* Add new package get method for L4T kernels. This allows changing kernel repos and combining them easier to maintain.
* Update Nintendo Switch defconfig
* Switch: Add configuration for schedutil to platform_init
* Remove switch brightness patch, as it isnt needed with new switch kernel.
* Add new brightness patch that has been upstreamed.
* Switch: Autosave/load cpu/gpu freqs, and restore on boot.
* Fix download sha verification
* Switch: Disable USB3 for joycon stability on dock
* L4T: Initial, mostly working decoder support, Switch to proper glvnd setup"
* switch: add moonlight
* Add patch to force moonlight to use hardware decoder
* Add moonlight core info file to moonlight package
* rename moonlight to moonlight-libretro
Co-authored-by: plaidman <jrtomsic@gmail.com>
* Add new platform: Linux4Tegra(L4T) base
* L4T: Add Nintendo Switch device to L4T Project
* L4T: Add support for Nintendo Switch bootloader package to build system
* Script Update: Extract Add support for tbz2 extension
* Package Update: Update pulseaudio to latest building version, add patches to support ucm2 as that is what lakka is shipping.
* New Package: Add rewritefs package, because we need to edit filenames on the fly, when using nintendo switch, as all data is saved to fat32 partition, where : is not a valid character in file names. eg. Bluetooth Configs
* Package Update: Linux Add support for nintendo switch l4t kernel
* Package Update: Busybox: Allow L4T device builds to just dump files in initramfs, such as firmware or new init script
* New Package: Mergerfs
* Package Update: Retroarch Bump version, and Add Nintendo Switch support, add support for X display server to retroarch start enviornment
* New Package: xf86-video-nouveau
* Package Update: libxkbcommon L4T fixes
* Dockerfile: Add needed build dependencies for L4T Platform stuff.
* Update Scripts: Add support for building L4T Switch to build_all script
* Package Update: Mupen64plus_next Add Nintendo Switch build support
* Package Update: Mame2015 Add support for building on Nintendo Switch
* Package Update: Bluez Add support for Nintendo Switch
* Package Update: libdrm remove libdrm.so.2 symlink with L4T boards, as nvidia supplies their own
This adds a new function hook that can be defined for devices that have
slightly different cmdline within the same configuration.
Remove vcchost regulator since it is not used and just makes the rumble
go crazy during kernel boot.
This is essentially an OGA clone with a bigger (640x480) non-rotated
screen. Requires a joypad kernel patch (a copy of OGA's + small bits) and a new
DTB.
Changed a bit the way splash screens work, now you can specify proper
resolutions (instead of just vertical res) so that it works well for
cases like rotated screens.
Tweaked Retroarch to ship both drivers (DRM + GO2 DRM) and the GO2
driver to inhibit itself in case the console has a non-rotated display.
This should work for any console as long as the resolution is reported
correctly. The regular DRM driver should have 1 frame less latency!
What's not working: Console is still rotated (minor issue) and kernel
panics on poweroff :) Debugging it, but I'll need to solder the UART for
that.
* buildsystem: add is_sequential_build() helper
* buildsystem: use an update lock when updating image and sysroot
cp (and potentially mkdir -p) are not atomic, and we have seen situations where two packages
concurrently copying the same file (eg. the udev rule for xf86-video-nvidia and
xf86-video-nvidia-legacy) will succeed for one package but the other package fails with
a "file exists" error (as the file didn't exist when it checked, but does exist when it
actually copies the file). Not even cp -f will avoid this issue.
There are several workarounds, but the most practical (and general) solution is to ensure
sequential updates of the image and shared sysroot directories.
Co-authored-by: MilhouseVH <milhouseVH.github@nmacleod.com>
* Add PineH64 Model B uboot configuration
* Allwinner: H6: enable BT and wifi on PineH64 model B
Co-authored-by: Jernej Skrabec <jernej.skrabec@siol.net>
This console requires a separate DTS and a USB controller config.
U-Boot cannot reliably distinguish the two consoles since the HW ID
for it is the same as OGA v1.1 (looking into the schematics did not
yeld any GPIO differences that could be used for that).
I plan to dig a bit more into u-boot, perhaps enabling USB and
looking for the USB controller could be a way to differentiate them.
In the meantime this just adds another OGA flavor, which adds little
overhead to the build system.
