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c95f3162df | ||
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e8fb5a0869 | ||
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a9ee7e48c4 | ||
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6de6151b09 |
4 changed files with 131 additions and 86 deletions
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@ -15,6 +15,7 @@
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#include "ThemeData.h"
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#include "ThemeData.h"
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#include <pugixml.hpp>
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#include <pugixml.hpp>
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#include <fstream>
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#include <fstream>
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#include <cstring>
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/* Handling the getting, initialization, deinitialization, saving and deletion of
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/* Handling the getting, initialization, deinitialization, saving and deletion of
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* a CollectionSystemManager Instance */
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* a CollectionSystemManager Instance */
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@ -97,17 +98,29 @@ void CollectionSystemManager::deinit()
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}
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}
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}
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}
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void CollectionSystemManager::saveCustomCollection(SystemData* sys)
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bool CollectionSystemManager::saveCustomCollection(SystemData* sys)
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{
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{
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std::string name = sys->getName();
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std::string name = sys->getName();
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std::unordered_map<std::string, FileData*> games = sys->getRootFolder()->getChildrenByFilename();
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std::unordered_map<std::string, FileData*> games = sys->getRootFolder()->getChildrenByFilename();
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bool found = mCustomCollectionSystemsData.find(name) != mCustomCollectionSystemsData.cend();
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bool found = mCustomCollectionSystemsData.find(name) != mCustomCollectionSystemsData.cend();
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if (found) {
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if (!found)
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{
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LOG(LogError) << "Couldn't find collection to save! " << name;
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return false;
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}
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CollectionSystemData sysData = mCustomCollectionSystemsData.at(name);
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CollectionSystemData sysData = mCustomCollectionSystemsData.at(name);
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if (sysData.needsSave)
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if (sysData.needsSave)
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{
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{
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std::string absCollectionFn = getCustomCollectionConfigPath(name);
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std::ofstream configFile;
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std::ofstream configFile;
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configFile.open(getCustomCollectionConfigPath(name));
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configFile.open(absCollectionFn);
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if (!configFile.good())
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{
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auto const errNo = errno;
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LOG(LogError) << "Failed to create file, collection not created: " << absCollectionFn << ": " << std::strerror(errNo) << " (" << errNo << ")";
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return false;
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}
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for(std::unordered_map<std::string, FileData*>::const_iterator iter = games.cbegin(); iter != games.cend(); ++iter)
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for(std::unordered_map<std::string, FileData*>::const_iterator iter = games.cbegin(); iter != games.cend(); ++iter)
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{
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{
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std::string path = iter->first;
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std::string path = iter->first;
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@ -115,11 +128,7 @@ void CollectionSystemManager::saveCustomCollection(SystemData* sys)
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}
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}
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configFile.close();
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configFile.close();
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}
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}
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}
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return true;
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else
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{
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LOG(LogError) << "Couldn't find collection to save! " << name;
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}
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}
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}
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/* Methods to load all Collections into memory, and handle enabling the active ones */
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/* Methods to load all Collections into memory, and handle enabling the active ones */
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@ -128,7 +137,7 @@ void CollectionSystemManager::loadCollectionSystems(bool async)
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{
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{
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initAutoCollectionSystems();
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initAutoCollectionSystems();
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CollectionSystemDecl decl = mCollectionSystemDeclsIndex[CUSTOM_COLL_ID];
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CollectionSystemDecl decl = mCollectionSystemDeclsIndex[CUSTOM_COLL_ID];
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mCustomCollectionsBundle = createNewCollectionEntry(decl.name, decl, false);
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mCustomCollectionsBundle = createNewCollectionEntry(decl.name, decl, CollectionFlags::NONE);
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// we will also load custom systems here
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// we will also load custom systems here
