Commit graph

  • 64bf17b370 Libretro: support building for 64-bit iOS devices (arm64) (#28) yoshisuga 2019-10-07 12:20:27 -10:00
  • 2ab153a71d Linux: Fixed compilation error on clang/gcc Sour 2019-10-06 21:40:43 -04:00
  • ed00a02c51 Debugger: Improved pause/unpause behavior when opening/closing debugger or loading states with debugger opened Sour 2019-10-06 20:41:48 -04:00
  • 8ee5bd5a10 UI: Prevent windows from appearing outside the available screens when restoring their position Sour 2019-10-06 19:58:56 -04:00
  • 2310e8d0e9 Debugger: Reset counters when resetting game or loading a save state Sour 2019-10-06 19:06:18 -04:00
  • 99846954af Debugger: Added refresh speed options for PPU viewers Sour 2019-10-06 18:28:04 -04:00
  • d52caf964e Debugger: Tile Viewer - Prevent crash when trying to open window with an out of bounds bank number. Sour 2019-10-06 14:48:35 -04:00
  • b0d51c7b2a Lua: Fixed memory callbacks with addresses over $FFFF Sour 2019-10-06 13:17:58 -04:00
  • d2409314cf Performance: Force inlined 2 functions for a ~5% speed boost Sour 2019-08-10 10:56:39 -04:00
  • 1250f5c9b3 Libretro: allow mingw cross compile (#29) webgeek1234 2019-09-17 20:23:45 -05:00
  • a338fa5361 libretro: allow mingw cross compile Aaron Kling 2019-06-20 12:36:07 -05:00
  • 455accacf8 libretro: support building for 64-bit iOS devices (arm64) Yoshi Sugawara 2019-08-16 07:29:21 -10:00
  • 5da37974fc Fixed filename case Sour 2019-08-09 21:06:01 -04:00
  • 4628e2f2f2 Fixed GCC warnings/errors Sour 2019-08-09 20:50:17 -04:00
  • da5e77d6e3 Input: Added Super Scope support Sour 2019-08-09 20:47:12 -04:00
  • ed4a0e60e8 Added movies recording/playback support Sour 2019-08-09 16:25:59 -04:00
  • cae71b7907 Input: Added multitap support Sour 2019-08-09 11:45:20 -04:00
  • 235ca7f48e SA-1: Fixed CPU NMI vector override Sour 2019-08-09 00:04:32 -04:00
  • efe157cfcb SA-1: Added variable bit length data support Sour 2019-08-09 00:04:01 -04:00
  • 22d4f58eae SA-1: Add support for both character conversion types Sour 2019-08-08 23:05:24 -04:00
  • 46f0b543ac SA1: Fixed mid-game SA1 reset causing it to run for very long periods of time before allowing emulation to resume Sour 2019-08-07 20:20:42 -04:00
  • a387d5db4c PPU: Fixed regression where sprites at X=-256 were shown in some scenarios Sour 2019-08-06 22:22:04 -04:00
  • 973a59a027 GSU: Fixed RPIX implementation Sour 2019-08-06 21:28:01 -04:00
  • 937b61f975 Debugger: Fixed UI crash when trying to put breakpoint on GSU memory Sour 2019-08-06 21:22:59 -04:00
  • a861a0af7c PPU: Fixed issues with sprites at position X=-256 Sour 2019-08-06 18:08:33 -04:00
  • 15a29ec2bf PPU: Fixed sprite tiles outside the visible screen being loaded and counting as the maximum number of sprite tiles Sour 2019-08-06 16:23:08 -04:00
  • 7e854b4376 Linux: Fixed crash on startup when show game timer option is enabled Sour 2019-08-04 22:27:09 -04:00
  • 982d0e0010 Debugger: Change solution to remove addresses on sub start headers (previous code caused crash when a label exists) Sour 2019-08-04 20:10:35 -04:00
  • a76f765803 Input: Fixed "controller strobebehavior" test Sour 2019-08-04 20:03:13 -04:00
  • 9df951852b Fixed GCC compilation error Sour 2019-08-04 19:20:49 -04:00
  • 476cd96af9 Debugger: Removed address on "sub start" headers Sour 2019-08-04 16:46:29 -04:00
  • 4f2c031dbc Debugger: Fixed labels disappearing after a power cycle Sour 2019-08-04 16:45:57 -04:00
