// GameCube font tool // Copyright 2015 Dolphin Emulator Project // Copyright 2015 James Cowgill // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // Compile with: // g++ -O2 -std=c++11 $(freetype-config --cflags --libs) gc-font-tool.cpp // Yay0 // =============== // Yay0 is the binary compression format used in game cube font files. // It is heavily based on LZ77 (used by DEFLATE). // HEADER // 0 Yay0 magic number // 4 Size of data uncompressed // 8 Offset to "link" table // C Offset to "chunks" table // // MASK TABLE // The mask table immediately follows the header (so there is no offset to it) // Each byte is a bitmask specifying the type of data to read next. If the bit // is 1, one byte should be read from the chunks table. If the bit is 0, a link // from the links table should be read. // // CHUNKS TABLE // This table contains binary data copied into the output stream by the mask // table, and counters for large links. Each time bytes are read from this // table, the chunks offset is incremented (bytes are only ever used once). // // LINK TABLE // The link table contains references to blocks of previously decompressed data. // Each link is 2 bytes long in the format: // CCOO OOOO // Where (C+2) is the count of bytes in the link and (O+1) is the offset // backwards in the already decompressed data to read from. If C == 0, the // number of bytes in the link is read from the chunks table and 18 is added // to it. // // Font Format // =============== // 00 Font type (0 = Windows-1252, 2 = Windows-31J) // 02 First character // 04 Last character // 06 Invalid character // 08 Ascent // 0A Decent // 0C Width of widest character // 0E Leading space // 10 Cell width // 12 Cell height // 14 Texture size // 18 Texture format // 1A Texture columns // 1C Texture rows // 1E Texture width // 20 Texture height // 22 Offset to character widths table // 24 Offset to tile data // 28 Tile data size // 2A Greyscale colour for 0 values // 2B Greyscale colour for 1 values // 2C Greyscale colour for 2 values // 2D Greyscale colour for 3 values // This program ignores these values and justs assumes it uses the linear // 4-bit colours: 00, 55, AA, FF (FIXME?) // // Font data is encoded in 2 bit greyscale and in 8x8 blocks. #include #include #include #include #include #include #include #include #include FT_FREETYPE_H using std::size_t; using std::uint8_t; using std::uint16_t; using std::uint32_t; // Font parameters const int FNT_CELL_SIZE = 24; const int FNT_RENDER_SIZE = FNT_CELL_SIZE * 5 / 6; const int FNT_CELLS_PER_ROW = 21; const int FNT_PIXMAP_WIDTH = 512; // Must be >= CELL_SIZE * CELLS_PER_ROW // The two types of font which can be generated enum class font_type { ansi, sjis, }; #define SEQUENCE_4(x) (x), (x)+1, (x)+2, (x)+3 #define SEQUENCE_8(x) SEQUENCE_4(x), SEQUENCE_4((x)+4) #define SEQUENCE_16(x) SEQUENCE_8(x), SEQUENCE_8((x)+8) #define SEQUENCE_32(x) SEQUENCE_16(x), SEQUENCE_16((x)+16) #define SEQUENCE_64(x) SEQUENCE_32(x), SEQUENCE_32((x)+32) // List of unicode codepoints appearing in the ANSI font const uint16_t ansi_font_table[] = { SEQUENCE_32(0x20), SEQUENCE_64(0x40), 0x20AC, 0, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, 0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0, 0x017D, 0, 0, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, 0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0, 0x017E, 0x0178, SEQUENCE_32(0xA0), SEQUENCE_64(0xC0), }; // List of unicode codepoints appearing in the SJIS font const uint16_t sjis_font_table[] = { // Starts at SJIS 0x8740. Any holes are skipped over. 0x3000, 0x3001, 0x3002, 0xFF0C, 0xFF0E, 0x30FB, 0xFF1A, 0xFF1B, 0xFF1F, 0xFF01, 0x309B, 0x309C, 0x00B4, 0xFF40, 0x00A8, 0xFF3E, 0xFFE3, 0xFF3F, 0x30FD, 0x30FE, 0x309D, 0x309E, 0x3003, 0x4EDD, 0x3005, 0x3006, 0x3007, 0x30FC, 0x2015, 0x2010, 0xFF0F, 0xFF3C, 0xFF5E, 0x2225, 0xFF5C, 0x2026, 0x2025, 0x2018, 0x2019, 0x201C, 0x201D, 0xFF08, 0xFF09, 0x3014, 0x3015, 0xFF3B, 0xFF3D, 0xFF5B, 0xFF5D, 0x3008, 0x3009, 