Kaizen/external/parallel-rdp/parallel-rdp-standalone/vulkan/render_pass.hpp

270 lines
7.6 KiB
C++

/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "cookie.hpp"
#include "hash.hpp"
#include "image.hpp"
#include "intrusive.hpp"
#include "limits.hpp"
#include "object_pool.hpp"
#include "temporary_hashmap.hpp"
#include "vulkan_headers.hpp"
namespace Vulkan
{
enum RenderPassOp
{
RENDER_PASS_OP_CLEAR_DEPTH_STENCIL_BIT = 1 << 0,
RENDER_PASS_OP_LOAD_DEPTH_STENCIL_BIT = 1 << 1,
RENDER_PASS_OP_STORE_DEPTH_STENCIL_BIT = 1 << 2,
RENDER_PASS_OP_DEPTH_STENCIL_READ_ONLY_BIT = 1 << 3,
RENDER_PASS_OP_ENABLE_TRANSIENT_STORE_BIT = 1 << 4,
RENDER_PASS_OP_ENABLE_TRANSIENT_LOAD_BIT = 1 << 5,
RENDER_PASS_OP_PRESERVE_DEPTH_STENCIL_BIT = 1 << 6
};
using RenderPassOpFlags = uint32_t;
class ImageView;
struct RenderPassInfo
{
const ImageView *color_attachments[VULKAN_NUM_ATTACHMENTS];
const ImageView *depth_stencil = nullptr;
unsigned num_color_attachments = 0;
RenderPassOpFlags op_flags = 0;
uint32_t clear_attachments = 0;
uint32_t load_attachments = 0;
uint32_t store_attachments = 0;
uint32_t base_layer = 0;
uint32_t num_layers = 1;
// Render area will be clipped to the actual framebuffer.
VkRect2D render_area = { { 0, 0 }, { UINT32_MAX, UINT32_MAX } };
VkClearColorValue clear_color[VULKAN_NUM_ATTACHMENTS] = {};
VkClearDepthStencilValue clear_depth_stencil = { 1.0f, 0 };
enum class DepthStencil
{
None,
ReadOnly,
ReadWrite
};
struct Subpass
{
uint32_t color_attachments[VULKAN_NUM_ATTACHMENTS];
uint32_t input_attachments[VULKAN_NUM_ATTACHMENTS];
uint32_t resolve_attachments[VULKAN_NUM_ATTACHMENTS];
unsigned num_color_attachments = 0;
unsigned num_input_attachments = 0;
unsigned num_resolve_attachments = 0;
DepthStencil depth_stencil_mode = DepthStencil::ReadWrite;
};
// If 0/nullptr, assume a default subpass.
const Subpass *subpasses = nullptr;
unsigned num_subpasses = 0;
};
class RenderPass : public HashedObject<RenderPass>, public NoCopyNoMove
{
public:
struct SubpassInfo
{
VkAttachmentReference2 color_attachments[VULKAN_NUM_ATTACHMENTS];
unsigned num_color_attachments;
VkAttachmentReference2 input_attachments[VULKAN_NUM_ATTACHMENTS];
unsigned num_input_attachments;
VkAttachmentReference2 depth_stencil_attachment;
unsigned samples;
};
RenderPass(Util::Hash hash, Device *device, const RenderPassInfo &info);
RenderPass(Util::Hash hash, Device *device, const VkRenderPassCreateInfo2 &create_info);
~RenderPass();
unsigned get_num_subpasses() const
{
return unsigned(subpasses_info.size());
}
VkRenderPass get_render_pass() const
{
return render_pass;
}
uint32_t get_sample_count(unsigned subpass) const
{
VK_ASSERT(subpass < subpasses_info.size());
return subpasses_info[subpass].samples;
}
unsigned get_num_color_attachments(unsigned subpass) const
{
VK_ASSERT(subpass < subpasses_info.size());
return subpasses_info[subpass].num_color_attachments;
}
unsigned get_num_input_attachments(unsigned subpass) const
{
VK_ASSERT(subpass < subpasses_info.size());
return subpasses_info[subpass].num_input_attachments;
}
const VkAttachmentReference2 &get_color_attachment(unsigned subpass, unsigned index) const
{
VK_ASSERT(subpass < subpasses_info.size());
VK_ASSERT(index < subpasses_info[subpass].num_color_attachments);
