HDNes/Rewrite/emu/emuPart.h
2016-11-08 19:20:10 +08:00

43 lines
1.3 KiB
C++

#ifndef EMUPART_H
#define EMUPART_H
#include "../common.h"
using namespace std;
class emuPart
{
public:
emuPart();
virtual ~emuPart();
virtual string partName() = 0;
//config secton
//save config
void saveConfig(fstream* fs);
void saveGameConfig(fstream* fs);
virtual void saveConfigLines(fstream* fs) = 0;
virtual void saveGameConfigLines(fstream* fs) = 0;
static void saveConfigLine(fstream*fs, const string& hdr, const string& value);
static string intToString(int a);
static int stringToInt(const string& str);
static string getFolderPath(const string& path);
static string getFileName(const string& path);
static void split(const string& str, const string& delim, vector<string>& v);
//load config
void loadConfig(fstream* fs);
static string getConfigLineHdr(string configLine);
static string getConfigLineVal(string configLine);
virtual void loadConfigVal(const string& hdr, const string& value) = 0;
virtual void initGameConfig() = 0;
virtual void startGame() = 0;
virtual void endGame() = 0;
protected:
private:
};
#endif // EMUPART_H