#pragma once #include #include class ParallelRdpWindowInfo { public: struct CoordinatePair { float x; float y; }; virtual CoordinatePair get_window_size() = 0; virtual ~ParallelRdpWindowInfo() = default; }; static Vulkan::WSI* wsi; void LoadParallelRDP(const u8* rdram); Vulkan::WSI* LoadWSIPlatform(Vulkan::InstanceFactory*, std::unique_ptr&& wsi_platform, std::unique_ptr&& newWindowInfo); void UpdateScreenParallelRdp(n64::VI& vi); void ParallelRdpEnqueueCommand(int command_length, u32* buffer); void ParallelRdpOnFullSync(); void UpdateScreenParallelRdpNoGame(); bool IsFramerateUnlocked(); void SetFramerateUnlocked(bool unlocked);