Merge latest master changes

This commit is contained in:
Rodolfo Bogado 2016-06-18 11:52:28 -03:00
parent ae351acc30
commit 6da133ed7c
26 changed files with 607 additions and 441 deletions

View file

@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Needs EFB to RAM for the pause menu (background and Link).
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,3 +17,5 @@ EmulationIssues =
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False

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@ -0,0 +1,25 @@
# R3AP7J, R3AE20 - Story Hour: Adventures
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Requires Real XFB and EFB2RAM to fix various issues.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -0,0 +1,25 @@
# R4FE20 - Story Hour: Fairy Tales
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Requires Real XFB and EFB2RAM to fix various issues.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False
[Video_Settings]
UseXFB = True
UseRealXFB = True

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@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
EmulationIssues = Requires Skip EFB Access from CPU disabled to zoom properly
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -17,3 +17,5 @@ EmulationIssues =
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBAccessEnable = True

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@ -45,15 +45,4 @@ D2000010 00000004
3D807FFF 7D84012E
7C04002E 00000000
E0000000 80008000
$Profile One Name Changer Jedi Hack & [Mitch]
0487E2D4 XXXXXXXX
0487E2D8 XXXXXXXX
0487E2DC XXXXXXXX
$Profile Two Name Changer Jedi Hack & [Mitch]
0487E320 0000XXXX
0487E324 XXXXXXXX
0487E328 XXXXXXXX
0487E32C XXXX0000
$Profile Three Name Changer Jedi Hack & [Mitch]
0487E370 XXXXXXXX
0487E374 XXXXXXXX

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@ -0,0 +1,22 @@
# SHWE41 - Hollywood Squares
[Core]
# Values set here will override the main Dolphin settings.
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Requires Virtual XFB to prevent flickering.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
UseXFB = True
UseRealXFB = False

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@ -1,4 +1,7 @@
!define PRODUCT_VERSION 4.0
!define DOLPHIN_ARCH x64
!define BASE_INSTALL_DIR "$PROGRAMFILES64"
!define PRODUCT_NAME "Dolphin"
!define PRODUCT_VERSION 5.0
!define BASE_DIR "..\Binary\${DOLPHIN_ARCH}"
@ -11,6 +14,8 @@
SetCompressor /SOLID lzma
!include "FileFunc.nsh"
; MUI 1.67 compatible ------
!include "MUI.nsh"
@ -102,7 +107,7 @@ SetCompressor /SOLID lzma
; MUI end ------
Name "${PRODUCT_NAME} ${PRODUCT_VERSION}"
Name "${PRODUCT_NAME}"
!define UN_NAME "Uninstall $(^Name)"
OutFile "dolphin-${DOLPHIN_ARCH}-${PRODUCT_VERSION}.exe"
InstallDir "${BASE_INSTALL_DIR}\$(^Name)"
@ -121,9 +126,17 @@ Section "Base" SEC01
; TODO: Make a nice subsection-ized display
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
; Delete old install directory if it exists
IfFileExists "$INSTDIR\*.*" 0 +2
RMDir /r "$INSTDIR"
; Only delete what we put there; all $INSTDIR\User is left as is
Delete "$INSTDIR\uninst.exe"
Delete "$INSTDIR\license.txt"
Delete "$INSTDIR\*.dll"
Delete "$INSTDIR\Dolphin.exe"
Delete "$INSTDIR\DSPTool.exe"
Delete "$INSTDIR\cpack_package_description.txt"
Delete "$INSTDIR\qt.conf"
RMDir /r "$INSTDIR\Sys"
RMDir /r "$INSTDIR\Languages"
File "${BASE_DIR}\Dolphin.exe"
File "${BASE_DIR}\license.txt"
File "${BASE_DIR}\*.dll"
@ -138,6 +151,7 @@ Section "Base" SEC01
SetOutPath "$TEMP"
SetOverwrite on
File /r "dxredist"
File /r "vcredist"
SectionEnd
Section "DirectX Runtime" SEC02
@ -146,6 +160,12 @@ Section "DirectX Runtime" SEC02
DetailPrint "Finished DirectX runtime setup"
SectionEnd
Section "Visual C++ 2015 Redistributable" SEC03
DetailPrint "Running Visual C++ 2015 Redistributable setup..."
ExecWait '"$TEMP\vcredist\vc_redist.x64.exe" /install /quiet /norestart'
DetailPrint "Finished Visual C++ 2015 Redistributable setup"
SectionEnd
Section -AdditionalIcons
CreateShortCut "$SMPROGRAMS\${PRODUCT_NAME}\${UN_NAME}.lnk" "$INSTDIR\uninst.exe"
SectionEnd
@ -159,12 +179,18 @@ Section -Post
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "DisplayVersion" "${PRODUCT_VERSION}"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "URLInfoAbout" "${PRODUCT_WEB_SITE}"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "Publisher" "${PRODUCT_PUBLISHER}"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "InstallLocation" "$INSTDIR"
${GetSize} "$INSTDIR" "/S=0K" $0 $1 $2
IntFmt $0 "0x%08X" $0
WriteRegDWORD ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "EstimatedSize" "$0"
WriteRegStr ${PRODUCT_UNINST_ROOT_KEY} "${PRODUCT_UNINST_KEY}" "Comments" "GameCube and Wii emulator"
SectionEnd
; Section descriptions
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${SEC01} "Installs all files required to run the Dolphin Emulator."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC02} "Installs the recommended DirectX runtime libraries that are needed by Dolphin."
!insertmacro MUI_DESCRIPTION_TEXT ${SEC03} "Installs the required Visual C++ 2015 Redistributable that is needed by Dolphin."
!insertmacro MUI_FUNCTION_DESCRIPTION_END
Section Uninstall

View file

@ -18,7 +18,7 @@
Name: dolphin-emu
Summary: Dolphin Emulator
Version: 4.0.2
Version: 5.0
Release: 0%{?dist}
Group: System/Emulators/Other
License: GPL-2.0
@ -26,7 +26,7 @@ URL: https://dolphin-emu.org/
BuildArch: x86_64 armv7l aarch64
# For this spec file to work, the Dolphin Emulator sources must be located
# in a directory named dolphin-emu-4.0 (with "4.0" being the version
# in a directory named dolphin-emu-5.0 (with "5.0" being the version
# number defined above).
# If the sources are compressed in another format than .tar.xz, change the
# file extension accordingly.

Binary file not shown.

