mirror of
https://github.com/JetSetIlly/Gopher2600.git
synced 2025-04-02 11:02:17 -04:00
- scripts now pass through input loop, allowing commands that control the emulation (like RUN or STEP) to be effective - reworked ONSTEP and ONHALT commands - added STICK0 and STICK1 commands o memory / pia - improved RAM debugging output
530 lines
15 KiB
Go
530 lines
15 KiB
Go
package debugger
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import (
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"fmt"
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"gopher2600/debugger/input"
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"gopher2600/debugger/monitor"
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"gopher2600/debugger/ui"
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"gopher2600/disassembly"
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"gopher2600/errors"
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"gopher2600/gui"
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"gopher2600/gui/sdl"
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"gopher2600/hardware"
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"gopher2600/hardware/cpu/definitions"
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"gopher2600/hardware/cpu/result"
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"gopher2600/symbols"
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"os"
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"os/signal"
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"strings"
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)
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const defaultOnHalt = "CPU; TV"
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const defaultOnStep = "LAST"
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// Debugger is the basic debugging frontend for the emulation
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type Debugger struct {
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vcs *hardware.VCS
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disasm *disassembly.Disassembly
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tv gui.GUI
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// control of debug/input loop:
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// o running - whether the debugger is to continue with the debugging loop
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// o runUntilHalt - repeat execution loop until a halt condition is encountered
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running bool
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runUntilHalt bool
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// interface to the vcs memory with additional debugging functions
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// -- access to vcs memory from the debugger (eg. peeking and poking) is
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// most fruitfully performed through this structure
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dbgmem *memoryDebug
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// system monitor is a very low level mechanism for monitoring the state of
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// the cpu and of memory. it is checked every video cycle and interesting
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// changes noted and recorded.
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sysmon *monitor.SystemMonitor
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// halt conditions
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breakpoints *breakpoints
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traps *traps
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watches *watches
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// note that the UI probably allows the user to manually break or trap at
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// will, with for example, ctrl-c
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// we accumulate break, trap and watch messsages until we can service them
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// if the strings are empty then no break/trap/watch event has occurred
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breakMessages string
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trapMessages string
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watchMessages string
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// any error from previous emulation step
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lastStepError bool
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// single-fire step traps. these are used for the STEP command, allowing
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// things like "STEP FRAME".
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// -- note that the hardware.VCS type has the StepFrames() function, we're
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// not using that here because this solution is more general and flexible
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stepTraps *traps
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// commandOnHalt says whether an sequence of commands should run automatically
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// when emulation halts. commandOnHaltPrev is the stored command sequence
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// used when ONHALT is called with no arguments
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// halt is a breakpoint or user intervention (ie. ctrl-c)
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commandOnHalt string
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commandOnHaltStored string
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// similarly, commandOnStep is the sequence of commands to run afer every
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// cpu/video cycle
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commandOnStep string
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commandOnStepStored string
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// machineInfoVerbose controls the verbosity of commands that echo machine state
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machineInfoVerbose bool
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// input loop fields. we're storing these here because inputLoop can be
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// called from within another input loop (via a video step callback) and we
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// want these properties to persist (when a video step input loop has
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// completed and we're back into the main input loop)
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inputloopHalt bool // whether to halt the current execution loop
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inputloopNext bool // execute a step once user input has returned a result
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inputloopVideoClock bool // step mode
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// the last result from vcs.Step() - could be a complete result or an
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// intermediate result when video-stepping
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lastResult *result.Instruction
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// user interface
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ui ui.UserInterface
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uiSilent bool // controls whether UI is to remain silent
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// buffer for user input
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input []byte
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// channel for communicating with the debugging loop from other areas of
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// the emulation, paritcularly from other goroutines. it is used to:
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// a) receive events from some other part of the emulation. for example,
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// the SDL guiloop() goroutine
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// b) receive ctrl-c events when the emulation is running (note that
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// ctrl-c handling is handled differently under different circumstances)
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interruptChannel chan func()
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}
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// NewDebugger creates and initialises everything required for a new debugging
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// session. Use the Start() method to actually begin the session.
