Kaizen/external/parallel-rdp/parallel-rdp-standalone/vulkan/command_buffer.cpp

3360 lines
118 KiB
C++

/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define NOMINMAX
#include "command_buffer.hpp"
#include "device.hpp"
#include "format.hpp"
#include "thread_id.hpp"
#include "vulkan_prerotate.hpp"
#include "indirect_layout.hpp"
#include "timer.hpp"
#include <string.h>
using namespace Util;
namespace Vulkan
{
static inline uint32_t get_combined_spec_constant_mask(const DeferredPipelineCompile &compile)
{
return compile.potential_static_state.spec_constant_mask |
(compile.potential_static_state.internal_spec_constant_mask << VULKAN_NUM_USER_SPEC_CONSTANTS);
}
CommandBuffer::CommandBuffer(Device *device_, VkCommandBuffer cmd_, VkPipelineCache cache, Type type_)
: device(device_)
, table(device_->get_device_table())
, cmd(cmd_)
, type(type_)
{
pipeline_state.cache = cache;
begin_compute();
set_opaque_state();
memset(&pipeline_state.static_state, 0, sizeof(pipeline_state.static_state));
memset(&bindings, 0, sizeof(bindings));
// Set up extra state which PSO creation depends on implicitly.
// This needs to affect hashing to make Fossilize path behave as expected.
auto &features = device->get_device_features();
pipeline_state.subgroup_size_tag =
(features.vk13_props.minSubgroupSize << 0) |
(features.vk13_props.maxSubgroupSize << 8);
device->lock.read_only_cache.lock_read();
}
CommandBuffer::~CommandBuffer()
{
VK_ASSERT(!vbo_block.is_mapped());
VK_ASSERT(!ibo_block.is_mapped());
VK_ASSERT(!ubo_block.is_mapped());
VK_ASSERT(!staging_block.is_mapped());
device->lock.read_only_cache.unlock_read();
}
void CommandBuffer::fill_buffer(const Buffer &dst, uint32_t value)
{
fill_buffer(dst, value, 0, VK_WHOLE_SIZE);
}
void CommandBuffer::fill_buffer(const Buffer &dst, uint32_t value, VkDeviceSize offset, VkDeviceSize size)
{
table.vkCmdFillBuffer(cmd, dst.get_buffer(), offset, size, value);
}
void CommandBuffer::copy_buffer(const Buffer &dst, VkDeviceSize dst_offset, const Buffer &src, VkDeviceSize src_offset,
VkDeviceSize size)
{
const VkBufferCopy region = {
src_offset, dst_offset, size,
};
table.vkCmdCopyBuffer(cmd, src.get_buffer(), dst.get_buffer(), 1, &region);
}
void CommandBuffer::copy_buffer(const Buffer &dst, const Buffer &src)
{
VK_ASSERT(dst.get_create_info().size == src.get_create_info().size);
copy_buffer(dst, 0, src, 0, dst.get_create_info().size);
}
void CommandBuffer::copy_buffer(const Buffer &dst, const Buffer &src, const VkBufferCopy *copies, size_t count)
{
table.vkCmdCopyBuffer(cmd, src.get_buffer(), dst.get_buffer(), count, copies);
}
void CommandBuffer::copy_image(const Vulkan::Image &dst, const Vulkan::Image &src, const VkOffset3D &dst_offset,
const VkOffset3D &src_offset, const VkExtent3D &extent,
const VkImageSubresourceLayers &dst_subresource,
const VkImageSubresourceLayers &src_subresource)
{
VkImageCopy region = {};
region.dstOffset = dst_offset;
region.srcOffset = src_offset;
region.extent = extent;
region.srcSubresource = src_subresource;
region.dstSubresource = dst_subresource;
table.vkCmdCopyImage(cmd, src.get_image(), src.get_layout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
dst.get_image(), dst.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
1, &region);
}
void CommandBuffer::copy_image(const Image &dst, const Image &src)
{
uint32_t levels = src.get_create_info().levels;
VK_ASSERT(src.get_create_info().levels == dst.get_create_info().levels);
VK_ASSERT(src.get_create_info().width == dst.get_create_info().width);
VK_ASSERT(src.get_create_info().height == dst.get_create_info().height);
VK_ASSERT(src.get_create_info().depth == dst.get_create_info().depth);
VK_ASSERT(src.get_create_info().type == dst.get_create_info().type);
VK_ASSERT(src.get_create_info().layers == dst.get_create_info().layers);
VK_ASSERT(src.get_create_info().levels == dst.get_create_info().levels);
VkImageCopy regions[32] = {};
for (uint32_t i = 0; i < levels; i++)
{
auto &region = regions[i];
region.extent.width = src.get_create_info().width;
region.extent.height = src.get_create_info().height;
region.extent.depth = src.get_create_info().depth;
region.srcSubresource.aspectMask = format_to_aspect_mask(src.get_format());
region.srcSubresource.layerCount = src.get_create_info().layers;
region.dstSubresource.aspectMask = format_to_aspect_mask(dst.get_format());
region.dstSubresource.layerCount = dst.get_create_info().layers;
region.srcSubresource.mipLevel = i;
region.dstSubresource.mipLevel = i;
VK_ASSERT(region.srcSubresource.aspectMask == region.dstSubresource.aspectMask);
}
table.vkCmdCopyImage(cmd, src.get_image(), src.get_layout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
dst.get_image(), dst.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
levels, regions);
}
void CommandBuffer::copy_buffer_to_image(const Image &image, const Buffer &buffer, unsigned num_blits,
const VkBufferImageCopy *blits)
{
table.vkCmdCopyBufferToImage(cmd, buffer.get_buffer(),
image.get_image(), image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL), num_blits, blits);
}
void CommandBuffer::copy_image_to_buffer(const Buffer &buffer, const Image &image, unsigned num_blits,
const VkBufferImageCopy *blits)
{
table.vkCmdCopyImageToBuffer(cmd, image.get_image(), image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
buffer.get_buffer(), num_blits, blits);
}
void CommandBuffer::copy_buffer_to_image(const Image &image, const Buffer &src, VkDeviceSize buffer_offset,
const VkOffset3D &offset, const VkExtent3D &extent, unsigned row_length,
unsigned slice_height, const VkImageSubresourceLayers &subresource)
{
const VkBufferImageCopy region = {
buffer_offset,
row_length, slice_height,
subresource, offset, extent,
};
table.vkCmdCopyBufferToImage(cmd, src.get_buffer(), image.get_image(), image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
1, &region);
}
void CommandBuffer::copy_image_to_buffer(const Buffer &buffer, const Image &image, VkDeviceSize buffer_offset,
const VkOffset3D &offset, const VkExtent3D &extent, unsigned row_length,
unsigned slice_height, const VkImageSubresourceLayers &subresource)
{
const VkBufferImageCopy region = {
buffer_offset,
row_length, slice_height,
subresource, offset, extent,
};
table.vkCmdCopyImageToBuffer(cmd, image.get_image(), image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
buffer.get_buffer(), 1, &region);
}
void CommandBuffer::clear_image(const Image &image, const VkClearValue &value)
{
auto aspect = format_to_aspect_mask(image.get_format());
clear_image(image, value, aspect);
}
void CommandBuffer::clear_image(const Image &image, const VkClearValue &value, VkImageAspectFlags aspect)
{
VK_ASSERT(!framebuffer);
VK_ASSERT(!actual_render_pass);
VkImageSubresourceRange range = {};
range.aspectMask = aspect;
range.baseArrayLayer = 0;
range.baseMipLevel = 0;
range.levelCount = image.get_create_info().levels;
range.layerCount = image.get_create_info().layers;
if (aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
{
table.vkCmdClearDepthStencilImage(cmd, image.get_image(), image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
&value.depthStencil, 1, &range);
}
else
{
table.vkCmdClearColorImage(cmd, image.get_image(), image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
&value.color, 1, &range);
}
}
void CommandBuffer::clear_quad(unsigned attachment, const VkClearRect &rect, const VkClearValue &value,
VkImageAspectFlags aspect)
{
VK_ASSERT(framebuffer);
VK_ASSERT(actual_render_pass);
VkClearAttachment att = {};
att.clearValue = value;
att.colorAttachment = attachment;
att.aspectMask = aspect;
auto tmp_rect = rect;
rect2d_transform_xy(tmp_rect.rect, current_framebuffer_surface_transform,
framebuffer->get_width(), framebuffer->get_height());
table.vkCmdClearAttachments(cmd, 1, &att, 1, &tmp_rect);
}
void CommandBuffer::clear_quad(const VkClearRect &rect, const VkClearAttachment *attachments, unsigned num_attachments)
{
VK_ASSERT(framebuffer);
VK_ASSERT(actual_render_pass);
auto tmp_rect = rect;
rect2d_transform_xy(tmp_rect.rect, current_framebuffer_surface_transform,
framebuffer->get_width(), framebuffer->get_height());
table.vkCmdClearAttachments(cmd, num_attachments, attachments, 1, &tmp_rect);
}
void CommandBuffer::full_barrier()
{
VK_ASSERT(!actual_render_pass);
VK_ASSERT(!framebuffer);
barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_MEMORY_WRITE_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT);
}
void CommandBuffer::pixel_barrier()
{
VK_ASSERT(actual_render_pass);
VK_ASSERT(framebuffer);
VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
table.vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_DEPENDENCY_BY_REGION_BIT, 1, &barrier, 0, nullptr, 0, nullptr);
}
void CommandBuffer::barrier(VkPipelineStageFlags2 src_stages, VkAccessFlags2 src_access,
VkPipelineStageFlags2 dst_stages, VkAccessFlags2 dst_access)
{
VkDependencyInfo dep = { VK_STRUCTURE_TYPE_DEPENDENCY_INFO };
VkMemoryBarrier2 b = { VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 };
dep.memoryBarrierCount = 1;
dep.pMemoryBarriers = &b;
b.srcStageMask = src_stages;
b.dstStageMask = dst_stages;
b.srcAccessMask = src_access;
b.dstAccessMask = dst_access;
barrier(dep);
}
struct Sync1CompatData
{
Util::SmallVector<VkMemoryBarrier> mem_barriers;
Util::SmallVector<VkBufferMemoryBarrier> buf_barriers;
Util::SmallVector<VkImageMemoryBarrier> img_barriers;
VkPipelineStageFlags src_stages = 0;
VkPipelineStageFlags dst_stages = 0;
};
static void convert_vk_dependency_info(const VkDependencyInfo &dep, Sync1CompatData &sync1)
{
VkPipelineStageFlags2 src_stages = 0;
VkPipelineStageFlags2 dst_stages = 0;
for (uint32_t i = 0; i < dep.memoryBarrierCount; i++)
{
auto &mem = dep.pMemoryBarriers[i];
src_stages |= mem.srcStageMask;
dst_stages |= mem.dstStageMask;
VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
barrier.srcAccessMask = convert_vk_access_flags2(mem.srcAccessMask);
barrier.dstAccessMask = convert_vk_access_flags2(mem.dstAccessMask);
sync1.mem_barriers.push_back(barrier);
}
for (uint32_t i = 0; i < dep.bufferMemoryBarrierCount; i++)
{
auto &buf = dep.pBufferMemoryBarriers[i];
src_stages |= buf.srcStageMask;
dst_stages |= buf.dstStageMask;
VkBufferMemoryBarrier barrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
barrier.srcAccessMask = convert_vk_access_flags2(buf.srcAccessMask);
barrier.dstAccessMask = convert_vk_access_flags2(buf.dstAccessMask);
barrier.buffer = buf.buffer;
barrier.offset = buf.offset;
barrier.size = buf.size;
barrier.srcQueueFamilyIndex = buf.srcQueueFamilyIndex;
barrier.dstQueueFamilyIndex = buf.dstQueueFamilyIndex;
sync1.buf_barriers.push_back(barrier);
}
for (uint32_t i = 0; i < dep.imageMemoryBarrierCount; i++)
{
auto &img = dep.pImageMemoryBarriers[i];
VK_ASSERT(img.newLayout != VK_IMAGE_LAYOUT_UNDEFINED);
src_stages |= img.srcStageMask;
dst_stages |= img.dstStageMask;
VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
barrier.srcAccessMask = convert_vk_access_flags2(img.srcAccessMask);
barrier.dstAccessMask = convert_vk_access_flags2(img.dstAccessMask);
barrier.image = img.image;
barrier.subresourceRange = img.subresourceRange;
barrier.oldLayout = img.oldLayout;
barrier.newLayout = img.newLayout;
barrier.srcQueueFamilyIndex = img.srcQueueFamilyIndex;
barrier.dstQueueFamilyIndex = img.dstQueueFamilyIndex;
sync1.img_barriers.push_back(barrier);
}
sync1.src_stages |= convert_vk_src_stage2(src_stages);
sync1.dst_stages |= convert_vk_dst_stage2(dst_stages);
}
void CommandBuffer::barrier(const VkDependencyInfo &dep)
{
VK_ASSERT(!actual_render_pass);
VK_ASSERT(!framebuffer);
#ifdef VULKAN_DEBUG
VkPipelineStageFlags2 stages = 0;
VkAccessFlags2 access = 0;
for (uint32_t i = 0; i < dep.memoryBarrierCount; i++)
{
auto &b = dep.pMemoryBarriers[i];
stages |= b.srcStageMask | b.dstStageMask;
access |= b.srcAccessMask | b.dstAccessMask;
}
for (uint32_t i = 0; i < dep.bufferMemoryBarrierCount; i++)
{
auto &b = dep.pBufferMemoryBarriers[i];
stages |= b.srcStageMask | b.dstStageMask;
access |= b.srcAccessMask | b.dstAccessMask;
}
for (uint32_t i = 0; i < dep.imageMemoryBarrierCount; i++)
{
auto &b = dep.pImageMemoryBarriers[i];
stages |= b.srcStageMask | b.dstStageMask;
access |= b.srcAccessMask | b.dstAccessMask;
}
if (stages & VK_PIPELINE_STAGE_TRANSFER_BIT)
LOGW("Using deprecated TRANSFER stage.\n");
if (stages & VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT)
LOGW("Using deprecated BOTTOM_OF_PIPE stage.\n");
if (stages & VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)
LOGW("Using deprecated TOP_OF_PIPE stage.\n");
if (access & VK_ACCESS_SHADER_READ_BIT)
LOGW("Using deprecated SHADER_READ access.\n");
if (stages & VK_ACCESS_SHADER_WRITE_BIT)
LOGW("Using deprecated SHADER_WRITE access.\n");
// We cannot convert these automatically so easily to sync1 without more context.
