#ifndef GAMEPAD_H #define GAMEPAD_H #include class gamepad : public corePart { public: gamepad(); virtual ~gamepad(); void reset(); void saveState(fstream* statefile); void loadState(fstream* statefile); void init(); void init2(); Uint8 read4016(); void write4016(Uint8 value); Uint8 read4017(); void write4017(Uint8 value); protected: private: }; #endif // GAMEPAD_H