OP_ALLOCATE_FROM_COMMAND_BUFFER OP_CHAIN_COMMAND_BUFFER OP_CHAIN_COMMAND_BUFFER_AND_RESUME OP_DISABLE_GS_MODE OP_DISABLE_ORDERED_APPEND_ALLOCATION_COUNTER OP_DISPATCH OP_DISPATCH_DRAW OP_DISPATCH_INDIRECT OP_DISPATCH_INDIRECT_WITH_ORDERED_APPEND OP_DISPATCH_WITH_ORDERED_APPEND OP_DMA_DATA OP_DRAW_INDEX OP_DRAW_INDEX_AUTO OP_DRAW_INDEX_INDIRECT OP_DRAW_INDEX_INDIRECT_COUNT_MULTI OP_DRAW_INDEX_INLINE OP_DRAW_INDEX_MULTI_INSTANCED OP_DRAW_INDEX_OFFSET OP_DRAW_INDIRECT OP_DRAW_INDIRECT_COUNT_MULTI OP_DRAW_OPAQUE_AUTO OP_ENABLE_GS_MODE OP_ENABLE_GS_MODE_ON_CHIP OP_ENABLE_ORDERED_APPEND_ALLOCATION_COUNTER OP_FILL_AND_RESUME OP_FLUSH_SHADER_CACHES_AND_WAIT OP_FLUSH_STREAMOUT OP_INCREMENT_DE_COUNTER OP_INITIALIZE_DEFAULT_HARDWARE_STATE OP_INITIALIZE_TO_DEFAULT_CONTEXT_STATE OP_INSERT_NOP OP_MARK_DISPATCH_DRAW_ACB_ADDRESS OP_PAUSE OP_POP_MARKER OP_PREFETCH_INTO_L2 OP_PREPARE_FLIP OP_PREPARE_FLIP_WITH_EOP_INTERRUPT OP_PUSH_MARKER OP_READ_CPC_PERF_COUNTER OP_READ_CPC_PERF_COUNTERS OP_READ_CPF_PERF_COUNTER OP_READ_CPF_PERF_COUNTERS OP_READ_CP_PERF_COUNTER OP_READ_CP_PERF_COUNTERS OP_READ_DATA_FROM_GDS OP_READ_GDS_PERF_COUNTER OP_READ_GDS_PERF_COUNTERS OP_READ_TCS_PERF_COUNTER OP_READ_TCS_PERF_COUNTERS OP_READ_WD_PERF_COUNTER OP_READ_WD_PERF_COUNTERS OP_REQUEST_MIP_STATS_REPORT_AND_RESET OP_RESET_FOVEATED_WINDOW OP_RESET_VGT_CONTROL OP_RESUME OP_SELECT_CPC_PERF_COUNTER OP_SELECT_CPC_PERF_COUNTERS OP_SELECT_CPF_PERF_COUNTER OP_SELECT_CPF_PERF_COUNTERS OP_SELECT_CP_PERF_COUNTER OP_SELECT_CP_PERF_COUNTERS OP_SELECT_GDS_PERF_COUNTER OP_SELECT_GDS_PERF_COUNTERS OP_SELECT_IA_PERF_COUNTER OP_SELECT_IA_PERF_COUNTERS OP_SELECT_SQ_PERF_COUNTERS OP_SELECT_TCA_PERF_COUNTER OP_SELECT_TCA_PERF_COUNTERS OP_SELECT_TCC_PERF_COUNTER OP_SELECT_TCC_PERF_COUNTERS OP_SELECT_TCS_PERF_COUNTER OP_SELECT_TCS_PERF_COUNTERS OP_SELECT_WD_PERF_COUNTER OP_SELECT_WD_PERF_COUNTERS OP_SET_AA_SAMPLE_COUNT OP_SET_AA_SAMPLE_LOCATION_CONTROL OP_SET_AA_SAMPLE_MASK OP_SET_ACTIVE_SHADER_STAGES OP_SET_ALPHA_TO_MASK_CONTROL OP_SET_BASE_INDIRECT_ARGS OP_SET_BLEND_COLOR OP_SET_BLEND_CONTROL OP_SET_BORDER_COLOR_TABLE_ADDR OP_SET_CB_CONTROL OP_SET_CLIP_CONTROL OP_SET_CLIP_RECTANGLE OP_SET_CLIP_RECTANGLE_RULE OP_SET_CMASK_CLEAR_COLOR OP_SET_COMPUTE_RESOURCE_MANAGEMENT_FOR_BASE OP_SET_COMPUTE_RESOURCE_MANAGEMENT_FOR_NEO OP_SET_COMPUTE_SCRATCH_SIZE OP_SET_COMPUTE_SHADER_CONTROL OP_SET_CONFIG_REGISTER OP_SET_CONFIG_REGISTER_RANGE OP_SET_CONTEXT_REGISTER OP_SET_CONTEXT_REGISTER_RANGE OP_SET_CONTEXT_REGISTER_WITH_INDEX OP_SET_CS_SHADER OP_SET_DB_COUNT_CONTROL OP_SET_DB_RENDER_CONTROL OP_SET_DEPTH_BOUNDS_RANGE OP_SET_DEPTH_CLEAR_VALUE OP_SET_DEPTH_EQAA_CONTROL OP_SET_DEPTH_RENDER_TARGET OP_SET_DEPTH_STENCIL_CONTROL OP_SET_DEPTH_STENCIL_DISABLE OP_SET_DISPATCH_DRAW_INDEX_DEALLOCATION_MASK OP_SET_DRAW_PAYLOAD_CONTROL OP_SET_EMBEDDED_PS_SHADER OP_SET_EMBEDDED_VS_SHADER OP_SET_ES_SHADER