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initCustomCollectionSystems();
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initCustomCollectionSystems();
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if(Settings::getInstance()->getString("CollectionSystemsAuto") != "" || Settings::getInstance()->getString("CollectionSystemsCustom") != "")
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if(Settings::getInstance()->getString("CollectionSystemsAuto") != "" || Settings::getInstance()->getString("CollectionSystemsCustom") != "")
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@ -375,6 +384,7 @@ bool CollectionSystemManager::isThemeCustomCollectionCompatible(std::vector<std:
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std::string CollectionSystemManager::getValidNewCollectionName(std::string inName, int index)
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std::string CollectionSystemManager::getValidNewCollectionName(std::string inName, int index)
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{
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{
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std::string name = inName;
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std::string name = inName;
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const std::string infix = " (" + std::to_string(index) + ")";
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if(index == 0)
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if(index == 0)
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{
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{
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@ -388,7 +398,7 @@ std::string CollectionSystemManager::getValidNewCollectionName(std::string inNam
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}
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}
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else
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else
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{
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{
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name += " (" + std::to_string(index) + ")";
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name += infix;
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}
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}
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if(name == "")
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if(name == "")
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@ -398,7 +408,7 @@ std::string CollectionSystemManager::getValidNewCollectionName(std::string inNam
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if(name != inName)
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if(name != inName)
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{
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{
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LOG(LogInfo) << "Had to change name, from: " << inName << " to: " << name;
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LOG(LogInfo) << "Name collision, had to change name from: " << inName << " to: " << name;
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}
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}
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// get used systems in es_systems.cfg
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// get used systems in es_systems.cfg
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@ -418,7 +428,7 @@ std::string CollectionSystemManager::getValidNewCollectionName(std::string inNam
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if (*sysIt == name)
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if (*sysIt == name)
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{
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{
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if(index > 0) {
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if(index > 0) {
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name = name.substr(0, name.size()-4);
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name = name.substr(0, name.size() - infix.size());
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}
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}
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return getValidNewCollectionName(name, index+1);
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return getValidNewCollectionName(name, index+1);
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}
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}
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@ -448,7 +458,7 @@ void CollectionSystemManager::setEditMode(std::string collectionName, bool quiet
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mEditingCollectionSystemData = sysData;
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mEditingCollectionSystemData = sysData;
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if (!quiet) {
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if (!quiet) {
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Editing the '" + Utils::String::toUpper(collectionName) + "' Collection. Add/remove games with Y.", 10000);
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Editing the '" + Utils::String::toUpper(collectionName) + "' Collection. Add/remove games with Y.", 8000);
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mWindow->setInfoPopup(s);
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mWindow->setInfoPopup(s);
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}
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}
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}
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}
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@ -456,14 +466,14 @@ void CollectionSystemManager::setEditMode(std::string collectionName, bool quiet
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void CollectionSystemManager::exitEditMode(bool quiet)
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void CollectionSystemManager::exitEditMode(bool quiet)
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{
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{
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if (!quiet) {
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if (!quiet) {
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Finished editing the '" + mEditingCollection + "' Collection.", 4000);
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GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Finished editing the '" + Utils::String::toUpper(mEditingCollection) + "' Collection.", 4000);
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mWindow->setInfoPopup(s);
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mWindow->setInfoPopup(s);
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}
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}
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if (mIsEditingCustom) {
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if (mIsEditingCustom) {
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mIsEditingCustom = false;
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mIsEditingCustom = false;
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mEditingCollection = "Favorites";
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mEditingCollection = "Favorites";
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mEditingCollectionSystemData->system->onMetaDataSavePoint();
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mEditingCollectionSystemData->system->onMetaDataSavePoint();
