Kaizen/external/parallel-rdp/parallel-rdp-standalone/vulkan/vulkan_common.hpp

111 lines
3.6 KiB
C++

/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "intrusive.hpp"
#include "object_pool.hpp"
#include "intrusive_hash_map.hpp"
#include "vulkan_headers.hpp"
namespace Vulkan
{
using HandleCounter = Util::MultiThreadCounter;
template <typename T>
using VulkanObjectPool = Util::ThreadSafeObjectPool<T>;
template <typename T>
using VulkanCache = Util::ThreadSafeIntrusiveHashMapReadCached<T>;
template <typename T>
using VulkanCacheReadWrite = Util::ThreadSafeIntrusiveHashMap<T>;
enum QueueIndices
{
QUEUE_INDEX_GRAPHICS,
QUEUE_INDEX_COMPUTE,
QUEUE_INDEX_TRANSFER,
QUEUE_INDEX_VIDEO_DECODE,
QUEUE_INDEX_VIDEO_ENCODE,
QUEUE_INDEX_COUNT
};
struct ExternalHandle
{
#ifdef _WIN32
using NativeHandle = void *;
NativeHandle handle = nullptr;
#else
using NativeHandle = int;
NativeHandle handle = -1;
#endif
VkExternalMemoryHandleTypeFlagBits memory_handle_type = get_opaque_memory_handle_type();
VkExternalSemaphoreHandleTypeFlagBits semaphore_handle_type = get_opaque_semaphore_handle_type();
constexpr static VkExternalMemoryHandleTypeFlagBits get_opaque_memory_handle_type()
{
#ifdef _WIN32
return VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;
#else
return VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
#endif
}
constexpr static VkExternalSemaphoreHandleTypeFlagBits get_opaque_semaphore_handle_type()
{
#ifdef _WIN32
return VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT;
#else
return VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT;
#endif
}
inline explicit operator bool() const
{
#ifdef _WIN32
return handle != nullptr;
#else
return handle >= 0;
#endif
}
static bool memory_handle_type_imports_by_reference(VkExternalMemoryHandleTypeFlagBits type)
{
VK_ASSERT(type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT ||
type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT ||
type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT ||
type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT ||
type == VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT);
return type != VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
}
static bool semaphore_handle_type_imports_by_reference(VkExternalSemaphoreHandleTypeFlagBits type)
{
VK_ASSERT(type == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT ||
type == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT ||
type == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT);
// D3D11 fence aliases D3D12 fence. It's basically the same thing, just D3D11.3.
return type != VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT;
}
};
}