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@ -19,7 +19,13 @@
// Zero Codes: any code with no address. These codes are used to do special operations like memory copy, etc
// -------------------------------------------------------------------------------------------------------------
#include <algorithm>
#include <atomic>
#include <iterator>
#include <mutex>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
@ -72,14 +78,14 @@ enum
SUB_MASTER_CODE = 0x03,
};
// General lock. Protects codes list and internal log.
static std::mutex s_lock;
static std::vector<ARCode> s_active_codes;
static std::vector<std::string> s_internal_log;
static std::atomic<bool> s_use_internal_log{ false };
// pointer to the code currently being run, (used by log messages that include the code name)
static ARCode const* current_code = nullptr;
static bool b_RanOnce = false;
static std::vector<ARCode> arCodes;
static std::vector<ARCode> activeCodes;
static bool logSelf = false;
static std::vector<std::string> arLog;
static const ARCode* s_current_code = nullptr;
static bool s_disable_logging = false;
struct ARAddr
{
@ -102,33 +108,64 @@ struct ARAddr
// ----------------------
// AR Remote Functions
void LoadCodes(const IniFile& globalIni, const IniFile& localIni, bool forceLoad)
void ApplyCodes(const std::vector<ARCode>& codes)
{
// Parses the Action Replay section of a game ini file.
if (!SConfig::GetInstance().bEnableCheats &&
!forceLoad)
if (!SConfig::GetInstance().bEnableCheats)
return;
arCodes.clear();
std::vector<std::string> enabledLines;
std::set<std::string> enabledNames;
localIni.GetLines("ActionReplay_Enabled", &enabledLines);
for (const std::string& line : enabledLines)
std::lock_guard<std::mutex> guard(s_lock);
s_disable_logging = false;
s_active_codes.clear();
std::copy_if(codes.begin(), codes.end(), std::back_inserter(s_active_codes), [](const ARCode& code)
{
if (line.size() != 0 && line[0] == '$')
return code.active;
});
s_active_codes.shrink_to_fit();
}
void AddCode(ARCode code)
{
if (!SConfig::GetInstance().bEnableCheats)
return;
if (code.active)
{
std::lock_guard<std::mutex> guard(s_lock);
s_disable_logging = false;
s_active_codes.emplace_back(std::move(code));
}
}
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini)
{
ApplyCodes(LoadCodes(global_ini, local_ini));
}
// Parses the Action Replay section of a game ini file.
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini)
{
std::vector<ARCode> codes;
std::unordered_set<std::string> enabled_names;
{
std::vector<std::string> enabled_lines;
local_ini.GetLines("ActionReplay_Enabled", &enabled_lines);
for (const std::string& line : enabled_lines)
{
std::string name = line.substr(1, line.size() - 1);
enabledNames.insert(name);
if (line.size() != 0 && line[0] == '$')
{
std::string name = line.substr(1, line.size() - 1);
enabled_names.insert(name);
}
}
}
const IniFile* inis[2] = {&globalIni, &localIni};
const IniFile* inis[2] = {&global_ini, &local_ini};
for (const IniFile* ini : inis)
{
std::vector<std::string> lines;
std::vector<std::string> encryptedLines;
ARCode currentCode;
std::vector<std::string> encrypted_lines;
ARCode current_code;
ini->GetLines("ActionReplay", &lines);
@ -144,22 +181,22 @@ void LoadCodes(const IniFile& globalIni, const IniFile& localIni, bool forceLoad
// Check if the line is a name of the code
if (line[0] == '$')
{
if (currentCode.ops.size())
if (current_code.ops.size())
{
arCodes.push_back(currentCode);
currentCode.ops.clear();
codes.push_back(current_code);
current_code.ops.clear();
}
if (encryptedLines.size())
if (encrypted_lines.size())
{
DecryptARCode(encryptedLines, currentCode.ops);
arCodes.push_back(currentCode);
currentCode.ops.clear();
encryptedLines.clear();
DecryptARCode(encrypted_lines, current_code.ops);
codes.push_back(current_code);
current_code.ops.clear();
encrypted_lines.clear();
}
currentCode.name = line.substr(1, line.size() - 1);
currentCode.active = enabledNames.find(currentCode.name) != enabledNames.end();
currentCode.user_defined = (ini == &localIni);
current_code.name = line.substr(1, line.size() - 1);
current_code.active = enabled_names.find(current_code.name) != enabled_names.end();
current_code.user_defined = (ini == &local_ini);
}
else
{
@ -174,7 +211,7 @@ void LoadCodes(const IniFile& globalIni, const IniFile& localIni, bool forceLoad
if (success_addr && success_val)
{
currentCode.ops.push_back(op);
current_code.ops.push_back(op);
}
else
{
@ -195,110 +232,91 @@ void LoadCodes(const IniFile& globalIni, const IniFile& localIni, bool forceLoad
// Encrypted AR code
// Decryption is done in "blocks", so we must push blocks into a vector,
// then send to decrypt when a new block is encountered, or if it's the last block.
encryptedLines.push_back(pieces[0]+pieces[1]+pieces[2]);
encrypted_lines.emplace_back(pieces[0] + pieces[1] + pieces[2]);
}
}
}
}
// Handle the last code correctly.
if (currentCode.ops.size())
if (current_code.ops.size())
{
arCodes.push_back(currentCode);
codes.push_back(current_code);
}
if (encryptedLines.size())
if (encrypted_lines.size())
{
DecryptARCode(encryptedLines, currentCode.ops);
arCodes.push_back(currentCode);
DecryptARCode(encrypted_lines, current_code.ops);
codes.push_back(current_code);
}
}
UpdateActiveList();
return codes;
}
void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalIni, IniFile& localIni)
void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes)
{
LoadCodes(globalIni, localIni, true);
_arCodes = arCodes;
}
static void LogInfo(const char *format, ...)
{
if (!b_RanOnce)
std::vector<std::string> lines;
std::vector<std::string> enabled_lines;
for (const ActionReplay::ARCode& code : codes)
{
if (LogManager::GetMaxLevel() >= LogTypes::LINFO || logSelf)
{
va_list args;
va_start(args, format);
std::string text = StringFromFormatV(format, args);
va_end(args);
INFO_LOG(ACTIONREPLAY, "%s", text.c_str());
if (code.active)
enabled_lines.emplace_back("$" + code.name);
if (logSelf)
if (code.user_defined)
{
lines.emplace_back("$" + code.name);
for (const ActionReplay::AREntry& op : code.ops)
{
text += '\n';
arLog.push_back(text);
lines.emplace_back(StringFromFormat("%08X %08X", op.cmd_addr, op.value));
}
}
}
local_ini->SetLines("ActionReplay_Enabled", enabled_lines);
local_ini->SetLines("ActionReplay", lines);
