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17118a2e73
Author | SHA1 | Date | |
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17118a2e73 | ||
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e8fb5a0869 | ||
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3c41f15374 | ||
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a9ee7e48c4 | ||
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6de6151b09 | ||
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feab8293e5 |
7 changed files with 171 additions and 87 deletions
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@ -248,6 +248,10 @@ All systems must be contained within the <systemList> tag.-->
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You MUST include the period at the start of the extension! It's also case sensitive. -->
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<extension>.smc .sfc .SMC .SFC</extension>
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<!-- A list of filenames to ignore, delimited by any of the whitespace characters (", \r\n\t").
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You MUST wrap each filename in double quotes (since some filenames contain spaces). Not case sensitive. -->
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<ignore>"filename1.bin" "filename2.iso" "filename3.zip"</ignore>
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<!-- The shell command executed when a game is selected. A few special tags are replaced if found in a command, like %ROM% (see below). -->
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<command>snesemulator %ROM%</command>
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<!-- This example would run the bash command "snesemulator /home/user/roms/snes/Super\ Mario\ World.sfc". -->
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@ -15,6 +15,7 @@
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#include "ThemeData.h"
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#include <pugixml.hpp>
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#include <fstream>
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#include <cstring>
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/* Handling the getting, initialization, deinitialization, saving and deletion of
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* a CollectionSystemManager Instance */
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@ -44,6 +45,8 @@ CollectionSystemManager::CollectionSystemManager(Window* window) : mWindow(windo
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mCollectionEnvData->mStartPath = "";
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std::vector<std::string> exts;
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mCollectionEnvData->mSearchExtensions = exts;
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std::vector<std::string> ignores;
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mCollectionEnvData->mFilesToIgnore = ignores;
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mCollectionEnvData->mLaunchCommand = "";
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std::vector<PlatformIds::PlatformId> allPlatformIds;
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allPlatformIds.push_back(PlatformIds::PLATFORM_IGNORE);
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@ -97,29 +100,37 @@ void CollectionSystemManager::deinit()
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}
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}
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void CollectionSystemManager::saveCustomCollection(SystemData* sys)
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bool CollectionSystemManager::saveCustomCollection(SystemData* sys)
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{
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std::string name = sys->getName();
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std::unordered_map<std::string, FileData*> games = sys->getRootFolder()->getChildrenByFilename();
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bool found = mCustomCollectionSystemsData.find(name) != mCustomCollectionSystemsData.cend();
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if (found) {
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CollectionSystemData sysData = mCustomCollectionSystemsData.at(name);
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if (sysData.needsSave)
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{
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std::ofstream configFile;
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configFile.open(getCustomCollectionConfigPath(name));
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for(std::unordered_map<std::string, FileData*>::const_iterator iter = games.cbegin(); iter != games.cend(); ++iter)
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{
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std::string path = iter->first;
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configFile << path << std::endl;
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}
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configFile.close();
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}
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}
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else
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if (!found)
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{
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LOG(LogError) << "Couldn't find collection to save! " << name;
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return false;
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}
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CollectionSystemData sysData = mCustomCollectionSystemsData.at(name);
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if (sysData.needsSave)
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{
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std::string absCollectionFn = getCustomCollectionConfigPath(name);
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std::ofstream configFile;