  • 5c6197f561 Debugger: Optimized disassembler (~30% faster) Sour 2019-08-04 16:32:59 -04:00
  • c9fe8c1303 Disassembler: Fixed disassembly being incorrect when bytes are shared by 2 instructions (e.g 2nd byte of BRK/COP) Sour 2019-08-04 15:13:20 -04:00
  • fbc0f2e0de Added OBC1 support Sour 2019-08-04 14:01:33 -04:00
  • 316e22d843 CX4: Fixed bug when jumping to address 0 in a page Sour 2019-08-04 12:30:09 -04:00
  • ea4119f775 DSP: Fixed out-of-bounds read Sour 2019-08-03 23:52:21 -04:00
  • 0cd378c92d CX4 support (+ trace logger) Sour 2019-08-03 23:43:51 -04:00
  • b350469e4b Fixed libretro makefile Sour 2019-08-01 09:05:45 -04:00
  • bf9ed6a5c0 GSU: Only load/save battery files if the header has the battery flag set Sour 2019-07-31 23:32:16 -04:00
  • bbb6be6a9f Added S-DD1 support Sour 2019-07-31 23:04:30 -04:00
  • dffce96ed8 PPU: Don't change the OAM eval index when writing to OAMADDR (this causes glitches in Star Ocean) Sour 2019-07-31 21:22:41 -04:00
  • 33cee67e61 Added GSU (Super FX) support Sour 2019-07-30 22:34:52 -04:00
  • 468921eabb Debugger: Fixed CPU/SA1 debugger truncating the address value Sour 2019-07-29 16:47:14 -04:00
  • 5e70221aa8 Rewind: Fixed crash/corrupted video when rewinding in games that switch between regular & high res modes Sour 2019-07-25 23:10:42 -04:00
  • 0a8173138b Debugger: Fixed UI crash when using go to location when no element is selected in the BP list Sour 2019-07-25 23:05:08 -04:00
  • 79ce1875c8 Debugger: Fixed debug workspace not being saved when closing main window Sour 2019-07-25 22:59:48 -04:00
  • 0e7dd11cf2 PPU: Switch to interlaced mode even outside mode 5/6 when flag is enabled Sour 2019-07-25 22:52:34 -04:00
  • fe470dd87a SA-1 support (still missing a few rarely used features) Sour 2019-07-25 22:22:09 -04:00
  • 4173822349 SRAM: Fixed sram not being saved/loaded when loading rom from a zip/7z file Sour 2019-07-20 23:14:16 -04:00
  • 4b9d01da7c UI: Fixed rewind buffer size option not being saved/used Sour 2019-07-20 09:47:58 -04:00
  • 49df8ab7d0 Libretro: Added overclocking options Sour 2019-07-19 19:59:09 -04:00
  • c880c55d53 Added support for overclocking (by adding extra scanlines before/after NMI) Sour 2019-07-19 19:39:38 -04:00
  • 46a02d4a9a UI: Fixed UI crash at startup when starting emulator via file associations/etc. Sour 2019-07-19 09:02:47 -04:00
  • cf33b464d8 Version Update: 0.2.0 0.2.0 Sour 2019-07-18 21:26:21 -04:00
  • 3992486fa1 Video: Added an option to disable frame skipping Sour 2019-07-18 19:33:37 -04:00
  • 2f7594936b Debugger: Removed unused tab in memory tools Sour 2019-07-18 19:13:57 -04:00
  • b3c609a494 Linux: Fixed some crashes and layout issues Sour 2019-07-18 19:09:57 -04:00
  • 395a5f84e0 Debugger: Simplified/fixed step logic Sour 2019-07-18 18:35:35 -04:00
  • 22ed5f31d8 Linux: Fixed crashes/lock ups when closing while debugger is opened Sour 2019-07-18 18:35:14 -04:00
  • 2a28cfc344 Linux: Fixed pause icon color Sour 2019-07-18 17:26:48 -04:00
  • d4b2245ff8 GCC: Fixed freeze when compiling TraceLogger.cpp Sour 2019-07-18 17:24:32 -04:00
  • f720c39215 Fixed some clang/gcc warnings Sour 2019-07-18 16:54:24 -04:00
  • 3d79d84437 Debugger: Tilemap viewer - Ensure the PPU's state at the selected scanline+cycle is used Sour 2019-07-18 16:21:41 -04:00
  • 60067db242 Debugger: Fixed crash in disassembly, slightly improved search performance Sour 2019-07-18 16:14:32 -04:00
  • 1290fa90f6 Debugger: Implemented "edit in memory tools" and "view in disassembly" context menu options in watch list Sour 2019-07-18 08:31:41 -04:00