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func NewDebugger() (*Debugger, error) {
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var err error
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dbg := new(Debugger)
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dbg.ui = new(ui.PlainTerminal)
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// prepare hardware
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dbg.tv, err = sdl.NewGUI("NTSC", 2.0)
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if err != nil {
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return nil, fmt.Errorf("error preparing television: %s", err)
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}
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dbg.tv.SetFeature(gui.ReqSetAllowDebugging, true)
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// create a new VCS instance
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dbg.vcs, err = hardware.NewVCS(dbg.tv)
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if err != nil {
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return nil, fmt.Errorf("error preparing VCS: %s", err)
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}
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// create instance of disassembly -- the same base structure is used
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// for disassemblies subseuquent to the first one.
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dbg.disasm = &disassembly.Disassembly{}
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// set up debugging interface to memory
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dbg.dbgmem = &memoryDebug{mem: dbg.vcs.Mem, symtable: &dbg.disasm.Symtable}
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// set up system monitor
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dbg.sysmon = &monitor.SystemMonitor{Mem: dbg.vcs.Mem, MC: dbg.vcs.MC, Rec: dbg.vcs.TV}
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// set up breakpoints/traps
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dbg.breakpoints = newBreakpoints(dbg)
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dbg.traps = newTraps(dbg)
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dbg.watches = newWatches(dbg)
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dbg.stepTraps = newTraps(dbg)
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// default ONHALT command sequence
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dbg.commandOnHaltStored = defaultOnHalt
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// default ONSTEP command sequnce
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dbg.commandOnStep = defaultOnStep
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dbg.commandOnStepStored = dbg.commandOnStep
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// allocate memory for user input
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dbg.input = make([]byte, 255)
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// make synchronisation channel
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dbg.interruptChannel = make(chan func(), 2)
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// set up callbacks for the TV interface
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// -- requires interruptChannel to have been set up
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err = dbg.setupTVCallbacks()
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if err != nil {
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return nil, err
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}
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return dbg, nil
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}
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// Start the main debugger sequence
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func (dbg *Debugger) Start(iface ui.UserInterface, filename string, initScript string) error {
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// prepare user interface
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if iface != nil {
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dbg.ui = iface
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}
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err := dbg.ui.Initialise()
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if err != nil {
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return err
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}
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defer dbg.ui.CleanUp()
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dbg.ui.RegisterTabCompleter(input.NewTabCompletion(DebuggerCommands))
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err = dbg.loadCartridge(filename)
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if err != nil {
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return err
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}
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dbg.running = true
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// register a ctrl-c handler.
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ctrlC := make(chan os.Signal, 1)
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signal.Notify(ctrlC, os.Interrupt)
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go func() {
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for {
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<-ctrlC
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dbg.interruptChannel <- func() {
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if dbg.runUntilHalt {
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// stop emulation at the next step
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dbg.runUntilHalt = false
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} else {
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// runUntilHalt is false which means that the emulation is
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// not running. at this point, an input loop is probably
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// running. note that ctrl-c signals do not always reach
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// this far into the program. for instance, the colorterm
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// implementation of UserRead() puts the terminal into raw
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// mode and so must handle ctrl-c events differently.
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dbg.running = false
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}
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}
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}
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}()
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// run initialisation script
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if initScript != "" {
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spt, err := dbg.loadScript(initScript)
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if err != nil {
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dbg.print(ui.Error, "error running debugger initialisation script: %s\n", err)
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}
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err = dbg.inputLoop(spt, true)
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if err != nil {
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return err
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}
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}
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// prepare and run main input loop. inputLoop will not return until
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// debugger is to exit
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err = dbg.inputLoop(dbg.ui, true)
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if err != nil {
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return err
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}
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return nil
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}
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// loadCartridge makes sure that the cartridge loaded into vcs memory and the
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// available disassembly/symbols are in sync.