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configFile.open(absCollectionFn);
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if (!configFile.good())
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{
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auto const errNo = errno;
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LOG(LogError) << "Failed to create file, collection not created: " << absCollectionFn << ": " << std::strerror(errNo) << " (" << errNo << ")";
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return false;
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}
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for(std::unordered_map<std::string, FileData*>::const_iterator iter = games.cbegin(); iter != games.cend(); ++iter)
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{
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std::string path = iter->first;
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configFile << path << std::endl;
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}
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configFile.close();
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}
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return true;
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}
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/* Methods to load all Collections into memory, and handle enabling the active ones */
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@ -128,7 +139,7 @@ void CollectionSystemManager::loadCollectionSystems(bool async)
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{
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initAutoCollectionSystems();
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CollectionSystemDecl decl = mCollectionSystemDeclsIndex[CUSTOM_COLL_ID];
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mCustomCollectionsBundle = createNewCollectionEntry(decl.name, decl, false);
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mCustomCollectionsBundle = createNewCollectionEntry(decl.name, decl, CollectionFlags::NONE);
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// we will also load custom systems here
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initCustomCollectionSystems();
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if(Settings::getInstance()->getString("CollectionSystemsAuto") != "" || Settings::getInstance()->getString("CollectionSystemsCustom") != "")
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@ -375,6 +386,7 @@ bool CollectionSystemManager::isThemeCustomCollectionCompatible(std::vector<std:
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std::string CollectionSystemManager::getValidNewCollectionName(std::string inName, int index)
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{
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std::string name = inName;
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const std::string infix = " (" + std::to_string(index) + ")";
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if(index == 0)
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{
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@ -388,7 +400,7 @@ std::string CollectionSystemManager::getValidNewCollectionName(std::string inNam
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}
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else
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{
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name += " (" + std::to_string(index) + ")";
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name += infix;
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}
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if(name == "")
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@ -398,7 +410,7 @@ std::string CollectionSystemManager::getValidNewCollectionName(std::string inNam
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if(name != inName)
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{
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LOG(LogInfo) << "Had to change name, from: " << inName << " to: " << name;
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LOG(LogInfo) << "Name collision, had to change name from: " << inName << " to: " << name;
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}
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// get used systems in es_systems.cfg
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@ -418,7 +430,7 @@ std::string CollectionSystemManager::getValidNewCollectionName(std::string inNam
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if (*sysIt == name)
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{
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if(index > 0) {
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name = name.substr(0, name.size()-4);
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name = name.substr(0, name.size() - infix.size());
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}
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return getValidNewCollectionName(name, index+1);
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}
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@ -448,7 +460,7 @@ void CollectionSystemManager::setEditMode(std::string collectionName, bool quiet
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mEditingCollectionSystemData = sysData;
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if (!quiet) {
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Editing the '" + Utils::String::toUpper(collectionName) + "' Collection. Add/remove games with Y.", 10000);
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Editing the '" + Utils::String::toUpper(collectionName) + "' Collection. Add/remove games with Y.", 8000);
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mWindow->setInfoPopup(s);
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}
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}
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@ -456,14 +468,14 @@ void CollectionSystemManager::setEditMode(std::string collectionName, bool quiet