}
size_t GetCodeListSize()
{
return arCodes.size();
}
ARCode GetARCode(size_t index)
static void LogInfo(const char* format, ...)
{
if (index > arCodes.size())
{
PanicAlertT("GetARCode: Index is greater than "
"ar code list size %zu", index);
return ARCode();
}
return arCodes[index];
}
void SetARCode_IsActive(bool active, size_t index)
{
if (index > arCodes.size())
{
PanicAlertT("SetARCode_IsActive: Index is greater than "
"ar code list size %zu", index);
if (s_disable_logging)
return;
bool use_internal_log = s_use_internal_log.load(std::memory_order_relaxed);
if (LogManager::GetMaxLevel() < LogTypes::LINFO && !use_internal_log)
return;
}
arCodes[index].active = active;
UpdateActiveList();
}
void UpdateActiveList()
{
bool old_value = SConfig::GetInstance().bEnableCheats;
SConfig::GetInstance().bEnableCheats = false;
b_RanOnce = false;
activeCodes.clear();
for (auto& arCode : arCodes)
va_list args;
va_start(args, format);
std::string text = StringFromFormatV(format, args);
va_end(args);
INFO_LOG(ACTIONREPLAY, "%s", text.c_str());
if (use_internal_log)
{
if (arCode.active)
activeCodes.push_back(arCode);
text += '\n';
s_internal_log.emplace_back(std::move(text));
}
SConfig::GetInstance().bEnableCheats = old_value;
}
void EnableSelfLogging(bool enable)
{
logSelf = enable;
s_use_internal_log.store(enable, std::memory_order_relaxed);
}
const std::vector<std::string> &GetSelfLog()
std::vector<std::string> GetSelfLog()
{
return arLog;
std::lock_guard<std::mutex> guard(s_lock);
return s_internal_log;
}
void ClearSelfLog()
{
std::lock_guard<std::mutex> guard(s_lock);
s_internal_log.clear();
}
bool IsSelfLogging()
{
return logSelf;
return s_use_internal_log.load(std::memory_order_relaxed);
}
// ----------------------
@ -352,8 +370,8 @@ static bool Subtype_RamWriteAndFill(const ARAddr& addr, const u32 data)
default:
LogInfo("Bad Size");
PanicAlertT("Action Replay Error: Invalid size "
"(%08x : address = %08x) in Ram Write And Fill (%s)",
addr.size, addr.gcaddr, current_code->name.c_str());
"(%08x : address = %08x) in Ram Write And Fill (%s)",
addr.size, addr.gcaddr, s_current_code->name.c_str());
return false;
}
@ -390,7 +408,7 @@ static bool Subtype_WriteToPointer(const ARAddr& addr, const u32 data)
LogInfo("Write 16-bit to pointer");
LogInfo("--------");
const u16 theshort = data & 0xFFFF;
const u32 offset = (data >> 16) << 1;
const u32 offset = (data >> 16) << 1;
LogInfo("Pointer: %08x", ptr);
LogInfo("Byte: %08x", theshort);
LogInfo("Offset: %08x", offset);
@ -412,8 +430,8 @@ static bool Subtype_WriteToPointer(const ARAddr& addr, const u32 data)
default:
LogInfo("Bad Size");
PanicAlertT("Action Replay Error: Invalid size "
"(%08x : address = %08x) in Write To Pointer (%s)",
addr.size, addr.gcaddr, current_code->name.c_str());
"(%08x : address = %08x) in Write To Pointer (%s)",
addr.size, addr.gcaddr, s_current_code->name.c_str());
return false;
}
return true;
@ -459,8 +477,10 @@ static bool Subtype_AddCode(const ARAddr& addr, const u32 data)
LogInfo("--------");
const u32 read = PowerPC::HostRead_U32(new_addr);
const float fread = *((float*)&read) + (float)data; // data contains an integer value
const u32 newval = *((u32*)&fread);
const float read_float = reinterpret_cast<const float&>(read);
// data contains an (unsigned?) integer value
const float fread = read_float + static_cast<float>(data);
const u32 newval = reinterpret_cast<const u32&>(fread);
PowerPC::HostWrite_U32(newval, new_addr);
LogInfo("Old Value %08x", read);
LogInfo("Increment %08x", data);
@ -472,8 +492,8 @@ static bool Subtype_AddCode(const ARAddr& addr, const u32 data)
default:
LogInfo("Bad Size");
PanicAlertT("Action Replay Error: Invalid size "
"(%08x : address = %08x) in Add Code (%s)",
addr.size, addr.gcaddr, current_code->name.c_str());
"(%08x : address = %08x) in Add Code (%s)",
addr.size, addr.gcaddr, s_current_code->name.c_str());
return false;
}
return true;
@ -487,18 +507,20 @@ static bool Subtype_MasterCodeAndWriteToCCXXXXXX(const ARAddr& addr, const u32 d
// u8 mcode_count = (data & 0xFF00) >> 8;
// u8 mcode_number = data & 0xFF;
PanicAlertT("Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes.", current_code->name.c_str());
"Master codes are not needed. Do not use master codes.",
s_current_code->name.c_str());
return false;
}
static bool ZeroCode_FillAndSlide(const u32 val_last, const ARAddr& addr, const u32 data) // This needs more testing
// This needs more testing
static bool ZeroCode_FillAndSlide(const u32 val_last, const ARAddr& addr, const u32 data)
{
const u32 new_addr = ((ARAddr*)&val_last)->GCAddress();
const u8 size = ((ARAddr*)&val_last)->size;
const u32 new_addr = ARAddr(val_last).GCAddress();
const u8 size = ARAddr(val_last).size;
const s16 addr_incr = (s16)(data & 0xFFFF);
const s8 val_incr = (s8)(data >> 24);
const u8 write_num = (data & 0xFF0000) >> 16;
const s16 addr_incr = static_cast<s16>(data & 0xFFFF);
const s8 val_incr = static_cast<s8>(data >> 24);
const u8 write_num = static_cast<u8>((data & 0xFF0000) >> 16);
u32 val = addr;
u32 curr_addr = new_addr;
@ -559,7 +581,8 @@ static bool ZeroCode_FillAndSlide(const u32 val_last, const ARAddr& addr, const
default:
LogInfo("Bad Size");
PanicAlertT("Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide (%s)", size, new_addr, current_code->name.c_str());
PanicAlertT("Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide (%s)",
size, new_addr, s_current_code->name.c_str());
return false;
}
return true;
@ -606,7 +629,8 @@ static bool ZeroCode_MemoryCopy(const u32 val_last, const ARAddr& addr, const u3
else
{
LogInfo("Bad Value");
PanicAlertT("Action Replay Error: Invalid value (%08x) in Memory Copy (%s)", (data & ~0x7FFF), current_code->name.c_str());
PanicAlertT("Action Replay Error: Invalid value (%08x) in Memory Copy (%s)",
(data & ~0x7FFF), s_current_code->name.c_str());
return false;
}
return true;
@ -642,9 +666,9 @@ static bool NormalCode(const ARAddr& addr, const u32 data)
default:
LogInfo("Bad Subtype");
PanicAlertT("Action Replay: Normal Code 0: Invalid Subtype %08x (%s)", addr.subtype, current_code->name.c_str());
PanicAlertT("Action Replay: Normal Code 0: Invalid Subtype %08x (%s)", addr.subtype,
s_current_code->name.c_str());
return false;
break;
}
return true;