for (uint32_t i = 0; i < dep.imageMemoryBarrierCount; i++)
{
VK_ASSERT(dep.pImageMemoryBarriers[i].oldLayout != VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL &&
dep.pImageMemoryBarriers[i].newLayout != VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL);
}
#endif
if (device->get_device_features().vk13_features.synchronization2)
{
Util::SmallVector<VkBufferMemoryBarrier2> tmp_buffer;
Util::SmallVector<VkImageMemoryBarrier2> tmp_image;
Util::SmallVector<VkMemoryBarrier2> tmp_memory;
const VkDependencyInfo *final_dep = &dep;
VkDependencyInfo tmp_dep;
if (device->get_workarounds().force_sync1_access)
{
VkAccessFlags2 merged_access = 0;
for (uint32_t i = 0; i < dep.memoryBarrierCount; i++)
merged_access |= dep.pMemoryBarriers[i].srcAccessMask | dep.pMemoryBarriers[i].dstAccessMask;
for (uint32_t i = 0; i < dep.bufferMemoryBarrierCount; i++)
merged_access |= dep.pBufferMemoryBarriers[i].srcAccessMask | dep.pBufferMemoryBarriers[i].dstAccessMask;
for (uint32_t i = 0; i < dep.imageMemoryBarrierCount; i++)
merged_access |= dep.pImageMemoryBarriers[i].srcAccessMask | dep.pImageMemoryBarriers[i].dstAccessMask;
if ((merged_access & (VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT |
VK_ACCESS_2_SHADER_SAMPLED_READ_BIT |
VK_ACCESS_2_SHADER_STORAGE_READ_BIT |
VK_ACCESS_2_SHADER_BINDING_TABLE_READ_BIT_KHR)) != 0)
{
final_dep = &tmp_dep;
tmp_dep = dep;
if (dep.memoryBarrierCount != 0)
{
tmp_memory.insert(tmp_memory.end(), dep.pMemoryBarriers,
dep.pMemoryBarriers + dep.memoryBarrierCount);
for (auto &b : tmp_memory)
{
b.srcAccessMask = convert_vk_access_flags2(b.srcAccessMask);
b.dstAccessMask = convert_vk_access_flags2(b.dstAccessMask);
}
tmp_dep.pMemoryBarriers = tmp_memory.data();
}
if (dep.bufferMemoryBarrierCount != 0)
{
tmp_buffer.insert(tmp_buffer.end(), dep.pBufferMemoryBarriers,
dep.pBufferMemoryBarriers + dep.bufferMemoryBarrierCount);
for (auto &b : tmp_buffer)
{
b.srcAccessMask = convert_vk_access_flags2(b.srcAccessMask);
b.dstAccessMask = convert_vk_access_flags2(b.dstAccessMask);
}
tmp_dep.pBufferMemoryBarriers = tmp_buffer.data();
}
if (dep.imageMemoryBarrierCount != 0)
{
tmp_image.insert(tmp_image.end(), dep.pImageMemoryBarriers,
dep.pImageMemoryBarriers + dep.imageMemoryBarrierCount);
for (auto &b : tmp_image)
{
b.srcAccessMask = convert_vk_access_flags2(b.srcAccessMask);
b.dstAccessMask = convert_vk_access_flags2(b.dstAccessMask);
}
tmp_dep.pImageMemoryBarriers = tmp_image.data();
}
}
}
table.vkCmdPipelineBarrier2(cmd, final_dep);
}
else
{
Sync1CompatData sync1;
convert_vk_dependency_info(dep, sync1);
table.vkCmdPipelineBarrier(cmd, sync1.src_stages, sync1.dst_stages,
dep.dependencyFlags,
uint32_t(sync1.mem_barriers.size()), sync1.mem_barriers.data(),
uint32_t(sync1.buf_barriers.size()), sync1.buf_barriers.data(),
uint32_t(sync1.img_barriers.size()), sync1.img_barriers.data());
}
}
void CommandBuffer::buffer_barrier(const Buffer &buffer,
VkPipelineStageFlags2 src_stages, VkAccessFlags2 src_access,
VkPipelineStageFlags2 dst_stages, VkAccessFlags2 dst_access)
{
VkBufferMemoryBarrier2 b = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 };
VkDependencyInfo dep = { VK_STRUCTURE_TYPE_DEPENDENCY_INFO };
b.srcAccessMask = src_access;
b.dstAccessMask = dst_access;
b.buffer = buffer.get_buffer();
b.offset = 0;
b.size = VK_WHOLE_SIZE;
b.srcStageMask = src_stages;
b.dstStageMask = dst_stages;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
dep.bufferMemoryBarrierCount = 1;
dep.pBufferMemoryBarriers = &b;
barrier(dep);
}
// Buffers are always CONCURRENT.
static uint32_t deduce_acquire_release_family_index(Device &device)
{
uint32_t family = VK_QUEUE_FAMILY_IGNORED;
auto &queue_info = device.get_queue_info();
for (auto &i : queue_info.family_indices)
{
if (i != VK_QUEUE_FAMILY_IGNORED)
{
if (family == VK_QUEUE_FAMILY_IGNORED)
family = i;
else if (i != family)
return VK_QUEUE_FAMILY_IGNORED;
}
}
return family;
}
static uint32_t deduce_acquire_release_family_index(Device &device, const Image &image, uint32_t family_index)
{
uint32_t family = family_index;
auto &queue_info = device.get_queue_info();
if (image.get_create_info().misc & IMAGE_MISC_CONCURRENT_QUEUE_GRAPHICS_BIT)
if (queue_info.family_indices[QUEUE_INDEX_GRAPHICS] != family)
return VK_QUEUE_FAMILY_IGNORED;
if (image.get_create_info().misc & IMAGE_MISC_CONCURRENT_QUEUE_ASYNC_COMPUTE_BIT)
{
if (queue_info.family_indices[QUEUE_INDEX_COMPUTE] != family)
return VK_QUEUE_FAMILY_IGNORED;
}
if (image.get_create_info().misc & IMAGE_MISC_CONCURRENT_QUEUE_ASYNC_TRANSFER_BIT)
if (queue_info.family_indices[QUEUE_INDEX_COMPUTE] != family)
return VK_QUEUE_FAMILY_IGNORED;
return family;
}
void CommandBuffer::release_image_barrier(
const Image &image,
VkImageLayout old_layout, VkImageLayout new_layout,
VkPipelineStageFlags2 src_stage, VkAccessFlags2 src_access,
uint32_t dst_queue_family)
{
VkImageMemoryBarrier2 barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 };
uint32_t family_index = device->get_queue_info().family_indices[device->get_physical_queue_type(type)];
barrier.image = image.get_image();
barrier.subresourceRange = {
format_to_aspect_mask(image.get_format()),
0, VK_REMAINING_MIP_LEVELS,
0, VK_REMAINING_ARRAY_LAYERS
};
barrier.oldLayout = old_layout;
barrier.newLayout = new_layout;
barrier.srcQueueFamilyIndex = deduce_acquire_release_family_index(*device, image, family_index);
barrier.dstQueueFamilyIndex = dst_queue_family;
barrier.srcAccessMask = src_access;
barrier.srcStageMask = src_stage;
image_barriers(1, &barrier);
}
void CommandBuffer::acquire_image_barrier(
const Image &image,
VkImageLayout old_layout, VkImageLayout new_layout,
VkPipelineStageFlags2 dst_stage, VkAccessFlags2 dst_access,
uint32_t src_queue_family)
{
VkImageMemoryBarrier2 b = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 };
uint32_t family_index = device->get_queue_info().family_indices[device->get_physical_queue_type(type)];
b.image = image.get_image();
b.subresourceRange = {
format_to_aspect_mask(image.get_format()),
0, VK_REMAINING_MIP_LEVELS,
0, VK_REMAINING_ARRAY_LAYERS
};
b.oldLayout = old_layout;
b.newLayout = new_layout;
b.srcQueueFamilyIndex = src_queue_family;
b.dstQueueFamilyIndex = deduce_acquire_release_family_index(*device, image, family_index);
b.dstStageMask = dst_stage;
b.dstAccessMask = dst_access;
image_barriers(1, &b);
}
void CommandBuffer::release_buffer_barrier(
const Buffer &buffer,
VkPipelineStageFlags2 src_stage, VkAccessFlags2 src_access,
uint32_t dst_queue_family)
{
VkBufferMemoryBarrier2 b = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 };
b.buffer = buffer.get_buffer();
b.size = buffer.get_create_info().size;
b.srcQueueFamilyIndex = deduce_acquire_release_family_index(*device);
b.dstQueueFamilyIndex = dst_queue_family;
b.srcStageMask = src_stage;
b.srcAccessMask = src_access;
buffer_barriers(1, &b);
}
void CommandBuffer::acquire_buffer_barrier(
const Buffer &buffer,
VkPipelineStageFlags2 dst_stage, VkAccessFlags2 dst_access,
uint32_t src_queue_family)
{
VkBufferMemoryBarrier2 b = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 };
b.buffer = buffer.get_buffer();
b.size = buffer.get_create_info().size;
b.srcQueueFamilyIndex = src_queue_family;
b.dstQueueFamilyIndex = deduce_acquire_release_family_index(*device);
b.dstStageMask = dst_stage;
b.dstAccessMask = dst_access;
buffer_barriers(1, &b);
}
void CommandBuffer::image_barrier(const Image &image,
VkImageLayout old_layout, VkImageLayout new_layout,
VkPipelineStageFlags2 src_stages, VkAccessFlags2 src_access,
VkPipelineStageFlags2 dst_stages, VkAccessFlags2 dst_access)
{
VK_ASSERT(!actual_render_pass);
VK_ASSERT(!framebuffer);
VK_ASSERT(image.get_create_info().domain != ImageDomain::Transient);
VkImageMemoryBarrier2 b = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 };
b.srcAccessMask = src_access;
b.dstAccessMask = dst_access;
b.oldLayout = old_layout;
b.newLayout = new_layout;
b.image = image.get_image();
b.subresourceRange.aspectMask = format_to_aspect_mask(image.get_create_info().format);
b.subresourceRange.levelCount = image.get_create_info().levels;
b.subresourceRange.layerCount = image.get_create_info().layers;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.srcStageMask = src_stages;
b.dstStageMask = dst_stages;
image_barriers(1, &b);
}
void CommandBuffer::buffer_barriers(uint32_t buffer_barriers, const VkBufferMemoryBarrier2 *buffers)
{
VkDependencyInfo dep = { VK_STRUCTURE_TYPE_DEPENDENCY_INFO };
dep.bufferMemoryBarrierCount = buffer_barriers;
dep.pBufferMemoryBarriers = buffers;
barrier(dep);
}
void CommandBuffer::image_barriers(uint32_t image_barriers, const VkImageMemoryBarrier2 *images)
{
VkDependencyInfo dep = { VK_STRUCTURE_TYPE_DEPENDENCY_INFO };
dep.imageMemoryBarrierCount = image_barriers;
dep.pImageMemoryBarriers = images;
barrier(dep);
}
void CommandBuffer::barrier_prepare_generate_mipmap(const Image &image, VkImageLayout base_level_layout,
VkPipelineStageFlags2 src_stage, VkAccessFlags2 src_access,
bool need_top_level_barrier)
{
auto &create_info = image.get_create_info();
VkImageMemoryBarrier2 barriers[2] = {};
VK_ASSERT(create_info.levels > 1);
(void)create_info;
for (unsigned i = 0; i < 2; i++)
{
barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
barriers[i].image = image.get_image();
barriers[i].subresourceRange.aspectMask = format_to_aspect_mask(image.get_format());
barriers[i].subresourceRange.layerCount = image.get_create_info().layers;
barriers[i].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[i].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[i].srcStageMask = src_stage;
barriers[i].dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT;
if (i == 0)
{
barriers[i].oldLayout = base_level_layout;
barriers[i].newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barriers[i].srcAccessMask = src_access;
barriers[i].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barriers[i].subresourceRange.baseMipLevel = 0;
barriers[i].subresourceRange.levelCount = 1;
}
else
{
barriers[i].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barriers[i].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barriers[i].srcAccessMask = 0;
barriers[i].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barriers[i].subresourceRange.baseMipLevel = 1;
barriers[i].subresourceRange.levelCount = image.get_create_info().levels - 1;
}
}
image_barriers(need_top_level_barrier ? 2 : 1, need_top_level_barrier ? barriers : barriers + 1);
}
void CommandBuffer::generate_mipmap(const Image &image)
{
auto &create_info = image.get_create_info();
VkOffset3D size = { int(create_info.width), int(create_info.height), int(create_info.depth) };
const VkOffset3D origin = { 0, 0, 0 };
VK_ASSERT(image.get_layout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkImageMemoryBarrier2 b = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 };
b.image = image.get_image();
b.subresourceRange.levelCount = 1;
b.subresourceRange.layerCount = image.get_create_info().layers;
b.subresourceRange.aspectMask = format_to_aspect_mask(image.get_format());
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.srcStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT;
b.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT;
for (unsigned i = 1; i < create_info.levels; i++)
{
VkOffset3D src_size = size;
size.x = std::max(size.x >> 1, 1);
size.y = std::max(size.y >> 1, 1);
size.z = std::max(size.z >> 1, 1);
blit_image(image, image,
origin, size, origin, src_size, i, i - 1, 0, 0, create_info.layers, VK_FILTER_LINEAR);
b.subresourceRange.baseMipLevel = i;
image_barriers(1, &b);
}
}
void CommandBuffer::blit_image(const Image &dst, const Image &src,
const VkOffset3D &dst_offset,
const VkOffset3D &dst_extent, const VkOffset3D &src_offset, const VkOffset3D &src_extent,
unsigned dst_level, unsigned src_level, unsigned dst_base_layer, unsigned src_base_layer,
unsigned num_layers, VkFilter filter)
{
const auto add_offset = [](const VkOffset3D &a, const VkOffset3D &b) -> VkOffset3D {
return { a.x + b.x, a.y + b.y, a.z + b.z };
};
const VkImageBlit blit = {
{ format_to_aspect_mask(src.get_create_info().format), src_level, src_base_layer, num_layers },
{ src_offset, add_offset(src_offset, src_extent) },
{ format_to_aspect_mask(dst.get_create_info().format), dst_level, dst_base_layer, num_layers },
{ dst_offset, add_offset(dst_offset, dst_extent) },
};
table.vkCmdBlitImage(cmd,
src.get_image(), src.get_layout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
dst.get_image(), dst.get_layout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
1, &blit, filter);
}
void CommandBuffer::begin_context()
{
dirty = ~0u;
dirty_sets_realloc = ~0u;
dirty_vbos = ~0u;
current_pipeline = {};
current_pipeline_layout = VK_NULL_HANDLE;
pipeline_state.layout = nullptr;
pipeline_state.program = nullptr;
pipeline_state.potential_static_state.spec_constant_mask = 0;
pipeline_state.potential_static_state.internal_spec_constant_mask = 0;
memset(bindings.cookies, 0, sizeof(bindings.cookies));
memset(bindings.secondary_cookies, 0, sizeof(bindings.secondary_cookies));
memset(&index_state, 0, sizeof(index_state));
memset(vbo.buffers, 0, sizeof(vbo.buffers));
if (debug_channel_buffer)
set_storage_buffer(VULKAN_NUM_DESCRIPTOR_SETS - 1, VULKAN_NUM_BINDINGS - 1, *debug_channel_buffer);
}
void CommandBuffer::begin_compute()
{
is_compute = true;
begin_context();
}
void CommandBuffer::begin_graphics()
{
is_compute = false;
begin_context();
// Vertex shaders which support prerotate are expected to include inc/prerotate.h and
// call prerotate_fixup_clip_xy().
if (current_framebuffer_surface_transform != VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
set_surface_transform_specialization_constants();
}
void CommandBuffer::init_viewport_scissor(const RenderPassInfo &info, const Framebuffer *fb)
{
VkRect2D rect = info.render_area;
uint32_t fb_width = fb->get_width();
uint32_t fb_height = fb->get_height();
// Convert fb_width / fb_height to logical width / height if need be.