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void CollectionSystemManager::exitEditMode(bool quiet)
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{
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if (!quiet) {
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Finished editing the '" + mEditingCollection + "' Collection.", 4000);
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Finished editing the '" + Utils::String::toUpper(mEditingCollection) + "' Collection.", 4000);
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mWindow->setInfoPopup(s);
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}
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if (mIsEditingCustom) {
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mIsEditingCustom = false;
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mEditingCollection = "Favorites";
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mEditingCollectionSystemData->system->onMetaDataSavePoint();
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saveCustomCollection(mEditingCollectionSystemData->system);
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}
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}
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@ -656,7 +668,7 @@ void CollectionSystemManager::initAutoCollectionSystems()
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CollectionSystemDecl sysDecl = it->second;
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if (!sysDecl.isCustom)
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{
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SystemData* newCol = createNewCollectionEntry(sysDecl.name, sysDecl);
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SystemData* newCol = createNewCollectionEntry(sysDecl.name, sysDecl, CollectionFlags::HOLD_IN_MAP);
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if (sysDecl.type == AUTO_RANDOM)
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mRandomCollection = newCol;
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}
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@ -756,17 +768,20 @@ SystemData* CollectionSystemManager::getAllGamesCollection()
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return allSysData->system;
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}
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SystemData* CollectionSystemManager::addNewCustomCollection(std::string name)
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SystemData* CollectionSystemManager::addNewCustomCollection(std::string name, bool needsSave)
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{
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CollectionSystemDecl decl = mCollectionSystemDeclsIndex[CUSTOM_COLL_ID];
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decl.themeFolder = name;
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decl.name = name;
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decl.longName = name;
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return createNewCollectionEntry(name, decl);
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CollectionFlags flags = CollectionFlags::HOLD_IN_MAP;
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if (needsSave)
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flags = flags | CollectionFlags::NEEDS_SAVE;
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return createNewCollectionEntry(name, decl, flags);
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}
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// creates a new, empty Collection system, based on the name and declaration
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SystemData* CollectionSystemManager::createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, bool index)
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SystemData* CollectionSystemManager::createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, const CollectionFlags flags)
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{
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SystemData* newSys = new SystemData(name, sysDecl.longName, mCollectionEnvData, sysDecl.themeFolder, true);
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@ -775,9 +790,9 @@ SystemData* CollectionSystemManager::createNewCollectionEntry(std::string name,
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newCollectionData.decl = sysDecl;
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newCollectionData.isEnabled = false;
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newCollectionData.isPopulated = false;
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newCollectionData.needsSave = false;
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newCollectionData.needsSave = (flags & CollectionFlags::NEEDS_SAVE) == CollectionFlags::NEEDS_SAVE ? true : false;
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if (index)
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if ((flags & CollectionFlags::HOLD_IN_MAP) == CollectionFlags::HOLD_IN_MAP)
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{
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if (!sysDecl.isCustom)
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{
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@ -30,6 +30,24 @@ enum CollectionSystemType
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CUSTOM_COLLECTION
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};
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// Flags when loading or creating a collection
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enum class CollectionFlags : uint8_t
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{
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NONE, // create only
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HOLD_IN_MAP, // create and keep in mAutoCollectionSystemsData or mCustomCollectionSystemsData
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NEEDS_SAVE // force save of newly added collection
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};
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constexpr CollectionFlags operator|(CollectionFlags a,CollectionFlags b)
