Cheats: Added cheat database (Database by Mighty Mo)

This commit is contained in:
Sour 2019-10-14 00:37:10 -04:00
parent c6137f4f37
commit bebc1e04fe
12 changed files with 48704 additions and 8 deletions

View file

@ -43,6 +43,7 @@ struct InteropRomInfo
const char* PatchPath;
CoprocessorType Coprocessor;
SnesCartInformation Header;
char Sha1[40];
};
string _romPath;
@ -113,8 +114,10 @@ extern "C" {
DllExport void __stdcall GetRomInfo(InteropRomInfo &info)
{
RomInfo romInfo = {};
string sha1;
if(_console->GetCartridge()) {
romInfo = _console->GetCartridge()->GetRomInfo();
sha1 = _console->GetCartridge()->GetSha1Hash();
}
_romPath = romInfo.RomFile;
@ -124,6 +127,8 @@ extern "C" {
info.RomPath = _romPath.c_str();
info.PatchPath = _patchPath.c_str();
info.Coprocessor = romInfo.Coprocessor;
memcpy(info.Sha1, sha1.c_str(), sha1.size());
}
DllExport void __stdcall TakeScreenshot() { _console->GetVideoDecoder()->TakeScreenshot(); }

48151
UI/Dependencies/CheatDb.xml Normal file

File diff suppressed because it is too large Load diff

View file

@ -437,9 +437,9 @@
<Control ID="btnImport">Import</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatImportFromDb" Title="Select Game...">
<Form ID="frmCheatDbList" Title="Select Game...">
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">Import</Control>
<Control ID="btnOK">Import Cheats</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatList" Title="Cheats">
@ -701,7 +701,7 @@
<Message ID="InvalidPaths">The following path overrides are invalid:&#xA;&#xA;{0}&#xA;&#xA;Please use valid and writable folders and try again.</Message>
<Message ID="CopyMesenDataPrompt">All files will be copied from:&#xA;&#xA;{0}&#xA;to&#xA;{1}&#xA;&#xA;Once the copy is completed, Mesen-S will restart.&#xA;Continue?</Message>
<Message ID="CheatsFound">{0} games and {1} cheats in database</Message>
<Message ID="CheatsFound">{0} games in database</Message>
<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>

View file

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace Mesen.GUI.Forms
{
[XmlRoot("cheats")]
public class CheatDatabase
{
[XmlElement("game")]
public List<CheatDbGameEntry> Games;
}
[XmlType("game")]
public class CheatDbGameEntry
{
[XmlAttribute("name")]
public string Name;
[XmlAttribute("sha1")]
public string Sha1;
[XmlElement("cheat")]
public List<CheatDbCheatEntry> Cheats;
public override string ToString()
{
return this.Name;
}
}
public class CheatDbCheatEntry
{
[XmlAttribute("description")]
public string Description;
[XmlElement("code")]
public List<string> Codes;
}
}