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//
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// NEVER call vcs.AttachCartridge except through this funtion
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//
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// this is the glue that hold the cartridge and disassembly packages
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// together
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func (dbg *Debugger) loadCartridge(cartridgeFilename string) error {
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err := dbg.vcs.AttachCartridge(cartridgeFilename)
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if err != nil {
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return err
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}
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symtable, err := symbols.ReadSymbolsFile(cartridgeFilename)
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if err != nil {
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dbg.print(ui.Error, "%s", err)
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symtable = symbols.StandardSymbolTable()
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}
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err = dbg.disasm.ParseMemory(dbg.vcs.Mem.Cart, symtable)
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if err != nil {
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return err
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}
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err = dbg.vcs.TV.Reset()
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if err != nil {
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return err
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}
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return nil
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}
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// videoCycle() to be used with vcs.Step()
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func (dbg *Debugger) videoCycle(result *result.Instruction) error {
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// because we call this callback mid-instruction, the programme counter
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// maybe in it's non-final state - we don't want to break or trap in these
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// instances if the final effect of the instruction changes the programme
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// counter to some other value
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if result.Defn != nil {
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if (result.Defn.Effect == definitions.Flow ||
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result.Defn.Effect == definitions.Subroutine ||
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result.Defn.Effect == definitions.Interrupt) &&
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!result.Final {
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return nil
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}
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}
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dbg.breakMessages = dbg.breakpoints.check(dbg.breakMessages)
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dbg.trapMessages = dbg.traps.check(dbg.trapMessages)
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dbg.watchMessages = dbg.watches.check(dbg.watchMessages)
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return dbg.sysmon.Check()
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}
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func (dbg *Debugger) checkForInterrupts() {
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// check interrupt channel and run any functions we find in there
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select {
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case f := <-dbg.interruptChannel:
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f()
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default:
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// pro-tip: default case required otherwise the select will block
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// indefinately.
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}
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}
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// inputLoop has two modes, defined by the mainLoop argument. when inputLoop is
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// not a "mainLoop", the function will only loop for the duration of one cpu
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// step. this is used to implement video-stepping.
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//
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// inputter is an instance of type UserInput. this will usually be dbg.ui but
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// it could equally be an instance of debuggingScript.
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func (dbg *Debugger) inputLoop(inputter ui.UserInput, mainLoop bool) error {
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var err error
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// videoCycleWithInput() to be used with vcs.Step() instead of videoCycle()
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// when in video-step mode
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videoCycleWithInput := func(result *result.Instruction) error {
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dbg.videoCycle(result)
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dbg.lastResult = result
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if dbg.commandOnStep != "" {
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_, err := dbg.parseInput(dbg.commandOnStep)
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if err != nil {
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dbg.print(ui.Error, "%s", err)
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}
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}
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return dbg.inputLoop(inputter, false)
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}
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for {
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dbg.checkForInterrupts()
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if !dbg.running {
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break // for loop
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}
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// this extra test is to prevent the video input loop from continuing
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// if step mode has been switched to cpu - the input loop will unravel
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// and execution will continue in the main inputLoop
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if !mainLoop && !dbg.inputloopVideoClock && dbg.inputloopNext {
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return nil
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}
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// check for step-traps
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stepTrapMessage := dbg.stepTraps.check("")
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if stepTrapMessage != "" {
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dbg.stepTraps.clear()
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}
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// check for breakpoints and traps
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dbg.breakMessages = dbg.breakpoints.check(dbg.breakMessages)
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dbg.trapMessages = dbg.traps.check(dbg.trapMessages)
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dbg.watchMessages = dbg.watches.check(dbg.watchMessages)
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// check for halt conditions
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dbg.inputloopHalt = stepTrapMessage != "" || dbg.breakMessages != "" || dbg.trapMessages != "" || dbg.watchMessages != "" || dbg.lastStepError
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// reset last step error
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dbg.lastStepError = false
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// if commandOnHalt is defined and if run state is correct then run
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// commandOnHalt command(s)
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if dbg.commandOnHalt != "" {
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if (dbg.inputloopNext && !dbg.runUntilHalt) || dbg.inputloopHalt {
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_, err = dbg.parseInput(dbg.commandOnHalt)
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if err != nil {
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dbg.print(ui.Error, "%s", err)
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}
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}
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}
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// print and reset accumulated break and trap messages
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dbg.print(ui.Feedback, dbg.breakMessages)
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dbg.print(ui.Feedback, dbg.trapMessages)
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dbg.print(ui.Feedback, dbg.watchMessages)
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dbg.breakMessages = ""
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dbg.trapMessages = ""
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dbg.watchMessages = ""
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// expand inputloopHalt to include step-once/many flag