if (surface_transform_swaps_xy(current_framebuffer_surface_transform))
std::swap(fb_width, fb_height);
rect.offset.x = std::min(int32_t(fb_width), rect.offset.x);
rect.offset.y = std::min(int32_t(fb_height), rect.offset.y);
rect.extent.width = std::min(fb_width - rect.offset.x, rect.extent.width);
rect.extent.height = std::min(fb_height - rect.offset.y, rect.extent.height);
viewport = {
float(rect.offset.x), float(rect.offset.y),
float(rect.extent.width), float(rect.extent.height),
0.0f, 1.0f
};
scissor = rect;
}
CommandBufferHandle CommandBuffer::request_secondary_command_buffer(Device &device, const RenderPassInfo &info,
unsigned thread_index, unsigned subpass)
{
auto *fb = &device.request_framebuffer(info);
auto cmd = device.request_secondary_command_buffer_for_thread(thread_index, fb, subpass);
cmd->init_surface_transform(info);
cmd->begin_graphics();
cmd->framebuffer = fb;
cmd->pipeline_state.compatible_render_pass = &fb->get_compatible_render_pass();
cmd->actual_render_pass = &device.request_render_pass(info, false);
unsigned i;
for (i = 0; i < info.num_color_attachments; i++)
cmd->framebuffer_attachments[i] = info.color_attachments[i];
if (info.depth_stencil)
cmd->framebuffer_attachments[i++] = info.depth_stencil;
cmd->init_viewport_scissor(info, fb);
cmd->pipeline_state.subpass_index = subpass;
cmd->current_contents = VK_SUBPASS_CONTENTS_INLINE;
return cmd;
}
CommandBufferHandle CommandBuffer::request_secondary_command_buffer(unsigned thread_index_, unsigned subpass_)
{
VK_ASSERT(framebuffer);
VK_ASSERT(!is_secondary);
auto secondary_cmd = device->request_secondary_command_buffer_for_thread(thread_index_, framebuffer, subpass_);
secondary_cmd->begin_graphics();
secondary_cmd->framebuffer = framebuffer;
secondary_cmd->pipeline_state.compatible_render_pass = pipeline_state.compatible_render_pass;
secondary_cmd->actual_render_pass = actual_render_pass;
memcpy(secondary_cmd->framebuffer_attachments, framebuffer_attachments, sizeof(framebuffer_attachments));
secondary_cmd->pipeline_state.subpass_index = subpass_;
secondary_cmd->viewport = viewport;
secondary_cmd->scissor = scissor;
secondary_cmd->current_contents = VK_SUBPASS_CONTENTS_INLINE;
return secondary_cmd;
}
void CommandBuffer::submit_secondary(CommandBufferHandle secondary)
{
VK_ASSERT(!is_secondary);
VK_ASSERT(secondary->is_secondary);
VK_ASSERT(pipeline_state.subpass_index == secondary->pipeline_state.subpass_index);
VK_ASSERT(current_contents == VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
device->submit_secondary(*this, *secondary);
}
void CommandBuffer::next_subpass(VkSubpassContents contents)
{
VK_ASSERT(framebuffer);
VK_ASSERT(pipeline_state.compatible_render_pass);
VK_ASSERT(actual_render_pass);
pipeline_state.subpass_index++;
VK_ASSERT(pipeline_state.subpass_index < actual_render_pass->get_num_subpasses());
table.vkCmdNextSubpass(cmd, contents);
current_contents = contents;
begin_graphics();
}
void CommandBuffer::set_surface_transform_specialization_constants()
{
float transform[4];
pipeline_state.potential_static_state.internal_spec_constant_mask = 0xf;
build_prerotate_matrix_2x2(current_framebuffer_surface_transform, transform);
for (unsigned i = 0; i < 4; i++)
{
memcpy(pipeline_state.potential_static_state.spec_constants + VULKAN_NUM_USER_SPEC_CONSTANTS,
transform, sizeof(transform));
}
}
void CommandBuffer::init_surface_transform(const RenderPassInfo &info)
{
// Validate that all prerotate state matches, unless the attachments are transient, since we don't really care,
// and it gets messy to forward rotation state to them.
VkSurfaceTransformFlagBitsKHR prerorate = VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR;
for (unsigned i = 0; i < info.num_color_attachments; i++)
{
auto usage = info.color_attachments[i]->get_image().get_create_info().usage;
if ((usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT) == 0)
{
auto image_prerotate = info.color_attachments[i]->get_image().get_surface_transform();
if (prerorate == VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR)
{
prerorate = image_prerotate;
}
else if (prerorate != image_prerotate)
{
LOGE("Mismatch in prerotate state for color attachment %u! (%u != %u)\n",
i, unsigned(prerorate), unsigned(image_prerotate));
}
}
}
if (prerorate != VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR && info.depth_stencil)
{
auto usage = info.depth_stencil->get_image().get_create_info().usage;
if ((usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT) == 0)
{
auto image_prerotate = info.depth_stencil->get_image().get_surface_transform();
if (prerorate != image_prerotate)
LOGE("Mismatch in prerotate state for depth-stencil! (%u != %u)\n", unsigned(prerorate), unsigned(image_prerotate));
}
}
if (prerorate == VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR)
prerorate = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
current_framebuffer_surface_transform = prerorate;
}
void CommandBuffer::begin_render_pass(const RenderPassInfo &info, VkSubpassContents contents)
{
VK_ASSERT(!framebuffer);
VK_ASSERT(!pipeline_state.compatible_render_pass);
VK_ASSERT(!actual_render_pass);
framebuffer = &device->request_framebuffer(info);
init_surface_transform(info);
pipeline_state.compatible_render_pass = &framebuffer->get_compatible_render_pass();
actual_render_pass = &device->request_render_pass(info, false);
pipeline_state.subpass_index = 0;
framebuffer_is_multiview = info.num_layers > 1;
memset(framebuffer_attachments, 0, sizeof(framebuffer_attachments));
unsigned att;
for (att = 0; att < info.num_color_attachments; att++)
framebuffer_attachments[att] = info.color_attachments[att];
if (info.depth_stencil)
framebuffer_attachments[att++] = info.depth_stencil;
init_viewport_scissor(info, framebuffer);
VkClearValue clear_values[VULKAN_NUM_ATTACHMENTS + 1];
unsigned num_clear_values = 0;
for (unsigned i = 0; i < info.num_color_attachments; i++)
{
VK_ASSERT(info.color_attachments[i]);
if (info.clear_attachments & (1u << i))
{
clear_values[i].color = info.clear_color[i];
num_clear_values = i + 1;
}
if (info.color_attachments[i]->get_image().is_swapchain_image())
swapchain_touch_in_stages(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
}
if (info.depth_stencil && (info.op_flags & RENDER_PASS_OP_CLEAR_DEPTH_STENCIL_BIT) != 0)
{
clear_values[info.num_color_attachments].depthStencil = info.clear_depth_stencil;
num_clear_values = info.num_color_attachments + 1;
}
VkRenderPassBeginInfo begin_info = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
begin_info.renderPass = actual_render_pass->get_render_pass();
begin_info.framebuffer = framebuffer->get_framebuffer();
begin_info.renderArea = scissor;
begin_info.clearValueCount = num_clear_values;
begin_info.pClearValues = clear_values;
// In the render pass interface, we pretend we are rendering with normal
// un-rotated coordinates.
rect2d_transform_xy(begin_info.renderArea, current_framebuffer_surface_transform,
framebuffer->get_width(), framebuffer->get_height());
table.vkCmdBeginRenderPass(cmd, &begin_info, contents);
current_contents = contents;
begin_graphics();
}
void CommandBuffer::end_render_pass()
{
VK_ASSERT(framebuffer);
VK_ASSERT(actual_render_pass);
VK_ASSERT(pipeline_state.compatible_render_pass);
table.vkCmdEndRenderPass(cmd);
framebuffer = nullptr;
actual_render_pass = nullptr;
pipeline_state.compatible_render_pass = nullptr;
begin_compute();
}
static void log_compile_time(const char *tag, Hash hash,
int64_t time_ns, VkResult result,
CommandBuffer::CompileMode mode)
{
bool stall = time_ns >= 5 * 1000 * 1000 && mode != CommandBuffer::CompileMode::AsyncThread;
#ifndef VULKAN_DEBUG
// If a compile takes more than 5 ms and it's not happening on an async thread,
// we consider it a stall.
if (stall)
#endif
{
double time_us = 1e-3 * double(time_ns);
const char *mode_str;
switch (mode)
{
case CommandBuffer::CompileMode::Sync:
mode_str = "sync";
break;
case CommandBuffer::CompileMode::FailOnCompileRequired:
mode_str = "fail-on-compile-required";
break;
default:
mode_str = "async-thread";
break;
}
#ifdef VULKAN_DEBUG
if (!stall)
{
LOGI("Compile (%s, %016llx): thread %u - %.3f us (mode: %s, success: %s).\n",
tag, static_cast<unsigned long long>(hash),
get_current_thread_index(),
time_us, mode_str, result == VK_SUCCESS ? "yes" : "no");
}
else
#endif
{
LOGW("Stalled compile (%s, %016llx): thread %u - %.3f us (mode: %s, success: %s).\n",
tag, static_cast<unsigned long long>(hash),
get_current_thread_index(),
time_us, mode_str, result == VK_SUCCESS ? "yes" : "no");
}
}
}
Pipeline CommandBuffer::build_compute_pipeline(Device *device, const DeferredPipelineCompile &compile,
CompileMode mode)
{
// This can be called from outside a CommandBuffer content, so need to hold lock.
Util::RWSpinLockReadHolder holder{device->lock.read_only_cache};
// If we don't have pipeline creation cache control feature,
// we must assume compilation can be synchronous.
if (mode == CompileMode::FailOnCompileRequired &&
(device->get_workarounds().broken_pipeline_cache_control ||
!device->get_device_features().vk13_features.pipelineCreationCacheControl))
{
return {};
}
auto &shader = *compile.program->get_shader(ShaderStage::Compute);
VkComputePipelineCreateInfo info = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO };
info.layout = compile.layout->get_layout();
info.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
info.stage.module = shader.get_module();
info.stage.pName = "main";
info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
VkSpecializationInfo spec_info = {};
VkSpecializationMapEntry spec_entries[VULKAN_NUM_TOTAL_SPEC_CONSTANTS];
auto mask = compile.layout->get_resource_layout().combined_spec_constant_mask &
get_combined_spec_constant_mask(compile);
uint32_t spec_constants[VULKAN_NUM_TOTAL_SPEC_CONSTANTS];
if (mask)
{
info.stage.pSpecializationInfo = &spec_info;
spec_info.pData = spec_constants;
spec_info.pMapEntries = spec_entries;
for_each_bit(mask, [&](uint32_t bit) {
auto &entry = spec_entries[spec_info.mapEntryCount];
entry.offset = sizeof(uint32_t) * spec_info.mapEntryCount;
entry.size = sizeof(uint32_t);
entry.constantID = bit;
spec_constants[spec_info.mapEntryCount] = compile.potential_static_state.spec_constants[bit];
spec_info.mapEntryCount++;
});
spec_info.dataSize = spec_info.mapEntryCount * sizeof(uint32_t);
}
VkPipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_size_info;
if (compile.static_state.state.subgroup_control_size)
{
if (!setup_subgroup_size_control(*device, info.stage, subgroup_size_info,
VK_SHADER_STAGE_COMPUTE_BIT,
compile.static_state.state.subgroup_full_group,
compile.static_state.state.subgroup_minimum_size_log2,
compile.static_state.state.subgroup_maximum_size_log2))
{
LOGE("Subgroup size configuration not supported.\n");
return {};
}
}
VkPipeline compute_pipeline = VK_NULL_HANDLE;
#ifdef GRANITE_VULKAN_FOSSILIZE
device->register_compute_pipeline(compile.hash, info);
#endif
auto &table = device->get_device_table();
if (mode == CompileMode::FailOnCompileRequired)
info.flags |= VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT;
auto start_ts = Util::get_current_time_nsecs();
VkResult vr = table.vkCreateComputePipelines(device->get_device(), compile.cache, 1, &info, nullptr, &compute_pipeline);
auto end_ts = Util::get_current_time_nsecs();
log_compile_time("compute", compile.hash, end_ts - start_ts, vr, mode);
if (vr != VK_SUCCESS || compute_pipeline == VK_NULL_HANDLE)
{
if (vr < 0)
LOGE("Failed to create compute pipeline!\n");
return {};
}
auto returned_pipeline = compile.program->add_pipeline(compile.hash, { compute_pipeline, 0 });
if (returned_pipeline.pipeline != compute_pipeline)
table.vkDestroyPipeline(device->get_device(), compute_pipeline, nullptr);
return returned_pipeline;
}
void CommandBuffer::extract_pipeline_state(DeferredPipelineCompile &compile) const
{
compile = pipeline_state;
if (!compile.program)
{
LOGE("Attempting to extract pipeline state when no program is bound.\n");
return;
}
if (is_compute)
update_hash_compute_pipeline(compile);
else
update_hash_graphics_pipeline(compile, CompileMode::AsyncThread, nullptr);
}
bool CommandBuffer::setup_subgroup_size_control(
Vulkan::Device &device, VkPipelineShaderStageCreateInfo &stage_info,
VkPipelineShaderStageRequiredSubgroupSizeCreateInfo &required_info,
VkShaderStageFlagBits stage, bool full_group,
unsigned min_size_log2, unsigned max_size_log2)
{
if (!device.supports_subgroup_size_log2(full_group, min_size_log2, max_size_log2, stage))
return false;
auto &features = device.get_device_features();
if (full_group)
stage_info.flags |= VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT;
uint32_t min_subgroups = 1u << min_size_log2;
uint32_t max_subgroups = 1u << max_size_log2;
if (min_subgroups <= features.vk13_props.minSubgroupSize &&
max_subgroups >= features.vk13_props.maxSubgroupSize)
{
stage_info.flags |= VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT;
}
else
{
required_info = { VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO };
// Pick a fixed subgroup size. Prefer smallest subgroup size.
if (min_subgroups < features.vk13_props.minSubgroupSize)
required_info.requiredSubgroupSize = features.vk13_props.minSubgroupSize;
else
required_info.requiredSubgroupSize = min_subgroups;
required_info.pNext = const_cast<void *>(stage_info.pNext);
stage_info.pNext = &required_info;
}
return true;
}
Pipeline CommandBuffer::build_graphics_pipeline(Device *device, const DeferredPipelineCompile &compile,
CompileMode mode)
{
// This can be called from outside a CommandBuffer content, so need to hold lock.