@ -656,43 +680,36 @@ static bool CompareValues(const u32 val1, const u32 val2, const int type)
{
case CONDTIONAL_EQUAL:
LogInfo("Type 1: If Equal");
return (val1 == val2);
break;
return val1 == val2;
case CONDTIONAL_NOT_EQUAL:
LogInfo("Type 2: If Not Equal");
return (val1 != val2);
break;
return val1 != val2;
case CONDTIONAL_LESS_THAN_SIGNED:
LogInfo("Type 3: If Less Than (Signed)");
return ((int)val1 < (int)val2);
break;
return static_cast<s32>(val1) < static_cast<s32>(val2);
case CONDTIONAL_GREATER_THAN_SIGNED:
LogInfo("Type 4: If Greater Than (Signed)");
return ((int)val1 >(int)val2);
break;
return static_cast<s32>(val1) > static_cast<s32>(val2);
case CONDTIONAL_LESS_THAN_UNSIGNED:
LogInfo("Type 5: If Less Than (Unsigned)");
return (val1 < val2);
break;
return val1 < val2;
case CONDTIONAL_GREATER_THAN_UNSIGNED:
LogInfo("Type 6: If Greater Than (Unsigned)");
return (val1 > val2);
break;
return val1 > val2;
case CONDTIONAL_AND:
LogInfo("Type 7: If And");
return !!(val1 & val2); // bitwise AND
break;
default: LogInfo("Unknown Compare type");
PanicAlertT("Action Replay: Invalid Normal Code Type %08x (%s)", type, current_code->name.c_str());
PanicAlertT("Action Replay: Invalid Normal Code Type %08x (%s)",
type, s_current_code->name.c_str());
return false;
break;
}
}
@ -708,11 +725,11 @@ static bool ConditionalCode(const ARAddr& addr, const u32 data, int* const pSkip
switch (addr.size)
{
case DATATYPE_8BIT:
result = CompareValues((u32)PowerPC::HostRead_U8(new_addr), (data & 0xFF), addr.type);
result = CompareValues(PowerPC::HostRead_U8(new_addr), (data & 0xFF), addr.type);
break;
case DATATYPE_16BIT:
result = CompareValues((u32)PowerPC::HostRead_U16(new_addr), (data & 0xFFFF), addr.type);
result = CompareValues(PowerPC::HostRead_U16(new_addr), (data & 0xFFFF), addr.type);
break;
case DATATYPE_32BIT_FLOAT:
@ -722,9 +739,9 @@ static bool ConditionalCode(const ARAddr& addr, const u32 data, int* const pSkip
default:
LogInfo("Bad Size");
PanicAlertT("Action Replay: Conditional Code: Invalid Size %08x (%s)", addr.size, current_code->name.c_str());
PanicAlertT("Action Replay: Conditional Code: Invalid Size %08x (%s)", addr.size,
s_current_code->name.c_str());
return false;
break;
}
// if the comparison failed we need to skip some lines
@ -741,58 +758,41 @@ static bool ConditionalCode(const ARAddr& addr, const u32 data, int* const pSkip
// Skip lines until a "00000000 40000000" line is reached
case CONDTIONAL_ALL_LINES:
case CONDTIONAL_ALL_LINES_UNTIL:
*pSkipCount = -(int) addr.subtype;
*pSkipCount = -static_cast<int>(addr.subtype);
break;
default:
LogInfo("Bad Subtype");
PanicAlertT("Action Replay: Normal Code %i: Invalid subtype %08x (%s)", 1, addr.subtype, current_code->name.c_str());
PanicAlertT("Action Replay: Normal Code %i: Invalid subtype %08x (%s)",
1, addr.subtype, s_current_code->name.c_str());
return false;
break;
}
}
return true;
}
void RunAllActive()
{
if (SConfig::GetInstance().bEnableCheats)
{
for (auto& activeCode : activeCodes)
{
if (activeCode.active)
{
activeCode.active = RunCode(activeCode);
LogInfo("\n");
}
}
b_RanOnce = true;
}
}
bool RunCode(const ARCode &arcode)
// NOTE: Lock needed to give mutual exclusion to s_current_code and LogInfo
static bool RunCodeLocked(const ARCode& arcode)
{
// The mechanism is different than what the real AR uses, so there may be compatibility problems.
bool doFillNSlide = false;
bool doMemoryCopy = false;
bool do_fill_and_slide = false;
bool do_memory_copy = false;
// used for conditional codes
int skip_count = 0;
u32 val_last = 0;
current_code = &arcode;
s_current_code = &arcode;
LogInfo("Code Name: %s", arcode.name.c_str());
LogInfo("Number of codes: %zu", arcode.ops.size());
for (const AREntry& entry : arcode.ops)
{
const ARAddr& addr = *(ARAddr*)&entry.cmd_addr;
const ARAddr addr(entry.cmd_addr);
const u32 data = entry.value;
// after a conditional code, skip lines if needed
@ -824,9 +824,9 @@ bool RunCode(const ARCode &arcode)
//LogInfo("Command: %08x", cmd);
// Do Fill & Slide
if (doFillNSlide)
if (do_fill_and_slide)
{
doFillNSlide = false;
do_fill_and_slide = false;
LogInfo("Doing Fill And Slide");
if (false == ZeroCode_FillAndSlide(val_last, addr, data))
return false;
@ -834,9 +834,9 @@ bool RunCode(const ARCode &arcode)
}
// Memory Copy
if (doMemoryCopy)
if (do_memory_copy)
{
doMemoryCopy = false;
do_memory_copy = false;
LogInfo("Doing Memory Copy");
if (false == ZeroCode_MemoryCopy(val_last, addr, data))
return false;
@ -859,7 +859,7 @@ bool RunCode(const ARCode &arcode)
// Zero codes
if (0x0 == addr) // Check if the code is a zero code
{
const u8 zcode = (data >> 29);
const u8 zcode = data >> 29;
LogInfo("Doing Zero Code %08x", zcode);
@ -868,7 +868,6 @@ bool RunCode(const ARCode &arcode)
case ZCODE_END: // END OF CODES
LogInfo("ZCode: End Of Codes");
return true;
break;
// TODO: the "00000000 40000000"(end if) codes fall into this case, I don't think that is correct
case ZCODE_NORM: // Normal execution of codes
@ -881,19 +880,18 @@ bool RunCode(const ARCode &arcode)
LogInfo("ZCode: Executes all codes in the same row, Set register 1BB4 to 1 (zcode not supported)");
PanicAlertT("Zero 3 code not supported");
return false;
break;
case ZCODE_04: // Fill & Slide or Memory Copy
if (0x3 == ((data >> 25) & 0x03))
{
LogInfo("ZCode: Memory Copy");
doMemoryCopy = true;
do_memory_copy = true;
val_last = data;
}
else
{
LogInfo("ZCode: Fill And Slide");
doFillNSlide = true;
do_fill_and_slide = true;
val_last = data;
}
break;
@ -902,7 +900,6 @@ bool RunCode(const ARCode &arcode)
LogInfo("ZCode: Unknown");
PanicAlertT("Zero code unknown to Dolphin: %08x", zcode);
return false;
break;
}
// done handling zero codes
@ -928,9 +925,25 @@ bool RunCode(const ARCode &arcode)
}
}
b_RanOnce = true;
return true;
}
void RunAllActive()
{
if (!SConfig::GetInstance().bEnableCheats)
return;
// If the mutex is idle then acquiring it should be cheap, fast mutexes
// are only atomic ops unless contested. It should be rare for this to
// be contested.
std::lock_guard<std::mutex> guard(s_lock);
s_active_codes.erase(std::remove_if(s_active_codes.begin(), s_active_codes.end(), [](const ARCode& code)
{
bool success = RunCodeLocked(code);
LogInfo("\n");
return !success;
}), s_active_codes.end());
s_disable_logging = true;
}
} // namespace ActionReplay

