* L4T: Initial, mostly working decoder support, Switch to proper glvnd setup"
* switch: add moonlight
* Add patch to force moonlight to use hardware decoder
* Add moonlight core info file to moonlight package
* rename moonlight to moonlight-libretro
Co-authored-by: plaidman <jrtomsic@gmail.com>
See https://github.com/libretro/RetroArch/pull/11181
This is UNTESTED. I don't have a lakka dev environment/spare SD. Just something I was meaning to eventually do after that PR was merged. It's only really relevant for things like duckstation that actually use the API to determine GLES version support. You can see if it's working via a verbose log.
I don't know if any of these other devices need updating.
* Second revision of the cpufreq driver for Lakka.
* Adding default settings for RPi and OGA devices
This preserves backwards compatibility for RPi and adds a more sensible
policy for portable devices.
* Misc cleanups for Nintendo Switch build, and Fix retroarch build issue, due to typo in lakka_switch patches.
* Disable joycon rumble on all boards, due to incorrect rumble mappings in driver could potentially cause damage to rumble device in joycons
* Add new platform: Linux4Tegra(L4T) base
* L4T: Add Nintendo Switch device to L4T Project
* L4T: Add support for Nintendo Switch bootloader package to build system
* Script Update: Extract Add support for tbz2 extension
* Package Update: Update pulseaudio to latest building version, add patches to support ucm2 as that is what lakka is shipping.
* New Package: Add rewritefs package, because we need to edit filenames on the fly, when using nintendo switch, as all data is saved to fat32 partition, where : is not a valid character in file names. eg. Bluetooth Configs
* Package Update: Linux Add support for nintendo switch l4t kernel
* Package Update: Busybox: Allow L4T device builds to just dump files in initramfs, such as firmware or new init script
* New Package: Mergerfs
* Package Update: Retroarch Bump version, and Add Nintendo Switch support, add support for X display server to retroarch start enviornment
* New Package: xf86-video-nouveau
* Package Update: libxkbcommon L4T fixes
* Dockerfile: Add needed build dependencies for L4T Platform stuff.
* Update Scripts: Add support for building L4T Switch to build_all script
* Package Update: Mupen64plus_next Add Nintendo Switch build support
* Package Update: Mame2015 Add support for building on Nintendo Switch
* Package Update: Bluez Add support for Nintendo Switch
* Package Update: libdrm remove libdrm.so.2 symlink with L4T boards, as nvidia supplies their own
* Add event service package and a systemd service for OGA
This is a service that listens for certain keys on certain devices and
injects commands to Retroarch.
* Update Retroarch and add command support
* cores cleanup
- replaced core association for MAME playlist: `mame` -> `mame2003-plus`
(we do not ship `mame` anymore)
- Amlogic core association override for all targets (device S912 does
not exist)
- cleanup of redundant override for WeTek
- cleanup of redudnand override `mame` -> `mame2003-plus`
- added `snes9x2002` to RPi targets (is required/default core)
TODO:
- cleanup Generic - the system does not fit on the boot partition
* beetle-saturn: drop core
* retroarch: bump to same commit as public release
and remove patch included in upstream
This is essentially an OGA clone with a bigger (640x480) non-rotated
screen. Requires a joypad kernel patch (a copy of OGA's + small bits) and a new
DTB.
Changed a bit the way splash screens work, now you can specify proper
resolutions (instead of just vertical res) so that it works well for
cases like rotated screens.
Tweaked Retroarch to ship both drivers (DRM + GO2 DRM) and the GO2
driver to inhibit itself in case the console has a non-rotated display.
This should work for any console as long as the resolution is reported
correctly. The regular DRM driver should have 1 frame less latency!
What's not working: Console is still rotated (minor issue) and kernel
panics on poweroff :) Debugging it, but I'll need to solder the UART for
that.
* rpi4-aarch64: Add rpi4 aarch64 kernel config
This was created by copying the arm config and looking at the diff between:
https://github.com/raspberrypi/linux/blob/rpi-5.4.y/arch/arm/configs/bcm2711_defconfig
and
https://github.com/raspberrypi/linux/blob/rpi-5.4.y/arch/arm64/configs/bcm2711_defconfig
* rpi4-aarch64: Don't pass --enable-neon to retroarch as it makes the build fail
* rpi4-aarch64: Raspberry Pi dtb files are created in a different place for aarch64
* rpi4-aarch64: Build some rpi specific packages for aarch64 as well as arm
* rpi4-aarch64: RPi4 64-bit needs fixup4.dat to boot
I don't think this harms anything else
* rpi4-aarch64: Enable 64-bit mode and specify kernel filename in config.txt
This is a bit hacky.
We need to specify the kernel filename otherwise it expects it to be kernel8.img
* rpi4-aarch64: Fix RPi options for RPi4 aarch64
* rpi4-aarch64: update mupen64plus to aarch64 compatible version
* rpi4-aarch64: exclude cores that don't compile only for rpi-aarch64
* rpi4-aarch64: Update alsa-utils to overcome https://github.com/alsa-project/alsa-utils/issues/33
* rpi4-aarch64: Remove extra $ARCH arg from mk_arcade_joystick_rpi
* rpi4-aarch64: Fix ffmpeg compilation
* rpi4-aarch64: add new kernel conf
Created by copying the existing linux.arm.conf and applying the diffs between the official 32bit rpi kernel config and the official 64bit rpi kernel config
* rpi4-aarch64: improve kernel config
* rpi4: don't configure non-default audio_device
* Update mupen64plus_next
* rpi4-aarch64: turn off a load of debugging in the kernel