Util::RWSpinLockReadHolder holder{device->lock.read_only_cache};
// If we don't have pipeline creation cache control feature,
// we must assume compilation can be synchronous.
if (mode == CompileMode::FailOnCompileRequired &&
(device->get_workarounds().broken_pipeline_cache_control ||
!device->get_device_features().vk13_features.pipelineCreationCacheControl))
{
return {};
}
// Unsupported. Gets pretty complicated since if any dependent pipeline fails, we have to abort.
if (mode == CompileMode::FailOnCompileRequired && !compile.program_group.empty())
return {};
// Viewport state
VkPipelineViewportStateCreateInfo vp = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
vp.viewportCount = 1;
vp.scissorCount = 1;
// Dynamic state
VkPipelineDynamicStateCreateInfo dyn = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
dyn.dynamicStateCount = 2;
VkDynamicState states[7] = {
VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_VIEWPORT,
};
dyn.pDynamicStates = states;
uint32_t dynamic_mask = COMMAND_BUFFER_DIRTY_VIEWPORT_BIT | COMMAND_BUFFER_DIRTY_SCISSOR_BIT;
if (compile.static_state.state.depth_bias_enable)
{
states[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BIAS;
dynamic_mask |= COMMAND_BUFFER_DIRTY_DEPTH_BIAS_BIT;
}
if (compile.static_state.state.stencil_test)
{
states[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
states[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
states[dyn.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
dynamic_mask |= COMMAND_BUFFER_DIRTY_STENCIL_REFERENCE_BIT;
}
// Blend state
VkPipelineColorBlendAttachmentState blend_attachments[VULKAN_NUM_ATTACHMENTS];
VkPipelineColorBlendStateCreateInfo blend = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
blend.attachmentCount = compile.compatible_render_pass->get_num_color_attachments(compile.subpass_index);
blend.pAttachments = blend_attachments;
for (unsigned i = 0; i < blend.attachmentCount; i++)
{
auto &att = blend_attachments[i];
att = {};
if (compile.compatible_render_pass->get_color_attachment(compile.subpass_index, i).attachment != VK_ATTACHMENT_UNUSED &&
(compile.layout->get_resource_layout().render_target_mask & (1u << i)))
{
att.colorWriteMask = (compile.static_state.state.write_mask >> (4 * i)) & 0xf;
att.blendEnable = compile.static_state.state.blend_enable;
if (att.blendEnable)
{
att.alphaBlendOp = static_cast<VkBlendOp>(compile.static_state.state.alpha_blend_op);
att.colorBlendOp = static_cast<VkBlendOp>(compile.static_state.state.color_blend_op);
att.dstAlphaBlendFactor = static_cast<VkBlendFactor>(compile.static_state.state.dst_alpha_blend);
att.srcAlphaBlendFactor = static_cast<VkBlendFactor>(compile.static_state.state.src_alpha_blend);
att.dstColorBlendFactor = static_cast<VkBlendFactor>(compile.static_state.state.dst_color_blend);
att.srcColorBlendFactor = static_cast<VkBlendFactor>(compile.static_state.state.src_color_blend);
}
}
}
memcpy(blend.blendConstants, compile.potential_static_state.blend_constants, sizeof(blend.blendConstants));
// Depth state
VkPipelineDepthStencilStateCreateInfo ds = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
ds.stencilTestEnable = compile.compatible_render_pass->has_stencil(compile.subpass_index) && compile.static_state.state.stencil_test != 0;
ds.depthTestEnable = compile.compatible_render_pass->has_depth(compile.subpass_index) && compile.static_state.state.depth_test != 0;
ds.depthWriteEnable = compile.compatible_render_pass->has_depth(compile.subpass_index) && compile.static_state.state.depth_write != 0;
if (ds.depthTestEnable)
ds.depthCompareOp = static_cast<VkCompareOp>(compile.static_state.state.depth_compare);
if (ds.stencilTestEnable)
{
ds.front.compareOp = static_cast<VkCompareOp>(compile.static_state.state.stencil_front_compare_op);
ds.front.passOp = static_cast<VkStencilOp>(compile.static_state.state.stencil_front_pass);
ds.front.failOp = static_cast<VkStencilOp>(compile.static_state.state.stencil_front_fail);
ds.front.depthFailOp = static_cast<VkStencilOp>(compile.static_state.state.stencil_front_depth_fail);
ds.back.compareOp = static_cast<VkCompareOp>(compile.static_state.state.stencil_back_compare_op);
ds.back.passOp = static_cast<VkStencilOp>(compile.static_state.state.stencil_back_pass);
ds.back.failOp = static_cast<VkStencilOp>(compile.static_state.state.stencil_back_fail);
ds.back.depthFailOp = static_cast<VkStencilOp>(compile.static_state.state.stencil_back_depth_fail);
}
// Vertex input
VkPipelineVertexInputStateCreateInfo vi = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
VkVertexInputAttributeDescription vi_attribs[VULKAN_NUM_VERTEX_ATTRIBS];
VkVertexInputBindingDescription vi_bindings[VULKAN_NUM_VERTEX_BUFFERS];
if (compile.program->get_shader(ShaderStage::Vertex))
{
vi.pVertexAttributeDescriptions = vi_attribs;
uint32_t attr_mask = compile.layout->get_resource_layout().attribute_mask;
uint32_t binding_mask = 0;
for_each_bit(attr_mask, [&](uint32_t bit) {
auto &attr = vi_attribs[vi.vertexAttributeDescriptionCount++];
attr.location = bit;
attr.binding = compile.attribs[bit].binding;
attr.format = compile.attribs[bit].format;
attr.offset = compile.attribs[bit].offset;
binding_mask |= 1u << attr.binding;
});
vi.pVertexBindingDescriptions = vi_bindings;
for_each_bit(binding_mask, [&](uint32_t bit) {
auto &bind = vi_bindings[vi.vertexBindingDescriptionCount++];
bind.binding = bit;
bind.inputRate = compile.input_rates[bit];
bind.stride = compile.strides[bit];
});
}
// Input assembly
VkPipelineInputAssemblyStateCreateInfo ia = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
ia.primitiveRestartEnable = compile.static_state.state.primitive_restart;
ia.topology = static_cast<VkPrimitiveTopology>(compile.static_state.state.topology);
// Multisample
VkPipelineMultisampleStateCreateInfo ms = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
ms.rasterizationSamples = static_cast<VkSampleCountFlagBits>(compile.compatible_render_pass->get_sample_count(compile.subpass_index));
if (compile.compatible_render_pass->get_sample_count(compile.subpass_index) > 1)
{
ms.alphaToCoverageEnable = compile.static_state.state.alpha_to_coverage;
ms.alphaToOneEnable = compile.static_state.state.alpha_to_one;
ms.sampleShadingEnable = compile.static_state.state.sample_shading;
ms.minSampleShading = 1.0f;
}
// Raster
VkPipelineRasterizationStateCreateInfo raster = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
raster.cullMode = static_cast<VkCullModeFlags>(compile.static_state.state.cull_mode);
raster.frontFace = static_cast<VkFrontFace>(compile.static_state.state.front_face);
raster.lineWidth = 1.0f;
raster.polygonMode = compile.static_state.state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL;
raster.depthBiasEnable = compile.static_state.state.depth_bias_enable != 0;
VkPipelineRasterizationConservativeStateCreateInfoEXT conservative_raster = {
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
};
if (compile.static_state.state.conservative_raster)
{
if (device->get_device_features().supports_conservative_rasterization)
{
raster.pNext = &conservative_raster;
conservative_raster.conservativeRasterizationMode = VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
}
else
{
LOGE("Conservative rasterization is not supported on this device.\n");
return {};
}
}
// Stages
VkPipelineShaderStageCreateInfo stages[Util::ecast(ShaderStage::Count)];
unsigned num_stages = 0;
VkSpecializationInfo spec_info[ecast(ShaderStage::Count)] = {};
VkSpecializationMapEntry spec_entries[ecast(ShaderStage::Count)][VULKAN_NUM_TOTAL_SPEC_CONSTANTS];
uint32_t spec_constants[Util::ecast(ShaderStage::Count)][VULKAN_NUM_TOTAL_SPEC_CONSTANTS];
VkPipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_size_info_task;
VkPipelineShaderStageRequiredSubgroupSizeCreateInfo subgroup_size_info_mesh;
for (int i = 0; i < Util::ecast(ShaderStage::Count); i++)
{
auto mask = compile.layout->get_resource_layout().spec_constant_mask[i] &
get_combined_spec_constant_mask(compile);
if (mask)
{
spec_info[i].pData = spec_constants[i];
spec_info[i].pMapEntries = spec_entries[i];
for_each_bit(mask, [&](uint32_t bit)
{
auto &entry = spec_entries[i][spec_info[i].mapEntryCount];
entry.offset = sizeof(uint32_t) * spec_info[i].mapEntryCount;
entry.size = sizeof(uint32_t);
entry.constantID = bit;
spec_constants[i][spec_info[i].mapEntryCount] = compile.potential_static_state.spec_constants[bit];
spec_info[i].mapEntryCount++;
});
spec_info[i].dataSize = spec_info[i].mapEntryCount * sizeof(uint32_t);
}
}
for (int i = 0; i < Util::ecast(ShaderStage::Count); i++)
{
auto stage = static_cast<ShaderStage>(i);
if (compile.program->get_shader(stage))
{
auto &s = stages[num_stages++];
s = { VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO };
s.module = compile.program->get_shader(stage)->get_module();
s.pName = "main";
s.stage = static_cast<VkShaderStageFlagBits>(1u << i);
if (spec_info[i].mapEntryCount)
s.pSpecializationInfo = &spec_info[i];
if (stage == ShaderStage::Mesh || stage == ShaderStage::Task)
{
VkPipelineShaderStageRequiredSubgroupSizeCreateInfo *required_info;
unsigned min_size_log2, max_size_log2;
bool size_enabled, full_group;
if (stage == ShaderStage::Mesh)
{
size_enabled = compile.static_state.state.subgroup_control_size;
full_group = compile.static_state.state.subgroup_full_group;
min_size_log2 = compile.static_state.state.subgroup_minimum_size_log2;
max_size_log2 = compile.static_state.state.subgroup_maximum_size_log2;
required_info = &subgroup_size_info_mesh;
}
else
{
size_enabled = compile.static_state.state.subgroup_control_size_task;
full_group = compile.static_state.state.subgroup_full_group_task;
min_size_log2 = compile.static_state.state.subgroup_minimum_size_log2_task;
max_size_log2 = compile.static_state.state.subgroup_maximum_size_log2_task;
required_info = &subgroup_size_info_task;
}
if (size_enabled)
{
if (!setup_subgroup_size_control(
*device, s, *required_info, s.stage,
full_group, min_size_log2, max_size_log2))
{
LOGE("Subgroup size configuration not supported.\n");
return {};
}
}
}
}
}
VkGraphicsPipelineCreateInfo pipe = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
pipe.layout = compile.layout->get_layout();
pipe.renderPass = compile.compatible_render_pass->get_render_pass();
pipe.subpass = compile.subpass_index;
pipe.pViewportState = &vp;
pipe.pDynamicState = &dyn;
pipe.pColorBlendState = &blend;
pipe.pDepthStencilState = &ds;
if (compile.program->get_shader(ShaderStage::Vertex))
{
pipe.pVertexInputState = &vi;
pipe.pInputAssemblyState = &ia;
}
pipe.pMultisampleState = &ms;
pipe.pRasterizationState = &raster;
pipe.pStages = stages;
pipe.stageCount = num_stages;
VkGraphicsPipelineShaderGroupsCreateInfoNV groups_info =
{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV };
VkGraphicsShaderGroupCreateInfoNV self_group =
{ VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV };
Util::SmallVector<VkPipeline, 64> pipelines;
if (mode == CompileMode::IndirectBindable)
pipe.flags |= VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV;
if (!compile.program_group.empty())
{
DeferredPipelineCompile tmp_compile = compile;
tmp_compile.program_group.clear();
pipelines.reserve(compile.program_group.size());
for (auto *p : compile.program_group)
{
tmp_compile.program = p;
update_hash_graphics_pipeline(tmp_compile, CompileMode::IndirectBindable, nullptr);
auto group_pipeline = p->get_pipeline(tmp_compile.hash);
if (group_pipeline.pipeline == VK_NULL_HANDLE)
group_pipeline = build_graphics_pipeline(device, tmp_compile, CompileMode::IndirectBindable);
if (group_pipeline.pipeline == VK_NULL_HANDLE)
{
LOGE("Failed to compile group pipeline.\n");
return {};
}
pipelines.push_back(group_pipeline.pipeline);
}
self_group.stageCount = pipe.stageCount;
self_group.pStages = pipe.pStages;
self_group.pVertexInputState = pipe.pVertexInputState;
// Compile each program individually. Then we just link them.
pipe.flags |= VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV;
groups_info.pNext = pipe.pNext;
pipe.pNext = &groups_info;
// Trying to use pGroups[0] through self pPipeline reference crashes NV driver.
groups_info.pPipelines = pipelines.data() + 1;
groups_info.pipelineCount = uint32_t(pipelines.size() - 1);
groups_info.pGroups = &self_group;
groups_info.groupCount = 1;
}
VkPipeline pipeline = VK_NULL_HANDLE;
#ifdef GRANITE_VULKAN_FOSSILIZE
device->register_graphics_pipeline(compile.hash, pipe);
#endif
auto &table = device->get_device_table();
if (mode == CompileMode::FailOnCompileRequired)
pipe.flags |= VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT;
auto start_ts = Util::get_current_time_nsecs();
VkResult res = table.vkCreateGraphicsPipelines(device->get_device(), compile.cache, 1, &pipe, nullptr, &pipeline);
auto end_ts = Util::get_current_time_nsecs();
log_compile_time("graphics", compile.hash, end_ts - start_ts, res, mode);
if (res != VK_SUCCESS || pipeline == VK_NULL_HANDLE)
{
if (res < 0)
LOGE("Failed to create graphics pipeline!\n");
return {};
}
auto returned_pipeline = compile.program->add_pipeline(compile.hash, { pipeline, dynamic_mask });
if (returned_pipeline.pipeline != pipeline)
table.vkDestroyPipeline(device->get_device(), pipeline, nullptr);
return returned_pipeline;
}
bool CommandBuffer::flush_compute_pipeline(bool synchronous)
{
update_hash_compute_pipeline(pipeline_state);
current_pipeline = pipeline_state.program->get_pipeline(pipeline_state.hash);
if (current_pipeline.pipeline == VK_NULL_HANDLE)
{
current_pipeline = build_compute_pipeline(
device, pipeline_state,
synchronous ? CompileMode::Sync : CompileMode::FailOnCompileRequired);
}
return current_pipeline.pipeline != VK_NULL_HANDLE;
}
void CommandBuffer::update_hash_compute_pipeline(DeferredPipelineCompile &compile)
{
Hasher h;
h.u64(compile.program->get_hash());
h.u64(compile.layout->get_hash());
// Spec constants.
auto &layout = compile.layout->get_resource_layout();
uint32_t combined_spec_constant = layout.combined_spec_constant_mask;
combined_spec_constant &= get_combined_spec_constant_mask(compile);
h.u32(combined_spec_constant);
for_each_bit(combined_spec_constant, [&](uint32_t bit) {
h.u32(compile.potential_static_state.spec_constants[bit]);
});
if (compile.static_state.state.subgroup_control_size)
{
h.s32(1);
h.u32(compile.static_state.state.subgroup_minimum_size_log2);
h.u32(compile.static_state.state.subgroup_maximum_size_log2);
h.u32(compile.static_state.state.subgroup_full_group);
// Required for Fossilize since we don't know exactly how to lower these requirements to a PSO
// without knowing some device state.