View file

@ -30,14 +30,16 @@ struct ARCode
};
void RunAllActive();
bool RunCode(const ARCode &arcode);
void LoadCodes(const IniFile &globalini, const IniFile &localIni, bool forceLoad);
void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalini, IniFile &localIni);
size_t GetCodeListSize();
ARCode GetARCode(size_t index);
void SetARCode_IsActive(bool active, size_t index);
void UpdateActiveList();
void ApplyCodes(const std::vector<ARCode>& codes);
void AddCode(ARCode new_code);
void LoadAndApplyCodes(const IniFile& global_ini, const IniFile& local_ini);
std::vector<ARCode> LoadCodes(const IniFile& global_ini, const IniFile& local_ini);
void SaveCodes(IniFile* local_ini, const std::vector<ARCode>& codes);
void EnableSelfLogging(bool enable);
const std::vector<std::string> &GetSelfLog();
std::vector<std::string> GetSelfLog();
void ClearSelfLog();
bool IsSelfLogging();
} // namespace

View file

@ -166,7 +166,7 @@ void LoadPatches()
IniFile localIni = SConfig::GetInstance().LoadLocalGameIni();
LoadPatchSection("OnFrame", onFrame, globalIni, localIni);
ActionReplay::LoadCodes(globalIni, localIni, false);
ActionReplay::LoadAndApplyCodes(globalIni, localIni);
// lil silly
std::vector<Gecko::GeckoCode> gcodes;

View file

@ -160,6 +160,7 @@ void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED(event))
newCheat.name = WxStrToStr(EditCheatName->GetValue());
newCheat.ops = decryptedLines;
newCheat.active = true;
newCheat.user_defined = true;
arCodes->push_back(newCheat);
}

View file

@ -174,7 +174,6 @@ void CheatSearchTab::OnCreateARCodeClicked(wxCommandEvent&)
const u32 address = m_search_results[idx].address | ((m_search_type_size & ~1) << 24);
CreateCodeDialog arcode_dlg(this, address);
arcode_dlg.SetExtraStyle(arcode_dlg.GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS);
arcode_dlg.ShowModal();
}

View file

@ -7,7 +7,9 @@
#include <cstdio>
#include <cstring>
#include <string>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
@ -31,6 +33,7 @@
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatSearchTab.h"
@ -38,6 +41,13 @@
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
struct wxCheatsWindow::CodeData : public wxClientData
{
ActionReplay::ARCode code;
};
wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX | wxDIALOG_NO_PARENT)
{
@ -46,6 +56,7 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
// load codes
UpdateGUI();
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
SetSize(wxSize(-1, 600));
Center();
@ -66,18 +77,17 @@ void wxCheatsWindow::Init_ChildControls()
// Cheats List Tab
m_tab_cheats = new wxPanel(m_notebook_main, wxID_ANY);
m_checklistbox_cheats_list = new wxCheckListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(300, 0), m_cheat_string_list, wxLB_HSCROLL, wxDefaultValidator);
m_checklistbox_cheats_list = new wxCheckListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(300, 0), 0, nullptr, wxLB_HSCROLL);
m_checklistbox_cheats_list->Bind(wxEVT_LISTBOX, &wxCheatsWindow::OnEvent_CheatsList_ItemSelected, this);
m_checklistbox_cheats_list->Bind(wxEVT_CHECKLISTBOX, &wxCheatsWindow::OnEvent_CheatsList_ItemToggled, this);
m_label_code_name = new wxStaticText(m_tab_cheats, wxID_ANY, _("Name: "));
m_label_code_name = new wxStaticText(m_tab_cheats, wxID_ANY, _("Name: "), wxDefaultPosition, wxDefaultSize, wxST_NO_AUTORESIZE);
m_groupbox_info = new wxStaticBox(m_tab_cheats, wxID_ANY, _("Code Info"));
m_label_num_codes = new wxStaticText(m_tab_cheats, wxID_ANY, _("Number Of Codes: "));
m_listbox_codes_list = new wxListBox(m_tab_cheats, wxID_ANY, wxDefaultPosition, wxSize(120, 150), 0, nullptr, wxLB_HSCROLL);
wxStaticBoxSizer* sGroupBoxInfo = new wxStaticBoxSizer(m_groupbox_info, wxVERTICAL);
sGroupBoxInfo->Add(m_label_code_name, 0, wxALL, 5);
sGroupBoxInfo->Add(m_label_code_name, 0, wxEXPAND | wxALL, 5);
sGroupBoxInfo->Add(m_label_num_codes, 0, wxALL, 5);
sGroupBoxInfo->Add(m_listbox_codes_list, 1, wxALL, 5);
@ -95,6 +105,8 @@ void wxCheatsWindow::Init_ChildControls()
wxButton* const button_updatelog = new wxButton(m_tab_log, wxID_ANY, _("Update"));
button_updatelog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonUpdateLog_Press, this);
wxButton* const button_clearlog = new wxButton(m_tab_log, wxID_ANY, _("Clear"));
button_clearlog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnClearActionReplayLog, this);
m_checkbox_log_ar = new wxCheckBox(m_tab_log, wxID_ANY, _("Enable AR Logging"));
m_checkbox_log_ar->Bind(wxEVT_CHECKBOX, &wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange, this);
@ -105,6 +117,7 @@ void wxCheatsWindow::Init_ChildControls()
wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
HStrip1->Add(m_checkbox_log_ar, 0, wxALL | wxALIGN_CENTER_VERTICAL, 5);
HStrip1->Add(button_updatelog, 0, wxALL, 5);
HStrip1->Add(button_clearlog, 0, wxALL, 5);
wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->Add(HStrip1, 0, wxALL, 5);
@ -119,19 +132,15 @@ void wxCheatsWindow::Init_ChildControls()
m_notebook_main->AddPage(tab_cheat_search, _("Cheat Search"));
m_notebook_main->AddPage(m_tab_log, _("Logging"));
// Button Strip
m_button_apply = new wxButton(this, wxID_APPLY, _("Apply"));
m_button_apply->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this);
wxButton* const button_cancel = new wxButton(this, wxID_CANCEL, _("Cancel"));
button_cancel->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this);
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this, wxID_CANCEL);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnEvent_Close, this);
Bind(UPDATE_CHEAT_LIST_EVENT, &wxCheatsWindow::OnEvent_CheatsList_Update, this);
Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
wxStdDialogButtonSizer* const sButtons = new wxStdDialogButtonSizer();
sButtons->AddButton(m_button_apply);
sButtons->AddButton(button_cancel);
sButtons->Realize();
wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
m_button_apply = sButtons->GetApplyButton();
SetEscapeId(wxID_CANCEL);
SetAffirmativeId(wxID_CANCEL);
wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_notebook_main, 1, wxEXPAND | wxALL, 5);
@ -156,7 +165,9 @@ void wxCheatsWindow::UpdateGUI()
const SConfig& parameters = SConfig::GetInstance();
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + parameters.GetUniqueID() + ".ini";
m_game_id = parameters.GetUniqueID();
m_game_revision = parameters.m_revision;
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();
Load_GeckoCodes();
@ -167,32 +178,28 @@ void wxCheatsWindow::UpdateGUI()
// write the ISO name in the title
if (Core::IsRunning())
SetTitle(title + ": " + parameters.GetUniqueID() + " - " + parameters.m_strName);
SetTitle(title + StrToWxStr(": " + m_game_id + " - " + parameters.m_strName));
else
SetTitle(title);
}
void wxCheatsWindow::Load_ARCodes()
{
using namespace ActionReplay;
m_checklistbox_cheats_list->Clear();
if (!Core::IsRunning())
return;
m_index_list.clear();
size_t size = GetCodeListSize();
for (size_t i = 0; i < size; i++)
m_checklistbox_cheats_list->Freeze();
for (auto& code : ActionReplay::LoadCodes(m_gameini_default, m_gameini_local))
{
ARCode code = GetARCode(i);
ARCodeIndex ind;
u32 index = m_checklistbox_cheats_list->Append(StrToWxStr(code.name));
m_checklistbox_cheats_list->Check(index, code.active);
ind.index = i;
ind.uiIndex = index;
m_index_list.push_back(ind);
CodeData* cd = new CodeData();
cd->code = std::move(code);
int index = m_checklistbox_cheats_list->Append(wxCheckListBox::EscapeMnemonics(StrToWxStr(cd->code.name)),
cd);
m_checklistbox_cheats_list->Check(index, cd->code.active);
}
m_checklistbox_cheats_list->Thaw();
}
void wxCheatsWindow::Load_GeckoCodes()
@ -200,64 +207,81 @@ void wxCheatsWindow::Load_GeckoCodes()
m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, SConfig::GetInstance().GetUniqueID(), true);
}
void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& WXUNUSED(event))
void wxCheatsWindow::OnNewARCodeCreated(wxCommandEvent& ev)
{
using namespace ActionReplay;
auto code = static_cast<ActionReplay::ARCode*>(ev.GetClientData());
ActionReplay::AddCode(*code);
int index = m_checklistbox_cheats_list->GetSelection();
for (size_t i = 0; i < m_index_list.size(); i++)
{
if ((int)m_index_list[i].uiIndex == index)
{
ARCode code = GetARCode(i);
m_label_code_name->SetLabel(_("Name: ") + StrToWxStr(code.name));
std::string numcodes = StringFromFormat("Number of Codes: %zu", code.ops.size());
m_label_num_codes->SetLabel(StrToWxStr(numcodes));
m_listbox_codes_list->Clear();
for (const AREntry& entry : code.ops)
{
std::string ops = StringFromFormat("%08x %08x", entry.cmd_addr, entry.value);
m_listbox_codes_list->Append(StrToWxStr(ops));
}
}
}
CodeData* cd = new CodeData();
cd->code = *code;
int idx = m_checklistbox_cheats_list->Append(wxCheckListBox::EscapeMnemonics(StrToWxStr(code->name)),
cd);
m_checklistbox_cheats_list->Check(idx, code->active);
}
void wxCheatsWindow::OnEvent_CheatsList_ItemToggled(wxCommandEvent& WXUNUSED(event))
void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& event)
{
int index = m_checklistbox_cheats_list->GetSelection();
for (const ARCodeIndex& code_index : m_index_list)
CodeData* cd = static_cast<CodeData*>(event.GetClientObject());
m_label_code_name->SetLabelText(_("Name: ") + StrToWxStr(cd->code.name));
m_label_code_name->Wrap(m_label_code_name->GetSize().GetWidth());
m_label_code_name->InvalidateBestSize();
m_label_num_codes->SetLabelText(wxString::Format("%s%zu", _("Number Of Codes: "), cd->code.ops.size()));
m_listbox_codes_list->Freeze();
m_listbox_codes_list->Clear();
for (const ActionReplay::AREntry& entry : cd->code.ops)
{
if ((int)code_index.uiIndex == index)
{
ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(index), code_index.index);
}
m_listbox_codes_list->Append(wxString::Format("%08x %08x", entry.cmd_addr, entry.value));
}
m_listbox_codes_list->Thaw();
m_tab_cheats->Layout();
}
void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& event)
void wxCheatsWindow::OnEvent_CheatsList_Update(wxCommandEvent& ev)
{
Load_ARCodes();
ev.Skip();
if (WxStrToStr(ev.GetString()) != m_game_id)
return;
if (m_ignore_ini_callback)
{
m_ignore_ini_callback = false;
return;
}
UpdateGUI();
}
void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
{
// Apply AR Code changes
for (const ARCodeIndex& code_index : m_index_list)
// Convert embedded metadata back into ARCode vector and update active states
std::vector<ActionReplay::ARCode> code_vec;
code_vec.reserve(m_checklistbox_cheats_list->GetCount());
for (unsigned int i = 0; i < m_checklistbox_cheats_list->GetCount(); ++i)
{
ActionReplay::SetARCode_IsActive(m_checklistbox_cheats_list->IsChecked(code_index.uiIndex), code_index.index);
CodeData* cd = static_cast<CodeData*>(m_checklistbox_cheats_list->GetClientObject(i));
cd->code.active = m_checklistbox_cheats_list->IsChecked(i);
code_vec.push_back(cd->code);
}
// Apply Action Replay code changes
ActionReplay::ApplyCodes(code_vec);
// Apply Gecko Code changes
Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
// Save gameini, with changed gecko codes
// Save gameini, with changed codes
if (m_gameini_local_path.size())
{
ActionReplay::SaveCodes(&m_gameini_local, code_vec);
Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
m_gameini_local.Save(m_gameini_local_path);
wxCommandEvent ini_changed(DOLPHIN_EVT_LOCAL_INI_CHANGED);
ini_changed.SetString(StrToWxStr(m_game_id));
ini_changed.SetInt(m_game_revision);
m_ignore_ini_callback = true;
wxTheApp->ProcessEvent(ini_changed);
}
ev.Skip();
@ -265,11 +289,21 @@ void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent& WXUNUSED(event))
{
wxBeginBusyCursor();
m_textctrl_log->Freeze();
m_textctrl_log->Clear();
for (const std::string& text : ActionReplay::GetSelfLog())
{
m_textctrl_log->AppendText(StrToWxStr(text));
}
m_textctrl_log->Thaw();
wxEndBusyCursor();
}
void wxCheatsWindow::OnClearActionReplayLog(wxCommandEvent& event)
{
ActionReplay::ClearSelfLog();
OnEvent_ButtonUpdateLog_Press(event);
}
void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& WXUNUSED(event))