0x300A, 0x300B, 0x300C, 0x300D, 0x300E, 0x300F, 0x3010, 0x3011, 0xFF0B, 0xFF0D, 0x00B1, 0x00D7, 0x00F7, 0xFF1D, 0x2260, 0xFF1C, 0xFF1E, 0x2266, 0x2267, 0x221E, 0x2234, 0x2642, 0x2640, 0x00B0, 0x2032, 0x2033, 0x2103, 0xFFE5, 0xFF04, 0xFFE0, 0xFFE1, 0xFF05, 0xFF03, 0xFF06, 0xFF0A, 0xFF20, 0x00A7, 0x2606, 0x2605, 0x25CB, 0x25CF, 0x25CE, 0x25C7, 0x25C6, 0x25A1, 0x25A0, 0x25B3, 0x25B2, 0x25BD, 0x25BC, 0x203B, 0x3012, 0x2192, 0x2190, 0x2191, 0x2193, 0x3013, 0x2208, 0x220B, 0x2286, 0x2287, 0x2282, 0x2283, 0x222A, 0x2229, 0x2227, 0x2228, 0xFFE2, 0x21D2, 0x21D4, 0x2200, 0x2203, 0x2220, 0x22A5, 0x2312, 0x2202, 0x2207, 0x2261, 0x2252, 0x226A, 0x226B, 0x221A, 0x223D, 0x221D, 0x2235, 0x222B, 0x222C, 0x212B, 0x2030, 0x266F, 0x266D, 0x266A, 0x2020, 0x2021, 0x00B6, 0x25EF, 0xFF10, 0xFF11, 0xFF12, 0xFF13, 0xFF14, 0xFF15, 0xFF16, 0xFF17, 0xFF18, 0xFF19, 0xFF21, 0xFF22, 0xFF23, 0xFF24, 0xFF25, 0xFF26, 0xFF27, 0xFF28, 0xFF29, 0xFF2A, 0xFF2B, 0xFF2C, 0xFF2D, 0xFF2E, 0xFF2F, 0xFF30, 0xFF31, 0xFF32, 0xFF33, 0xFF34, 0xFF35, 0xFF36, 0xFF37, 0xFF38, 0xFF39, 0xFF3A, 0xFF41, 0xFF42, 0xFF43, 0xFF44, 0xFF45, 0xFF46, 0xFF47, 0xFF48, 0xFF49, 0xFF4A, 0xFF4B, 0xFF4C, 0xFF4D, 0xFF4E, 0xFF4F, 0xFF50, 0xFF51, 0xFF52, 0xFF53, 0xFF54, 0xFF55, 0xFF56, 0xFF57, 0xFF58, 0xFF59, 0xFF5A, 0x3041, 0x3042, 0x3043, 0x3044, 0x3045, 0x3046, 0x3047, 0x3048, 0x3049, 0x304A, 0x304B, 0x304C, 0x304D, 0x304E, 0x304F, 0x3050, 0x3051, 0x3052, 0x3053, 0x3054, 0x3055, 0x3056, 0x3057, 0x3058, 0x3059, 0x305A, 0x305B, 0x305C, 0x305D, 0x305E, 0x305F, 0x3060, 0x3061, 0x3062, 0x3063, 0x3064, 0x3065, 0x3066, 0x3067, 0x3068, 0x3069, 0x306A, 0x306B, 0x306C, 0x306D, 0x306E, 0x306F, 0x3070, 0x3071, 0x3072, 0x3073, 0x3074, 0x3075, 0x3076, 0x3077, 0x3078, 0x3079, 0x307A, 0x307B, 0x307C, 0x307D, 0x307E, 0x307F, 0x3080, 0x3081, 0x3082, 0x3083, 0x3084, 0x3085, 0x3086, 0x3087, 0x3088, 0x3089, 0x308A, 0x308B, 0x308C, 0x308D, 0x308E, 0x308F, 0x3090, 0x3091, 0x3092, 0x3093, 0x30A1, 0x30A2, 0x30A3, 0x30A4, 0x30A5, 0x30A6, 0x30A7, 0x30A8, 0x30A9, 0x30AA, 0x30AB, 0x30AC, 0x30AD, 0x30AE, 0x30AF, 0x30B0, 0x30B1, 0x30B2, 0x30B3, 0x30B4, 0x30B5, 0x30B6, 0x30B7, 0x30B8, 0x30B9, 0x30BA, 0x30BB, 0x30BC, 0x30BD, 0x30BE, 0x30BF, 0x30C0, 0x30C1, 0x30C2, 0x30C3, 0x30C4, 0x30C5, 0x30C6, 0x30C7, 0x30C8, 0x30C9, 0x30CA, 0x30CB, 0x30CC, 0x30CD, 0x30CE, 0x30CF, 0x30D0, 0x30D1, 0x30D2, 0x30D3, 0x30D4, 0x30D5, 0x30D6, 0x30D7, 0x30D8, 0x30D9, 0x30DA, 0x30DB, 0x30DC, 0x30DD, 0x30DE, 0x30DF, 0x30E0, 0x30E1, 0x30E2, 0x30E3, 0x30E4, 0x30E5, 0x30E6, 0x30E7, 0x30E8, 0x30E9, 0x30EA, 0x30EB, 0x30EC, 0x30ED, 0x30EE, 0x30EF, 0x30F0, 0x30F1, 0x30F2, 0x30F3, 0x30F4, 0x30F5, 0x30F6, 0x0391, 0x0392, 0x0393, 0x0394, 0x0395, 0x0396, 0x0397, 0x0398, 0x0399, 0x039A, 0x039B, 0x039C, 0x039D, 0x039E, 0x039F, 0x03A0, 0x03A1, 0x03A3, 0x03A4, 0x03A5, 0x03A6, 0x03A7, 0x03A8, 0x03A9, 0x03B1, 0x03B2, 0x03B3, 0x03B4, 0x03B5, 0x03B6, 0x03B7, 0x03B8, 0x03B9, 0x03BA, 0x03BB, 0x03BC, 0x03BD, 0x03BE, 0x03BF, 0x03C0, 0x03C1, 0x03C3, 0x03C4, 0x03C5, 0x03C6, 0x03C7, 0x03C8, 0x03C9, 0x0410, 0x0411, 0x0412, 0x0413, 0x0414, 0x0415, 0x0401, 0x0416, 0x0417, 0x0418, 0x0419, 0x041A, 0x041B, 0x041C, 0x041D, 0x041E, 0x041F, 0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427, 0x0428, 0x0429, 0x042A, 0x042B, 0x042C, 0x042D, 0x042E, 0x042F, 0x0430, 0x0431, 0x0432, 0x0433, 0x0434, 0x0435, 0x0451, 0x0436, 0x0437, 0x0438, 0x0439, 0x043A, 0x043B, 0x043C, 0x043D, 0x043E, 0x043F, 0x0440, 0x0441, 0x0442, 0x0443, 0x0444, 0x0445, 0x0446, 0x0447, 0x0448, 0x0449, 0x044A, 0x044B, 0x044C, 0x044D, 0x044E, 0x044F, 0x2500, 0x2502, 0x250C, 0x2510, 0x2518, 0x2514, 0x251C, 0x252C, 0x2524, 0x2534, 0x253C, 0x2501, 0x2503, 0x250F, 0x2513, 0x251B, 0x2517, 0x2523, 0x2533, 0x252B, 0x253B, 0x254B, 0x2520, 0x252F, 0x2528, 0x2537, 0x253F, 0x251D, 0x2530, 0x2525, 0x2538, 0x2542, // ASCII Section SEQUENCE_32(0x20), SEQUENCE_32(0x40), SEQUENCE_16(0x60), SEQUENCE_8(0x70), 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x203E, // Katakana Section 0xFF61, 0xFF62, 0xFF63, 0xFF64, 