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saveCustomCollection(mEditingCollectionSystemData->system);
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}
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}
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}
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}
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@ -656,7 +666,7 @@ void CollectionSystemManager::initAutoCollectionSystems()
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CollectionSystemDecl sysDecl = it->second;
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CollectionSystemDecl sysDecl = it->second;
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if (!sysDecl.isCustom)
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if (!sysDecl.isCustom)
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{
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{
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SystemData* newCol = createNewCollectionEntry(sysDecl.name, sysDecl);
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SystemData* newCol = createNewCollectionEntry(sysDecl.name, sysDecl, CollectionFlags::HOLD_IN_MAP);
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if (sysDecl.type == AUTO_RANDOM)
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if (sysDecl.type == AUTO_RANDOM)
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mRandomCollection = newCol;
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mRandomCollection = newCol;
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}
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}
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@ -756,17 +766,20 @@ SystemData* CollectionSystemManager::getAllGamesCollection()
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return allSysData->system;
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return allSysData->system;
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}
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}
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SystemData* CollectionSystemManager::addNewCustomCollection(std::string name)
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SystemData* CollectionSystemManager::addNewCustomCollection(std::string name, bool needsSave)
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{
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{
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CollectionSystemDecl decl = mCollectionSystemDeclsIndex[CUSTOM_COLL_ID];
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CollectionSystemDecl decl = mCollectionSystemDeclsIndex[CUSTOM_COLL_ID];
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decl.themeFolder = name;
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decl.themeFolder = name;
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decl.name = name;
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decl.name = name;
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decl.longName = name;
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decl.longName = name;
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return createNewCollectionEntry(name, decl);
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CollectionFlags flags = CollectionFlags::HOLD_IN_MAP;
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if (needsSave)
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flags = flags | CollectionFlags::NEEDS_SAVE;
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return createNewCollectionEntry(name, decl, flags);
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}
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}
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// creates a new, empty Collection system, based on the name and declaration
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// creates a new, empty Collection system, based on the name and declaration
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SystemData* CollectionSystemManager::createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, bool index)
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SystemData* CollectionSystemManager::createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, const CollectionFlags flags)
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{
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{
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SystemData* newSys = new SystemData(name, sysDecl.longName, mCollectionEnvData, sysDecl.themeFolder, true);
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SystemData* newSys = new SystemData(name, sysDecl.longName, mCollectionEnvData, sysDecl.themeFolder, true);
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@ -775,9 +788,9 @@ SystemData* CollectionSystemManager::createNewCollectionEntry(std::string name,
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newCollectionData.decl = sysDecl;
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newCollectionData.decl = sysDecl;
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newCollectionData.isEnabled = false;
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newCollectionData.isEnabled = false;
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newCollectionData.isPopulated = false;
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newCollectionData.isPopulated = false;
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newCollectionData.needsSave = false;
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newCollectionData.needsSave = (flags & CollectionFlags::NEEDS_SAVE) == CollectionFlags::NEEDS_SAVE ? true : false;
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if (index)
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if ((flags & CollectionFlags::HOLD_IN_MAP) == CollectionFlags::HOLD_IN_MAP)
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{
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{
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if (!sysDecl.isCustom)
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if (!sysDecl.isCustom)
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{
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{
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@ -30,6 +30,24 @@ enum CollectionSystemType
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CUSTOM_COLLECTION
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CUSTOM_COLLECTION
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};
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};
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// Flags when loading or creating a collection
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enum class CollectionFlags : uint8_t
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{
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NONE, // create only
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HOLD_IN_MAP, // create and keep in mAutoCollectionSystemsData or mCustomCollectionSystemsData
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NEEDS_SAVE // force save of newly added collection
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};
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constexpr CollectionFlags operator|(CollectionFlags a,CollectionFlags b)
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{
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return static_cast<CollectionFlags>(static_cast<uint8_t>(a) | static_cast<uint8_t>(b));
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}
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constexpr CollectionFlags operator&(CollectionFlags a, CollectionFlags b)
