h"
#include "../Utilities/Serializer.h"
#include "../Utilities/Timer.h"
#include "../Utilities/VirtualFile.h"
#include "../Utilities/PlatformUtilities.h"
#include "../Utilities/FolderUtilities.h"
Console::Console()
{
_settings.reset(new EmuSettings(this));
_paused = false;
_pauseOnNextFrame = false;
_stopFlag = false;
_isRunAheadFrame = false;
_lockCounter = 0;
_threadPaused = false;
}
Console::~Console()
{
}
void Console::Initialize()
{
_lockCounter = 0;
_notificationManager.reset(new NotificationManager());
_batteryManager.reset(new BatteryManager());
_videoDecoder.reset(new VideoDecoder(shared_from_this()));
_videoRenderer.reset(new VideoRenderer(shared_from_this()));
_saveStateManager.reset(new SaveStateManager(shared_from_this()));
_soundMixer.reset(new SoundMixer(this));
_debugHud.reset(new DebugHud());
_cheatManager.reset(new CheatManager(this));
_movieManager.reset(new MovieManager(shared_from_this()));
_videoDecoder->StartThread();
_videoRenderer->StartThread();
}
void Console::Release()
{
Stop(true);
_videoDecoder->StopThread();
_videoRenderer->StopThread();
_videoDecoder.reset();
_videoRenderer.reset();
_debugHud.reset();
_notificationManager.reset();
_saveStateManager.reset();
_soundMixer.reset();
_settings.reset();
_cheatManager.reset();
_movieManager.reset();
}
void Console::RunFrame()
{
_frameRunning = true;
if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
Gameboy* gameboy = _cart->GetGameboy();
while(_frameRunning) {
gameboy->Exec();
}
} else {
while(_frameRunning) {
_cpu->Exec();
}
}
}
void Console::Run()
{
if(!_cpu) {
return;
}
auto emulationLock = _emulationLock.AcquireSafe();
auto lock = _runLock.AcquireSafe();
_stopFlag = false;
_isRunAheadFrame = false;
PlatformUtilities::EnableHighResolutionTimer();
_videoDecoder->StartThread();
_emulationThreadId = std::this_thread::get_id();
_memoryManager->IncMasterClockStartup();
_controlManager->UpdateInputState();
_frameDelay = GetFrameDelay();
_stats.reset(new DebugStats());
_frameLimiter.reset(new FrameLimiter(_frameDelay));
_lastFrameTimer.Reset();
while(!_stopFlag) {
bool useRunAhead = _settings->GetEmulationConfig().RunAheadFrames > 0 && !_debugger && !_rewindManager->IsRewinding() && _settings->GetEmulationSpeed() > 0 && _settings->GetEmulationSpeed() <= 100;
if(useRunAhead) {
RunFrameWithRunAhead();
} else {
RunFrame();
_rewindManager->ProcessEndOfFrame();
ProcessSystemActions();
}
WaitForLock();
if(_pauseOnNextFrame) {
_pauseOnNextFrame = false;
_paused = true;
}
if(_paused && !_stopFlag && !_debugger) {
WaitForPauseEnd();
}
if(_memoryManager->GetMasterClock() == 0) {
//After a reset or power cycle, run the PPU/etc ahead of the CPU (simulates delay CPU takes to get out of reset)
_memoryManager->IncMasterClockStartup();
}
}
_movieManager->Stop();
_emulationThreadId = thread::id();
PlatformUtilities::RestoreTimerResolution();
}
bool Console::ProcessSystemActions()
{
if(_controlManager->GetSystemActionManager()->IsResetPressed()) {
Reset();
return true;
} else if(_controlManager->GetSystemActionManager()->IsPowerCyclePressed()) {
PowerCycle();
return true;
}
return false;
}
void Console::RunFrameWithRunAhead()
{
stringstream runAheadState;
uint32_t frameCount = _settings->GetEmulationConfig().RunAheadFrames;
//Run a single frame and save the state (no audio/video)
_isRunAheadFrame = true;
RunFrame();
Serialize(runAheadState, 0);
while(frameCount > 1) {
//Run extra frames if the requested run ahead frame count is higher than 1
frameCount--;
RunFrame();
}
