GPCS4/Misc/tex.frag
2019-08-19 15:35:47 +08:00

13 lines
No EOL
352 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 fragTexCoord;
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(fragTexCoord, 0.0, 1.0);
//outColor = vec4(0.5, 0.5, 0.0, 1.0);
}