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{
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return static_cast<CollectionFlags>(static_cast<uint8_t>(a) & static_cast<uint8_t>(b));
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}
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struct CollectionSystemDecl
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struct CollectionSystemDecl
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{
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{
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CollectionSystemType type; // type of system
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CollectionSystemType type; // type of system
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@ -58,7 +76,7 @@ public:
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static CollectionSystemManager* get();
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static CollectionSystemManager* get();
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static void init(Window* window);
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static void init(Window* window);
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static void deinit();
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static void deinit();
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void saveCustomCollection(SystemData* sys);
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bool saveCustomCollection(SystemData* sys);
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void loadCollectionSystems(bool async=false);
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void loadCollectionSystems(bool async=false);
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void loadEnabledListFromSettings();
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void loadEnabledListFromSettings();
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@ -74,7 +92,7 @@ public:
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inline SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; };
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inline SystemData* getCustomCollectionsBundle() { return mCustomCollectionsBundle; };
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inline SystemData* getRandomCollection() { return mRandomCollection; };
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inline SystemData* getRandomCollection() { return mRandomCollection; };
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std::vector<std::string> getUnusedSystemsFromTheme();
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std::vector<std::string> getUnusedSystemsFromTheme();
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SystemData* addNewCustomCollection(std::string name);
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SystemData* addNewCustomCollection(std::string name, bool needsSave = false);
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bool isThemeGenericCollectionCompatible(bool genericCustomCollections);
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bool isThemeGenericCollectionCompatible(bool genericCustomCollections);
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bool isThemeCustomCollectionCompatible(std::vector<std::string> stringVector);
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bool isThemeCustomCollectionCompatible(std::vector<std::string> stringVector);
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@ -107,7 +125,7 @@ private:
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|
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void initAutoCollectionSystems();
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void initAutoCollectionSystems();
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void initCustomCollectionSystems();
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void initCustomCollectionSystems();
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SystemData* createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, bool index = true);
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SystemData* createNewCollectionEntry(std::string name, CollectionSystemDecl sysDecl, const CollectionFlags flags);
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void populateAutoCollection(CollectionSystemData* sysData);
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void populateAutoCollection(CollectionSystemData* sysData);
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void populateCustomCollection(CollectionSystemData* sysData);
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void populateCustomCollection(CollectionSystemData* sysData);
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void addRandomGames(SystemData* newSys, SystemData* sourceSystem, FileData* rootFolder, FileFilterIndex* index,
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void addRandomGames(SystemData* newSys, SystemData* sourceSystem, FileData* rootFolder, FileFilterIndex* index,
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@ -1,7 +1,10 @@
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#include <fstream>
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#include "guis/GuiCollectionSystemsOptions.h"
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#include "guis/GuiCollectionSystemsOptions.h"
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#include "components/OptionListComponent.h"
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#include "components/OptionListComponent.h"
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#include "components/SwitchComponent.h"
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#include "components/SwitchComponent.h"
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#include "guis/GuiInfoPopup.h"
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#include "guis/GuiRandomCollectionOptions.h"
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#include "guis/GuiRandomCollectionOptions.h"
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#include "guis/GuiSettings.h"
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#include "guis/GuiSettings.h"
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#include "guis/GuiTextEditPopup.h"
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#include "guis/GuiTextEditPopup.h"
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@ -25,6 +28,16 @@ void GuiCollectionSystemsOptions::initializeMenu()
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// manage random collection
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// manage random collection
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addEntry("RANDOM GAME COLLECTION SETTINGS", 0x777777FF, true, [this] { openRandomCollectionSettings(); });
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addEntry("RANDOM GAME COLLECTION SETTINGS", 0x777777FF, true, [this] { openRandomCollectionSettings(); });
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ComponentListRow row;
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if(CollectionSystemManager::get()->isEditing())
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{
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row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + Utils::String::toUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.makeAcceptInputHandler(std::bind(&GuiCollectionSystemsOptions::exitEditMode, this));
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mMenu.addRow(row);
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}
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else
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{
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// add "Create New Custom Collection from Theme"