OP_SET_FOVEATED_WINDOW OP_SET_GENERIC_SCISSOR OP_SET_GRAPHICS_SCRATCH_SIZE OP_SET_GRAPHICS_SHADER_CONTROL OP_SET_GS_MODE OP_SET_GS_ON_CHIP_CONTROL OP_SET_GS_SHADER OP_SET_GUARD_BANDS OP_SET_HARDWARE_SCREEN_OFFSET OP_SET_HS_SHADER OP_SET_HTILE_STENCIL0 OP_SET_HTILE_STENCIL1 OP_SET_INDEX_BUFFER OP_SET_INDEX_COUNT OP_SET_INDEX_OFFSET OP_SET_INDEX_SIZE OP_SET_INSTANCE_STEP_RATE OP_SET_LINE_WIDTH OP_SET_LS_SHADER OP_SET_MARKER OP_SET_NUM_INSTANCES OP_SET_OBJECT_ID OP_SET_OBJECT_ID_MODE OP_SET_PERF_COUNTER_CONTROL OP_SET_PERFMON_ENABLE OP_SET_PERSISTENT_REGISTER OP_SET_PERSISTENT_REGISTER_RANGE OP_SET_POINTER_IN_USER_DATA OP_SET_POINT_MIN_MAX OP_SET_POINT_SIZE OP_SET_POLYGON_OFFSET_BACK OP_SET_POLYGON_OFFSET_CLAMP OP_SET_POLYGON_OFFSET_FRONT OP_SET_POLYGON_OFFSET_Z_FORMAT OP_SET_PREDICATION OP_SET_PRIMITIVE_ID_ENABLE OP_SET_PRIMITIVE_RESET_INDEX OP_SET_PRIMITIVE_RESET_INDEX_ENABLE OP_SET_PRIMITIVE_SETUP OP_SET_PRIMITIVE_TYPE OP_SET_PS_SHADER OP_SET_PS_SHADER_RATE OP_SET_PS_SHADER_SAMPLE_EXCLUSION_MASK OP_SET_PS_SHADER_USAGE OP_SET_REGISTER_RANGE OP_SET_RENDER_OVERRIDE2CONTROL OP_SET_RENDER_OVERRIDE_CONTROL OP_SET_RENDER_TARGET OP_SET_RENDER_TARGET_MASK OP_SET_SCALED_RESOLUTION_GRID OP_SET_SCAN_MODE_CONTROL OP_SET_SCREEN_SCISSOR OP_SET_SSHARP_IN_USER_DATA OP_SET_STENCIL OP_SET_STENCIL_CLEAR_VALUE OP_SET_STENCIL_OP_CONTROL OP_SET_STENCIL_SEPARATE OP_SET_STREAMOUT_BUFFER_DIMENSIONS OP_SET_STREAMOUT_MAPPING OP_SET_TESSELLATION_DISTRIBUTION_THRESHOLDS OP_SET_TEXTURE_GRADIENT_FACTORS OP_SET_TSHARP_IN_USER_DATA OP_SETUP_DRAW_OPAQUE_PARAMETERS OP_SETUP_ES_GS_RING_REGISTERS OP_SETUP_GS_VS_RING_REGISTERS OP_SET_USER_CLIP_PLANE OP_SET_USER_CONFIG_REGISTER OP_SET_USER_CONFIG_REGISTER_RANGE OP_SET_USER_CONFIG_REGISTER_WITH_INDEX OP_SET_USER_DATA OP_SET_USER_DATA_REGION OP_SET_VERTEX_QUANTIZATION OP_SET_VERTEX_REUSE_ENABLE OP_SET_VGT_CONTROL OP_SET_VGT_CONTROL_FOR_BASE OP_SET_VGT_CONTROL_FOR_NEO OP_SET_VIEWPORT OP_SET_VIEWPORT_SCISSOR OP_SET_VIEWPORT_TRANSFORM_CONTROL OP_SET_VSHARP_IN_USER_DATA OP_SET_VS_SHADER OP_SET_VS_SHADER_STREAMOUT_ENABLE OP_SET_WINDOW_OFFSET OP_SET_WINDOW_SCISSOR OP_SET_Z_PASS_PREDICATION_DISABLE OP_SET_Z_PASS_PREDICATION_ENABLE OP_SIGNAL_SEMAPHORE OP_STALL_COMMAND_BUFFER_PARSER OP_TRIGGER_END_OF_PIPE_INTERRUPT OP_TRIGGER_EVENT OP_UPDATE_GS_SHADER OP_UPDATE_HS_SHADER OP_UPDATE_PS_SHADER OP_UPDATE_VS_SHADER OP_WAIT_FOR_GRAPHICS_WRITES OP_WAIT_FOR_SETUP_DISPATCH_DRAW_KICK_RING_BUFFER OP_WAIT_ON_ADDRESS OP_WAIT_ON_ADDRESS_AND_STALL_COMMAND_BUFFER_PARSER OP_WAIT_ON_CE OP_WAIT_ON_REGISTER OP_WAIT_SEMAPHORE OP_WAIT_UNTIL_SAFE_FOR_RENDERING OP_WRITE_AT_END_OF_PIPE OP_WRITE_AT_END_OF_PIPE_WITH_INTERRUPT OP_WRITE_AT_END_OF_SHADER OP_WRITE_DATA_INLINE OP_WRITE_DATA_INLINE_THROUGH_L2 OP_WRITE_EVENT_STATS OP_WRITE_OCCLUSION_QUERY OP_WRITE_STREAMOUT_BUFFER_OFFSET OP_WRITE_STREAMOUT_BUFFER_UPDATE OP_WRITE_WAIT_MEM_CMD