188
UI/Forms/Tools/frmCheatDbList.Designer.cs generated Normal file
View file

@ -0,0 +1,188 @@
namespace Mesen.GUI.Forms
{
partial class frmCheatDbList
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.lstGames = new System.Windows.Forms.ListBox();
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
this.btnOK = new System.Windows.Forms.Button();
this.btnCancel = new System.Windows.Forms.Button();
this.lblCheatCount = new System.Windows.Forms.Label();
this.tableLayoutPanel2 = new System.Windows.Forms.TableLayoutPanel();
this.txtSearch = new System.Windows.Forms.TextBox();
this.lblSearch = new System.Windows.Forms.Label();
this.tableLayoutPanel1.SuspendLayout();
this.flowLayoutPanel1.SuspendLayout();
this.tableLayoutPanel2.SuspendLayout();
this.SuspendLayout();
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.ColumnCount = 2;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.Controls.Add(this.lstGames, 0, 1);
this.tableLayoutPanel1.Controls.Add(this.flowLayoutPanel1, 1, 2);
this.tableLayoutPanel1.Controls.Add(this.lblCheatCount, 0, 2);
this.tableLayoutPanel1.Controls.Add(this.tableLayoutPanel2, 0, 0);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 3;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tableLayoutPanel1.Size = new System.Drawing.Size(421, 390);
this.tableLayoutPanel1.TabIndex = 1;
//
// lstGames
//
this.tableLayoutPanel1.SetColumnSpan(this.lstGames, 2);
this.lstGames.Dock = System.Windows.Forms.DockStyle.Fill;
this.lstGames.FormattingEnabled = true;
this.lstGames.Location = new System.Drawing.Point(3, 28);
this.lstGames.Name = "lstGames";
this.lstGames.Size = new System.Drawing.Size(415, 330);
this.lstGames.TabIndex = 1;
this.lstGames.SelectedIndexChanged += new System.EventHandler(this.lstGames_SelectedIndexChanged);
this.lstGames.DoubleClick += new System.EventHandler(this.lstGames_DoubleClick);
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.flowLayoutPanel1.AutoSize = true;
this.flowLayoutPanel1.Controls.Add(this.btnOK);
this.flowLayoutPanel1.Controls.Add(this.btnCancel);
this.flowLayoutPanel1.Location = new System.Drawing.Point(241, 361);
this.flowLayoutPanel1.Margin = new System.Windows.Forms.Padding(0);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(180, 29);
this.flowLayoutPanel1.TabIndex = 2;
//
// btnOK
//
this.btnOK.DialogResult = System.Windows.Forms.DialogResult.OK;
this.btnOK.Enabled = false;
this.btnOK.Location = new System.Drawing.Point(3, 3);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(93, 23);
this.btnOK.TabIndex = 0;
this.btnOK.Text = "Import";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// btnCancel
//
this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.btnCancel.Location = new System.Drawing.Point(102, 3);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 23);
this.btnCancel.TabIndex = 1;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
//
// lblCheatCount
//
this.lblCheatCount.Anchor = System.Windows.Forms.AnchorStyles.Left;
this.lblCheatCount.AutoSize = true;
this.lblCheatCount.Location = new System.Drawing.Point(3, 369);
this.lblCheatCount.Name = "lblCheatCount";
this.lblCheatCount.Size = new System.Drawing.Size(172, 13);
this.lblCheatCount.TabIndex = 2;
this.lblCheatCount.Text = "### games and ### cheats found";
//
// tableLayoutPanel2
//
this.tableLayoutPanel2.ColumnCount = 2;
this.tableLayoutPanel1.SetColumnSpan(this.tableLayoutPanel2, 2);
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel2.Controls.Add(this.txtSearch, 1, 0);
this.tableLayoutPanel2.Controls.Add(this.lblSearch, 0, 0);
this.tableLayoutPanel2.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel2.Location = new System.Drawing.Point(0, 0);
this.tableLayoutPanel2.Margin = new System.Windows.Forms.Padding(0);
this.tableLayoutPanel2.Name = "tableLayoutPanel2";
this.tableLayoutPanel2.RowCount = 1;
this.tableLayoutPanel2.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel2.Size = new System.Drawing.Size(421, 25);
this.tableLayoutPanel2.TabIndex = 5;
//
// txtSearch
//
this.txtSearch.Dock = System.Windows.Forms.DockStyle.Fill;
this.txtSearch.Location = new System.Drawing.Point(53, 3);
this.txtSearch.Name = "txtSearch";
this.txtSearch.Size = new System.Drawing.Size(365, 20);
this.txtSearch.TabIndex = 1;
this.txtSearch.TextChanged += new System.EventHandler(this.txtSearch_TextChanged);
//
// lblSearch
//
this.lblSearch.Anchor = System.Windows.Forms.AnchorStyles.Left;
this.lblSearch.AutoSize = true;
this.lblSearch.Location = new System.Drawing.Point(3, 6);
this.lblSearch.Name = "lblSearch";
this.lblSearch.Size = new System.Drawing.Size(44, 13);
this.lblSearch.TabIndex = 3;
this.lblSearch.Text = "Search:";
//
// frmCheatDbList
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(421, 390);
this.Controls.Add(this.tableLayoutPanel1);
this.Name = "frmCheatDbList";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Select game";
this.Controls.SetChildIndex(this.tableLayoutPanel1, 0);
this.tableLayoutPanel1.ResumeLayout(false);
this.tableLayoutPanel1.PerformLayout();
this.flowLayoutPanel1.ResumeLayout(false);
this.tableLayoutPanel2.ResumeLayout(false);
this.tableLayoutPanel2.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private System.Windows.Forms.ListBox lstGames;
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
private System.Windows.Forms.Button btnOK;
private System.Windows.Forms.Button btnCancel;
private System.Windows.Forms.Label lblCheatCount;
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel2;
private System.Windows.Forms.TextBox txtSearch;
private System.Windows.Forms.Label lblSearch;
}
}