_isRunAheadFrame = false;
//Run one frame normally (with audio/video output)
RunFrame();
_rewindManager->ProcessEndOfFrame();
bool wasReset = ProcessSystemActions();
if(!wasReset) {
//Load the state we saved earlier
_isRunAheadFrame = true;
Deserialize(runAheadState, SaveStateManager::FileFormatVersion, false);
_isRunAheadFrame = false;
}
}
void Console::ProcessEndOfFrame()
{
#ifndef LIBRETRO
_cart->RunCoprocessors();
if(_cart->GetCoprocessor()) {
_cart->GetCoprocessor()->ProcessEndOfFrame();
}
if(!_isRunAheadFrame) {
_frameLimiter->ProcessFrame();
while(_frameLimiter->WaitForNextFrame()) {
if(_stopFlag || _frameDelay != GetFrameDelay() || _paused || _pauseOnNextFrame || _lockCounter > 0) {
//Need to process another event, stop sleeping
break;
}
}
double newFrameDelay = GetFrameDelay();
if(newFrameDelay != _frameDelay) {
_frameDelay = newFrameDelay;
_frameLimiter->SetDelay(_frameDelay);
}
PreferencesConfig cfg = _settings->GetPreferences();
if(cfg.ShowDebugInfo) {
double lastFrameTime = _lastFrameTimer.GetElapsedMS();
_lastFrameTimer.Reset();
_stats->DisplayStats(this, lastFrameTime);
}
}
_controlManager->UpdateInputState();
_controlManager->UpdateControlDevices();
_internalRegisters->ProcessAutoJoypadRead();
#endif
_frameRunning = false;
}
void Console::RunSingleFrame()
{
//Used by Libretro
_emulationThreadId = std::this_thread::get_id();
_isRunAheadFrame = false;
_controlManager->UpdateInputState();
_internalRegisters->ProcessAutoJoypadRead();
RunFrame();
_cart->RunCoprocessors();
if(_cart->GetCoprocessor()) {
_cart->GetCoprocessor()->ProcessEndOfFrame();
}
_controlManager->UpdateControlDevices();
}
void Console::Stop(bool sendNotification)
{
_stopFlag = true;
_notificationManager->SendNotification(ConsoleNotificationType::BeforeGameUnload);
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->SuspendDebugger(false);
debugger->Run();
}
_emulationLock.WaitForRelease();
if(_emuThread) {
_emuThread->join();
_emuThread.release();
}
if(_cart && !_settings->GetPreferences().DisableGameSelectionScreen) {
RomInfo romInfo = _cart->GetRomInfo();
_saveStateManager->SaveRecentGame(romInfo.RomFile.GetFileName(), romInfo.RomFile, romInfo.PatchFile);
}
if(sendNotification) {
_notificationManager->SendNotification(ConsoleNotificationType::BeforeEmulationStop);
}
_consoleType = ConsoleType::Snes;
_settings->ClearFlag(EmulationFlags::GameboyMode);
//Make sure we release both pointers to destroy the debugger before everything else
_debugger.reset();
debugger.reset();
_videoDecoder->StopThread();
_rewindManager.reset();
_cpu.reset();
_ppu.reset();
_spc.reset();
_cart.reset();
_internalRegisters.reset();
_controlManager.reset();
_memoryManager.reset();
_dmaController.reset();
_msu1.reset();
_soundMixer->StopAudio(true);
if(sendNotification) {
_notificationManager->SendNotification(ConsoleNotificationType::EmulationStopped);
}
}
void Console::Reset()
{
shared_ptr<Debugger> debugger = _debugger;
_lockCounter++;
_runLock.Acquire();
_dmaController->Reset();
_internalRegisters->Reset();
_memoryManager->Reset();
_spc->Reset();
_ppu->Reset();
_cart->Reset();
//_controlManager->Reset();
//Reset cart before CPU to ensure correct memory mappings when fetching reset vector
_cpu->Reset();
_notificationManager->SendNotification(ConsoleNotificationType::GameReset);
ProcessEvent(EventType::Reset);
if(_cart->GetSpcData()) {
_spc->LoadSpcFile(_cart->GetSpcData());
_spcHud.reset(new SpcHud(this, _cart->GetSpcData()));
} else {
_spcHud.reset();
}
if(debugger) {
