Gopher2600/debugger/userinput.go
JetSetIlly 9c59dea5e0 fixed interrupt handling when in playmode/debugger probably broken during 13aa07b
added terminal.UserQuit sentinal error to better handle quit events.
future versions should probably remove 'running' variable and rely on
this error and filter accordingly
2021-11-19 18:13:28 +00:00

141 lines
3.8 KiB
Go

// This file is part of Gopher2600.
//
// Gopher2600 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Gopher2600 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Gopher2600. If not, see <https://www.gnu.org/licenses/>.
package debugger
import (
"github.com/jetsetilly/gopher2600/curated"
"github.com/jetsetilly/gopher2600/debugger/terminal"
"github.com/jetsetilly/gopher2600/emulation"
"github.com/jetsetilly/gopher2600/userinput"
)
func (dbg *Debugger) userInputHandler_catchUpLoop() {
select {
case ev := <-dbg.events.UserInput:
switch ev := ev.(type) {
case userinput.EventMouseWheel:
dbg.rewindMouseWheelAccumulation += int(ev.Delta)
default:
dbg.events.UserInput <- ev
}
default:
}
}
func (dbg *Debugger) userInputHandler(ev userinput.Event) error {
// quite event
switch ev.(type) {
case userinput.EventQuit:
dbg.running = false
return curated.Errorf(terminal.UserQuit)
}
// mode specific special input (not passed to the VCS as controller input)
switch dbg.Mode() {
case emulation.ModePlay:
switch ev := ev.(type) {
case userinput.EventMouseWheel:
amount := int(ev.Delta) + dbg.rewindMouseWheelAccumulation
dbg.rewindMouseWheelAccumulation = 0
dbg.RewindByAmount(amount)
return nil
case userinput.EventKeyboard:
if ev.Down {
switch ev.Key {
case "Left":
if ev.Mod == userinput.KeyModShift {
if dbg.rewindKeyboardAccumulation >= 0 {
dbg.rewindKeyboardAccumulation = -1
}
return nil
}
case "Right":
if ev.Mod == userinput.KeyModShift {
if dbg.rewindKeyboardAccumulation <= 0 {
dbg.rewindKeyboardAccumulation = 1
}
return nil
}
}
} else {
dbg.rewindKeyboardAccumulation = 0
if dbg.State() != emulation.Running {
return nil
}
}
case userinput.EventGamepadButton:
if ev.Down {
switch ev.Button {
case userinput.GamepadButtonBumperLeft:
if dbg.rewindKeyboardAccumulation >= 0 {
dbg.rewindKeyboardAccumulation = -1
}
return nil
case userinput.GamepadButtonBumperRight:
if dbg.rewindKeyboardAccumulation <= 0 {
dbg.rewindKeyboardAccumulation = 1
}
return nil
}
} else {
dbg.rewindKeyboardAccumulation = 0
if dbg.State() != emulation.Running {
return nil
}
}
}
}
// applies to both playmode and debugger
switch ev := ev.(type) {
case userinput.EventGamepadButton:
if ev.Down {
switch ev.Button {
case userinput.GamepadButtonBack:
if dbg.State() != emulation.Paused {
dbg.SetFeature(emulation.ReqSetPause, true)
} else {
dbg.SetFeature(emulation.ReqSetPause, false)
}
return nil
case userinput.GamepadButtonGuide:
switch dbg.Mode() {
case emulation.ModePlay:
dbg.SetFeature(emulation.ReqSetMode, emulation.ModeDebugger)
case emulation.ModeDebugger:
dbg.SetFeature(emulation.ReqSetMode, emulation.ModePlay)
}
}
}
}
// pass to VCS controller emulation via the userinput package
handled, err := dbg.controllers.HandleUserInput(ev, dbg.vcs.RIOT.Ports)
if err != nil {
return curated.Errorf("debugger: %v", err)
}
// the user input was something that controls the emulation (eg. a joystick
// direction). unpause if the emulation is currently paused
//
// * we're only allowing this for playmode
if dbg.Mode() == emulation.ModePlay && dbg.State() == emulation.Paused && handled {
dbg.SetFeature(emulation.ReqSetPause, false)
}
return nil
}