h.u32(compile.subgroup_size_tag);
}
else
h.s32(0);
compile.hash = h.get();
}
void CommandBuffer::update_hash_graphics_pipeline(DeferredPipelineCompile &compile,
CompileMode mode, uint32_t *out_active_vbos)
{
Hasher h;
uint32_t active_vbos = 0;
auto &layout = compile.layout->get_resource_layout();
for_each_bit(layout.attribute_mask, [&](uint32_t bit) {
h.u32(bit);
active_vbos |= 1u << compile.attribs[bit].binding;
h.u32(compile.attribs[bit].binding);
h.u32(compile.attribs[bit].format);
h.u32(compile.attribs[bit].offset);
});
for_each_bit(active_vbos, [&](uint32_t bit) {
h.u32(compile.input_rates[bit]);
h.u32(compile.strides[bit]);
});
if (out_active_vbos)
*out_active_vbos = active_vbos;
h.u64(compile.compatible_render_pass->get_hash());
h.u32(compile.subpass_index);
h.u64(compile.program->get_hash());
for (auto *p : compile.program_group)
h.u64(p->get_hash());
h.u64(compile.layout->get_hash());
h.data(compile.static_state.words, sizeof(compile.static_state.words));
if (compile.static_state.state.blend_enable)
{
const auto needs_blend_constant = [](VkBlendFactor factor) {
return factor == VK_BLEND_FACTOR_CONSTANT_COLOR || factor == VK_BLEND_FACTOR_CONSTANT_ALPHA;
};
bool b0 = needs_blend_constant(static_cast<VkBlendFactor>(compile.static_state.state.src_color_blend));
bool b1 = needs_blend_constant(static_cast<VkBlendFactor>(compile.static_state.state.src_alpha_blend));
bool b2 = needs_blend_constant(static_cast<VkBlendFactor>(compile.static_state.state.dst_color_blend));
bool b3 = needs_blend_constant(static_cast<VkBlendFactor>(compile.static_state.state.dst_alpha_blend));
if (b0 || b1 || b2 || b3)
h.data(reinterpret_cast<const uint32_t *>(compile.potential_static_state.blend_constants),
sizeof(compile.potential_static_state.blend_constants));
}
// Spec constants.
uint32_t combined_spec_constant = layout.combined_spec_constant_mask;
combined_spec_constant &= get_combined_spec_constant_mask(compile);
h.u32(combined_spec_constant);
for_each_bit(combined_spec_constant, [&](uint32_t bit) {
h.u32(compile.potential_static_state.spec_constants[bit]);
});
h.s32(mode == CompileMode::IndirectBindable);
if (compile.program->get_shader(ShaderStage::Task))
{
if (compile.static_state.state.subgroup_control_size_task)
{
h.s32(1);
h.u32(compile.static_state.state.subgroup_minimum_size_log2_task);
h.u32(compile.static_state.state.subgroup_maximum_size_log2_task);
h.u32(compile.static_state.state.subgroup_full_group_task);
// Required for Fossilize since we don't know exactly how to lower these requirements to a PSO
// without knowing some device state.
h.u32(compile.subgroup_size_tag);
}
else
h.s32(0);
}
if (compile.program->get_shader(ShaderStage::Mesh))
{
if (compile.static_state.state.subgroup_control_size)
{
h.s32(1);
h.u32(compile.static_state.state.subgroup_minimum_size_log2);
h.u32(compile.static_state.state.subgroup_maximum_size_log2);
h.u32(compile.static_state.state.subgroup_full_group);
// Required for Fossilize since we don't know exactly how to lower these requirements to a PSO
// without knowing some device state.
h.u32(compile.subgroup_size_tag);
}
else
h.s32(0);
}
compile.hash = h.get();
}
bool CommandBuffer::flush_graphics_pipeline(bool synchronous)
{
auto mode = synchronous ? CompileMode::Sync : CompileMode::FailOnCompileRequired;
update_hash_graphics_pipeline(pipeline_state, mode, &active_vbos);
current_pipeline = pipeline_state.program->get_pipeline(pipeline_state.hash);
if (current_pipeline.pipeline == VK_NULL_HANDLE)
current_pipeline = build_graphics_pipeline(device, pipeline_state, mode);
return current_pipeline.pipeline != VK_NULL_HANDLE;
}
void CommandBuffer::bind_pipeline(VkPipelineBindPoint bind_point, VkPipeline pipeline, uint32_t active_dynamic_state)
{
table.vkCmdBindPipeline(cmd, bind_point, pipeline);
// If some dynamic state is static in the pipeline it clobbers the dynamic state.
// As a performance optimization don't clobber everything.
uint32_t static_state_clobber = ~active_dynamic_state & COMMAND_BUFFER_DYNAMIC_BITS;
set_dirty(static_state_clobber);
}
VkPipeline CommandBuffer::flush_compute_state(bool synchronous)
{
if (!pipeline_state.program)
return VK_NULL_HANDLE;
VK_ASSERT(pipeline_state.layout);
if (current_pipeline.pipeline == VK_NULL_HANDLE)
set_dirty(COMMAND_BUFFER_DIRTY_PIPELINE_BIT);
if (get_and_clear(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT | COMMAND_BUFFER_DIRTY_PIPELINE_BIT))
{
VkPipeline old_pipe = current_pipeline.pipeline;
if (!flush_compute_pipeline(synchronous))
return VK_NULL_HANDLE;
if (old_pipe != current_pipeline.pipeline)
bind_pipeline(VK_PIPELINE_BIND_POINT_COMPUTE, current_pipeline.pipeline, current_pipeline.dynamic_mask);
}
if (current_pipeline.pipeline == VK_NULL_HANDLE)
return VK_NULL_HANDLE;
flush_descriptor_sets();
if (get_and_clear(COMMAND_BUFFER_DIRTY_PUSH_CONSTANTS_BIT))
{
auto &range = pipeline_state.layout->get_resource_layout().push_constant_range;
if (range.stageFlags != 0)
{
VK_ASSERT(range.offset == 0);
table.vkCmdPushConstants(cmd, current_pipeline_layout, range.stageFlags,
0, range.size,
bindings.push_constant_data);
}
}
return current_pipeline.pipeline;
}
VkPipeline CommandBuffer::flush_render_state(bool synchronous)
{
if (!pipeline_state.program)
return VK_NULL_HANDLE;
VK_ASSERT(pipeline_state.layout);
if (current_pipeline.pipeline == VK_NULL_HANDLE)
set_dirty(COMMAND_BUFFER_DIRTY_PIPELINE_BIT);
// We've invalidated pipeline state, update the VkPipeline.
if (get_and_clear(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT | COMMAND_BUFFER_DIRTY_PIPELINE_BIT |
COMMAND_BUFFER_DIRTY_STATIC_VERTEX_BIT))
{
VkPipeline old_pipe = current_pipeline.pipeline;
if (!flush_graphics_pipeline(synchronous))
return VK_NULL_HANDLE;
if (old_pipe != current_pipeline.pipeline)
bind_pipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline.pipeline, current_pipeline.dynamic_mask);
#ifdef VULKAN_DEBUG
if (current_framebuffer_surface_transform != VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
{
// Make sure that if we're using prerotate, our vertex shaders have prerotate.
auto spec_constant_mask = pipeline_state.layout->get_resource_layout().combined_spec_constant_mask;
constexpr uint32_t expected_mask = 0xfu << VULKAN_NUM_USER_SPEC_CONSTANTS;
VK_ASSERT((spec_constant_mask & expected_mask) == expected_mask);
}
#endif
}
if (current_pipeline.pipeline == VK_NULL_HANDLE)
return VK_NULL_HANDLE;
flush_descriptor_sets();
if (get_and_clear(COMMAND_BUFFER_DIRTY_PUSH_CONSTANTS_BIT))
{
auto &range = pipeline_state.layout->get_resource_layout().push_constant_range;
if (range.stageFlags != 0)
{
VK_ASSERT(range.offset == 0);
table.vkCmdPushConstants(cmd, current_pipeline_layout, range.stageFlags,
0, range.size,
bindings.push_constant_data);
}
}
if (get_and_clear(COMMAND_BUFFER_DIRTY_VIEWPORT_BIT))
{
if (current_framebuffer_surface_transform != VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
{
auto tmp_viewport = viewport;
viewport_transform_xy(tmp_viewport, current_framebuffer_surface_transform,
framebuffer->get_width(), framebuffer->get_height());
table.vkCmdSetViewport(cmd, 0, 1, &tmp_viewport);
}
else
table.vkCmdSetViewport(cmd, 0, 1, &viewport);
}
if (get_and_clear(COMMAND_BUFFER_DIRTY_SCISSOR_BIT))
{
auto tmp_scissor = scissor;
rect2d_transform_xy(tmp_scissor, current_framebuffer_surface_transform,
framebuffer->get_width(), framebuffer->get_height());
rect2d_clip(tmp_scissor);
table.vkCmdSetScissor(cmd, 0, 1, &tmp_scissor);
}
if (pipeline_state.static_state.state.depth_bias_enable && get_and_clear(COMMAND_BUFFER_DIRTY_DEPTH_BIAS_BIT))
table.vkCmdSetDepthBias(cmd, dynamic_state.depth_bias_constant, 0.0f, dynamic_state.depth_bias_slope);
if (pipeline_state.static_state.state.stencil_test && get_and_clear(COMMAND_BUFFER_DIRTY_STENCIL_REFERENCE_BIT))
{
table.vkCmdSetStencilCompareMask(cmd, VK_STENCIL_FACE_FRONT_BIT, dynamic_state.front_compare_mask);
table.vkCmdSetStencilReference(cmd, VK_STENCIL_FACE_FRONT_BIT, dynamic_state.front_reference);
table.vkCmdSetStencilWriteMask(cmd, VK_STENCIL_FACE_FRONT_BIT, dynamic_state.front_write_mask);
table.vkCmdSetStencilCompareMask(cmd, VK_STENCIL_FACE_BACK_BIT, dynamic_state.back_compare_mask);
table.vkCmdSetStencilReference(cmd, VK_STENCIL_FACE_BACK_BIT, dynamic_state.back_reference);
table.vkCmdSetStencilWriteMask(cmd, VK_STENCIL_FACE_BACK_BIT, dynamic_state.back_write_mask);
}
uint32_t update_vbo_mask = dirty_vbos & active_vbos;
for_each_bit_range(update_vbo_mask, [&](uint32_t binding, uint32_t binding_count) {
#ifdef VULKAN_DEBUG
for (unsigned i = binding; i < binding + binding_count; i++)
VK_ASSERT(vbo.buffers[i] != VK_NULL_HANDLE);
#endif
table.vkCmdBindVertexBuffers(cmd, binding, binding_count, vbo.buffers + binding, vbo.offsets + binding);
});
dirty_vbos &= ~update_vbo_mask;
return current_pipeline.pipeline;
}
bool CommandBuffer::flush_pipeline_state_without_blocking()
{
if (is_compute)
return flush_compute_state(false) != VK_NULL_HANDLE;
else
return flush_render_state(false) != VK_NULL_HANDLE;
}
VkPipeline CommandBuffer::get_current_compute_pipeline()
{
return flush_compute_state(true);
}
VkPipeline CommandBuffer::get_current_graphics_pipeline()
{
return flush_render_state(true);
}
void CommandBuffer::wait_events(uint32_t count, const PipelineEvent *events, const VkDependencyInfo *deps)
{
VK_ASSERT(!framebuffer);
VK_ASSERT(!actual_render_pass);
Util::SmallVector<VkEvent> vk_events;
vk_events.reserve(count);
for (uint32_t i = 0; i < count; i++)
vk_events.push_back(events[i]->get_event());
if (device->get_workarounds().emulate_event_as_pipeline_barrier)
{
for (uint32_t i = 0; i < count; i++)
barrier(deps[i]);
}
else if (device->get_device_features().vk13_features.synchronization2)
{
table.vkCmdWaitEvents2(cmd, count, vk_events.data(), deps);
}
else
{
Sync1CompatData sync1;
for (uint32_t i = 0; i < count; i++)
convert_vk_dependency_info(deps[i], sync1);
table.vkCmdWaitEvents(cmd, count, vk_events.data(),
sync1.src_stages, sync1.dst_stages,
uint32_t(sync1.mem_barriers.size()), sync1.mem_barriers.data(),
uint32_t(sync1.buf_barriers.size()), sync1.buf_barriers.data(),
uint32_t(sync1.img_barriers.size()), sync1.img_barriers.data());
}
}
PipelineEvent CommandBuffer::signal_event(const VkDependencyInfo &dep)
{
VK_ASSERT(!framebuffer);
VK_ASSERT(!actual_render_pass);
auto event = device->begin_signal_event();
if (!device->get_workarounds().emulate_event_as_pipeline_barrier)
{
if (device->get_device_features().vk13_features.synchronization2)
{
table.vkCmdSetEvent2(cmd, event->get_event(), &dep);
}
else
{
Sync1CompatData sync1;
convert_vk_dependency_info(dep, sync1);
table.vkCmdSetEvent(cmd, event->get_event(), sync1.src_stages);
}
}
return event;
}
void CommandBuffer::set_vertex_attrib(uint32_t attrib, uint32_t binding, VkFormat format, VkDeviceSize offset)
{
VK_ASSERT(attrib < VULKAN_NUM_VERTEX_ATTRIBS);
VK_ASSERT(framebuffer);
auto &attr = pipeline_state.attribs[attrib];
if (attr.binding != binding || attr.format != format || attr.offset != offset)
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_VERTEX_BIT);
VK_ASSERT(binding < VULKAN_NUM_VERTEX_BUFFERS);
attr.binding = binding;
attr.format = format;
attr.offset = offset;
}
void CommandBuffer::set_index_buffer(const Buffer &buffer, VkDeviceSize offset, VkIndexType index_type)
{
if (index_state.buffer == buffer.get_buffer() &&
index_state.offset == offset &&
index_state.index_type == index_type)
{
return;
}
index_state.buffer = buffer.get_buffer();
index_state.offset = offset;
index_state.index_type = index_type;
table.vkCmdBindIndexBuffer(cmd, buffer.get_buffer(), offset, index_type);
}
void CommandBuffer::set_vertex_binding(uint32_t binding, const Buffer &buffer, VkDeviceSize offset, VkDeviceSize stride,
VkVertexInputRate step_rate)
{
VK_ASSERT(binding < VULKAN_NUM_VERTEX_BUFFERS);
VK_ASSERT(framebuffer);
VkBuffer vkbuffer = buffer.get_buffer();
if (vbo.buffers[binding] != vkbuffer || vbo.offsets[binding] != offset)
dirty_vbos |= 1u << binding;
if (pipeline_state.strides[binding] != stride || pipeline_state.input_rates[binding] != step_rate)
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_VERTEX_BIT);
vbo.buffers[binding] = vkbuffer;
vbo.offsets[binding] = offset;
pipeline_state.strides[binding] = stride;
pipeline_state.input_rates[binding] = step_rate;
}
void CommandBuffer::set_viewport(const VkViewport &viewport_)
{
VK_ASSERT(framebuffer);
viewport = viewport_;
set_dirty(COMMAND_BUFFER_DIRTY_VIEWPORT_BIT);
}
const VkViewport &CommandBuffer::get_viewport() const
{
return viewport;
}
void CommandBuffer::set_scissor(const VkRect2D &rect)
{
VK_ASSERT(framebuffer);
VK_ASSERT(rect.offset.x >= 0);
VK_ASSERT(rect.offset.y >= 0);
scissor = rect;
set_dirty(COMMAND_BUFFER_DIRTY_SCISSOR_BIT);
}
void CommandBuffer::push_constants(const void *data, VkDeviceSize offset, VkDeviceSize range)
{
VK_ASSERT(offset + range <= VULKAN_PUSH_CONSTANT_SIZE);
memcpy(bindings.push_constant_data + offset, data, range);
set_dirty(COMMAND_BUFFER_DIRTY_PUSH_CONSTANTS_BIT);
}
#ifdef GRANITE_VULKAN_SYSTEM_HANDLES
void CommandBuffer::set_program(const std::string &compute, const std::vector<std::pair<std::string, int>> &defines)
{
auto *p = device->get_shader_manager().register_compute(compute);
if (p)
{
auto *variant = p->register_variant(defines);
set_program(variant->get_program());
}
else
set_program(nullptr);
}
void CommandBuffer::set_program(const std::string &vertex, const std::string &fragment,
const std::vector<std::pair<std::string, int>> &defines)
{
auto *p = device->get_shader_manager().register_graphics(vertex, fragment);
if (p)
{
auto *variant = p->register_variant(defines);
set_program(variant->get_program());
}
else
set_program(nullptr);
}
void CommandBuffer::set_program(const std::string &task, const std::string &mesh, const std::string &fragment,
const std::vector<std::pair<std::string, int>> &defines)
{
auto *p = device->get_shader_manager().register_graphics(task, mesh, fragment);
if (p)
{
auto *variant = p->register_variant(defines);
set_program(variant->get_program());
}
else
set_program(nullptr);
}
#endif
void CommandBuffer::set_program_group(Program *const *programs, unsigned num_programs,
const PipelineLayout *layout)
{
pipeline_state.program = num_programs ? programs[0] : nullptr;
pipeline_state.program_group = { programs, programs + num_programs };
current_pipeline = {};
set_dirty(COMMAND_BUFFER_DIRTY_PIPELINE_BIT);
VK_ASSERT(device->get_device_features().device_generated_commands_features.deviceGeneratedCommands);
if (!num_programs)
return;
VK_ASSERT(framebuffer && pipeline_state.program->get_shader(ShaderStage::Fragment));
#ifdef VULKAN_DEBUG
for (unsigned i = 0; i < num_programs; i++)
VK_ASSERT(pipeline_state.program_group[i]->get_shader(ShaderStage::Fragment));
#endif
if (!layout && pipeline_state.program)
{
CombinedResourceLayout combined_layout = programs[0]->get_pipeline_layout()->get_resource_layout();
for (unsigned i = 1; i < num_programs; i++)
device->merge_combined_resource_layout(combined_layout, *programs[i]);
layout = device->request_pipeline_layout(combined_layout, nullptr);
}
set_program_layout(layout);
}
void CommandBuffer::set_program(Program *program)
{
if (pipeline_state.program == program)
return;
pipeline_state.program = program;
pipeline_state.program_group.clear();
current_pipeline = {};
set_dirty(COMMAND_BUFFER_DIRTY_PIPELINE_BIT);
if (!program)
return;
VK_ASSERT((framebuffer && pipeline_state.program->get_shader(ShaderStage::Fragment)) ||
(!framebuffer && pipeline_state.program->get_shader(ShaderStage::Compute)));
set_program_layout(program->get_pipeline_layout());
}
void CommandBuffer::set_program_layout(const PipelineLayout *layout)
{
VK_ASSERT(layout);
if (!pipeline_state.layout)
{
dirty_sets_realloc = ~0u;
set_dirty(COMMAND_BUFFER_DIRTY_PUSH_CONSTANTS_BIT);
}
else if (layout->get_hash() != pipeline_state.layout->get_hash())
{
auto &new_layout = layout->get_resource_layout();
auto &old_layout = pipeline_state.layout->get_resource_layout();
uint32_t first_invalidated_set_index = VULKAN_NUM_DESCRIPTOR_SETS;
uint32_t new_push_set = layout->get_push_set_index();
uint32_t old_push_set = pipeline_state.layout->get_push_set_index();
if (new_push_set == old_push_set)
{
new_push_set = UINT32_MAX;
old_push_set = UINT32_MAX;
}
// If the push constant layout changes, all descriptor sets
// are invalidated.
