#ifndef AUDIO_H #define AUDIO_H #include "emuPart.h" class audio : public emuPart { public: bool useHDPack; int volume; audio(); virtual ~audio(); string partName(); void saveConfigLines(fstream* fs); void saveGameConfigLines(fstream* fs); void loadConfigVal(const string& hdr, const string& value); void initGameConfig(); void startGame(); void endGame(); void setVolume(int vol); void setUseHDPack(bool use); protected: private: }; #endif // AUDIO_H