//Debugger was suspended in SystemActionManager::Reset(), resume debugger here
debugger->SuspendDebugger(true);
}
_runLock.Release();
_lockCounter--;
}
void Console::ReloadRom(bool forPowerCycle)
{
shared_ptr<BaseCartridge> cart = _cart;
if(cart) {
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Run();
}
RomInfo info = cart->GetRomInfo();
Lock();
LoadRom(info.RomFile, info.PatchFile, false, forPowerCycle);
Unlock();
}
}
void Console::PowerCycle()
{
ReloadRom(true);
}
bool Console::LoadRom(VirtualFile romFile, VirtualFile patchFile, bool stopRom, bool forPowerCycle)
{
if(_cart) {
//Make sure the battery is saved to disk before we load another game (or reload the same game)
_cart->SaveBattery();
}
bool result = false;
EmulationConfig orgConfig = _settings->GetEmulationConfig(); //backup emulation config (can be temporarily overriden to control the power on RAM state)
shared_ptr<BaseCartridge> cart = forPowerCycle ? _cart : BaseCartridge::CreateCartridge(this, romFile, patchFile);
if(cart) {
bool debuggerActive = _debugger != nullptr;
if(stopRom) {
KeyManager::UpdateDevices();
Stop(false);
}
_cheatManager->ClearCheats(false);
_cart = cart;
auto lock = _debuggerLock.AcquireSafe();
if(_debugger) {
//Reset debugger if it was running before
_debugger->Release();
_debugger.reset();
}
_batteryManager->Initialize(FolderUtilities::GetFilename(romFile.GetFileName(), false));
UpdateRegion();
_internalRegisters.reset(new InternalRegisters());
_memoryManager.reset(new MemoryManager());
_ppu.reset(new Ppu(this));
_controlManager.reset(new ControlManager(this));
_dmaController.reset(new DmaController(_memoryManager.get()));
_spc.reset(new Spc(this));
_msu1.reset(Msu1::Init(romFile, _spc.get()));
if(_cart->GetSpcData()) {
_spc->LoadSpcFile(_cart->GetSpcData());
_spcHud.reset(new SpcHud(this, _cart->GetSpcData()));
} else {
_spcHud.reset();
}
_cpu.reset(new Cpu(this));
_memoryManager->Initialize(this);
_internalRegisters->Initialize(this);
if(_cart->GetCoprocessor() == nullptr && _cart->GetGameboy()) {
_cart->GetGameboy()->PowerOn();
_consoleType = _cart->GetGameboy()->IsCgb() ? ConsoleType::GameboyColor : ConsoleType::Gameboy;
_settings->SetFlag(EmulationFlags::GameboyMode);
} else {
_consoleType = ConsoleType::Snes;
_settings->ClearFlag(EmulationFlags::GameboyMode);
}
if(debuggerActive) {
GetDebugger();
}
_ppu->PowerOn();
_cpu->PowerOn();
_rewindManager.reset(new RewindManager(shared_from_this()));
_notificationManager->RegisterNotificationListener(_rewindManager);
_controlManager->UpdateControlDevices();
UpdateRegion();
_notificationManager->SendNotification(ConsoleNotificationType::GameLoaded, (void*)forPowerCycle);
_paused = false;
if(!forPowerCycle) {
string modelName = _region == ConsoleRegion::Pal ? "PAL" : "NTSC";
string messageTitle = MessageManager::Localize("GameLoaded") + " (" + modelName + ")";
MessageManager::DisplayMessage(messageTitle, FolderUtilities::GetFilename(GetRomInfo().RomFile.GetFileName(), false));
}
if(stopRom) {
#ifndef LIBRETRO
_emuThread.reset(new thread(&Console::Run, this));
#endif
}
result = true;
} else {
MessageManager::DisplayMessage("Error", "CouldNotLoadFile", romFile.GetFileName());
}
_settings->SetEmulationConfig(orgConfig);
return result;
}
RomInfo Console::GetRomInfo()
{
shared_ptr<BaseCartridge> cart = _cart;
if(cart) {
return cart->GetRomInfo();
} else {
return {};
}
}
uint64_t Console::GetMasterClock()
{
if(_settings->CheckFlag(EmulationFlags::GameboyMode) && _cart->GetGameboy()) {
return _cart->GetGameboy()->GetCycleCount();