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dbg.inputloopHalt = dbg.inputloopHalt || !dbg.runUntilHalt
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// enter halt state
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if dbg.inputloopHalt {
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// pause tv when emulation has halted
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err = dbg.tv.SetFeature(gui.ReqSetPause, true)
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if err != nil {
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return err
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}
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dbg.runUntilHalt = false
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// decide which PC value to use
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var disasmPC uint16
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if dbg.lastResult == nil || dbg.lastResult.Final {
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disasmPC = dbg.vcs.MC.PC.ToUint16()
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} else {
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disasmPC = dbg.lastResult.Address
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}
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// build prompt
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var prompt string
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if r, ok := dbg.disasm.Get(dbg.disasm.Cart.Bank, disasmPC); ok {
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prompt = strings.Trim(r.GetString(dbg.disasm.Symtable, result.StyleBrief), " ")
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prompt = fmt.Sprintf("[ %s ] > ", prompt)
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} else {
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// incomplete disassembly, prepare witchspace prompt
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// TODO: implement "just in time" disassembly
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prompt = fmt.Sprintf("[witchspace (%d, %#04x)] > ", dbg.disasm.Cart.Bank, disasmPC)
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}
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// - additional annotation if we're not showing the prompt in the main loop
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if !mainLoop && !dbg.lastResult.Final {
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prompt = fmt.Sprintf("+ %s", prompt)
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}
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// get user input
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n, err := inputter.UserRead(dbg.input, prompt, dbg.interruptChannel)
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if err != nil {
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switch err := err.(type) {
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case errors.FormattedError:
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switch err.Errno {
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case errors.UserInterrupt:
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dbg.running = false
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fallthrough
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case errors.ScriptEnd:
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if mainLoop {
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dbg.print(ui.Feedback, err.Error())
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}
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return nil
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}
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}
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return err
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}
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dbg.checkForInterrupts()
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if !dbg.running {
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break // for loop
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}
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// parse user input
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dbg.inputloopNext, err = dbg.parseInput(string(dbg.input[:n-1]))
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if err != nil {
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dbg.print(ui.Error, "%s", err)
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}
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// prepare for next loop
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dbg.inputloopHalt = false
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// make sure tv is unpaused if emulation is about to resume
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if dbg.inputloopNext {
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err = dbg.tv.SetFeature(gui.ReqSetPause, false)
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if err != nil {
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return err
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}
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}
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}
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// move emulation on one step if user has requested/implied it
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if dbg.inputloopNext {
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if mainLoop {
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if dbg.inputloopVideoClock {
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_, dbg.lastResult, err = dbg.vcs.Step(videoCycleWithInput)
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} else {
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_, dbg.lastResult, err = dbg.vcs.Step(dbg.videoCycle)
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}
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if err != nil {
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switch err := err.(type) {
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case errors.FormattedError:
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// do not exit input loop when error is a gopher error
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// set lastStepError instead and allow emulation to
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// halt
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dbg.lastStepError = true
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// print gopher error message
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dbg.print(ui.Error, "%s", err)
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default:
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return err
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}
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} else {
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// check validity of instruction result
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if dbg.lastResult.Final {
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err := dbg.lastResult.IsValid()
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if err != nil {
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dbg.print(ui.Error, "%s", dbg.lastResult.Defn)
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dbg.print(ui.Error, "%s", dbg.lastResult)
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panic(err)
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}
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}
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}
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if dbg.commandOnStep != "" {
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_, err := dbg.parseInput(dbg.commandOnStep)
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if err != nil {
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dbg.print(ui.Error, "%s", err)
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}
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}
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} else {
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return nil
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}
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}
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}
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return nil
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}
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// parseInput splits the input into individual commands. each command is then
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// passed to parseCommand for final processing
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func (dbg *Debugger) parseInput(input string) (bool, error) {
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var cont bool
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var err error
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input = strings.TrimSpace(input)
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// ignore comments
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if strings.HasPrefix(input, "#") {
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return false, nil
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}
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commands := strings.Split(input, ";")
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for i := 0; i < len(commands); i++ {
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cont, err = dbg.parseCommand(commands[i])
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if err != nil {
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return false, err
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}
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}
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return cont, nil
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}
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