0xFF65, 0xFF66, 0xFF67, SEQUENCE_8(0xFF68), SEQUENCE_16(0xFF70), SEQUENCE_32(0xFF80), 0x30F0, 0x30F1, 0x30EE, 0xFF76, 0xFF79, 0xFF73, 0x30AB, 0x30AE, 0x30B0, 0x30B2, 0x30B4, 0x3056, 0x3058, 0x305A, 0x305C, 0x305E, 0x30C0, 0x30C2, 0x30C5, 0x30C7, 0x30C9, 0x30D0, 0x30D1, 0x30D3, 0x30D4, 0x30D6, 0x30D7, 0x30D9, 0x30DA, 0x30DC, 0x30DD, 0x2460, 0x2461, 0x2462, 0x2463, 0x2464, 0x2465, 0x2466, 0x2467, 0x2468, 0x2469, 0x246A, 0x246B, 0x246C, 0x246D, 0x246E, 0x246F, 0x2470, 0x2471, 0x2472, 0x2473, 0x2160, 0x2161, 0x2162, 0x2163, 0x2164, 0x2165, 0x2166, 0x2167, 0x2168, 0x2169, 0x3349, 0x3314, 0x3322, 0x334D, 0x3318, 0x3327, 0x3303, 0x3336, 0x3351, 0x3357, 0x330D, 0x3326, 0x3323, 0x332B, 0x334A, 0x333B, 0x339C, 0x339D, 0x339E, 0x338E, 0x338F, 0x33C4, 0x33A1, 0x337B, 0x301D, 0x301E, 0x2116, 0x33CD, 0x2121, 0x32A4, 0x32A5, 0x32A6, 0x32A7, 0x32A8, 0x3231, 0x3232, 0x3239, 0x337E, 0x337D, 0x337C, 0x2252, 0x2261, 0x222B, 0x222E, 0x2211, 0x221A, 0x22A5, 0x2220, 0x221F, 0x22BF, 0x2235, 0x2229, 0x222A, 0x4E9C, 0x5516, 0x5A03, 0x963F, 0x54C0, 0x611B, 0x6328, 0x59F6, 0x9022, 0x8475, 0x831C, 0x7A50, 0x60AA, 0x63E1, 0x6E25, 0x65ED, 0x8466, 0x82A6, 0x9BF5, 0x6893, 0x5727, 0x65A1, 0x6271, 0x5B9B, 0x59D0, 0x867B, 0x98F4, 0x7D62, 0x7DBE, 0x9B8E, 0x6216, 0x7C9F, 0x88B7, 0x5B89, 0x5EB5, 0x6309, 0x6697, 0x6848, 0x95C7, 0x978D, 0x674F, 0x4EE5, 0x4F0A, 0x4F4D, 0x4F9D, 0x5049, 0x56F2, 0x5937, 0x59D4, 0x5A01, 0x5C09, 0x60DF, 0x610F, 0x6170, 0x6613, 0x6905, 0x70BA, 0x754F, 0x7570, 0x79FB, 0x7DAD, 0x7DEF, 0x80C3, 0x840E, 0x8863, 0x8B02, 0x9055, 0x907A, 0x533B, 0x4E95, 0x4EA5, 0x57DF, 0x80B2, 0x90C1, 0x78EF, 0x4E00, 0x58F1, 0x6EA2, 0x9038, 0x7A32, 0x8328, 0x828B, 0x9C2F, 0x5141, 0x5370, 0x54BD, 0x54E1, 0x56E0, 0x59FB, 0x5F15, 0x98F2, 0x6DEB, 0x80E4, 0x852D, 0x9662, 0x9670, 0x96A0, 0x97FB, 0x540B, 0x53F3, 0x5B87, 0x70CF, 0x7FBD, 0x8FC2, 0x96E8, 0x536F, 0x9D5C, 0x7ABA, 0x4E11, 0x7893, 0x81FC, 0x6E26, 0x5618, 0x5504, 0x6B1D, 0x851A, 0x9C3B, 0x59E5, 0x53A9, 0x6D66, 0x74DC, 0x958F, 0x5642, 0x4E91, 0x904B, 0x96F2, 0x834F, 0x990C, 0x53E1, 0x55B6, 0x5B30, 0x5F71, 0x6620, 0x66F3, 0x6804, 0x6C38, 0x6CF3, 0x6D29, 0x745B, 0x76C8, 0x7A4E, 0x9834, 0x82F1, 0x885B, 0x8A60, 0x92ED, 0x6DB2, 0x75AB, 0x76CA, 0x99C5, 0x60A6, 0x8B01, 0x8D8A, 0x95B2, 0x698E, 0x53AD, 0x5186, 0x5712, 0x5830, 0x5944, 0x5BB4, 0x5EF6, 0x6028, 0x63A9, 0x63F4, 0x6CBF, 0x6F14, 0x708E, 0x7114, 0x7159, 0x71D5, 0x733F, 0x7E01, 0x8276, 0x82D1, 0x8597, 0x9060, 0x925B, 0x9D1B, 0x5869, 0x65BC, 0x6C5A, 0x7525, 0x51F9, 0x592E, 0x5965, 0x5F80, 0x5FDC, 0x62BC, 0x65FA, 0x6A2A, 0x6B27, 0x6BB4, 0x738B, 0x7FC1, 0x8956, 0x9D2C, 0x9D0E, 0x9EC4, 0x5CA1, 0x6C96, 0x837B, 0x5104, 0x5C4B, 0x61B6, 0x81C6, 0x6876, 0x7261, 0x4E59, 0x4FFA, 0x5378, 0x6069, 0x6E29, 0x7A4F, 0x97F3, 0x4E0B, 0x5316, 0x4EEE, 0x4F55, 0x4F3D, 0x4FA1, 0x4F73, 0x52A0, 0x53EF, 0x5609, 0x590F, 0x5AC1, 0x5BB6, 0x5BE1, 0x79D1, 0x6687, 0x679C, 0x67B6, 0x6B4C, 0x6CB3, 0x706B, 0x73C2, 0x798D, 0x79BE, 0x7A3C, 0x7B87, 0x82B1, 0x82DB, 0x8304, 0x8377, 0x83EF, 0x83D3, 0x8766, 0x8AB2, 0x5629, 0x8CA8, 0x8FE6, 0x904E, 0x971E, 0x868A, 0x4FC4, 0x5CE8, 0x6211, 0x7259, 0x753B, 0x81E5, 0x82BD, 0x86FE, 0x8CC0, 0x96C5, 0x9913, 0x99D5, 0x4ECB, 0x4F1A, 0x89E3, 0x56DE, 0x584A, 0x58CA, 0x5EFB, 0x5FEB, 0x602A, 0x6094, 0x6062, 0x61D0, 0x6212, 0x62D0, 0x6539, 0x9B41, 0x6666, 0x68B0, 0x6D77, 0x7070, 0x754C, 0x7686, 0x7D75, 0x82A5, 0x87F9, 0x958B, 0x968E, 0x8C9D, 0x51F1, 0x52BE, 0x5916, 0x54B3, 0x5BB3, 0x5D16, 0x6168, 0x6982, 0x6DAF, 0x788D, 0x84CB, 0x8857, 0x8A72, 0x93A7, 0x9AB8, 0x6D6C, 0x99A8, 0x86D9, 0x57A3, 0x67FF, 0x86CE, 0x920E, 0x5283, 0x5687, 0x5404, 0x5ED3, 0x62E1, 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0x88E1, 0x91CC, 0x96E2, 0x9678, 0x5F8B, 0x7387, 0x7ACB, 0x844E, 0x63A0, 0x7565, 0x5289, 0x6D41, 0x6E9C, 0x7409, 0x7559, 0x786B, 0x7C92, 0x9686, 0x7ADC, 0x9F8D, 0x4FB6, 0x616E, 0x65C5, 0x865C, 0x4E86, 0x4EAE, 0x50DA, 0x4E21, 0x51CC, 0x5BEE, 0x6599, 0x6881, 0x6DBC, 0x731F, 0x7642, 0x77AD, 0x7A1C, 0x7CE7, 0x826F, 0x8AD2, 0x907C, 0x91CF, 0x9675, 0x9818, 