} else {
return _memoryManager->GetMasterClock();
}
}
uint32_t Console::GetMasterClockRate()
{
return _masterClockRate;
}
ConsoleRegion Console::GetRegion()
{
return _region;
}
ConsoleType Console::GetConsoleType()
{
return _consoleType;
}
void Console::UpdateRegion()
{
switch(_settings->GetEmulationConfig().Region) {
case ConsoleRegion::Auto: _region = _cart->GetRegion(); break;
default:
case ConsoleRegion::Ntsc: _region = ConsoleRegion::Ntsc; break;
case ConsoleRegion::Pal: _region = ConsoleRegion::Pal; break;
}
_masterClockRate = _region == ConsoleRegion::Pal ? 21281370 : 21477270;
}
double Console::GetFps()
{
if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
return 59.72750056960583;
} else {
if(_region == ConsoleRegion::Ntsc) {
return _settings->GetVideoConfig().IntegerFpsMode ? 60.0 : 60.0988118623484;
} else {
return _settings->GetVideoConfig().IntegerFpsMode ? 50.0 : 50.00697796826829;
}
}
}
double Console::GetFrameDelay()
{
uint32_t emulationSpeed = _settings->GetEmulationSpeed();
double frameDelay;
if(emulationSpeed == 0) {
frameDelay = 0;
} else {
UpdateRegion();
if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
frameDelay = 16.74270629882813;
} else {
switch(_region) {
default:
case ConsoleRegion::Ntsc: frameDelay = _settings->GetVideoConfig().IntegerFpsMode ? 16.6666666666666666667 : 16.63926405550947; break;
case ConsoleRegion::Pal: frameDelay = _settings->GetVideoConfig().IntegerFpsMode ? 20 : 19.99720882631146; break;
}
}
frameDelay /= (emulationSpeed / 100.0);
}
return frameDelay;
}
void Console::PauseOnNextFrame()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
debugger->Step(CpuType::Gameboy, 144, StepType::SpecificScanline);
} else {
debugger->Step(CpuType::Cpu, 240, StepType::SpecificScanline);
}
} else {
_pauseOnNextFrame = true;
_paused = false;
}
}
void Console::Pause()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
if(_settings->CheckFlag(EmulationFlags::GameboyMode)) {
debugger->Step(CpuType::Gameboy, 1, StepType::Step);
} else {
debugger->Step(CpuType::Cpu, 1, StepType::Step);
}
} else {
_paused = true;
}
}
void Console::Resume()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->Run();
} else {
_paused = false;
}
}
bool Console::IsPaused()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
return debugger->IsExecutionStopped();
} else {
return _paused;
}
}
void Console::WaitForPauseEnd()
{
_notificationManager->SendNotification(ConsoleNotificationType::GamePaused);
//Prevent audio from looping endlessly while game is paused
_soundMixer->StopAudio();
_runLock.Release();
PlatformUtilities::EnableScreensaver();
PlatformUtilities::RestoreTimerResolution();
while(_paused && !_stopFlag && !_debugger) {
//Sleep until emulation is resumed
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
}
PlatformUtilities::DisableScreensaver();
_runLock.Acquire();
if(!_stopFlag) {
_notificationManager->SendNotification(ConsoleNotificationType::GameResumed);
}
}
ConsoleLock Console::AcquireLock()
{
return ConsoleLock(this);
}
void Console::Lock()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->SuspendDebugger(false);
}
_lockCounter++;
_runLock.Acquire();
}
void Console::Unlock()
{
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
debugger->SuspendDebugger(true);
}
_runLock.Release();
_lockCounter--;
}
bool Console::IsThreadPaused()
{
return !_emuThread || _threadPaused;
}
void Console::WaitForLock()
{
if(_lockCounter > 0) {
//Need to temporarely pause the emu (to save/load a state, etc.)