if (new_layout.push_constant_layout_hash != old_layout.push_constant_layout_hash)
{
first_invalidated_set_index = 0;
set_dirty(COMMAND_BUFFER_DIRTY_PUSH_CONSTANTS_BIT);
}
else
{
// Find the first set whose descriptor set layout differs.
for (unsigned set = 0; set < VULKAN_NUM_DESCRIPTOR_SETS; set++)
{
if (layout->get_allocator(set) != pipeline_state.layout->get_allocator(set) ||
set == new_push_set || set == old_push_set)
{
first_invalidated_set_index = set;
break;
}
}
}
if (first_invalidated_set_index < VULKAN_NUM_DESCRIPTOR_SETS)
{
dirty_sets_rebind |= ~((1u << first_invalidated_set_index) - 1u);
for (unsigned set = first_invalidated_set_index; set < VULKAN_NUM_DESCRIPTOR_SETS; set++)
{
if (layout->get_allocator(set) != pipeline_state.layout->get_allocator(set) ||
set == new_push_set || set == old_push_set)
{
dirty_sets_realloc |= 1u << set;
}
}
}
}
pipeline_state.layout = layout;
current_pipeline_layout = pipeline_state.layout->get_layout();
}
void *CommandBuffer::allocate_constant_data(unsigned set, unsigned binding, VkDeviceSize size)
{
VK_ASSERT(size <= VULKAN_MAX_UBO_SIZE);
auto data = ubo_block.allocate(size);
if (!data.host)
{
device->request_uniform_block(ubo_block, size);
data = ubo_block.allocate(size);
}
set_uniform_buffer(set, binding, *data.buffer, data.offset, data.padded_size);
return data.host;
}
void *CommandBuffer::allocate_index_data(VkDeviceSize size, VkIndexType index_type)
{
auto data = ibo_block.allocate(size);
if (!data.host)
{
device->request_index_block(ibo_block, size);
data = ibo_block.allocate(size);
}
set_index_buffer(*data.buffer, data.offset, index_type);
return data.host;
}
BufferBlockAllocation CommandBuffer::request_scratch_buffer_memory(VkDeviceSize size)
{
if (size == 0)
return {};
auto data = staging_block.allocate(size);
if (!data.host)
{
device->request_staging_block(staging_block, size);
data = staging_block.allocate(size);
}
return data;
}
void *CommandBuffer::update_buffer(const Buffer &buffer, VkDeviceSize offset, VkDeviceSize size)
{
auto data = request_scratch_buffer_memory(size);
if (data.host)
copy_buffer(buffer, offset, *data.buffer, data.offset, size);
return data.host;
}
void *CommandBuffer::update_image(const Image &image, const VkOffset3D &offset, const VkExtent3D &extent,
uint32_t row_length, uint32_t image_height,
const VkImageSubresourceLayers &subresource)
{
auto &create_info = image.get_create_info();
uint32_t width = image.get_width(subresource.mipLevel);
uint32_t height = image.get_height(subresource.mipLevel);
uint32_t depth = image.get_depth(subresource.mipLevel);
if ((subresource.aspectMask & (VK_IMAGE_ASPECT_PLANE_0_BIT |
VK_IMAGE_ASPECT_PLANE_1_BIT |
VK_IMAGE_ASPECT_PLANE_2_BIT)) != 0)
{
format_ycbcr_downsample_dimensions(create_info.format, subresource.aspectMask, width, height);
}
if (!row_length)
row_length = width;
if (!image_height)
image_height = height;
uint32_t blocks_x = row_length;
uint32_t blocks_y = image_height;
format_num_blocks(create_info.format, blocks_x, blocks_y);
VkDeviceSize size =
TextureFormatLayout::format_block_size(create_info.format, subresource.aspectMask) * subresource.layerCount * depth * blocks_x * blocks_y;
auto data = staging_block.allocate(size);
if (!data.host)
{
device->request_staging_block(staging_block, size);
data = staging_block.allocate(size);
}
copy_buffer_to_image(image, *data.buffer, data.offset, offset, extent, row_length, image_height, subresource);
return data.host;
}
void *CommandBuffer::update_image(const Image &image, uint32_t row_length, uint32_t image_height)
{
const VkImageSubresourceLayers subresource = {
format_to_aspect_mask(image.get_format()), 0, 0, 1,
};
return update_image(image, { 0, 0, 0 }, { image.get_width(), image.get_height(), image.get_depth() }, row_length,
image_height, subresource);
}
void *CommandBuffer::allocate_vertex_data(unsigned binding, VkDeviceSize size, VkDeviceSize stride,
VkVertexInputRate step_rate)
{
auto data = vbo_block.allocate(size);
if (!data.host)
{
device->request_vertex_block(vbo_block, size);
data = vbo_block.allocate(size);
}
set_vertex_binding(binding, *data.buffer, data.offset, stride, step_rate);
return data.host;
}
void CommandBuffer::set_uniform_buffer(unsigned set, unsigned binding, const Buffer &buffer, VkDeviceSize offset,
VkDeviceSize range)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(binding < VULKAN_NUM_BINDINGS);
VK_ASSERT(buffer.get_create_info().usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
auto &b = bindings.bindings[set][binding];
if (buffer.get_cookie() == bindings.cookies[set][binding] && b.buffer.dynamic.range == range)
{
if (b.buffer.push.offset != offset)
{
dirty_sets_rebind |= 1u << set;
b.buffer.push.offset = offset;
}
}
else
{
b.buffer.dynamic = { buffer.get_buffer(), 0, range };
b.buffer.push = { buffer.get_buffer(), offset, range };
bindings.cookies[set][binding] = buffer.get_cookie();
bindings.secondary_cookies[set][binding] = 0;
dirty_sets_realloc |= 1u << set;
}
}
void CommandBuffer::set_storage_buffer(unsigned set, unsigned binding, const Buffer &buffer, VkDeviceSize offset,
VkDeviceSize range)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(binding < VULKAN_NUM_BINDINGS);
VK_ASSERT(buffer.get_create_info().usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
auto &b = bindings.bindings[set][binding];
if (buffer.get_cookie() == bindings.cookies[set][binding] && b.buffer.dynamic.offset == offset && b.buffer.dynamic.range == range)
return;
b.buffer.dynamic = { buffer.get_buffer(), offset, range };
b.buffer.push = b.buffer.dynamic;
bindings.cookies[set][binding] = buffer.get_cookie();
bindings.secondary_cookies[set][binding] = 0;
dirty_sets_realloc |= 1u << set;
}
void CommandBuffer::set_uniform_buffer(unsigned set, unsigned binding, const Buffer &buffer)
{
set_uniform_buffer(set, binding, buffer, 0, buffer.get_create_info().size);
}
void CommandBuffer::set_storage_buffer(unsigned set, unsigned binding, const Buffer &buffer)
{
set_storage_buffer(set, binding, buffer, 0, buffer.get_create_info().size);
}
void CommandBuffer::set_sampler(unsigned set, unsigned binding, const Sampler &sampler)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(binding < VULKAN_NUM_BINDINGS);
if (sampler.get_cookie() == bindings.secondary_cookies[set][binding])
return;
auto &b = bindings.bindings[set][binding];
b.image.fp.sampler = sampler.get_sampler();
b.image.integer.sampler = sampler.get_sampler();
dirty_sets_realloc |= 1u << set;
bindings.secondary_cookies[set][binding] = sampler.get_cookie();
}
void CommandBuffer::set_buffer_view_common(unsigned set, unsigned binding, const BufferView &view)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(binding < VULKAN_NUM_BINDINGS);
if (view.get_cookie() == bindings.cookies[set][binding])
return;
auto &b = bindings.bindings[set][binding];
b.buffer_view = view.get_view();
bindings.cookies[set][binding] = view.get_cookie();
bindings.secondary_cookies[set][binding] = 0;
dirty_sets_realloc |= 1u << set;
}
void CommandBuffer::set_buffer_view(unsigned set, unsigned binding, const BufferView &view)
{
VK_ASSERT(view.get_buffer().get_create_info().usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT);
set_buffer_view_common(set, binding, view);
}
void CommandBuffer::set_storage_buffer_view(unsigned set, unsigned binding, const BufferView &view)
{
VK_ASSERT(view.get_buffer().get_create_info().usage & VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT);
set_buffer_view_common(set, binding, view);
}
void CommandBuffer::set_input_attachments(unsigned set, unsigned start_binding)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(start_binding + actual_render_pass->get_num_input_attachments(pipeline_state.subpass_index) <= VULKAN_NUM_BINDINGS);
unsigned num_input_attachments = actual_render_pass->get_num_input_attachments(pipeline_state.subpass_index);
for (unsigned i = 0; i < num_input_attachments; i++)
{
auto &ref = actual_render_pass->get_input_attachment(pipeline_state.subpass_index, i);
if (ref.attachment == VK_ATTACHMENT_UNUSED)
continue;
const ImageView *view = framebuffer_attachments[ref.attachment];
VK_ASSERT(view);
VK_ASSERT(view->get_image().get_create_info().usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT);
if (view->get_cookie() == bindings.cookies[set][start_binding + i] &&
bindings.bindings[set][start_binding + i].image.fp.imageLayout == ref.layout)
{
continue;
}
auto &b = bindings.bindings[set][start_binding + i];
b.image.fp.imageLayout = ref.layout;
b.image.integer.imageLayout = ref.layout;
b.image.fp.imageView = view->get_float_view();
b.image.integer.imageView = view->get_integer_view();
bindings.cookies[set][start_binding + i] = view->get_cookie();
dirty_sets_realloc |= 1u << set;
}
}
void CommandBuffer::set_texture(unsigned set, unsigned binding,
VkImageView float_view, VkImageView integer_view,
VkImageLayout layout,
uint64_t cookie)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(binding < VULKAN_NUM_BINDINGS);
if (cookie == bindings.cookies[set][binding] && bindings.bindings[set][binding].image.fp.imageLayout == layout)
return;
auto &b = bindings.bindings[set][binding];
b.image.fp.imageLayout = layout;
b.image.fp.imageView = float_view;
b.image.integer.imageLayout = layout;
b.image.integer.imageView = integer_view;
bindings.cookies[set][binding] = cookie;
dirty_sets_realloc |= 1u << set;
}
void CommandBuffer::set_bindless(unsigned set, VkDescriptorSet desc_set)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
bindless_sets[set] = desc_set;
dirty_sets_realloc |= 1u << set;
}
void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view)
{
VK_ASSERT(view.get_image().get_create_info().usage & VK_IMAGE_USAGE_SAMPLED_BIT);
set_texture(set, binding, view.get_float_view(), view.get_integer_view(),
view.get_image().get_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), view.get_cookie());
}
enum CookieBits
{
COOKIE_BIT_UNORM = 1 << 0,
COOKIE_BIT_SRGB = 1 << 1
};
void CommandBuffer::set_unorm_texture(unsigned set, unsigned binding, const ImageView &view)
{
VK_ASSERT(view.get_image().get_create_info().usage & VK_IMAGE_USAGE_SAMPLED_BIT);
auto unorm_view = view.get_unorm_view();
VK_ASSERT(unorm_view != VK_NULL_HANDLE);
set_texture(set, binding, unorm_view, unorm_view,
view.get_image().get_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), view.get_cookie() | COOKIE_BIT_UNORM);
}
void CommandBuffer::set_srgb_texture(unsigned set, unsigned binding, const ImageView &view)
{
VK_ASSERT(view.get_image().get_create_info().usage & VK_IMAGE_USAGE_SAMPLED_BIT);
auto srgb_view = view.get_srgb_view();
VK_ASSERT(srgb_view != VK_NULL_HANDLE);
set_texture(set, binding, srgb_view, srgb_view,
view.get_image().get_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL), view.get_cookie() | COOKIE_BIT_SRGB);
}
void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, const Sampler &sampler)
{
set_sampler(set, binding, sampler);
set_texture(set, binding, view);
}
void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler stock)
{
VK_ASSERT(set < VULKAN_NUM_DESCRIPTOR_SETS);
VK_ASSERT(binding < VULKAN_NUM_BINDINGS);
VK_ASSERT(view.get_image().get_create_info().usage & VK_IMAGE_USAGE_SAMPLED_BIT);
const auto &sampler = device->get_stock_sampler(stock);
set_texture(set, binding, view, sampler);
}
void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock)
{
const auto &sampler = device->get_stock_sampler(stock);
set_sampler(set, binding, sampler);
}
void CommandBuffer::set_storage_texture(unsigned set, unsigned binding, const ImageView &view)
{
VK_ASSERT(view.get_image().get_create_info().usage & VK_IMAGE_USAGE_STORAGE_BIT);
set_texture(set, binding, view.get_float_view(), view.get_integer_view(),
view.get_image().get_layout(VK_IMAGE_LAYOUT_GENERAL), view.get_cookie());
}
void CommandBuffer::set_unorm_storage_texture(unsigned set, unsigned binding, const ImageView &view)
{
VK_ASSERT(view.get_image().get_create_info().usage & VK_IMAGE_USAGE_STORAGE_BIT);
