instead of relying on values in retroarch or parsing files to determine
the full URL to download updates, it is more flexibile to set these
values at build time to the current needs. much easier maintenance of
future changes (no need to change in retroarch code base), when e.g. URL
for devel or nightly builds will change (or even for releases). also
community members can set up their own update for their community builds
without the need to patch retroarch.
usage:
at build time add e.g. LAKKA_BUILD_TYPE=<type>, where type can be
release, nightly or devel (can be expanded in future) and based on the
build type matching URL will be set.
or add LAKKA_UPDATE_SERVER_URL=http://some.site/path/to/updates and this
URL will be used.
examples
make image LAKKA_BUILD_TYPE=nightly PROJECT=... DEVICE=... ARCH=...
make image LAKKA_UPDATE_SERVER_URL=... PROJECT=... ...
- update RetroArch to 1.18.0 (will need to be updated later)
- update cores to latest
- update assets, info, shaders, overlays, database
- leave kronos only for Generic.x86_64 and x11.x86_64
- putt back some RetroArch changes (shutdown/restart, path)
- get_git: use PKG_ var for skipping submodules
* Switch: Bootloader: Fix boot.scr issues, fix issue in updater, and bump package version
* Joycond: Switch: Update
* L4T: Switch: Retroarch: Add patch to fix single joycon detection
This patch is included in upstream PR #15818
* Lakka: Wii-u-gc-adapter: Enable service when building image
* L4T: Switch: Add wii-u-gc-adapter to build
* L4T: Switch: retroarch add canary support to updater
* Lakka: Retroarch: Add Canary path support for updater
* Retroarch: Switch: Add patch for canary builds
* L4T: BusyBox: Fix Password Generation
* Busybox: Make DISTRO user password creation match switch busybox package
* L4T: tegra-bsp: Update 10-monitor.conf to fix vsync/tearing issues
* L4T: Kernel: Add back wireguard patches
* Retroarch: Update to version with latest switch changes, and revert hack to use special repo on those builds.
* Latest 4.3 changes poorly merged
* Build fixes
* Squash?
* Fix ppsspp on switch
* Fix video recording, add base stuff for nvv4l2 decoder/encoder, but leave disabled for now
* Clean up left over files
* Switch: Dont build xpadneo driver, but install configs
* FFMpeg: Add back L4T decoder Patches
* retroarch: fix assets mount source
* retroarch: change /usr/share/retroarch-system to /usr/share/retroarch/system to match other mounts
* retroarch: change /usr/share/retroarch-overlays to /usr/share/retroarch/overlays
* Initial fully buildable/bootable Odin Support
* Rework NX-Boot to FAT32 Boot for shared usage between switch and odin
* Move shared packages from switch/odin to main packages folder
another update, as RetroArch tag for 1.10.2 was updated
- update RetroArch to (newly tagged) 1.10.2
- update cores / database / asseets / ... to latest
- update RetroArch to 1.10.2 and drop patch merged upstream
- RetroArch: disable core system files downloader (included in image)
- update almost all cores to their latest version
- drop duckstation core
- modify libretro_update.sh script to allow for updates to latest tagged commit
- modify some packages to use latest tag during automated update
- update liblcf to 0.7.0 (EasyRPG dependency) and drop patches
- do not rename `genesis_plus_gx_wide_libretro.so` to `genesis_plus_gx_libretro.so` in the install path
we used lot of `sed` to replace stuff in the supplied config file. as it
is not predictable, how the config file may change in the future, it is
safer just to create default config file from scratch. the supplied
config file did not set any option anyway.
* Update L4T encoder/decoder to latest version which is 70% faster at 1080p
* Add vulkan support to ffmpeg
* Add vitaquake3 and boom3 cores for switch builds
These cores are considered broken, but starting, so maybe in the future they will be more reliable.
* Run dock-hotplug before starting retroarch.
This Will properly force DPI if booted on dock, and audio switching. It also has the added bonus of force fixing audio issues where speakers randomly dont work on boot."
* Update Kernel Repos
* update libglvnd
* update xf86-video-nouveau
* Build mesa properly in L4T LibreELEC builds.
* Update L4T build config for retroarch to fix building with support for EGL/openGLES.
While L4T supports EGL/OpenGLES, and the issue building for it is fixed,
we arent switching now though because moonlight core doesnt support it.
* Exclude moonlight core in Lakka builds that use openGLES over openGL, as openGLES is not supported
* Use openGLES in LibreELEC builds, as that is what upstream is targeting