_runLock.Release();
_threadPaused = true;
//Spin wait until we are allowed to start again
while(_lockCounter > 0) {}
shared_ptr<Debugger> debugger = _debugger;
if(debugger) {
while(debugger->HasBreakRequest()) {}
}
_threadPaused = false;
_runLock.Acquire();
}
}
void Console::Serialize(ostream &out, int compressionLevel)
{
Serializer serializer(SaveStateManager::FileFormatVersion);
bool isGameboyMode = _settings->CheckFlag(EmulationFlags::GameboyMode);
if(!isGameboyMode) {
serializer.Stream(_cpu.get());
serializer.Stream(_memoryManager.get());
serializer.Stream(_ppu.get());
serializer.Stream(_dmaController.get());
serializer.Stream(_internalRegisters.get());
serializer.Stream(_cart.get());
serializer.Stream(_controlManager.get());
serializer.Stream(_spc.get());
if(_msu1) {
serializer.Stream(_msu1.get());
}
} else {
serializer.Stream(_cart.get());
serializer.Stream(_controlManager.get());
}
serializer.Save(out, compressionLevel);
}
void Console::Deserialize(istream &in, uint32_t fileFormatVersion, bool compressed)
{
Serializer serializer(in, fileFormatVersion, compressed);
bool isGameboyMode = _settings->CheckFlag(EmulationFlags::GameboyMode);
if(!isGameboyMode) {
serializer.Stream(_cpu.get());
serializer.Stream(_memoryManager.get());
serializer.Stream(_ppu.get());
serializer.Stream(_dmaController.get());
serializer.Stream(_internalRegisters.get());
serializer.Stream(_cart.get());
serializer.Stream(_controlManager.get());
serializer.Stream(_spc.get());
if(_msu1) {
serializer.Stream(_msu1.get());
}
} else {
serializer.Stream(_cart.get());
serializer.Stream(_controlManager.get());
}
_notificationManager->SendNotification(ConsoleNotificationType::StateLoaded);
}
shared_ptr<SoundMixer> Console::GetSoundMixer()
{
return _soundMixer;
}
shared_ptr<VideoRenderer> Console::GetVideoRenderer()
{
return _videoRenderer;
}
shared_ptr<VideoDecoder> Console::GetVideoDecoder()
{
return _videoDecoder;
}
shared_ptr<NotificationManager> Console::GetNotificationManager()
{
return _notificationManager;
}
shared_ptr<EmuSettings> Console::GetSettings()
{
return _settings;
}
shared_ptr<SaveStateManager> Console::GetSaveStateManager()
{
return _saveStateManager;
}
shared_ptr<RewindManager> Console::GetRewindManager()
{
return _rewindManager;
}
shared_ptr<DebugHud> Console::GetDebugHud()
{
return _debugHud;
}
shared_ptr<BatteryManager> Console::GetBatteryManager()
{
return _batteryManager;
}
shared_ptr<CheatManager> Console::GetCheatManager()
{
return _cheatManager;
}
shared_ptr<MovieManager> Console::GetMovieManager()
{
return _movieManager;
}
shared_ptr<Cpu> Console::GetCpu()
{
return _cpu;
}
shared_ptr<Ppu> Console::GetPpu()
{
return _ppu;
}
shared_ptr<Spc> Console::GetSpc()
{
return _spc;
}
shared_ptr<BaseCartridge> Console::GetCartridge()
{
return _cart;
}
shared_ptr<MemoryManager> Console::GetMemoryManager()
{
return _memoryManager;
}
