Kaizen/resources/shader.vert
2022-08-11 19:54:03 +02:00

8 lines
182 B
GLSL

#version 450
layout(location = 0) in vec2 Position;
layout(location = 0) out highp vec2 vUV;
void main() {
gl_Position = vec4(Position, 0.0, 1.0);
vUV = 0.5 * Position + 0.5;
}