auto unorm_view = view.get_unorm_view();
VK_ASSERT(unorm_view != VK_NULL_HANDLE);
set_texture(set, binding, unorm_view, unorm_view,
view.get_image().get_layout(VK_IMAGE_LAYOUT_GENERAL), view.get_cookie() | COOKIE_BIT_UNORM);
}
void CommandBuffer::flush_descriptor_binds(const VkDescriptorSet *sets,
uint32_t &first_set, uint32_t &set_count,
uint32_t *dynamic_offsets, uint32_t &num_dynamic_offsets)
{
if (!set_count)
return;
table.vkCmdBindDescriptorSets(
cmd, actual_render_pass ? VK_PIPELINE_BIND_POINT_GRAPHICS : VK_PIPELINE_BIND_POINT_COMPUTE,
current_pipeline_layout, first_set, set_count, sets, num_dynamic_offsets, dynamic_offsets);
set_count = 0;
num_dynamic_offsets = 0;
}
void CommandBuffer::rebind_descriptor_set(uint32_t set, VkDescriptorSet *sets, uint32_t &first_set, uint32_t &set_count,
uint32_t *dynamic_offsets, uint32_t &num_dynamic_offsets)
{
if (set_count == 0)
first_set = set;
else if (first_set + set_count != set)
{
flush_descriptor_binds(sets, first_set, set_count, dynamic_offsets, num_dynamic_offsets);
first_set = set;
}
auto &layout = pipeline_state.layout->get_resource_layout();
if (layout.bindless_descriptor_set_mask & (1u << set))
{
VK_ASSERT(bindless_sets[set]);
sets[set_count++] = bindless_sets[set];
return;
}
auto &set_layout = layout.sets[set];
// UBOs
for_each_bit(set_layout.uniform_buffer_mask, [&](uint32_t binding) {
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
{
VK_ASSERT(num_dynamic_offsets < VULKAN_NUM_DYNAMIC_UBOS);
dynamic_offsets[num_dynamic_offsets++] = bindings.bindings[set][binding + i].buffer.push.offset;
}
});
sets[set_count++] = allocated_sets[set];
}
void CommandBuffer::validate_descriptor_binds(uint32_t set)
{
#ifdef VULKAN_DEBUG
auto &layout = pipeline_state.layout->get_resource_layout();
auto &set_layout = layout.sets[set];
for_each_bit(set_layout.uniform_buffer_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].buffer.dynamic.buffer != VK_NULL_HANDLE);
});
// SSBOs
for_each_bit(set_layout.storage_buffer_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].buffer.dynamic.buffer != VK_NULL_HANDLE);
});
// Texel buffers
for_each_bit(set_layout.sampled_texel_buffer_mask | set_layout.storage_texel_buffer_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].buffer_view != VK_NULL_HANDLE);
});
// Sampled images
for_each_bit(set_layout.sampled_image_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
{
if ((set_layout.immutable_sampler_mask & (1u << (binding + i))) == 0)
VK_ASSERT(bindings.bindings[set][binding + i].image.fp.sampler != VK_NULL_HANDLE);
VK_ASSERT(bindings.bindings[set][binding + i].image.fp.imageView != VK_NULL_HANDLE);
}
});
// Separate images
for_each_bit(set_layout.separate_image_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].image.fp.imageView != VK_NULL_HANDLE);
});
// Separate samplers
for_each_bit(set_layout.sampler_mask & ~set_layout.immutable_sampler_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].image.fp.sampler != VK_NULL_HANDLE);
});
// Storage images
for_each_bit(set_layout.storage_image_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].image.fp.imageView != VK_NULL_HANDLE);
});
// Input attachments
for_each_bit(set_layout.input_attachment_mask,
[&](uint32_t binding)
{
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
VK_ASSERT(bindings.bindings[set][binding + i].image.fp.imageView != VK_NULL_HANDLE);
});
#else
(void)set;
#endif
}
void CommandBuffer::push_descriptor_set(uint32_t set)
{
#ifdef VULKAN_DEBUG
validate_descriptor_binds(set);
#endif
VkDescriptorUpdateTemplate update_template = pipeline_state.layout->get_update_template(set);
VK_ASSERT(update_template);
table.vkCmdPushDescriptorSetWithTemplateKHR(
cmd, update_template,
pipeline_state.layout->get_layout(), set, bindings.bindings[set]);
}
void CommandBuffer::flush_descriptor_set(uint32_t set, VkDescriptorSet *sets,
uint32_t &first_set, uint32_t &set_count,
uint32_t *dynamic_offsets, uint32_t &num_dynamic_offsets)
{
if (set_count == 0)
first_set = set;
else if (first_set + set_count != set)
{
flush_descriptor_binds(sets, first_set, set_count, dynamic_offsets, num_dynamic_offsets);
first_set = set;
}
auto &layout = pipeline_state.layout->get_resource_layout();
if (layout.bindless_descriptor_set_mask & (1u << set))
{
VK_ASSERT(bindless_sets[set]);
sets[set_count++] = bindless_sets[set];
return;
}
auto &set_layout = layout.sets[set];
#ifdef VULKAN_DEBUG
validate_descriptor_binds(set);
#endif
// UBOs
for_each_bit(set_layout.uniform_buffer_mask, [&](uint32_t binding) {
unsigned array_size = set_layout.array_size[binding];
for (unsigned i = 0; i < array_size; i++)
dynamic_offsets[num_dynamic_offsets++] = bindings.bindings[set][binding + i].buffer.push.offset;
});
auto vk_set = pipeline_state.layout->get_allocator(set)->request_descriptor_set(thread_index, device->frame_context_index);
VkDescriptorUpdateTemplate update_template = pipeline_state.layout->get_update_template(set);
VK_ASSERT(update_template);
table.vkUpdateDescriptorSetWithTemplate(device->get_device(), vk_set, update_template, bindings.bindings[set]);
sets[set_count++] = vk_set;
allocated_sets[set] = vk_set;
}
void CommandBuffer::flush_descriptor_sets()
{
auto &layout = pipeline_state.layout->get_resource_layout();
uint32_t first_set = 0;
uint32_t set_count = 0;
VkDescriptorSet sets[VULKAN_NUM_DESCRIPTOR_SETS];
uint32_t dynamic_offsets[VULKAN_NUM_DYNAMIC_UBOS];
uint32_t num_dynamic_offsets = 0;
dirty_sets_rebind |= dirty_sets_realloc;
uint32_t set_update_mask = layout.descriptor_set_mask & dirty_sets_rebind;
uint32_t push_set_index = pipeline_state.layout->get_push_set_index();
if (push_set_index != UINT32_MAX && (dirty_sets_rebind & (1u << push_set_index)) != 0)
{
push_descriptor_set(push_set_index);
set_update_mask &= ~(1u << push_set_index);
}
for_each_bit(set_update_mask, [&](uint32_t set) {
if ((dirty_sets_realloc & (1u << set)) != 0)
flush_descriptor_set(set, sets, first_set, set_count, dynamic_offsets, num_dynamic_offsets);
else
rebind_descriptor_set(set, sets, first_set, set_count, dynamic_offsets, num_dynamic_offsets);
});
dirty_sets_realloc = 0;
dirty_sets_rebind = 0;
flush_descriptor_binds(sets, first_set, set_count, dynamic_offsets, num_dynamic_offsets);
}
void CommandBuffer::draw(uint32_t vertex_count, uint32_t instance_count, uint32_t first_vertex, uint32_t first_instance)
{
VK_ASSERT(!is_compute);
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Vertex) != nullptr);
table.vkCmdDraw(cmd, vertex_count, instance_count, first_vertex, first_instance);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_indexed(uint32_t index_count, uint32_t instance_count, uint32_t first_index,
int32_t vertex_offset, uint32_t first_instance)
{
VK_ASSERT(!is_compute);
VK_ASSERT(index_state.buffer != VK_NULL_HANDLE);
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Vertex) != nullptr);
table.vkCmdDrawIndexed(cmd, index_count, instance_count, first_index, vertex_offset, first_instance);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_mesh_tasks(uint32_t tasks_x, uint32_t tasks_y, uint32_t tasks_z)
{
VK_ASSERT(!is_compute);
if (framebuffer_is_multiview && !get_device().get_device_features().mesh_shader_features.multiviewMeshShader)
{
LOGE("meshShader not supported in multiview, dropping draw call.\n");
return;
}
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Mesh) != nullptr);
table.vkCmdDrawMeshTasksEXT(cmd, tasks_x, tasks_y, tasks_z);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_mesh_tasks_indirect(const Buffer &buffer, VkDeviceSize offset,
uint32_t draw_count, uint32_t stride)
{
VK_ASSERT(!is_compute);
if (framebuffer_is_multiview && !get_device().get_device_features().mesh_shader_features.multiviewMeshShader)
{
LOGE("meshShader not supported in multiview, dropping draw call.\n");
return;
}
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Mesh) != nullptr);
table.vkCmdDrawMeshTasksIndirectEXT(cmd, buffer.get_buffer(), offset, draw_count, stride);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_mesh_tasks_multi_indirect(const Buffer &buffer, VkDeviceSize offset,
uint32_t draw_count, uint32_t stride,
const Buffer &count, VkDeviceSize count_offset)
{
VK_ASSERT(!is_compute);
if (framebuffer_is_multiview && !get_device().get_device_features().mesh_shader_features.multiviewMeshShader)
{
LOGE("meshShader not supported in multiview, dropping draw call.\n");
return;
}
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Mesh) != nullptr);
table.vkCmdDrawMeshTasksIndirectCountEXT(cmd, buffer.get_buffer(), offset,
count.get_buffer(), count_offset,
draw_count, stride);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_indirect(const Vulkan::Buffer &buffer,
VkDeviceSize offset, uint32_t draw_count, uint32_t stride)
{
VK_ASSERT(!is_compute);
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Vertex) != nullptr);
table.vkCmdDrawIndirect(cmd, buffer.get_buffer(), offset, draw_count, stride);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_multi_indirect(const Buffer &buffer, VkDeviceSize offset, uint32_t draw_count, uint32_t stride,
const Buffer &count, VkDeviceSize count_offset)
{
VK_ASSERT(!is_compute);
if (!get_device().get_device_features().vk12_features.drawIndirectCount)
{
LOGE("VK_KHR_draw_indirect_count not supported, dropping draw call.\n");
return;
}
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Vertex) != nullptr);
table.vkCmdDrawIndirectCount(cmd, buffer.get_buffer(), offset,
count.get_buffer(), count_offset,
draw_count, stride);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_indexed_multi_indirect(const Buffer &buffer, VkDeviceSize offset, uint32_t draw_count, uint32_t stride,
const Buffer &count, VkDeviceSize count_offset)
{
VK_ASSERT(!is_compute);
if (!get_device().get_device_features().vk12_features.drawIndirectCount)
{
LOGE("VK_KHR_draw_indirect_count not supported, dropping draw call.\n");
return;
}
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Vertex) != nullptr);
table.vkCmdDrawIndexedIndirectCount(cmd, buffer.get_buffer(), offset,
count.get_buffer(), count_offset,
draw_count, stride);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::draw_indexed_indirect(const Vulkan::Buffer &buffer,
VkDeviceSize offset, uint32_t draw_count, uint32_t stride)
{
VK_ASSERT(!is_compute);
if (flush_render_state(true) != VK_NULL_HANDLE)
{
VK_ASSERT(pipeline_state.program->get_shader(ShaderStage::Vertex) != nullptr);
table.vkCmdDrawIndexedIndirect(cmd, buffer.get_buffer(), offset, draw_count, stride);
}
else
LOGE("Failed to flush render state, draw call will be dropped.\n");
}
void CommandBuffer::dispatch_indirect(const Buffer &buffer, VkDeviceSize offset)
{
VK_ASSERT(is_compute);
if (flush_compute_state(true) != VK_NULL_HANDLE)
{
table.vkCmdDispatchIndirect(cmd, buffer.get_buffer(), offset);
}
else
LOGE("Failed to flush render state, dispatch will be dropped.\n");
}
void CommandBuffer::execute_indirect_commands(
const IndirectLayout *indirect_layout, uint32_t sequences,
const Vulkan::Buffer &indirect, VkDeviceSize offset,
const Vulkan::Buffer *count, size_t count_offset)
{
VK_ASSERT((is_compute && indirect_layout->get_bind_point() == VK_PIPELINE_BIND_POINT_COMPUTE) ||
(!is_compute && indirect_layout->get_bind_point() == VK_PIPELINE_BIND_POINT_GRAPHICS));
VK_ASSERT(device->get_device_features().device_generated_commands_features.deviceGeneratedCommands);
VK_ASSERT(!is_compute || device->get_device_features().device_generated_commands_compute_features.deviceGeneratedCompute);
if (is_compute)
{
if (flush_compute_state(true) == VK_NULL_HANDLE)
{
LOGE("Failed to flush compute state, dispatch will be dropped.\n");
return;
}
}
else
{
if (flush_render_state(true) == VK_NULL_HANDLE)
{
LOGE("Failed to flush render state, draw call will be dropped.\n");
return;
}
}
// TODO: Linearly allocate these, but big indirect commands like these
// should only be done once per render pass anyways.