  • 71ddf2bf1c Refactoring: Renamed "bios" to "firmware" Sour 2019-07-17 22:14:13 -04:00
  • aa5e26855c UI: Added prompt for firmware files when loading a game that requires one Sour 2019-07-17 22:08:41 -04:00
  • 25968c48b5 UI: Disabled some menus when no game is loaded Sour 2019-07-17 20:49:39 -04:00
  • 1ea156ee36 UI: Added pause/background/volume related options Sour 2019-07-17 20:31:29 -04:00
  • 4c98f8cefc ST010: Fixed ram access mask Sour 2019-07-16 23:32:08 -04:00
  • 09024c8be8 Debugger: Break on next PPU cycle when trying to break on CPU event after STP was executed Sour 2019-07-16 22:54:38 -04:00
  • d31336f291 Debugger: Added break on uninitialized memory read option (only active when debugger is opened at power cycle/reset) Sour 2019-07-16 22:48:57 -04:00
  • 1ad1cb8d73 Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle Sour 2019-07-16 22:38:39 -04:00
  • d116056894 Debugger: Added option to reset CDL log Sour 2019-07-16 22:33:12 -04:00
  • 53e24fd787 UI: Fixed data migration issues Sour 2019-07-16 22:19:13 -04:00
  • fad563694a Settings: Default to randomized RAM instead of all 0s Sour 2019-07-16 21:31:30 -04:00
  • cd5792ebf5 Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug) Sour 2019-07-16 21:21:10 -04:00
  • 904d514cf1 UI: Fixed "Run single frame" shortcut not having any effect Sour 2019-07-16 21:02:56 -04:00
  • 778da40740 Debugger: Added missing effective addresses on some instructions Sour 2019-07-16 20:38:19 -04:00
  • c96e37145f UI: Fixed rendering issues on startup + Improved load-up for recent games to not appear glitched for a split second Sour 2019-07-16 19:08:16 -04:00
  • 38e4403b79 Added ST010/ST011 support Sour 2019-07-16 00:11:23 -04:00
  • eaef224217 DSP: Fixed mappings for Super Bases Loaded 2 Sour 2019-07-15 18:30:37 -04:00
  • add1523e31 Refactor code for memory mappings Sour 2019-07-15 18:30:13 -04:00
  • 17ec59d0e4 Libretro: Added missing .cpp files in makefile Sour 2019-07-14 21:51:28 -04:00
  • c9405d7ba3 DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file) Sour 2019-07-14 21:45:12 -04:00
  • 521df256fa PPU: Added mosaic support for mode 7 Sour 2019-07-13 15:40:00 -04:00
  • 0341dd12b2 PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority) Sour 2019-07-13 14:16:50 -04:00
  • 95d0c5a910 Fixed some uninitialized variables + Fixed rare crash when calling Stop() Sour 2019-07-13 13:43:56 -04:00
  • 4aea512397 Rewind: Tweak rewind to make it less cpu/memory intensive Sour 2019-07-13 10:02:23 -04:00
  • bc7550fc43 Rewind: Fixed issues with frame skipping Sour 2019-07-13 08:55:13 -04:00
  • c8cba7a0b8 PPU: Fixed mosaic in high resolution modes Sour 2019-07-13 08:25:28 -04:00
  • 27dbf9655d PPU: Fixed sprite rendering regression Sour 2019-07-13 01:07:54 -04:00
  • 1f18728acb Fixed console components leaking when power cycling Sour 2019-07-12 23:34:19 -04:00
  • ae20428bdd PPU: Minor mode 7 optimization Sour 2019-07-13 00:02:36 -04:00
  • e09b7a05fa PPU: Minor color math optimization Sour 2019-07-13 00:02:00 -04:00
  • d46c8c3fa4 Refactored master clock code to improve performance Sour 2019-07-12 23:55:18 -04:00
  • 667aed6f7b PPU: Refactoring and optimizations Sour 2019-07-12 23:53:47 -04:00
  • f68aa2a8f9 PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization) Sour 2019-07-12 08:33:09 -04:00
  • 48a7cdc252 Apply power on ram state setting to SPC RAM Sour 2019-07-12 08:02:07 -04:00