Gopher2600/hardware/tia
JetSetIlly 883fcb6f7c SDL audio device flushed on mute change
because of how we mute (sdl.PauseAudioDevice()) there was a small bug
in the following scenario:

    playmode (with rom producing audio) -> debugger (muted audio) -> change rom -> playmode

the final packet of audio data from the first ROM could be heard when
switching back to playmode

increased audio mix volume slightly

debugger audio is muted by default
2021-11-20 15:41:43 +00:00
..
audio SDL audio device flushed on mute change 2021-11-20 15:41:43 +00:00
delay Refinement of player reset under HMOVE/HBLANK 2021-02-08 19:22:21 +00:00
hmove added TIA revision package 2021-02-15 19:08:38 +00:00
phaseclock simplified phaseclock and polycounter packages 2021-06-09 08:21:01 +01:00
polycounter lint fixes 2021-06-16 14:29:35 +01:00
revision better interaction of window geometry preference saving with fullscreen setting 2021-11-05 17:58:35 +00:00
video removed InstructionBoundary() interface and television.ReqState() 2021-10-23 10:50:19 +01:00
doc.go spelling errors in comments (golangci-lint -E misspell --fix) 2020-10-15 22:02:51 +01:00
tia.go audio 228 clock reset on RSYNC. not entirely sure if this is correct 2021-11-01 20:01:50 +00:00