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updated for UK spelling (golangci-lint -E misspell)
exception for color, colors, and coloring in golangcg-lint config file
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@ -24,6 +24,13 @@ linters-settings:
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- singleCaseSwitch
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- exitAfterDefer
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misspell:
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locale: UK
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ignore-words:
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- color
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- colors
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- coloring
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issues:
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# Maximum issues count per one linter. Set to 0 to disable. Default is 50.
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max-issues-per-linter: 0
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@ -76,7 +76,7 @@ type glsl struct {
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func newGlsl(io imgui.IO, img *SdlImgui) (*glsl, error) {
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err := gl.Init()
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if err != nil {
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return nil, fmt.Errorf("failed to initialize OpenGL: %v", err)
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return nil, fmt.Errorf("failed to initialise OpenGL: %v", err)
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}
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rnd := &glsl{
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@ -123,7 +123,7 @@ func (rnd *glsl) render(displaySize [2]float32, framebufferSize [2]float32, draw
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st := storeGLState()
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defer st.restore()
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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// Avoid rendering when minimised, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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displayWidth, displayHeight := displaySize[0], displaySize[1]
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fbWidth, fbHeight := framebufferSize[0], framebufferSize[1]
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if (fbWidth <= 0) || (fbHeight <= 0) {
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@ -63,10 +63,10 @@ type winDbgScr struct {
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// height of tool bar at bottom of window. valid after first frame.
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toolBarHeight float32
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// additional padding for the image so that it is centered in its content space
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// additional padding for the image so that it is centred in its content space
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imagePadding imgui.Vec2
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// size of window and content area in which to center the image. we need
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// size of window and content area in which to centre the image. we need
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// both depending on how we set the scaling from the screen. when resizing
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// the window, we use contentDim (the area inside the window) to figure out
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// the scaling value. when resizing numerically (with the getScale()
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@ -275,7 +275,7 @@ func (win *winDisasm) drawBank(pcaddr uint16, b int, selected bool, cpuStep bool
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addr = pcaddr
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scrollMargin = 4
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// we have centered on the PC. the alignOnPC will be unset next
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// we have centred on the PC. the alignOnPC will be unset next
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// frame (so long as the the CPU hasn't moved on)
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win.hasAlignedOnPC = true
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}
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@ -398,7 +398,7 @@ func (win *winDisasm) drawEntry(e *disassembly.Entry, pcaddr uint16, selected bo
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// on right mouse button, set interactive to false. if emulation is not
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// running, it will be true for only one (imgui) frame but that is enough
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// to cause the scroller to center on the current entry.
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// to cause the scroller to centre on the current entry.
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if imgui.IsItemHoveredV(imgui.HoveredFlagsAllowWhenDisabled) && imgui.IsMouseDown(1) {
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win.alignOnPC = true
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}
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@ -41,10 +41,10 @@ type winPlayScr struct {
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// the tv screen has captured mouse input
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isCaptured bool
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// additional padding for the image so that it is centered in its content space
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// additional padding for the image so that it is centred in its content space
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imagePadding imgui.Vec2
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// size of window and content area in which to center the image
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// size of window and content area in which to centre the image
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winDim imgui.Vec2
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contentDim imgui.Vec2
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@ -104,7 +104,7 @@ func fingerprintSuperchargerFastLoad(cartload cartridgeloader.Loader) bool {
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func fingerprintTigervision(b []byte) bool {
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// tigervision cartridges change banks by writing to memory address 0x3f. we
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// can hypothesize that these types of cartridges will have that instruction
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// can hypothesise that these types of cartridges will have that instruction
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// sequence "85 3f" many times in a ROM whereas other cartridge types will not
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threshold := 5
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@ -53,7 +53,7 @@ type LastResult struct {
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}
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// Hmove groups the HMOVE reflection information. It's too complex a property
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// to distill into a single variable.
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// to distil into a single variable.
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type Hmove struct {
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Delay bool
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DelayCt int
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