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{
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return static_cast<CollectionFlags>(static_cast<uint8_t>(a) | static_cast<uint8_t>(b));
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}
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constexpr CollectionFlags operator&(CollectionFlags a, CollectionFlags b)
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{
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return static_cast<CollectionFlags>(static_cast<uint8_t>(a) & static_cast<uint8_t>(b));
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}
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struct CollectionSystemDecl
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{
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CollectionSystemType type; // type of system
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@ -58,7 +76,7 @@ public:
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static CollectionSystemManager* get();
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static void init(Window* window);
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static void deinit();
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void saveCustomCollection(SystemData* sys);
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bool saveCustomCollection(SystemData* sys);
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void loadCollectionSystems(bool async=false);
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void loadEnabledListFromSettings();
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@ -74,7 +92,7 @@ public:
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inline SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; };
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inline SystemData* getRandomCollection() { return mRandomCollection; };
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std::vector<std::string> getUnusedSystemsFromTheme();
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SystemData* addNewCustomCollection(std::string name);
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SystemData* addNewCustomCollection(std::string name, bool needsSave = false);
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bool isThemeGenericCollectionCompatible(bool genericCustomCollections);
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bool isThemeCustomCollectionCompatible(std::vector<std::string> stringVector);
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@ -107,7 +125,7 @@ private:
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void initAutoCollectionSystems();
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void initCustomCollectionSystems();
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SystemData* createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, bool index = true);
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SystemData* createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, const CollectionFlags flags);
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void populateAutoCollection(CollectionSystemData* sysData);
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void populateCustomCollection(CollectionSystemData* sysData);
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void addRandomGames(SystemData* newSys, SystemData* sourceSystem, FileData* rootFolder, FileFilterIndex* index,
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@ -102,7 +102,12 @@ void SystemData::populateFolder(FileData* folder)
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// skip hidden files and folders
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if(!showHidden && Utils::FileSystem::isHidden(filePath))
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continue;
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// skip ignored files and folders
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std::string fileName = Utils::String::toLower(Utils::FileSystem::getFileName(filePath));
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if(std::find(mEnvData->mFilesToIgnore.cbegin(), mEnvData->mFilesToIgnore.cend(), fileName) != mEnvData->mFilesToIgnore.cend())
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continue;
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//this is a little complicated because we allow a list of extensions to be defined (delimited with a space)
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//we first get the extension of the file itself:
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extension = Utils::FileSystem::getExtension(filePath);
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@ -192,6 +197,27 @@ SystemData* SystemData::loadSystem(pugi::xml_node system)
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extensions.push_back(xt);
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}
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list.clear();
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list = readList(system.child("ignore").text().get());
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std::vector<std::string> ignores;
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for (auto ignore = list.cbegin(); ignore != list.cend(); ignore++)
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{
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std::string ig = Utils::String::toLower(*ignore);
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ig = Utils::String::replace(ig, "\"", "");
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if (std::find(ignores.begin(), ignores.end(), ig) == ignores.end())
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ignores.push_back(ig);
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}
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list.clear();
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cmd = system.child("command").text().get();
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// platform id list
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@ -244,6 +270,7 @@ SystemData* SystemData::loadSystem(pugi::xml_node system)