View file

@ -29,6 +29,8 @@ namespace Gecko
class CodeConfigPanel;
}
wxDECLARE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
class wxCheatsWindow final : public wxDialog
{
public:
@ -37,11 +39,7 @@ public:
void UpdateGUI();
private:
struct ARCodeIndex
{
u32 uiIndex;
size_t index;
};
struct CodeData;
// --- GUI Controls ---
wxButton* m_button_apply;
@ -63,14 +61,14 @@ private:
wxStaticBox* m_groupbox_info;
wxArrayString m_cheat_string_list;
std::vector<ARCodeIndex> m_index_list;
Gecko::CodeConfigPanel* m_geckocode_panel;
IniFile m_gameini_default;
IniFile m_gameini_local;
std::string m_gameini_local_path;
std::string m_game_id;
u32 m_game_revision;
bool m_ignore_ini_callback = false;
void Init_ChildControls();
@ -78,6 +76,8 @@ private:
void Load_GeckoCodes();
// --- Wx Events Handlers ---
// Cheat Search
void OnNewARCodeCreated(wxCommandEvent& ev);
// Close Button
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
@ -85,7 +85,6 @@ private:
// Cheats List
void OnEvent_CheatsList_ItemSelected(wxCommandEvent& event);
void OnEvent_CheatsList_ItemToggled(wxCommandEvent& event);
void OnEvent_CheatsList_Update(wxCommandEvent& event);
// Apply Changes Button
@ -93,6 +92,7 @@ private:
// Update Log Button
void OnEvent_ButtonUpdateLog_Press(wxCommandEvent& event);
void OnClearActionReplayLog(wxCommandEvent& event);
// Enable Logging Checkbox
void OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& event);

