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https://github.com/SimoneN64/Kaizen.git
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91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "vulkan_headers.hpp"
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#include "vulkan_common.hpp"
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#include "cookie.hpp"
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namespace Vulkan
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{
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class Device;
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class PipelineLayout;
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struct IndirectLayoutToken
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{
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enum class Type
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{
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Invalid = 0,
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Shader,
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PushConstant,
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VBO,
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IBO,
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Draw,
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DrawIndexed,
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MeshTasks,
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Dispatch
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};
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Type type = Type::Invalid;
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uint32_t offset = 0;
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union
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{
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struct
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{
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uint32_t offset;
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uint32_t range;
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const PipelineLayout *layout;
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} push;
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struct
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{
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uint32_t binding;
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} vbo;
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} data = {};
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};
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class IndirectLayout : public HashedObject<IndirectLayout>
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{
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public:
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IndirectLayout(Device *device, const IndirectLayoutToken *token, uint32_t num_tokens, uint32_t stride);
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~IndirectLayout();
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VkIndirectCommandsLayoutNV get_layout() const
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{
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return layout;
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}
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VkPipelineBindPoint get_bind_point() const
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{
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return bind_point;
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}
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private:
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friend class Device;
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Device *device;
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VkIndirectCommandsLayoutNV layout;
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VkPipelineBindPoint bind_point;
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};
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}
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