Another TODO is rumble support, mapped to PWM1, which is not trivial
to support in RetroArch.
* rpi4-aarch64: Add rpi4 aarch64 kernel config
This was created by copying the arm config and looking at the diff between:
https://github.com/raspberrypi/linux/blob/rpi-5.4.y/arch/arm/configs/bcm2711_defconfig
and
https://github.com/raspberrypi/linux/blob/rpi-5.4.y/arch/arm64/configs/bcm2711_defconfig
* rpi4-aarch64: Don't pass --enable-neon to retroarch as it makes the build fail
* rpi4-aarch64: Raspberry Pi dtb files are created in a different place for aarch64
* rpi4-aarch64: Build some rpi specific packages for aarch64 as well as arm
* rpi4-aarch64: RPi4 64-bit needs fixup4.dat to boot
I don't think this harms anything else
* rpi4-aarch64: Enable 64-bit mode and specify kernel filename in config.txt
This is a bit hacky.
We need to specify the kernel filename otherwise it expects it to be kernel8.img
* rpi4-aarch64: Fix RPi options for RPi4 aarch64
* rpi4-aarch64: update mupen64plus to aarch64 compatible version
* rpi4-aarch64: exclude cores that don't compile only for rpi-aarch64
* rpi4-aarch64: Update alsa-utils to overcome https://github.com/alsa-project/alsa-utils/issues/33
* rpi4-aarch64: Remove extra $ARCH arg from mk_arcade_joystick_rpi
* rpi4-aarch64: Fix ffmpeg compilation
* rpi4-aarch64: add new kernel conf
Created by copying the existing linux.arm.conf and applying the diffs between the official 32bit rpi kernel config and the official 64bit rpi kernel config
* rpi4-aarch64: improve kernel config
* rpi4: don't configure non-default audio_device
* Update mupen64plus_next
* rpi4-aarch64: turn off a load of debugging in the kernel
* Add project NXP/iMX6
* add metapackage for NXP project
* add bootloader scripts for iMX6 devices
* add linux arm config for iMX6 devices
* add options file for iMX6 devices
* Include firmware for iMX6 devices
* linux: include builtin firmware for iMX6 sdma
* NXP/iMX6: fix linux config
* NXP/iMX6: include firmware-imx and kernel-firmware packages
* firmware-imx: fix pkg variables and change firmwares target dir
* NXP/iMX6: add fix etnaviv GPU driver breakage
* NXP/iMX6: set output resolution to 1080p
* Add support for Wandboard Quad/QuadPlus (iMX6)
* NXP/iMX6: add systemd service to run hciattach
* NXP/iMX6: add udev rule to start hciattach service
* NXP/iMX6: fix linux config
* NXP/iMX6: include wlan-firmware and brcmfmac_sdio firmware pkgs
* scripts/uboot_helper: include Wandboard Quad b1/c1/d1, QuadPlus d1
* brcmfmac_sdio-firmware: update to b51b1c3
* NXP/iMX6: add fix brcm chip connection timeout error in Wandboard b1
* Update iMX6 kernel to 5.4.61-LTS
* NXP/iMX6: update linux config
* NXP/iMX6: switch kernel from 'default' to 'mainline-5.4'
* NXP/iMX6: remove fix etnaviv GPU driver breakage
* NXP/iMX6: add fix bluez compilation with linux 5.2 and higher
* build_all.sh: include NXP/iMX6
* add RTL wifi drivers
backport of #800
* bsnes changes
backports of #794 and #821
* core-info: add mupen64plus back
backport of #816
* noobs: add PINN specific values
backport of #815
* use DISTRO/filesystem for files
* core-info: add mupen64plus info files
* uboot_helper: add dragonboard 410c
* scripts/uboot_helper: add formatting to the python object
sort printed output
use dashes instead of underscores for board names
sort alphabetically
* u-boot: add support for installing firmware into the u-boot root directory
* dtc: allow building for host
fsck.fat is available in toolchain, so use that instead of fsck from
build host (which may not support checking FAT filesystems).
Signed-off-by: Matthias Reichl <hias@horus.com>
The unpack folder will be a temporary (isolated) unpack folder for
pre_unpack() and unpack(), but by the time of post_unpack() the folder will
have been moved into the main ${BUILD} "public" folder.
This change ensures that PKG_BUILD always references the correct folder at all times.