View file

@ -12,11 +12,9 @@
#include "Core/ConfigManager.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
// Fired when an ActionReplay code is created.
wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
: wxDialog(parent, wxID_ANY, _("Create AR Code"))
, m_code_address(address)
@ -73,30 +71,16 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
return;
}
//wxString full_code = textctrl_code->GetValue();
//full_code += ' ';
//full_code += wxString::Format("0x%08x", code_value);
// create the new code
ActionReplay::ARCode new_cheat;
new_cheat.active = false;
new_cheat.user_defined = true;
new_cheat.name = WxStrToStr(code_name);
const ActionReplay::AREntry new_entry(m_code_address, code_value);
new_cheat.ops.push_back(new_entry);
new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value));
// pretty hacky - add the code to the gameini
{
CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
// add the code to the isoproperties arcode list
isoprops.AddARCode(new_cheat);
// save the gameini
isoprops.SaveGameConfig();
isoprops.ActionReplayList_Load(); // loads the new arcodes
//ActionReplay::UpdateActiveList();
}
// Propagate back to the parent frame to update the cheat list.
GetEventHandler()->AddPendingEvent(wxCommandEvent(UPDATE_CHEAT_LIST_EVENT));
wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId());
add_event.SetClientData(&new_cheat);
GetParent()->GetEventHandler()->ProcessEvent(add_event);
Close();
}

View file

@ -12,8 +12,6 @@
class wxCheckBox;
class wxTextCtrl;
wxDECLARE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
class CreateCodeDialog final : public wxDialog
{
public:

View file

@ -224,6 +224,7 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
// help button.
wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
wxDEFINE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)

View file

@ -12,6 +12,7 @@
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/buffer.h>
#include <wx/colour.h>
@ -167,51 +168,50 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
}
CGameListCtrl::~CGameListCtrl()
{
if (m_imageListSmall)
delete m_imageListSmall;
ClearIsoFiles();
}
void CGameListCtrl::InitBitmaps()
{
wxSize size(96, 32);
m_imageListSmall = new wxImageList(96, 32);
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
wxImageList* img_list = new wxImageList(96, 32);
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_PlatformImageIndex.resize(4);
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating5", size));
m_EmuStateImageIndex[0] = img_list->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = img_list->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = img_list->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = img_list->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = img_list->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = img_list->Add(WxUtils::LoadResourceBitmap("rating5", size));
}
void CGameListCtrl::BrowseForDirectory()
@ -247,16 +247,9 @@ void CGameListCtrl::Update()
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
if (m_imageListSmall)
{
delete m_imageListSmall;
m_imageListSmall = nullptr;
}
Hide();
ScanForISOs();
Freeze();
ClearAll();
if (m_ISOFiles.size() != 0)
@ -320,6 +313,12 @@ void CGameListCtrl::Update()
}
else
{
// Remove existing image list and replace it with the smallest possible one.
// The list needs an image list because it reserves screen pixels for the
// image even if we aren't going to use one. It uses the dimensions of the
// last non-null list so assigning nullptr doesn't work.
AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
wxString errorString;
// We just check for one hide setting to be enabled, as we may only
// have GC games for example, and hide them, so we should show the
@ -339,7 +338,9 @@ void CGameListCtrl::Update()
}
if (GetSelectedISO() == nullptr)
main_frame->UpdateGUI();
Show();
// Thaw before calling AutomaticColumnWidth so that GetClientSize will
// correctly account for the width of scrollbars if they appear.
Thaw();
AutomaticColumnWidth();
ScrollLines(scrollPos);
@ -367,7 +368,7 @@ static wxString NiceSizeFormat(u64 size)
// Update the column content of the item at _Index
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
{
GameListItem& rISOFile = *m_ISOFiles[_Index];
GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
switch(column)
{
@ -382,7 +383,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
int ImageIndex = -1;
if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
ImageIndex = GetImageList(wxIMAGE_LIST_SMALL)->Add(rISOFile.GetBitmap());
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
break;
@ -426,28 +427,32 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
}
}
void CGameListCtrl::InsertItemInReportView(long _Index)
void CGameListCtrl::InsertItemInReportView(long index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
// Insert a first row with nothing in it, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString);
// Insert a first column with nothing in it, that will be used as the Index
long item_index;
{
wxListItem li;
li.SetId(index);
li.SetData(index);
li.SetMask(wxLIST_MASK_DATA);
item_index = InsertItem(li);
}
// Iterate over all columns and fill them with content if they are visible
for (int i = 1; i < NUMBER_OF_COLUMN; i++)
{
if (GetColumnWidth(i) != 0)
UpdateItemAtColumn(_Index, i);
UpdateItemAtColumn(item_index, i);
}
// Background color
SetBackgroundColor();
// Item data
SetItemData(_Index, ItemIndex);
}
static wxColour blend50(const wxColour& c1, const wxColour& c2)
@ -653,6 +658,41 @@ void CGameListCtrl::ScanForISOs()
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}
void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
std::string game_id = WxStrToStr(ev.GetString());
// NOTE: The same game may occur multiple times if there are multiple
// physical copies in the search paths.
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
{
if (m_ISOFiles[i]->GetUniqueID() != game_id)
continue;
m_ISOFiles[i]->ReloadINI();
// The indexes in m_ISOFiles and the list do not line up.
// We need to find the corresponding item in the list (if it exists)
long item_id = 0;
for (; item_id < GetItemCount(); ++item_id)
{
if (i == static_cast<std::size_t>(GetItemData(item_id)))
break;
}
// If the item is not currently being displayed then we're done.
if (item_id == GetItemCount())
continue;
// Update all the columns
for (int j = 1; j < NUMBER_OF_COLUMN; ++j)
{
// NOTE: Banner is not modified by the INI and updating it will
// duplicate it in memory which is not wanted.
if (j != COLUMN_BANNER && GetColumnWidth(j) != 0)
UpdateItemAtColumn(item_id, j);
}
}
}
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
const int column_id = event.GetColumn();
@ -1310,19 +1350,19 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
void CGameListCtrl::OnSize(wxSizeEvent& event)
{
event.Skip();
if (lastpos == event.GetSize())
return;
lastpos = event.GetSize();
AutomaticColumnWidth();
event.Skip();
}
void CGameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
Freeze();
if (GetColumnCount() == 1)
{
SetColumnWidth(0, rc.GetWidth());
@ -1359,6 +1399,7 @@ void CGameListCtrl::AutomaticColumnWidth()
SetColumnWidth(COLUMN_TITLE, resizable);
}
}
Thaw();
}
void CGameListCtrl::UnselectAll()

View file

@ -102,6 +102,7 @@ private:
void OnMultiCompressISO(wxCommandEvent& event);
void OnMultiDecompressISO(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnLocalIniModified(wxCommandEvent& event);
void CompressSelection(bool _compress);
void AutomaticColumnWidth();

View file

@ -331,10 +331,11 @@ enum
// custom message macro
#define EVT_HOST_COMMAND(id, fn) \
DECLARE_EVENT_TABLE_ENTRY(\
wxEVT_HOST_COMMAND, id, wxID_ANY, \
(wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent(wxCommandEventFunction, &fn), \
(wxObject*) nullptr \
),
EVT_COMMAND(id, wxEVT_HOST_COMMAND, fn)
wxDECLARE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
// Sent to wxTheApp
// GetString() == Game's Unique ID
// GetInt() == Game's Revision
wxDECLARE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);

