mirror of
https://github.com/JetSetIlly/Gopher2600.git
synced 2025-04-02 11:02:17 -04:00
area moveable with drag of magnification window (left or middle button); or drag of main debug window (middle button); window can be opened with double click of middle button in main debug window area of magnification visible in main debug window
163 lines
4.6 KiB
Go
163 lines
4.6 KiB
Go
// This file is part of Gopher2600.
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//
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// Gopher2600 is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Gopher2600 is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Gopher2600. If not, see <https://www.gnu.org/licenses/>.
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package sdlimgui
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import (
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"github.com/inkyblackness/imgui-go/v4"
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"github.com/jetsetilly/gopher2600/hardware/memory/cpubus"
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"github.com/jetsetilly/gopher2600/hardware/television/coords"
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"github.com/jetsetilly/gopher2600/hardware/television/signal"
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"github.com/jetsetilly/gopher2600/hardware/television/specification"
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"github.com/jetsetilly/gopher2600/hardware/tia/video"
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"github.com/jetsetilly/gopher2600/logger"
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"github.com/jetsetilly/gopher2600/reflection"
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)
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func (win *winDbgScr) paintDragAndDrop() {
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// each datastream image can also be dropped onto
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if imgui.BeginDragDropTarget() {
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// drag and drop has ended on a legitimate target
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payload := imgui.AcceptDragDropPayload(painDragDrop, imgui.DragDropFlagsNone)
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if payload != nil {
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mouse := win.currentMouse()
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if mouse.valid {
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ref := win.scr.crit.reflection[mouse.offset]
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ff := floodFill{
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win: win,
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from: uint8((ref.Signal&signal.Color)>>signal.ColorShift) & 0xfe,
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to: payload[0] & 0xfe,
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}
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if ff.from != ff.to {
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ff.startingReflection = make([]reflection.ReflectedVideoStep, len(win.scr.crit.reflection))
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copy(ff.startingReflection, win.scr.crit.reflection)
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target := floodFillTarget{}
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target.coord = win.img.lz.TV.Coords
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target.coord.Clock = mouse.tv.Clock
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target.coord.Scanline = mouse.tv.Scanline
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target.offset = mouse.offset
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ff.build(target)
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logger.Logf("paint", "flood fill starting at %s", target.coord)
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ff.resolve(0)
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}
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}
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}
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imgui.EndDragDropTarget()
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}
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}
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type floodFillTarget struct {
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coord coords.TelevisionCoords
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offset int
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}
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type floodFill struct {
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win *winDbgScr
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startingReflection []reflection.ReflectedVideoStep
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targets []floodFillTarget
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from uint8
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to uint8
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}
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func (ff *floodFill) build(target floodFillTarget) {
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ref := ff.startingReflection[target.offset]
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if ref.Signal&signal.VBlank == signal.VBlank {
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return
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}
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px := uint8((ref.Signal&signal.Color)>>signal.ColorShift) & 0xfe
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if px != ff.from {
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return
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}
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ff.targets = append(ff.targets, target)
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ref.Signal &= ^signal.Color
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ref.Signal |= signal.SignalAttributes(ff.to) << signal.ColorShift
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ff.startingReflection[target.offset] = ref
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// down
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down := target
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down.offset += specification.ClksScanline
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down.coord.Scanline++
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if down.coord.Scanline <= ff.win.img.lz.TV.FrameInfo.TotalScanlines {
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ff.build(down)
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}
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// up
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up := target
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up.offset -= specification.ClksScanline
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up.coord.Scanline--
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if up.coord.Scanline >= 0 {
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ff.build(up)
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}
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// left
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left := target
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left.offset--
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left.coord.Clock--
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if left.coord.Clock >= 0 {
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ff.build(left)
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}
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// right
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right := target
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right.offset++
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right.coord.Clock++
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if right.coord.Clock <= specification.ClksScanline {
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ff.build(right)
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}
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}
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func (ff *floodFill) resolve(offsetIdx int) {
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if offsetIdx >= len(ff.targets) {
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return
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}
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ff.win.img.dbg.PushFunctionImmediate(func() {
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target := ff.targets[offsetIdx]
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ref := ff.win.scr.crit.reflection[target.offset]
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px := uint8((ref.Signal&signal.Color)>>signal.ColorShift) & 0xfe
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if px != ff.from {
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ff.resolve(offsetIdx + 1)
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return
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}
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ff.win.img.dbg.GotoCoords(target.coord)
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ff.win.img.dbg.PushFunctionImmediate(func() {
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switch ref.VideoElement {
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case video.ElementBackground:
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ff.win.img.dbg.PushDeepPoke(cpubus.WriteAddress[cpubus.COLUBK], px, ff.to, 0xfe, func() { ff.resolve(offsetIdx + 1) })
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case video.ElementPlayfield:
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fallthrough
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case video.ElementBall:
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ff.win.img.dbg.PushDeepPoke(cpubus.WriteAddress[cpubus.COLUPF], px, ff.to, 0xfe, func() { ff.resolve(offsetIdx + 1) })
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case video.ElementPlayer0:
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fallthrough
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case video.ElementMissile0:
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ff.win.img.dbg.PushDeepPoke(cpubus.WriteAddress[cpubus.COLUP0], px, ff.to, 0xfe, func() { ff.resolve(offsetIdx + 1) })
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case video.ElementPlayer1:
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fallthrough
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case video.ElementMissile1:
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ff.win.img.dbg.PushDeepPoke(cpubus.WriteAddress[cpubus.COLUP1], px, ff.to, 0xfe, func() { ff.resolve(offsetIdx + 1) })
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}
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})
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})
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}
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