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// add "Create New Custom Collection from Theme"
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std::vector<std::string> unusedFolders = CollectionSystemManager::get()->getUnusedSystemsFromTheme();
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std::vector<std::string> unusedFolders = CollectionSystemManager::get()->getUnusedSystemsFromTheme();
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if (unusedFolders.size() > 0)
|
if (unusedFolders.size() > 0)
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@ -53,7 +66,6 @@ void GuiCollectionSystemsOptions::initializeMenu()
|
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});
|
});
|
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}
|
}
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|
|
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ComponentListRow row;
|
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row.addElement(std::make_shared<TextComponent>(mWindow, "CREATE NEW CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
row.addElement(std::make_shared<TextComponent>(mWindow, "CREATE NEW CUSTOM COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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auto createCustomCollection = [this](const std::string& newVal) {
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auto createCustomCollection = [this](const std::string& newVal) {
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std::string name = newVal;
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std::string name = newVal;
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|
@ -66,8 +78,8 @@ void GuiCollectionSystemsOptions::initializeMenu()
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row.makeAcceptInputHandler([this, createCustomCollection] {
|
row.makeAcceptInputHandler([this, createCustomCollection] {
|
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mWindow->pushGui(new GuiTextEditPopup(mWindow, "New Collection Name", "", createCustomCollection, false));
|
mWindow->pushGui(new GuiTextEditPopup(mWindow, "New Collection Name", "", createCustomCollection, false));
|
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});
|
});
|
||||||
|
|
||||||
mMenu.addRow(row);
|
mMenu.addRow(row);
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||||||
|
}
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||||||
|
|
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bundleCustomCollections = std::make_shared<SwitchComponent>(mWindow);
|
bundleCustomCollections = std::make_shared<SwitchComponent>(mWindow);
|
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bundleCustomCollections->setState(Settings::getInstance()->getBool("UseCustomCollectionsSystem"));
|
bundleCustomCollections->setState(Settings::getInstance()->getBool("UseCustomCollectionsSystem"));
|
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|
@ -103,14 +115,6 @@ void GuiCollectionSystemsOptions::initializeMenu()
|
||||||
|
|
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mMenu.addWithLabel("ADD/REMOVE GAMES WHILE SCREENSAVER TO", defaultScreenSaverCollection);
|
mMenu.addWithLabel("ADD/REMOVE GAMES WHILE SCREENSAVER TO", defaultScreenSaverCollection);
|
||||||
|
|
||||||
if(CollectionSystemManager::get()->isEditing())
|
|
||||||
{
|
|
||||||
row.elements.clear();
|
|
||||||
row.addElement(std::make_shared<TextComponent>(mWindow, "FINISH EDITING '" + Utils::String::toUpper(CollectionSystemManager::get()->getEditingCollection()) + "' COLLECTION", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
|
|
||||||
row.makeAcceptInputHandler(std::bind(&GuiCollectionSystemsOptions::exitEditMode, this));
|
|
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mMenu.addRow(row);
|
|
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}
|
|
||||||
|
|
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mMenu.addButton("BACK", "back", std::bind(&GuiCollectionSystemsOptions::applySettings, this));
|
mMenu.addButton("BACK", "back", std::bind(&GuiCollectionSystemsOptions::applySettings, this));
|
||||||
|
|
||||||
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
|
mMenu.setPosition((Renderer::getScreenWidth() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
|
||||||
|
@ -137,8 +141,15 @@ void GuiCollectionSystemsOptions::addEntry(const char* name, unsigned int color,
|
||||||
|
|
||||||
void GuiCollectionSystemsOptions::createCollection(std::string inName)
|
void GuiCollectionSystemsOptions::createCollection(std::string inName)
|
||||||
{
|
{
|
||||||
std::string name = CollectionSystemManager::get()->getValidNewCollectionName(inName);
|
CollectionSystemManager* collSysMgr = CollectionSystemManager::get();
|
||||||
SystemData* newSys = CollectionSystemManager::get()->addNewCustomCollection(name);
|
std::string name = collSysMgr->getValidNewCollectionName(inName);
|
||||||
|
|
||||||
|
SystemData* newSys = collSysMgr->addNewCustomCollection(name, true);
|
||||||
|
if (!collSysMgr->saveCustomCollection(newSys)) {
|
||||||
|
GuiInfoPopup* s = new GuiInfoPopup(mWindow, "Failed creating '" + Utils::String::toUpper(name) + "' Collection. See log for details.", 8000);
|
||||||
|
mWindow->setInfoPopup(s);
|
||||||
|
return;
|
||||||
|
}
|
||||||
customOptionList->add(name, name, true);
|
customOptionList->add(name, name, true);
|
||||||
std::string outAuto = Utils::String::vectorToDelimitedString(autoOptionList->getSelectedObjects(), ",");
|
std::string outAuto = Utils::String::vectorToDelimitedString(autoOptionList->getSelectedObjects(), ",");
|
||||||
std::string outCustom = Utils::String::vectorToDelimitedString(customOptionList->getSelectedObjects(), ",");
|
std::string outCustom = Utils::String::vectorToDelimitedString(customOptionList->getSelectedObjects(), ",");
|
||||||
|
@ -146,10 +157,9 @@ void GuiCollectionSystemsOptions::createCollection(std::string inName)
|
||||||
ViewController::get()->goToSystemView(newSys);
|
ViewController::get()->goToSystemView(newSys);
|
||||||
|
|
||||||
Window* window = mWindow;
|
Window* window = mWindow;
|
||||||
CollectionSystemManager::get()->setEditMode(name);
|
collSysMgr->setEditMode(name);
|
||||||
while(window->peekGui() && window->peekGui() != ViewController::get())
|
while(window->peekGui() && window->peekGui() != ViewController::get())
|
||||||
delete window->peekGui();
|
delete window->peekGui();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiCollectionSystemsOptions::openRandomCollectionSettings()
|
void GuiCollectionSystemsOptions::openRandomCollectionSettings()
|
||||||
|
|
|
@ -66,9 +66,13 @@ void BasicGameListView::setCursor(FileData* cursor, bool refreshListCursorPos)
|
||||||
if (refreshListCursorPos)
|
if (refreshListCursorPos)
|
||||||
setViewportTop(mList.REFRESH_LIST_CURSOR_POS);
|
setViewportTop(mList.REFRESH_LIST_CURSOR_POS);
|
||||||
|
|
||||||
if(!mList.setCursor(cursor) && (!cursor->isPlaceHolder()))
|
bool notInList = !mList.setCursor(cursor);
|
||||||
|
if(!refreshListCursorPos && notInList && !cursor->isPlaceHolder())
|
||||||
{
|
{
|
||||||
populateList(cursor->getParent()->getChildrenListToDisplay());
|
populateList(cursor->getParent()->getChildrenListToDisplay());
|
||||||
|
// this extra call is needed iff a system has games organized in folders
|
||||||
|
// and the cursor is focusing a game in a folder
|
||||||
|
if (cursor->getParent()->getType() == FOLDER)
|
||||||
mList.setCursor(cursor);
|
mList.setCursor(cursor);
|
||||||
|
|
||||||
// update our cursor stack in case our cursor just got set to some folder we weren't in before
|
// update our cursor stack in case our cursor just got set to some folder we weren't in before
|
||||||
|
|
Loading…
Add table
Reference in a new issue