small correction for pp Shaders/Stereoscopy/Top-and-bottom.glsl

This commit is contained in:
Rodolfo Bogado 2016-06-25 15:22:03 -03:00
parent 972e82c526
commit 72ea81bebb

View file

@ -1,9 +1,9 @@
#if GLSL
#define FIRST_LAYER_INDEX(1)
#define SECOND_LAYER_INDEX(0)
#define FIRST_LAYER_INDEX 1
#define SECOND_LAYER_INDEX 0
#else
#define FIRST_LAYER_INDEX(0)
#define SECOND_LAYER_INDEX(1)
#define FIRST_LAYER_INDEX 0
#define SECOND_LAYER_INDEX 1
#endif
void main()