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SystemEnvironmentData* envData = new SystemEnvironmentData;
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envData->mStartPath = path;
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envData->mSearchExtensions = extensions;
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envData->mFilesToIgnore = ignores;
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envData->mLaunchCommand = cmd;
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envData->mPlatformIds = platformIds;
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@ -414,6 +441,10 @@ void SystemData::writeExampleConfig(const std::string& path)
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" You MUST include the period at the start of the extension! It's also case sensitive. -->\n"
|
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" <extension>.nes .NES</extension>\n"
|
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"\n"
|
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" <!-- A list of filenames to ignore, delimited by any of the whitespace characters (\", \\r\\n\\t\").\n"
|
||||
" You MUST wrap each filename in double quotes (since some filenames contain spaces). Not case sensitive. -->\n"
|
||||
" <ignore>\"filename1.bin\" \"filename2.iso\" \"filename3.zip\"</ignore>\n"
|
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"\n"
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" <!-- The shell command executed when a game is selected. A few special tags are replaced if found in a command:\n"
|
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" %ROM% is replaced by a bash-special-character-escaped absolute path to the ROM.\n"
|
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" %BASENAME% is replaced by the \"base\" name of the ROM. For example, \"/foo/bar.rom\" would have a basename of \"bar\". Useful for MAME.\n"
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|
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@ -20,6 +20,7 @@ struct SystemEnvironmentData
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{
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std::string mStartPath;
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std::vector<std::string> mSearchExtensions;
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std::vector<std::string> mFilesToIgnore;
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std::string mLaunchCommand;
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std::vector<PlatformIds::PlatformId> mPlatformIds;
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};
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|
@ -35,6 +36,7 @@ public:
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inline const std::string& getFullName() const { return mFullName; }
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inline const std::string& getStartPath() const { return mEnvData->mStartPath; }
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inline const std::vector<std::string>& getExtensions() const { return mEnvData->mSearchExtensions; }
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inline const std::vector<std::string>& getFilesToIgnore() const { return mEnvData->mFilesToIgnore; }
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inline const std::string& getThemeFolder() const { return mThemeFolder; }
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inline SystemEnvironmentData* getSystemEnvData() const { return mEnvData; }
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inline const std::vector<PlatformIds::PlatformId>& getPlatformIds() const { return mEnvData->mPlatformIds; }
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|
|
|
@ -1,7 +1,10 @@
|
|||
#include <fstream>
|
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|
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#include "guis/GuiCollectionSystemsOptions.h"
|
||||
|
||||
#include "components/OptionListComponent.h"
|
||||
#include "components/SwitchComponent.h"
|
||||
#include "guis/GuiInfoPopup.h"
|
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#include "guis/GuiRandomCollectionOptions.h"
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#include "guis/GuiSettings.h"
|
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#include "guis/GuiTextEditPopup.h"
|
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|
@ -25,49 +28,58 @@ void GuiCollectionSystemsOptions::initializeMenu()
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// manage random collection
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addEntry("RANDOM GAME COLLECTION SETTINGS", 0x777777FF, true, [this] { openRandomCollectionSettings(); });
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||||
|
||||
// add "Create New Custom Collection from Theme"
|
||||
std::vector<std::string> unusedFolders = CollectionSystemManager::get()->getUnusedSystemsFromTheme();
|
||||
if (unusedFolders.size() > 0)
|
||||
{
|
||||
addEntry("CREATE NEW CUSTOM COLLECTION FROM THEME", 0x777777FF, true,
|
||||
[this, unusedFolders] {
|
||||
auto s = new GuiSettings(mWindow, "SELECT THEME FOLDER");
|
||||
std::shared_ptr< OptionListComponent<std::string> > folderThemes = std::make_shared< OptionListComponent<std::string> >(mWindow, "SELECT THEME FOLDER", true);
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||||
|
||||
// add Custom Systems
|
||||
for(auto it = unusedFolders.cbegin() ; it != unusedFolders.cend() ; it++ )
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||||
{
|
||||
ComponentListRow row;
|
||||
std::string name = *it;
|
||||
|
||||
std::function<void()> createCollectionCall = [name, this, s] {
|
||||
createCollection(name);
|
||||
};
|
||||
row.makeAcceptInputHandler(createCollectionCall);
|
||||
|
||||
auto themeFolder = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
|
||||
row.addElement(themeFolder, true);
|
||||
s->addRow(row);
|
||||
}
|
||||
mWindow->pushGui(s);
|
||||
});
|
||||
}
|
||||
|
||||
ComponentListRow row;
|
||||
row.addElement(std::make_shared<TextComponent>(mWindow, "CREATE NEW CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
auto createCustomCollection = [this](const std::string& newVal) {
|
||||
