mirror of
https://github.com/SimoneN64/Kaizen.git
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197 lines
5.3 KiB
C++
197 lines
5.3 KiB
C++
/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "arena_allocator.hpp"
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#include "bitops.hpp"
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#include <assert.h>
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namespace Util
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{
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void LegionAllocator::allocate(uint32_t num_blocks, uint32_t &out_mask, uint32_t &out_offset)
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{
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assert(NumSubBlocks >= num_blocks);
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assert(num_blocks != 0);
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uint32_t block_mask;
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if (num_blocks == NumSubBlocks)
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block_mask = ~0u;
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else
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block_mask = ((1u << num_blocks) - 1u);
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uint32_t mask = free_blocks[num_blocks - 1];
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uint32_t b = trailing_zeroes(mask);
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assert(((free_blocks[0] >> b) & block_mask) == block_mask);
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uint32_t sb = block_mask << b;
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free_blocks[0] &= ~sb;
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update_longest_run();
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out_mask = sb;
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out_offset = b;
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}
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void LegionAllocator::free(uint32_t mask)
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{
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assert((free_blocks[0] & mask) == 0);
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free_blocks[0] |= mask;
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update_longest_run();
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}
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void LegionAllocator::update_longest_run()
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{
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uint32_t f = free_blocks[0];
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longest_run = 0;
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while (f)
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{
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free_blocks[longest_run++] = f;
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f &= f >> 1;
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}
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}
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bool SliceSubAllocator::allocate_backing_heap(AllocatedSlice *allocation)
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{
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uint32_t count = sub_block_size * Util::LegionAllocator::NumSubBlocks;
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if (parent)
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{
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return parent->allocate(count, allocation);
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}
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else if (global_allocator)
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{
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uint32_t index = global_allocator->allocate(count);
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if (index == UINT32_MAX)
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return false;
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*allocation = {};
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allocation->count = count;
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allocation->buffer_index = index;
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return true;
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}
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else
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{
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return false;
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}
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}
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void SliceSubAllocator::free_backing_heap(AllocatedSlice *allocation) const
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{
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if (parent)
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parent->free(allocation->heap, allocation->mask);
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else if (global_allocator)
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global_allocator->free(allocation->buffer_index);
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}
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void SliceSubAllocator::prepare_allocation(AllocatedSlice *allocation, Util::IntrusiveList<MiniHeap>::Iterator heap,
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const Util::SuballocationResult &suballoc)
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{
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allocation->buffer_index = heap->allocation.buffer_index;
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allocation->offset = heap->allocation.offset + suballoc.offset;
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allocation->count = suballoc.size;
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allocation->mask = suballoc.mask;
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allocation->heap = heap;
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allocation->alloc = this;
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}
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void SliceAllocator::init(uint32_t sub_block_size, uint32_t num_sub_blocks_in_arena_log2,
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Util::SliceBackingAllocator *alloc)
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{
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global_allocator = alloc;
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assert(num_sub_blocks_in_arena_log2 < SliceAllocatorCount * 5 && num_sub_blocks_in_arena_log2 >= 5);
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unsigned num_hierarchies = (num_sub_blocks_in_arena_log2 + 4) / 5;
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assert(num_hierarchies <= SliceAllocatorCount);
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for (unsigned i = 0; i < num_hierarchies - 1; i++)
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allocators[i].parent = &allocators[i + 1];
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allocators[num_hierarchies - 1].global_allocator = alloc;
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unsigned shamt[SliceAllocatorCount] = {};
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shamt[num_hierarchies - 1] = num_sub_blocks_in_arena_log2 - Util::floor_log2(Util::LegionAllocator::NumSubBlocks);
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// Spread out the multiplier if possible.
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for (unsigned i = num_hierarchies - 1; i > 1; i--)
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{
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shamt[i - 1] = shamt[i] - shamt[i] / (i);
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assert(shamt[i] - shamt[i - 1] <= Util::floor_log2(Util::LegionAllocator::NumSubBlocks));
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}
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for (unsigned i = 0; i < num_hierarchies; i++)
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{
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allocators[i].set_sub_block_size(sub_block_size << shamt[i]);
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allocators[i].set_object_pool(&object_pool);
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}
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}
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void SliceAllocator::free(const Util::AllocatedSlice &slice)
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{
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if (slice.alloc)
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slice.alloc->free(slice.heap, slice.mask);
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else if (slice.buffer_index != UINT32_MAX)
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global_allocator->free(slice.buffer_index);
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}
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void SliceAllocator::prime(const void *opaque_meta)
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{
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for (auto &alloc : allocators)
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{
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if (alloc.global_allocator)
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{
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alloc.global_allocator->prime(alloc.get_sub_block_size() * Util::LegionAllocator::NumSubBlocks, opaque_meta);
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break;
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}
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}
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}
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bool SliceAllocator::allocate(uint32_t count, Util::AllocatedSlice *slice)
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{
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for (auto &alloc : allocators)
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{
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uint32_t max_alloc_size = alloc.get_max_allocation_size();
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if (count <= max_alloc_size)
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return alloc.allocate(count, slice);
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}
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LOGE("Allocation of %u elements is too large for SliceAllocator.\n", count);
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return false;
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}
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void SliceBackingAllocatorVA::free(uint32_t)
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{
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allocated = false;
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}
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uint32_t SliceBackingAllocatorVA::allocate(uint32_t)
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{
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if (allocated)
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return UINT32_MAX;
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else
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{
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allocated = true;
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return 0;
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}
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}
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void SliceBackingAllocatorVA::prime(uint32_t, const void *)
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{
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}
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}
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