#include "gamepad.h" gamepad::gamepad() { //ctor } gamepad::~gamepad() { //dtor } Uint8 gamepad::read4016(){ } void gamepad::write4016(Uint8 value){ } Uint8 gamepad::read4017(){ } void gamepad::write4017(Uint8 value){ } void gamepad::reset(){ } void gamepad::saveState(fstream* statefile){ } void gamepad::loadState(fstream* statefile){ } void gamepad::init(){ } void gamepad::init2(){ }