0x529B, 0x7DD1, 0x502B, 0x5398, 0x6797, 0x6DCB, 0x71D0, 0x7433, 0x81E8, 0x8F2A, 0x96A3, 0x9C57, 0x9E9F, 0x7460, 0x5841, 0x6D99, 0x7D2F, 0x985E, 0x4EE4, 0x4F36, 0x4F8B, 0x51B7, 0x52B1, 0x5DBA, 0x601C, 0x73B2, 0x793C, 0x82D3, 0x9234, 0x96B7, 0x96F6, 0x970A, 0x9E97, 0x9F62, 0x66A6, 0x6B74, 0x5217, 0x52A3, 0x70C8, 0x88C2, 0x5EC9, 0x604B, 0x6190, 0x6F23, 0x7149, 0x7C3E, 0x7DF4, 0x806F, 0x84EE, 0x9023, 0x932C, 0x5442, 0x9B6F, 0x6AD3, 0x7089, 0x8CC2, 0x8DEF, 0x9732, 0x52B4, 0x5A41, 0x5ECA, 0x5F04, 0x6717, 0x697C, 0x6994, 0x6D6A, 0x6F0F, 0x7262, 0x72FC, 0x7BED, 0x8001, 0x807E, 0x874B, 0x90CE, 0x516D, 0x9E93, 0x7984, 0x808B, 0x9332, 0x8AD6, 0x502D, 0x548C, 0x8A71, 0x6B6A, 0x8CC4, 0x8107, 0x60D1, 0x67A0, 0x9DF2, 0x4E99, 0x4E98, 0x9C10, 0x8A6B, 0x85C1, 0x8568, 0x6900, 0x6E7E, 0x7897, 0x8155, // Padding to ensure size is 4-byte aligned 0, 0, 0, }; // Font conversion error class font_error : public std::runtime_error { public: explicit font_error(const char* msg) : std::runtime_error(msg) {} }; // Error decompressing a yay0 file class yay0_error : public std::runtime_error { public: explicit yay0_error(const char* msg) : std::runtime_error(msg) {} }; // Class which writes bits to the mask vector class mask_vector_writer { public: void push_back(bool bit) { // Increase array size if needed if (_next_offset < 0) { _data.push_back(0); _next_offset = 7; } // Insert bit _data.back() |= (bit << _next_offset); _next_offset--; } const std::vector& data() const { return _data; } private: std::vector _data; int8_t _next_offset = -1; }; // Class which reads bits from the mask vector class mask_vector_reader { public: mask_vector_reader(const std::vector& input, size_t offset) :_input(input), _offset(offset) { } bool pop_front() { // Read next byte if needed if (_next_bit == 8) { _next_bit = 0; _offset++; } bool value = (_input.at(_offset) << _next_bit) & 0x80; _next_bit++; return value; } private: const std::vector& _input; size_t _offset; uint8_t _next_bit = 0; }; // Simple image container containing height and width template class image_generic { public: std::vector data; unsigned width; image_generic() = default; image_generic(const std::vector& idata, unsigned iwidth) :data(idata), width(iwidth) { } unsigned height() const { return height_scale * data.size() / width; } }; typedef image_generic<1> image8; typedef image_generic<4> image2; // Wraps a freetype library object + destroys it when done class ft_library_wrapper { public: ft_library_wrapper() { if (FT_Init_FreeType(&_library) != 0) throw font_error("error initializing freetype"); } ft_library_wrapper(const ft_library_wrapper&) = delete; ft_library_wrapper operator=(const ft_library_wrapper&) = delete; ~ft_library_wrapper() { FT_Done_FreeType(_library); } operator FT_Library() { return _library; } private: FT_Library _library; }; // Reads a 16 bit big endian value from a vector static uint16_t read_be16(const std::vector& input, size_t offset) { return input.at(offset) << 8 | input.at(offset + 1); } // Reads a 32 bit big endian value from a vector static uint32_t read_be32(const std::vector& input, size_t offset) { return read_be16(input, offset) << 16 | read_be16(input, offset + 2); } // Writes a 16 bit big endian value to a vector static void write_be16(std::vector& output, uint16_t value) { output.push_back(static_cast(value >> 8)); output.push_back(static_cast(value)); } // Writes a 32 bit big endian value to a vector static void write_be32(std::vector& output, uint32_t value) { write_be16(output, static_cast(value >> 16)); write_be16(output, static_cast(value)); } // Writes a 16 bit little endian value to a vector static void write_le16(std::vector& output, uint16_t value) { output.push_back(static_cast(value)); output.push_back(static_cast(value >> 8)); } // Writes a 16 bit little endian value to a vector static void write_le32(std::vector& output, uint32_t value) { write_le16(output, static_cast(value)); write_le16(output, static_cast(value >> 16)); } // Clamps an