Kaizen/external/parallel-rdp/parallel-rdp-standalone/vulkan/indirect_layout.hpp

91 lines
2.1 KiB
C++

/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "vulkan_headers.hpp"
#include "vulkan_common.hpp"
#include "cookie.hpp"
namespace Vulkan
{
class Device;
class PipelineLayout;
struct IndirectLayoutToken
{
enum class Type
{
Invalid = 0,
Shader,
PushConstant,
VBO,
IBO,
Draw,
DrawIndexed,
MeshTasks,
Dispatch
};
Type type = Type::Invalid;
uint32_t offset = 0;
union
{
struct
{
uint32_t offset;
uint32_t range;
const PipelineLayout *layout;
} push;
struct
{
uint32_t binding;
} vbo;
} data = {};
};
class IndirectLayout : public HashedObject<IndirectLayout>
{
public:
IndirectLayout(Device *device, const IndirectLayoutToken *token, uint32_t num_tokens, uint32_t stride);
~IndirectLayout();
VkIndirectCommandsLayoutNV get_layout() const
{
return layout;
}
VkPipelineBindPoint get_bind_point() const
{
return bind_point;
}
private:
friend class Device;
Device *device;
VkIndirectCommandsLayoutNV layout;
VkPipelineBindPoint bind_point;
};
}