shared_ptr<InternalRegisters> Console::GetInternalRegisters()
{
return _internalRegisters;
}
shared_ptr<ControlManager> Console::GetControlManager()
{
return _controlManager;
}
shared_ptr<DmaController> Console::GetDmaController()
{
return _dmaController;
}
shared_ptr<Msu1> Console::GetMsu1()
{
return _msu1;
}
shared_ptr<Debugger> Console::GetDebugger(bool autoStart)
{
shared_ptr<Debugger> debugger = _debugger;
if(!debugger && autoStart) {
//Lock to make sure we don't try to start debuggers in 2 separate threads at once
auto lock = _debuggerLock.AcquireSafe();
debugger = _debugger;
if(!debugger) {
debugger.reset(new Debugger(shared_from_this()));
_debugger = debugger;
}
}
return debugger;
}
void Console::StopDebugger()
{
//Pause/unpause the regular emulation thread based on the debugger's pause state
_paused = IsPaused();
shared_ptr<Debugger> debugger = _debugger;
debugger->SuspendDebugger(false);
Lock();
_debugger.reset();
Unlock();
}
bool Console::IsDebugging()
{
return _debugger != nullptr;
}
thread::id Console::GetEmulationThreadId()
{
return _emulationThreadId;
}
bool Console::IsRunning()
{
return _cpu != nullptr;
}
bool Console::IsRunAheadFrame()
{
return _isRunAheadFrame;
}
uint32_t Console::GetFrameCount()
{
shared_ptr<BaseCartridge> cart = _cart;
if(_settings->CheckFlag(EmulationFlags::GameboyMode) && cart->GetGameboy()) {
GbPpu* ppu = cart->GetGameboy()->GetPpu();
return ppu ? ppu->GetFrameCount() : 0;
} else {
shared_ptr<Ppu> ppu = _ppu;
return ppu ? ppu->GetFrameCount() : 0;
}
}
template<CpuType type>
void Console::ProcessInterrupt(uint32_t originalPc, uint32_t currentPc, bool forNmi)
{
if(_debugger) {
_debugger->ProcessInterrupt<type>(originalPc, currentPc, forNmi);
}
}
void Console::ProcessEvent(EventType type)
{
if(type == EventType::EndFrame && _spcHud) {
_spcHud->Draw(GetFrameCount());
}
if(_debugger) {
_debugger->ProcessEvent(type);
}
}
void Console::BreakImmediately(BreakSource source)
{
if(_debugger) {
_debugger->BreakImmediately(source);
}
}
template void Console::ProcessMemoryRead<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryRead<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Cpu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Sa1>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Spc>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Gsu>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::NecDsp>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Cx4>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessMemoryWrite<CpuType::Gameboy>(uint32_t addr, uint8_t value, MemoryOperationType opType);
template void Console::ProcessInterrupt<CpuType::Cpu>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Console::ProcessInterrupt<CpuType::Sa1>(uint32_t originalPc, uint32_t currentPc, bool forNmi);
template void Console::ProcessInterrupt<CpuType::Gameboy>(uint32_t originalPc, uint32_t currentPc, bool forNmi);