integer between two values static int clamp(int value, int min, int max) { if (value < min) value = min; else if (value > max) value = max; return value; } // Compresses a file using the Yay0 format static std::vector yay0_compress(const std::vector& input) { const uint16_t MAX_LINK_LEN = 255 + 18; size_t input_pos = 0; mask_vector_writer masks; std::vector links; std::vector chunks; // Start the main loop to generate a single link or chunk while (input_pos < input.size()) { uint16_t link_count = 0; uint16_t link_offset; // Search the previous 4K for the largest series of bytes to use as a link for (uint16_t offset = 1; offset <= 0x1000 && offset <= input_pos; offset++) { uint16_t count = 0; bool max_count_reached = false; while (input[input_pos - offset + count] == input[input_pos + count]) { count++; // Limit the number of characters if (count > MAX_LINK_LEN || input_pos + count >= input.size()) { max_count_reached = true; break; } } // Handle max link lengths if (max_count_reached) { link_count = count - 1; link_offset = offset; break; } // Update best link if (count > link_count) { link_count = count; link_offset = offset; } } // Write link or chunk to relevant list if (link_count >= 3) { uint16_t link_count_header = 0; if (link_count >= 18) chunks.push_back(link_count - 18); else link_count_header = link_count - 2; write_be16(links, link_count_header << 12 | (link_offset - 1)); masks.push_back(false); input_pos += link_count; } else { chunks.push_back(input[input_pos]); masks.push_back(true); input_pos++; } } // Return final array std::vector result = { 'Y', 'a', 'y', '0' }; write_be32(result, input.size()); write_be32(result, 16 + masks.data().size()); write_be32(result, 16 + masks.data().size() + links.size()); result.insert(result.end(), masks.data().begin(), masks.data().end()); result.insert(result.end(), links.begin(), links.end()); result.insert(result.end(), chunks.begin(), chunks.end()); return result; } // Decompresses a file using the Yay0 format static std::vector yay0_decompress(const std::vector& input) { std::vector result; try { // Validate header if (input.at(0) != 'Y' || input.at(1) != 'a' || input.at(2) != 'y' || input.at(3) != '0') { throw yay0_error("yay0: not a yay0 file"); } // Extract header information uint32_t final_size = read_be32(input, 4); uint32_t links_offset = read_be32(input, 8); uint32_t chunks_offset = read_be32(input, 12); mask_vector_reader masks(input, 16); result.reserve(final_size); while (result.size() < final_size) { // Link or a chunk? if (masks.pop_front()) { // Write chunk to output result.push_back(input.at(chunks_offset)); chunks_offset++; } else { // Examine link contents uint16_t link = read_be16(input, links_offset); links_offset += 2; int count = (link >> 12) + 2; if (count == 2) { // Read count from chunks list count = input.at(chunks_offset) + 18; chunks_offset++; } // Replay the link unsigned offset = ((link & 0xFFF) + 1); if (offset > result.size()) throw yay0_error("yay0: invalid yay0 file"); for (int i = 0; i < count; i++) result.push_back(result.at(result.size() - offset)); } } return result; } catch (std::out_of_range) { // Invalid offset somewhere throw yay0_error("yay0: invalid yay0 file"); } } // Encodes an 8 bit greyscale bitmap as an i2 font image static image2 i2encode(const image8& image) { image2 out; const std::vector& data = image.data; unsigned width = image.width; // Blocks are 8x8 pixels // Each row is 2 bytes wide, 16 bytes per block unsigned width_blocks = width / 8; unsigned height_blocks = data.size() / (width_blocks * 64); out.data.resize(height_blocks * width_blocks * 16); out.width = width_blocks * 8; // Process each row of blocks, and then each block in the row for (unsigned block_row = 0; block_row < height_blocks; block_row++) { for (unsigned block = 0; block < width_blocks; block++) { for (unsigned row = 0; row < 8; row++) { // Move pixel data to the right place and shrink 8-bit data to 2-bit unsigned src_row_offset = (block_row * width_blocks * 64) + (block * 8) + (row * width_blocks * 8); unsigned dst_row_offset = (block_row * width_blocks * 16) + (block * 16) + (row * 2); out.data[dst_row_offset ] = (data[src_row_offset ] & 0xC0) | (data[src_row_offset + 1] >> 2 & 0x30) | (data[src_row_offset + 2] >> 4 & 0x0C) | (data[src_row_offset + 3] >> 6 ); out.data[dst_row_offset + 1] = (data[src_row_offset + 4] & 0xC0) | (data[src_row_offset + 5] >> 2 & 0x30) | (data[src_row_offset + 6] >> 4 & 0x0C) | (data[src_row_offset + 7] >> 6 ); } } } return out; } // Decodes an i2 image into a normal 8-bit greyscale bitmap static image8 i2decode(const image2& image) { image8 out; const std::vector& data = image.data; unsigned width = image.width; // Blocks are 8x8 pixels // Each row is 2 bytes wide, 16 bytes per block unsigned width_blocks = (width + 7) / 8; unsigned height_blocks = data.size() / (width_blocks * 16); out.data.resize(height_blocks * width_blocks * 64); out.width = width_blocks * 8; // Process each row of blocks, and then each block in the row for (unsigned block_row = 0; block_row < height_blocks; block_row++) { for (unsigned block = 0; block < width_blocks; block++) { for (unsigned row = 0; row < 8; row++) { // Move pixel data to the right place and expand 2-bit data to 8-bit unsigned src_row_offset = (block_row * width_blocks * 16) + (block * 16) + (row * 2); unsigned dst_row_offset = (block_row * width_blocks * 64) + (block * 8) + (row * width_blocks * 8); uint8_t src1 = data[src_row_offset]; uint8_t src2 = data[src_row_offset + 1]; out.data[dst_row_offset ] = (src1 >> 6 ) * 0x55; out.data[dst_row_offset + 1] = (src1 >> 4 & 0x03) * 0x55; out.data[dst_row_offset + 2] = (src1 >> 2 & 0x03) * 0x55; out.data[dst_row_offset + 3] = (src1 & 0x03) * 0x55; out.data[dst_row_offset + 4] = (src2 >> 6 ) * 0x55; out.data[dst_row_offset + 5] = (src2 >> 4 & 0x03) * 0x55; out.data[dst_row_offset + 6] = (src2 >> 2 & 0x03) * 0x55; out.data[dst_row_offset + 7] = (src2 & 0x03) * 0x55; } } } return out; } // Adds an error to the given pixel while clamping it static void dither_add_clamp(uint8_t& pixel, int error) { if (pixel + error < 0) pixel = 0; else if (pixel + error > 255) pixel = 255; else pixel += error; } // Dithers the given image (in-place) using the Floyd–Steinberg dithering algorithm static void dither_4colour(image8& image) { const unsigned height = image.height(); for (unsigned y = 0; y < height; y++) { for (unsigned x = 0; x < image.width; x++) { uint8_t old_pixel = image.data[y * image.width + x]; uint8_t new_pixel = old_pixel & 0xC0; int error = old_pixel - new_pixel; // Store new pixel value + distribute error to surrounding pixels image.data[y * image.width + x] = new_pixel; if (x + 1 < image.width) dither_add_clamp(image.data[y * image.width + x + 1], error * 7 / 16); if (y + 1 < height) { dither_add_clamp(image.data[(y + 1) * image.width + x], error * 5 / 16); if (x > 0) dither_add_clamp(image.data[(y + 1) * image.width + x - 1], error * 3 / 16); if (x + 1 < image.width) dither_add_clamp(image.data[(y + 1) * image.width + x + 1], error / 16); } } } } // Creates the bmp header from an image static std::vector generate_bmp_header(const image8& img) { const unsigned HEADER_SIZE = 14 + 40 + (4 * 256); std::vector result; // BMP Header result.push_back('B'); result.push_back('M'); write_le32(result, HEADER_SIZE + img.data.size()); write_le32(result, 0); write_le32(result, HEADER_SIZE); // DIB Header write_le32(result, 40); // Size of header write_le32(result, img.width); // Image width write_le32(result, ~img.height() + 1); // Image height (stored negative) write_le16(result, 1); // Image planes write_le16(result, 8); // Bits per pixel write_le32(result, 0); // Compression type write_le32(result, 0); // Size of image in bytes write_le32(result, 0); // X Pixels per metre write_le32(result, 0); // Y Pixels per metre write_le32(result, 0); // Colour table size write_le32(result, 0); // Colour table required // Colour table (RGBA) for (unsigned i = 0; i < 256; i++) write_be32(result, 0x01010100 * i); return result; } // Converts a Yay0 font to a bitmap static std::vector fnt_to_bmp(const std::vector& input) { std::vector uncompressed_fnt = yay0_decompress(input); // Descramble image uint32_t start = read_be32(uncompressed_fnt, 0x24); image2 i2data; i2data.width = read_be16(uncompressed_fnt, 0x1E); i2data.data.assign(uncompressed_fnt.begin() + start, uncompressed_fnt.end()); image8 dest = i2decode(i2data); // Write bitmap out std::vector bitmap = generate_bmp_header(dest); bitmap.insert(bitmap.end(), dest.data.begin(), dest.data.end()); return bitmap; } // Generates a gamecube font file static std::vector generate_fnt( font_type type, const std::vector& widths, const image2& pixmap) { std::vector out; write_be16(out, type == font_type::ansi ? 0 : 2); write_be16(out, type == font_type::ansi ? 0x0020 : 0x8140); write_be16(out, type == font_type::ansi ? 0x00FF : 0x9872); write_be16(out, 0x20); write_be16(out, FNT_CELL_SIZE); write_be16(out, 0x00); write_be16(out, FNT_CELL_SIZE); write_be16(out, FNT_CELL_SIZE * 7 / 6); write_be16(out, FNT_CELL_SIZE); write_be16(out, FNT_CELL_SIZE); write_be32(out, FNT_PIXMAP_WIDTH * FNT_PIXMAP_WIDTH / 2); write_be16(out, 0x00); write_be16(out, FNT_CELLS_PER_ROW); write_be16(out, FNT_CELLS_PER_ROW); write_be16(out, FNT_PIXMAP_WIDTH); write_be16(out, FNT_PIXMAP_WIDTH); write_be16(out, 0x30); write_be32(out, 0x30 + widths.size()); write_be32(out, 2 * pixmap.data.size()); write_be32(out, 0x0055AAFF); out.insert(out.end(), widths.begin(), widths.end()); out.insert(out.end(), pixmap.data.begin(), pixmap.data.end()); return out; } // Generates the font data arrays from a freetype font // font_buf = input font data // font_table = list of unicode codepoints appearing in the font // font_table_size = number of characters in font_table // out_widths = output vector to store advance widths of each character // out_pixmap = output vector to store pixmap (unscrambled) static void freetype_to_fnt_data( const std::vector& font_buf, const uint16_t* font_table, unsigned font_table_size, std::vector& out_widths, image8& out_pixmap) { // Initialize freetype ft_library_wrapper library; // Initialize fontface FT_Face face; if (FT_New_Memory_Face(library, font_buf.data(), font_buf.size(), 0, &face) != 0) throw font_error("error reading font data"); // Set size to render glyphs at if (FT_Set_Pixel_Sizes(face, 0, FNT_RENDER_SIZE) != 0) throw font_error("error selecting font size (is the font scalable?)"); // Get descender size in pixels (negative value) const int descender = face->size->metrics.descender >> 6; // Resize output vectors const unsigned cpr_squared = FNT_CELLS_PER_ROW * FNT_CELLS_PER_ROW; const unsigned pages = (font_table_size + cpr_squared - 1) / cpr_squared; out_widths.clear(); out_widths.resize(font_table_size); out_pixmap.data.clear(); out_pixmap.data.resize(FNT_PIXMAP_WIDTH * FNT_PIXMAP_WIDTH * pages); out_pixmap.width = FNT_PIXMAP_WIDTH; // Render each glyph in the list for (unsigned i = 0; i < font_table_size; i++) { unsigned glyph_index = FT_Get_Char_Index(face, font_table[i]); // Skip undefined characters if (glyph_index == 0) continue; // Load glyph data if (FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER) != 0) throw font_error("error loading glyph"); // Record width out_widths[i] = clamp(face->glyph->metrics.horiAdvance >> 6, 0, FNT_CELL_SIZE); // Calculate cell offset within final image const unsigned cell_page = i / cpr_squared; const unsigned cell_y = (i % cpr_squared) / FNT_CELLS_PER_ROW; const unsigned cell_x = (i % cpr_squared) % FNT_CELLS_PER_ROW; const int cell_offset = cell_page * FNT_PIXMAP_WIDTH * FNT_PIXMAP_WIDTH + cell_y * FNT_PIXMAP_WIDTH * FNT_CELL_SIZE + cell_x * FNT_CELL_SIZE; // Copy glyph image const FT_Bitmap* bitmap = &face->glyph->bitmap; const int xStart = face->glyph->bitmap_left; const int yStart = FNT_CELL_SIZE + descender - face->glyph->bitmap_top; const int xMax = xStart + bitmap->width; const int yMax = yStart + bitmap->rows; for (int y = yStart; y < yMax; y++) { for (int x = xStart; x < xMax; x++) { // Clip pixels outsize the cell if (y < 0 || x < 0 || x >= FNT_CELL_SIZE || y >= FNT_CELL_SIZE) continue; // Copy pixel int srcOff = (y - yStart) * bitmap->width + (x - xStart); int dstOff = cell_offset + y * FNT_PIXMAP_WIDTH + x; out_pixmap.data[dstOff] = bitmap->buffer[srcOff]; } } } } // Converts a freetype font to a gamecube compressed font static std::vector freetype_to_fnt(const std::vector& font_buf, font_type type, bool dither) { // Get font table from font type const uint16_t* font_table; unsigned font_table_size; if (type == font_type::ansi) { font_table = ansi_font_table; font_table_size = sizeof(ansi_font_table) / 2; } else { font_table = sjis_font_table; font_table_size = sizeof(sjis_font_table) / 2; } // Generate pixmap std::vector widths; image8 pixmap; freetype_to_fnt_data(font_buf, font_table, font_table_size, widths, pixmap); // Dither image if (dither) dither_4colour(pixmap); // Scramble pixmap, generate fnt header and compress return yay0_compress(generate_fnt(type, widths, i2encode(pixmap))); } static void usage() { std::cerr << "GameCube font tool" << std::endl; std::cerr << std::endl; std::cerr << "gc-font-tool " << std::endl; std::cerr << " c = compress using yay0" << std::endl; std::cerr << " d = decompress a yay0 file" << std::endl; std::cerr << " a = generate an ansi gamecube font file from a true type font" << std::endl; std::cerr << " s = generate a sjis gamecube font file from a true type font" << std::endl; std::cerr << " b = like a, but do not dither the final image" << std::endl; std::cerr << " t = like s, but do not dither the final image" << std::endl; std::cerr << " v = generate a bitmap showing the contents of a gamecube font file" << std::endl; std::cerr << " input and output may be files or - for stdin/stdout" << std::endl; } // Reads an entire file into a vector static std::vector read_file(const std::string& filename) { std::ifstream in_file; std::istream* input; // Open stream if (filename == "-") { std::cin.exceptions(std::ios::failbit); input = &std::cin; } else { in_file.exceptions(std::ios::failbit); in_file.open(filename, std::ios::in | std::ios::binary); input = &in_file; } return std::vector(std::istreambuf_iterator(*input), std::istreambuf_iterator()); } // Writes a byte vector to a file static void write_file(const std::string& filename, const std::vector data) { std::ofstream out_file; std::ostream* output; // Open stream if (filename == "-") { std::cout.exceptions(std::ios::failbit); output = &std::cout; } else { out_file.exceptions(std::ios::failbit); out_file.open(filename, std::ios::out | std::ios::binary); output = &out_file; } std::copy(data.begin(), data.end(), std::ostreambuf_iterator(*output)); } int main(int argc, char* argv[]) { // Get arguments if (argc != 4) { usage(); return 1; } try { // Read input file std::vector input = read_file(argv[2]); // Do operation const std::string mode = argv[1]; char mode_char = 0; if (mode.length() == 2 && mode[0] == '-') mode_char = mode[1]; else if (mode.length() == 1) mode_char = mode[0]; std::vector result; switch (mode_char) { case 'c': result = yay0_compress(input); break; case 'd': result = yay0_decompress(input); break; case 'a': result = freetype_to_fnt(input, font_type::ansi, true); break; case 's': result = freetype_to_fnt(input, font_type::sjis, true); break; case 'b': result = freetype_to_fnt(input, font_type::ansi, false); break; case 't': result = freetype_to_fnt(input, font_type::sjis, false); break; case 'v': result = fnt_to_bmp(input); break; default: usage(); return 1; } // Write output file write_file(argv[3], result); return 0; } catch (const std::ios_base::failure& e) { std::cerr << "gc-font-tool: io error: " << std::strerror(errno) << std::endl; return 1; } catch (const std::runtime_error& e) { std::cerr << "gc-font-tool: " << e.what() << std::endl; return 1; } }