View file

@ -0,0 +1,122 @@
using Mesen.GUI.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
using System.Xml.Serialization;
namespace Mesen.GUI.Forms
{
public partial class frmCheatDbList : BaseForm
{
private CheatDatabase _cheatDb;
public List<CheatDbCheatEntry> ImportedCheats { get; internal set; }
private string _previousSearch = "";
public frmCheatDbList()
{
InitializeComponent();
this.Icon = Resources.Find;
}
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
_cheatDb = new CheatDatabase();
try {
XmlSerializer xmlSerializer = new XmlSerializer(typeof(CheatDatabase));
using(TextReader textReader = new StreamReader(ResourceExtractor.GetZippedResource("CheatDb.xml"))) {
_cheatDb = (CheatDatabase)xmlSerializer.Deserialize(textReader);
}
} catch { }
lblCheatCount.Text = ResourceHelper.GetMessage("CheatsFound", _cheatDb.Games.Count.ToString());
txtSearch.Focus();
UpdateList();
string sha1 = EmuApi.GetRomInfo().Sha1;
for(int i = 0, len = lstGames.Items.Count; i < len; i++) {
if(((CheatDbGameEntry)lstGames.Items[i]).Sha1 == sha1) {
lstGames.TopIndex = Math.Max(0, i - 10);
lstGames.SelectedIndex = i;
break;
}
}
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if(keyData == Keys.Escape) {
Close();
return true;
} else if(txtSearch.Focused) {
if(keyData == Keys.Down || keyData == Keys.PageDown || keyData == Keys.Up || keyData == Keys.PageUp) {
lstGames.Focus();
if(lstGames.Items.Count > 0) {
lstGames.SelectedIndex = 0;
}
return true;
}
} else if(lstGames.Focused && lstGames.SelectedIndex <= 0) {
if(keyData == Keys.Up || keyData == Keys.PageUp) {
txtSearch.Focus();
txtSearch.SelectAll();
return true;
}
}
return base.ProcessCmdKey(ref msg, keyData);
}
private void UpdateList()
{
lstGames.BeginUpdate();
lstGames.Sorted = false;
lstGames.Items.Clear();
if(string.IsNullOrWhiteSpace(_previousSearch)) {
lstGames.Items.AddRange(_cheatDb.Games.ToArray());
} else {
lstGames.Items.AddRange(_cheatDb.Games.Where(c => c.Name.IndexOf(_previousSearch, StringComparison.InvariantCultureIgnoreCase) >= 0).ToArray());
}
lstGames.Sorted = true;
lstGames.EndUpdate();
}
void SetImportedCheats()
{
this.ImportedCheats = ((CheatDbGameEntry)lstGames.SelectedItem).Cheats;
this.DialogResult = DialogResult.OK;
}
private void lstGames_SelectedIndexChanged(object sender, EventArgs e)
{
btnOK.Enabled = lstGames.SelectedItems.Count > 0;
}
private void lstGames_DoubleClick(object sender, EventArgs e)
{
SetImportedCheats();
}
private void btnOK_Click(object sender, EventArgs e)
{
SetImportedCheats();
}
private void txtSearch_TextChanged(object sender, EventArgs e)
{
if(txtSearch.Text.Trim() != _previousSearch) {
_previousSearch = txtSearch.Text.Trim();
UpdateList();
}
}
}
}

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View file

@ -33,6 +33,7 @@ namespace Mesen.GUI.Forms
this.tabCheats = new System.Windows.Forms.TabPage();
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.lstCheats = new Mesen.GUI.Controls.MyListView();
this.colEnabled = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colCheatName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.colCodes = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.contextMenuCheats = new System.Windows.Forms.ContextMenuStrip(this.components);
@ -45,7 +46,7 @@ namespace Mesen.GUI.Forms
this.btnDeleteCheat = new System.Windows.Forms.ToolStripButton();
this.tableLayoutPanel2 = new System.Windows.Forms.TableLayoutPanel();
this.chkDisableCheats = new System.Windows.Forms.CheckBox();
this.colEnabled = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.btnImportFromDb = new System.Windows.Forms.ToolStripButton();
this.baseConfigPanel.SuspendLayout();
this.tabMain.SuspendLayout();
this.tabCheats.SuspendLayout();
@ -123,6 +124,11 @@ namespace Mesen.GUI.Forms
this.lstCheats.SelectedIndexChanged += new System.EventHandler(this.lstCheats_SelectedIndexChanged);
this.lstCheats.DoubleClick += new System.EventHandler(this.lstCheats_DoubleClick);
//
// colEnabled
//
this.colEnabled.Text = "";
this.colEnabled.Width = 21;
//
// colCheatName
//
this.colCheatName.Name = "colCheatName";
@ -177,7 +183,8 @@ namespace Mesen.GUI.Forms
this.tsCheatActions.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.btnAddCheat,
this.btnEditCheat,
this.btnDeleteCheat});
this.btnDeleteCheat,
this.btnImportFromDb});
this.tsCheatActions.LayoutStyle = System.Windows.Forms.ToolStripLayoutStyle.Flow;
this.tsCheatActions.Location = new System.Drawing.Point(0, 0);
this.tsCheatActions.Name = "tsCheatActions";
@ -237,10 +244,14 @@ namespace Mesen.GUI.Forms
this.chkDisableCheats.UseVisualStyleBackColor = true;
this.chkDisableCheats.CheckedChanged += new System.EventHandler(this.chkDisableCheats_CheckedChanged);
//
// colEnabled
// btnImportFromDb
//
this.colEnabled.Text = "";
this.colEnabled.Width = 21;
this.btnImportFromDb.Image = global::Mesen.GUI.Properties.Resources.Find;
this.btnImportFromDb.ImageTransparentColor = System.Drawing.Color.Magenta;
this.btnImportFromDb.Name = "btnImportFromDb";
this.btnImportFromDb.Size = new System.Drawing.Size(109, 20);
this.btnImportFromDb.Text = "Cheat Database";
this.btnImportFromDb.Click += new System.EventHandler(this.btnImportFromDb_Click);
//
// frmCheatList
//
@ -289,5 +300,6 @@ namespace Mesen.GUI.Forms
private System.Windows.Forms.ToolStripButton btnEditCheat;
private System.Windows.Forms.ToolStripButton btnDeleteCheat;
private System.Windows.Forms.ColumnHeader colEnabled;
private System.Windows.Forms.ToolStripButton btnImportFromDb;
}
}

