#ifndef GAMEFILE_H #define GAMEFILE_H #include "../classList.h" #include "emuPart.h" class gameFile : public emuPart{ public: //variables string romPath; int currentStateSlot; int lastSavedSlot; bool rotateState; bool overwriteBat; //functions gameFile(); virtual ~gameFile(); string partName(); void saveConfigLines(fstream* fs); void saveGameConfigLines(fstream* fs); void loadConfigVal(const string& hdr, const string& value); void initGameConfig(); void startGame(); void endGame(); protected: private: }; #endif // GAMEFILE_H