VkGeneratedCommandsMemoryRequirementsInfoNV generated =
{ VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV };
VkMemoryRequirements2 reqs = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 };
generated.pipeline = current_pipeline.pipeline;
generated.pipelineBindPoint = indirect_layout->get_bind_point();
generated.indirectCommandsLayout = indirect_layout->get_layout();
generated.maxSequencesCount = sequences;
table.vkGetGeneratedCommandsMemoryRequirementsNV(device->get_device(), &generated, &reqs);
BufferCreateInfo bufinfo = {};
bufinfo.size = reqs.memoryRequirements.size;
bufinfo.domain = BufferDomain::Device;
bufinfo.usage = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
bufinfo.allocation_requirements = reqs.memoryRequirements;
auto preprocess_buffer = device->create_buffer(bufinfo);
VkIndirectCommandsStreamNV stream = {};
stream.buffer = indirect.get_buffer();
stream.offset = offset;
VkGeneratedCommandsInfoNV exec_info = { VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV };
exec_info.indirectCommandsLayout = indirect_layout->get_layout();
exec_info.pipelineBindPoint = indirect_layout->get_bind_point();
exec_info.streamCount = 1;
exec_info.pStreams = &stream;
exec_info.preprocessSize = reqs.memoryRequirements.size;
exec_info.preprocessBuffer = preprocess_buffer->get_buffer();
exec_info.sequencesCount = sequences;
exec_info.pipeline = current_pipeline.pipeline;
if (count)
{
exec_info.sequencesCountBuffer = count->get_buffer();
exec_info.sequencesCountOffset = count_offset;
}
table.vkCmdExecuteGeneratedCommandsNV(cmd, VK_FALSE, &exec_info);
// Everything is nuked after execute generated commands.
set_dirty(COMMAND_BUFFER_DYNAMIC_BITS |
COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT |
COMMAND_BUFFER_DIRTY_PIPELINE_BIT);
}
void CommandBuffer::dispatch(uint32_t groups_x, uint32_t groups_y, uint32_t groups_z)
{
VK_ASSERT(is_compute);
if (flush_compute_state(true) != VK_NULL_HANDLE)
table.vkCmdDispatch(cmd, groups_x, groups_y, groups_z);
else
LOGE("Failed to flush render state, dispatch will be dropped.\n");
}
void CommandBuffer::clear_render_state()
{
// Preserve spec constant mask.
auto &state = pipeline_state.static_state.state;
memset(&state, 0, sizeof(state));
}
void CommandBuffer::set_opaque_state()
{
clear_render_state();
auto &state = pipeline_state.static_state.state;
state.front_face = VK_FRONT_FACE_COUNTER_CLOCKWISE;
state.cull_mode = VK_CULL_MODE_BACK_BIT;
state.blend_enable = false;
state.depth_test = true;
state.depth_compare = VK_COMPARE_OP_LESS_OR_EQUAL;
state.depth_write = true;
state.depth_bias_enable = false;
state.primitive_restart = false;
state.stencil_test = false;
state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
state.write_mask = ~0u;
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT);
}
void CommandBuffer::set_quad_state()
{
clear_render_state();
auto &state = pipeline_state.static_state.state;
state.front_face = VK_FRONT_FACE_COUNTER_CLOCKWISE;
state.cull_mode = VK_CULL_MODE_NONE;
state.blend_enable = false;
state.depth_test = false;
state.depth_write = false;
state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
state.write_mask = ~0u;
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT);
}
void CommandBuffer::set_opaque_sprite_state()
{
clear_render_state();
auto &state = pipeline_state.static_state.state;
state.front_face = VK_FRONT_FACE_COUNTER_CLOCKWISE;
state.cull_mode = VK_CULL_MODE_NONE;
state.blend_enable = false;
state.depth_compare = VK_COMPARE_OP_LESS;
state.depth_test = true;
state.depth_write = true;
state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
state.write_mask = ~0u;
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT);
}
void CommandBuffer::set_transparent_sprite_state()
{
clear_render_state();
auto &state = pipeline_state.static_state.state;
state.front_face = VK_FRONT_FACE_COUNTER_CLOCKWISE;
state.cull_mode = VK_CULL_MODE_NONE;
state.blend_enable = true;
state.depth_test = true;
state.depth_compare = VK_COMPARE_OP_LESS;
state.depth_write = false;
state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
state.write_mask = ~0u;
// The alpha layer should start at 1 (fully transparent).
// As layers are blended in, the transparency is multiplied with other transparencies (1 - alpha).
set_blend_factors(VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
set_blend_op(VK_BLEND_OP_ADD);
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT);
}
void CommandBuffer::restore_state(const CommandBufferSavedState &state)
{
auto &static_state = pipeline_state.static_state;
auto &potential_static_state = pipeline_state.potential_static_state;
for (unsigned i = 0; i < VULKAN_NUM_DESCRIPTOR_SETS; i++)
{
if (state.flags & (COMMAND_BUFFER_SAVED_BINDINGS_0_BIT << i))
{
if (memcmp(state.bindings.bindings[i], bindings.bindings[i], sizeof(bindings.bindings[i])))
{
memcpy(bindings.bindings[i], state.bindings.bindings[i], sizeof(bindings.bindings[i]));
memcpy(bindings.cookies[i], state.bindings.cookies[i], sizeof(bindings.cookies[i]));
memcpy(bindings.secondary_cookies[i], state.bindings.secondary_cookies[i], sizeof(bindings.secondary_cookies[i]));
dirty_sets_realloc |= 1u << i;
}
}
}
if (state.flags & COMMAND_BUFFER_SAVED_PUSH_CONSTANT_BIT)
{
if (memcmp(state.bindings.push_constant_data, bindings.push_constant_data, sizeof(bindings.push_constant_data)) != 0)
{
memcpy(bindings.push_constant_data, state.bindings.push_constant_data, sizeof(bindings.push_constant_data));
set_dirty(COMMAND_BUFFER_DIRTY_PUSH_CONSTANTS_BIT);
}
}
if ((state.flags & COMMAND_BUFFER_SAVED_VIEWPORT_BIT) && memcmp(&state.viewport, &viewport, sizeof(viewport)) != 0)
{
viewport = state.viewport;
set_dirty(COMMAND_BUFFER_DIRTY_VIEWPORT_BIT);
}
if ((state.flags & COMMAND_BUFFER_SAVED_SCISSOR_BIT) && memcmp(&state.scissor, &scissor, sizeof(scissor)) != 0)
{
scissor = state.scissor;
set_dirty(COMMAND_BUFFER_DIRTY_SCISSOR_BIT);
}
if (state.flags & COMMAND_BUFFER_SAVED_RENDER_STATE_BIT)
{
if (memcmp(&state.static_state, &static_state, sizeof(static_state)) != 0)
{
memcpy(&static_state, &state.static_state, sizeof(static_state));
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT);
}
if (memcmp(&state.potential_static_state, &potential_static_state, sizeof(potential_static_state)) != 0)
{
memcpy(&potential_static_state, &state.potential_static_state, sizeof(potential_static_state));
set_dirty(COMMAND_BUFFER_DIRTY_STATIC_STATE_BIT);
}
if (memcmp(&state.dynamic_state, &dynamic_state, sizeof(dynamic_state)) != 0)
{
memcpy(&dynamic_state, &state.dynamic_state, sizeof(dynamic_state));
set_dirty(COMMAND_BUFFER_DIRTY_STENCIL_REFERENCE_BIT | COMMAND_BUFFER_DIRTY_DEPTH_BIAS_BIT);
}
}
}
void CommandBuffer::save_state(CommandBufferSaveStateFlags flags, CommandBufferSavedState &state)
{
for (unsigned i = 0; i < VULKAN_NUM_DESCRIPTOR_SETS; i++)
{
if (flags & (COMMAND_BUFFER_SAVED_BINDINGS_0_BIT << i))
{
memcpy(state.bindings.bindings[i], bindings.bindings[i], sizeof(bindings.bindings[i]));
memcpy(state.bindings.cookies[i], bindings.cookies[i], sizeof(bindings.cookies[i]));
memcpy(state.bindings.secondary_cookies[i], bindings.secondary_cookies[i],
sizeof(bindings.secondary_cookies[i]));
}
}
if (flags & COMMAND_BUFFER_SAVED_VIEWPORT_BIT)
state.viewport = viewport;
if (flags & COMMAND_BUFFER_SAVED_SCISSOR_BIT)
state.scissor = scissor;
if (flags & COMMAND_BUFFER_SAVED_RENDER_STATE_BIT)
{
memcpy(&state.static_state, &pipeline_state.static_state, sizeof(pipeline_state.static_state));
state.potential_static_state = pipeline_state.potential_static_state;
state.dynamic_state = dynamic_state;
}
if (flags & COMMAND_BUFFER_SAVED_PUSH_CONSTANT_BIT)
memcpy(state.bindings.push_constant_data, bindings.push_constant_data, sizeof(bindings.push_constant_data));
state.flags = flags;
}
QueryPoolHandle CommandBuffer::write_timestamp(VkPipelineStageFlags2 stage)
{
return device->write_timestamp(cmd, stage);
}
void CommandBuffer::end_threaded_recording()
{
VK_ASSERT(!debug_channel_buffer);
if (is_ended)
return;
is_ended = true;
// We must end a command buffer on the same thread index we started it on.
VK_ASSERT(get_current_thread_index() == thread_index);
if (has_profiling())
{
auto &query_pool = device->get_performance_query_pool(device->get_physical_queue_type(type));
query_pool.end_command_buffer(cmd);
}
if (table.vkEndCommandBuffer(cmd) != VK_SUCCESS)
LOGE("Failed to end command buffer.\n");
}
void CommandBuffer::end()
{
end_threaded_recording();
if (vbo_block.is_mapped())
device->request_vertex_block_nolock(vbo_block, 0);
if (ibo_block.is_mapped())
device->request_index_block_nolock(ibo_block, 0);
if (ubo_block.is_mapped())
device->request_uniform_block_nolock(ubo_block, 0);
if (staging_block.is_mapped())
device->request_staging_block_nolock(staging_block, 0);
}
void CommandBuffer::insert_label(const char *name, const float *color)
{
if (!device->ext.supports_debug_utils || !vkCmdInsertDebugUtilsLabelEXT)
return;
VkDebugUtilsLabelEXT info = { VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT };
if (color)
{
for (unsigned i = 0; i < 4; i++)
info.color[i] = color[i];
}
else
{
for (unsigned i = 0; i < 4; i++)
info.color[i] = 1.0f;
}
info.pLabelName = name;
vkCmdInsertDebugUtilsLabelEXT(cmd, &info);
}
void CommandBuffer::begin_region(const char *name, const float *color)
{
if (!device->ext.supports_debug_utils || !vkCmdBeginDebugUtilsLabelEXT)
return;
VkDebugUtilsLabelEXT info = { VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT };
if (color)
{
for (unsigned i = 0; i < 4; i++)
info.color[i] = color[i];
}
else
{
for (unsigned i = 0; i < 4; i++)
info.color[i] = 1.0f;
}
info.pLabelName = name;
vkCmdBeginDebugUtilsLabelEXT(cmd, &info);
}
void CommandBuffer::end_region()
{
if (device->ext.supports_debug_utils && vkCmdEndDebugUtilsLabelEXT)
vkCmdEndDebugUtilsLabelEXT(cmd);
}
void CommandBuffer::enable_profiling()
{
profiling = true;
}
bool CommandBuffer::has_profiling() const
{
return profiling;
}
void CommandBuffer::begin_debug_channel(DebugChannelInterface *iface, const char *tag, VkDeviceSize size)
{
if (debug_channel_buffer)
end_debug_channel();
debug_channel_tag = tag;
debug_channel_interface = iface;
BufferCreateInfo info = {};
info.size = size;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
info.domain = BufferDomain::Device;
debug_channel_buffer = device->create_buffer(info);
fill_buffer(*debug_channel_buffer, 0);
buffer_barrier(*debug_channel_buffer,
VK_PIPELINE_STAGE_2_CLEAR_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT);
set_storage_buffer(VULKAN_NUM_DESCRIPTOR_SETS - 1, VULKAN_NUM_BINDINGS - 1, *debug_channel_buffer);
}
void CommandBuffer::end_debug_channel()
{
if (!debug_channel_buffer)
return;
BufferCreateInfo info = {};
info.size = debug_channel_buffer->get_create_info().size;
info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
info.domain = BufferDomain::CachedHost;
auto debug_channel_readback = device->create_buffer(info);
barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_SHADER_WRITE_BIT,
VK_PIPELINE_STAGE_2_COPY_BIT, VK_ACCESS_TRANSFER_READ_BIT);
copy_buffer(*debug_channel_readback, *debug_channel_buffer);
barrier(VK_PIPELINE_STAGE_2_COPY_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_PIPELINE_STAGE_HOST_BIT, VK_ACCESS_HOST_READ_BIT);
debug_channel_buffer.reset();
device->add_debug_channel_buffer(debug_channel_interface, std::move(debug_channel_tag), std::move(debug_channel_readback));
debug_channel_readback = {};
debug_channel_tag = {};
debug_channel_interface = nullptr;
}
#ifdef GRANITE_VULKAN_SYSTEM_HANDLES
void CommandBufferUtil::set_quad_vertex_state(CommandBuffer &cmd)
{
#ifdef __APPLE__
// For *some* reason, Metal does not support tightly packed R8G8 ...
// Have to use RGBA8 <_<.
auto *data = static_cast<int8_t *>(cmd.allocate_vertex_data(0, 16, 4));
*data++ = -127;
*data++ = +127;
*data++ = 0;
*data++ = +127;
*data++ = +127;
*data++ = +127;
*data++ = 0;
*data++ = +127;
*data++ = -127;
*data++ = -127;
*data++ = 0;
*data++ = +127;
*data++ = +127;
*data++ = -127;
*data++ = 0;
*data++ = +127;
cmd.set_vertex_attrib(0, 0, VK_FORMAT_R8G8B8A8_SNORM, 0);
#else
auto *data = static_cast<int8_t *>(cmd.allocate_vertex_data(0, 8, 2));
*data++ = -127;
*data++ = +127;
*data++ = +127;
*data++ = +127;
*data++ = -127;
*data++ = -127;
*data++ = +127;
*data++ = -127;
cmd.set_vertex_attrib(0, 0, VK_FORMAT_R8G8_SNORM, 0);
#endif
}
void CommandBufferUtil::set_fullscreen_quad_vertex_state(CommandBuffer &cmd)
{
auto *data = static_cast<float *>(cmd.allocate_vertex_data(0, 6 * sizeof(float), 2 * sizeof(float)));
*data++ = -1.0f;
*data++ = -3.0f;
*data++ = -1.0f;
*data++ = +1.0f;
*data++ = +3.0f;
*data++ = +1.0f;
cmd.set_vertex_attrib(0, 0, VK_FORMAT_R32G32_SFLOAT, 0);
}
void CommandBufferUtil::draw_fullscreen_quad(CommandBuffer &cmd, unsigned instances)
{
cmd.set_primitive_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
cmd.draw(3, instances);
}
void CommandBufferUtil::draw_quad(CommandBuffer &cmd, unsigned instances)
{
cmd.set_primitive_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
cmd.draw(4, instances);
}
void CommandBufferUtil::draw_fullscreen_quad(CommandBuffer &cmd, const std::string &vertex, const std::string &fragment,
const std::vector<std::pair<std::string, int>> &defines)
{
draw_fullscreen_quad_depth(cmd, vertex, fragment, false, false, VK_COMPARE_OP_ALWAYS, defines);
}
void CommandBufferUtil::draw_fullscreen_quad_depth(CommandBuffer &cmd, const std::string &vertex,
const std::string &fragment,
bool depth_test, bool depth_write, VkCompareOp depth_compare,
const std::vector<std::pair<std::string, int>> &defines)
{
setup_fullscreen_quad(cmd, vertex, fragment, defines, depth_test, depth_write, depth_compare);
draw_fullscreen_quad(cmd);
}
void CommandBufferUtil::setup_fullscreen_quad(Vulkan::CommandBuffer &cmd, const std::string &vertex,
const std::string &fragment,
const std::vector<std::pair<std::string, int>> &defines, bool depth_test,
bool depth_write, VkCompareOp depth_compare)
{
cmd.set_program(vertex, fragment, defines);
cmd.set_quad_state();
set_fullscreen_quad_vertex_state(cmd);
cmd.set_depth_test(depth_test, depth_write);
cmd.set_depth_compare(depth_compare);
cmd.set_primitive_topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
}
#endif
void CommandBufferDeleter::operator()(Vulkan::CommandBuffer *cmd)
{
cmd->device->handle_pool.command_buffers.free(cmd);
}
}