View file

@ -137,6 +137,7 @@ namespace Mesen.GUI.Forms
lstCheats.EndUpdate();
ResizeColumns();
UpdateMenuItems();
}
private void mnuAddCheat_Click(object sender, EventArgs e)
@ -224,5 +225,37 @@ namespace Mesen.GUI.Forms
{
EditCheat();
}
private void btnImportFromDb_Click(object sender, EventArgs e)
{
using(frmCheatDbList frm = new frmCheatDbList()) {
if(frm.ShowDialog(btnImportFromDb, this) == DialogResult.OK) {
List<CheatCode> importedCheats = new List<CheatCode>();
Dictionary<string, CheatCode> existingCheats = new Dictionary<string, CheatCode>();
foreach(CheatCode cheat in _cheats) {
existingCheats[cheat.Description] = cheat;
}
foreach(CheatDbCheatEntry dbCheat in frm.ImportedCheats) {
CheatCode cheat = new CheatCode();
cheat.Description = dbCheat.Description;
cheat.Enabled = false;
cheat.Format = CheatFormat.ProActionReplay;
foreach(string code in dbCheat.Codes) {
cheat.Codes += code + Environment.NewLine;
if(code.Contains('-')) {
cheat.Format = CheatFormat.GameGenie;
}
}
if(!existingCheats.ContainsKey(cheat.Description) || existingCheats[cheat.Description].Codes != cheat.Codes) {
//Only import cheats that don't already exist in the list
importedCheats.Add(cheat);
}
}
AddCheats(importedCheats);
}
}
}
}
}

View file

@ -104,6 +104,9 @@ namespace Mesen.GUI
public IntPtr PatchPath;
public CoprocessorType CoprocessorType;
public SnesCartInformation Header;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 40)]
public byte[] Sha1;
}
public struct RomInfo
@ -112,6 +115,7 @@ namespace Mesen.GUI
public string PatchPath;
public CoprocessorType CoprocessorType;
public SnesCartInformation Header;
public string Sha1;
public RomInfo(InteropRomInfo romInfo)
{
@ -119,6 +123,7 @@ namespace Mesen.GUI
PatchPath = (ResourcePath)Utf8Marshaler.GetStringFromIntPtr(romInfo.PatchPath);
Header = romInfo.Header;
CoprocessorType = romInfo.CoprocessorType;
Sha1 = Encoding.UTF8.GetString(romInfo.Sha1);
}
public string GetRomName()

View file

@ -50,6 +50,7 @@ namespace Mesen.GUI
new XmlSerializer(typeof(Configuration));
new XmlSerializer(typeof(DebugWorkspace));
new XmlSerializer(typeof(CheatCodes));
new XmlSerializer(typeof(CheatDatabase));
});
if(Type.GetType("Mono.Runtime") != null) {

View file

@ -790,12 +790,19 @@
<Compile Include="Forms\Config\frmRecordMovie.Designer.cs">
<DependentUpon>frmRecordMovie.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Tools\CheatDatabase.cs" />
<Compile Include="Forms\Tools\frmCheat.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Tools\frmCheat.Designer.cs">
<DependentUpon>frmCheat.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Tools\frmCheatDbList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Tools\frmCheatDbList.Designer.cs">
<DependentUpon>frmCheatDbList.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Tools\frmCheatList.cs">
<SubType>Form</SubType>
</Compile>
@ -1097,6 +1104,9 @@
<EmbeddedResource Include="Forms\Tools\frmCheat.resx">
<DependentUpon>frmCheat.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Tools\frmCheatDbList.resx">
<DependentUpon>frmCheatDbList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Tools\frmCheatList.resx">
<DependentUpon>frmCheatList.cs</DependentUpon>
</EmbeddedResource>
@ -1134,6 +1144,9 @@
<None Include="Dependencies\Font.64.spritefont">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Content Include="Dependencies\CheatDb.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Dependencies\PixelFont.ttf">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>