std::string name = newVal;
|
||||
// we need to store the first Gui and remove it, as it'll be deleted by the actual Gui
|
||||
Window* window = mWindow;
|
||||
GuiComponent* topGui = window->peekGui();
|
||||
window->removeGui(topGui);
|
||||
createCollection(name);
|
||||
};
|
||||
row.makeAcceptInputHandler([this, createCustomCollection] {
|
||||
mWindow->pushGui(new GuiTextEditPopup(mWindow, "New Collection Name", "", createCustomCollection, false));
|
||||
});
|
||||
if(CollectionSystemManager::get()->isEditing())
|
||||
{
|
||||
row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + Utils::String::toUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
row.makeAcceptInputHandler(std::bind(&GuiCollectionSystemsOptions::exitEditMode, this));
|
||||
mMenu.addRow(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
// add "Create New Custom Collection from Theme"
|
||||
std::vector<std::string> unusedFolders = CollectionSystemManager::get()->getUnusedSystemsFromTheme();
|
||||
if (unusedFolders.size() > 0)
|
||||
{
|
||||
addEntry("CREATE NEW CUSTOM COLLECTION FROM THEME", 0x777777FF, true,
|
||||
[this, unusedFolders] {
|
||||
auto s = new GuiSettings(mWindow, "SELECT THEME FOLDER");
|
||||
std::shared_ptr< OptionListComponent<std::string> > folderThemes = std::make_shared< OptionListComponent<std::string> >(mWindow, "SELECT THEME FOLDER", true);
|
||||
|
||||
mMenu.addRow(row);
|
||||
// add Custom Systems
|
||||
for(auto it = unusedFolders.cbegin() ; it != unusedFolders.cend() ; it++ )
|
||||
{
|
||||
ComponentListRow row;
|
||||
std::string name = *it;
|
||||
|
||||
std::function<void()> createCollectionCall = [name, this, s] {
|
||||
createCollection(name);
|
||||
};
|
||||
row.makeAcceptInputHandler(createCollectionCall);
|
||||
|
||||
auto themeFolder = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
|
||||
row.addElement(themeFolder, true);
|
||||
s->addRow(row);
|
||||
}
|
||||
mWindow->pushGui(s);
|
||||
});
|
||||
}
|
||||
|
||||
row.addElement(std::make_shared<TextComponent>(mWindow, "CREATE NEW CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
auto createCustomCollection = [this](const std::string& newVal) {
|
||||
std::string name = newVal;
|
||||
// we need to store the first Gui and remove it, as it'll be deleted by the actual Gui
|
||||
Window* window = mWindow;
|
||||
GuiComponent* topGui = window->peekGui();
|
||||
window->removeGui(topGui);
|
||||
createCollection(name);
|
||||
};
|
||||
row.makeAcceptInputHandler([this, createCustomCollection] {
|
||||
mWindow->pushGui(new GuiTextEditPopup(mWindow, "New Collection Name", "", createCustomCollection, false));
|
||||
});
|
||||
mMenu.addRow(row);
|
||||
}
|
||||
|
||||
bundleCustomCollections = std::make_shared<SwitchComponent>(mWindow);
|
||||
bundleCustomCollections->setState(Settings::getInstance()->getBool("UseCustomCollectionsSystem"));
|
||||
|
@ -103,14 +115,6 @@ void GuiCollectionSystemsOptions::initializeMenu()
|
|||
|
||||
mMenu.addWithLabel("ADD/REMOVE GAMES WHILE SCREENSAVER TO", defaultScreenSaverCollection);
|
||||
|
||||
if(CollectionSystemManager::get()->isEditing())
|
||||
{
|
||||
row.elements.clear();
|
||||
row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + Utils::String::toUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
||||
row.makeAcceptInputHandler(std::bind(&GuiCollectionSystemsOptions::exitEditMode, this));
|
||||
mMenu.addRow(row);
|
||||
}
|
||||
|
||||
mMenu.addButton("BACK", "back", std::bind(&GuiCollectionSystemsOptions::applySettings, this));
|
||||
|
||||
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
|
||||
|
@ -137,8 +141,15 @@ void GuiCollectionSystemsOptions::addEntry(const char* name, unsigned int color,
|
|||
|
||||
void GuiCollectionSystemsOptions::createCollection(std::string inName)
|
||||
{
|
||||
std::string name = CollectionSystemManager::get()->getValidNewCollectionName(inName);
|
||||
SystemData* newSys = CollectionSystemManager::get()->addNewCustomCollection(name);
|
||||
CollectionSystemManager* collSysMgr = CollectionSystemManager::get();
|
||||
std::string name = collSysMgr->getValidNewCollectionName(inName);
|
||||
|
||||
SystemData* newSys = collSysMgr->addNewCustomCollection(name, true);
|
||||
if (!collSysMgr->saveCustomCollection(newSys)) {
|
||||
GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Failed creating '" + Utils::String::toUpper(name) + "' Collection. See log for details.", 8000);
|
||||
mWindow->setInfoPopup(s);
|
||||
return;
|
||||
}
|
||||
customOptionList->add(name, name, true);
|
||||
std::string outAuto = Utils::String::vectorToDelimitedString(autoOptionList->getSelectedObjects(), ",");
|
||||
std::string outCustom = Utils::String::vectorToDelimitedString(customOptionList->getSelectedObjects(), ",");
|
||||
|
@ -146,10 +157,9 @@ void GuiCollectionSystemsOptions::createCollection(std::string inName)
|
|||
ViewController::get()->goToSystemView(newSys);
|
||||
|
||||
Window* window = mWindow;
|
||||
CollectionSystemManager::get()->setEditMode(name);
|
||||
collSysMgr->setEditMode(name);
|
||||
while(window->peekGui() && window->peekGui() != ViewController::get())
|
||||
delete window->peekGui();
|
||||
return;
|
||||
}
|
||||
|
||||
void GuiCollectionSystemsOptions::openRandomCollectionSettings()
|
||||
|
|
|
@ -66,10 +66,14 @@ void BasicGameListView::setCursor(FileData* cursor, bool refreshListCursorPos)
|
|||
if (refreshListCursorPos)
|
||||
setViewportTop(mList.REFRESH_LIST_CURSOR_POS);
|
||||
|
||||
if(!mList.setCursor(cursor) && (!cursor->isPlaceHolder()))
|
||||
bool notInList = !mList.setCursor(cursor);
|
||||
if(!refreshListCursorPos && notInList && !cursor->isPlaceHolder())
|
||||
{
|
||||
populateList(cursor->getParent()->getChildrenListToDisplay());
|
||||
mList.setCursor(cursor);
|
||||
// this extra call is needed iff a system has games organized in folders
|
||||
// and the cursor is focusing a game in a folder
|
||||
if (cursor->getParent()->getType() == FOLDER)
|
||||
mList.setCursor(cursor);
|
||||
|
||||
// update our cursor stack in case our cursor just got set to some folder we weren't in before
|
||||
if(mCursorStack.empty() || mCursorStack.top() != cursor->getParent())
|
||||
|
|
Loading…
Add table
Reference in a new issue