View file

@ -124,27 +124,19 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
if (IsValid())
{
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
std::string game_id = m_UniqueID;
if (!m_has_custom_name)
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto it = custom_titles.find(game_id);
if (it != custom_titles.end())
{
std::string game_id = m_UniqueID;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto end = custom_titles.end();
auto it = custom_titles.find(game_id);
if (it != end)
{
m_custom_name = it->second;
m_has_custom_name = true;
}
m_custom_name_titles_txt = it->second;
}
ReloadINI();
}
if (!IsValid() && IsElfOrDol())
@ -183,6 +175,24 @@ GameListItem::~GameListItem()
{
}
void GameListItem::ReloadINI()
{
if (!IsValid())
return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
m_custom_name.clear();
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
{
m_custom_name = m_custom_name_titles_txt;
m_has_custom_name = true;
}
}
bool GameListItem::LoadFromCache()
{
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);

View file

@ -25,6 +25,9 @@ public:
GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles);
~GameListItem();
// Reload settings after INI changes
void ReloadINI();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetName(DiscIO::IVolume::ELanguage language) const;
@ -86,7 +89,8 @@ private:
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
std::string m_custom_name;
std::string m_custom_name_titles_txt; // Custom title from titles.txt
std::string m_custom_name; // Custom title from INI or titles.txt
bool m_has_custom_name;
bool LoadFromCache();

View file

@ -16,6 +16,7 @@
#include <type_traits>
#include <vector>
#include <mbedtls/md5.h>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/checkbox.h>
@ -62,8 +63,7 @@
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/GameListCtrl.h"
//#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/PatchAddEdit.h"
@ -76,8 +76,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
@ -95,6 +94,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
EVT_CHECKLISTBOX(ID_CHEATS_LIST, CISOProperties::OnActionReplayCodeChecked)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
@ -112,8 +112,6 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
// Setup GUI
bRefreshList = false;
CreateGUIControls();
LoadGameConfig();
@ -229,6 +227,8 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
m_Treectrl->Expand(RootId);
}
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CISOProperties::OnLocalIniModified, this);
}
CISOProperties::~CISOProperties()
@ -646,8 +646,6 @@ void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
if (bRefreshList)
((CGameListCtrl*)GetParent())->Update();
Destroy();
}
@ -990,12 +988,9 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
@ -1168,6 +1163,9 @@ bool CISOProperties::SaveGameConfig()
if (success && File::GetSize(GameIniFileLocal) == 0)
File::Delete(GameIniFileLocal);
if (success)
GenerateLocalIniModified();
return success;
}
@ -1209,12 +1207,27 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
return;
}
if (wait_until_closed)
bRefreshList = true; // Just in case
#endif
}
void CISOProperties::GenerateLocalIniModified()
{
wxCommandEvent event_update(DOLPHIN_EVT_LOCAL_INI_CHANGED);
event_update.SetString(StrToWxStr(game_id));
event_update.SetInt(OpenGameListItem.GetRevision());
wxTheApp->ProcessEvent(event_update);
}
void CISOProperties::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
if (WxStrToStr(ev.GetString()) != game_id)
return;
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
SaveGameConfig();
@ -1225,8 +1238,7 @@ void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
blankFile.close();
}
LaunchExternalEditor(GameIniFileLocal, true);
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
GenerateLocalIniModified();
}
void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
@ -1305,7 +1317,7 @@ void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() == wxNOT_FOUND ||
DefaultCheats.find(Cheats->GetString(Cheats->GetSelection()).ToStdString()) != DefaultCheats.end())
DefaultCheats.find(Cheats->RemoveMnemonics(Cheats->GetString(Cheats->GetSelection())).ToStdString()) != DefaultCheats.end())
{
EditCheat->Disable();
RemoveCheat->Disable();
@ -1319,6 +1331,11 @@ void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
}
}
void CISOProperties::OnActionReplayCodeChecked(wxCommandEvent& event)
{
arCodes[event.GetSelection()].active = Cheats->IsChecked(event.GetSelection());
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
@ -1404,46 +1421,24 @@ void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIniDefault, GameIniLocal);
arCodes = ActionReplay::LoadCodes(GameIniDefault, GameIniLocal);
DefaultCheats.clear();
u32 index = 0;
Cheats->Freeze();
Cheats->Clear();
for (const ActionReplay::ARCode& arCode : arCodes)
{
Cheats->Append(StrToWxStr(arCode.name));
Cheats->Check(index, arCode.active);
int idx = Cheats->Append(Cheats->EscapeMnemonics(StrToWxStr(arCode.name)));
Cheats->Check(idx, arCode.active);
if (!arCode.user_defined)
DefaultCheats.insert(arCode.name);
++index;
}
Cheats->Thaw();
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
u32 cheats_chkbox_count = Cheats->GetCount();
for (const ActionReplay::ARCode& code : arCodes)
{
// Check the index against the count because of the hacky way codes are added from the "Cheat Search" dialog
if ((index < cheats_chkbox_count) && Cheats->IsChecked(index))
enabledLines.push_back("$" + code.name);
// Do not save default cheats.
if (DefaultCheats.find(code.name) == DefaultCheats.end())
{
lines.push_back("$" + code.name);
for (const ActionReplay::AREntry& op : code.ops)
{
lines.push_back(WxStrToStr(wxString::Format("%08X %08X", op.cmd_addr, op.value)));
}
}
++index;
}
GameIniLocal.SetLines("ActionReplay_Enabled", enabledLines);
GameIniLocal.SetLines("ActionReplay", lines);
ActionReplay::SaveCodes(&GameIniLocal, arCodes);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
@ -1485,11 +1480,6 @@ void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
RemoveCheat->Disable();
}
void CISOProperties::AddARCode(const ActionReplay::ARCode& code)
{
arCodes.emplace_back(code);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(OpenGameListItem.GetLanguages()[event.GetSelection()]);

View file

@ -68,15 +68,6 @@ public:
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
virtual ~CISOProperties();
bool bRefreshList;
// These are only public because of the ugly hack in CreateCodeDialog.cpp
void ActionReplayList_Load();
bool SaveGameConfig();
// This only exists because of the ugly hack in CreateCodeDialog.cpp
void AddARCode(const ActionReplay::ARCode& code);
private:
DECLARE_EVENT_TABLE();
@ -209,6 +200,7 @@ private:
void OnComputeMD5Sum(wxCommandEvent& event);
void OnShowDefaultConfig(wxCommandEvent& event);
void ListSelectionChanged(wxCommandEvent& event);
void OnActionReplayCodeChecked(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void ActionReplayButtonClicked(wxCommandEvent& event);
void RightClickOnBanner(wxMouseEvent& event);
@ -218,7 +210,7 @@ private:
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void CheckPartitionIntegrity(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnEmustateChanged(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
const GameListItem OpenGameListItem;
@ -243,8 +235,12 @@ private:
std::set<std::string> DefaultCheats;
void LoadGameConfig();
bool SaveGameConfig();
void OnLocalIniModified(wxCommandEvent& ev);
void GenerateLocalIniModified();
void PatchList_Load();
void PatchList_Save();
void ActionReplayList_Load();
void ActionReplayList_Save();
void ChangeBannerDetails(DiscIO::IVolume::ELanguage language);