return subpasses_info[subpass].color_attachments[index];
}
const VkAttachmentReference2 &get_input_attachment(unsigned subpass, unsigned index) const
{
VK_ASSERT(subpass < subpasses_info.size());
VK_ASSERT(index < subpasses_info[subpass].num_input_attachments);
return subpasses_info[subpass].input_attachments[index];
}
bool has_depth(unsigned subpass) const
{
VK_ASSERT(subpass < subpasses_info.size());
return subpasses_info[subpass].depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED &&
format_has_depth_aspect(depth_stencil);
}
bool has_stencil(unsigned subpass) const
{
VK_ASSERT(subpass < subpasses_info.size());
return subpasses_info[subpass].depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED &&
format_has_stencil_aspect(depth_stencil);
}
private:
Device *device;
VkRenderPass render_pass = VK_NULL_HANDLE;
VkFormat color_attachments[VULKAN_NUM_ATTACHMENTS] = {};
VkFormat depth_stencil = VK_FORMAT_UNDEFINED;
std::vector<SubpassInfo> subpasses_info;
void setup_subpasses(const VkRenderPassCreateInfo2 &create_info);
};
class Framebuffer : public Cookie, public NoCopyNoMove, public InternalSyncEnabled
{
public:
Framebuffer(Device *device, const RenderPass &rp, const RenderPassInfo &info);
~Framebuffer();
VkFramebuffer get_framebuffer() const
{
return framebuffer;
}
static unsigned setup_raw_views(VkImageView *views, const RenderPassInfo &info);
static void compute_dimensions(const RenderPassInfo &info, uint32_t &width, uint32_t &height);
static void compute_attachment_dimensions(const RenderPassInfo &info, unsigned index, uint32_t &width, uint32_t &height);
uint32_t get_width() const
{
return width;
}
uint32_t get_height() const
{
return height;
}
const RenderPass &get_compatible_render_pass() const
{
return render_pass;
}
private:
Device *device;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
const RenderPass &render_pass;
RenderPassInfo info;
uint32_t width = 0;
uint32_t height = 0;
};
static const unsigned VULKAN_FRAMEBUFFER_RING_SIZE = 16;
class FramebufferAllocator
{
public:
explicit FramebufferAllocator(Device *device);
Framebuffer &request_framebuffer(const RenderPassInfo &info);
void begin_frame();
void clear();
private:
struct FramebufferNode : Util::TemporaryHashmapEnabled<FramebufferNode>,
Util::IntrusiveListEnabled<FramebufferNode>,
Framebuffer
{
FramebufferNode(Device *device_, const RenderPass &rp, const RenderPassInfo &info_)
: Framebuffer(device_, rp, info_)
{
set_internal_sync_object();
}
};
Device *device;
Util::TemporaryHashmap<FramebufferNode, VULKAN_FRAMEBUFFER_RING_SIZE, false> framebuffers;
std::mutex lock;
};
class TransientAttachmentAllocator
{
public:
TransientAttachmentAllocator(Device *device_)
: device(device_)
{
}
ImageHandle request_attachment(unsigned width, unsigned height, VkFormat format,
unsigned index = 0, unsigned samples = 1, unsigned layers = 1);
void begin_frame();
void clear();
private:
struct TransientNode : Util::TemporaryHashmapEnabled<TransientNode>, Util::IntrusiveListEnabled<TransientNode>
{
explicit TransientNode(ImageHandle handle_)
: handle(std::move(handle_))
{
}
ImageHandle handle;
};
Device *device;
Util::TemporaryHashmap<TransientNode, VULKAN_FRAMEBUFFER_RING_SIZE, false> attachments;
std::mutex lock;
};
}