mirror of
https://github.com/dragoonDorise/EmuDeck.git
synced 2025-06-25 00:03:36 -04:00
* Set WideScreenWindow to 1 (16:9) * Some graphical issues on 16:10 * Update launcher to disable/enable DrawCross based on game launched * Switched to frontend profile so trackpad uses left click instead of R3 * Renamed launcher in SRM
79 lines
2.7 KiB
INI
79 lines
2.7 KiB
INI
;Configuration file for the SEGA Model 2 emulator
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;All text to the right of ; is ignored (use as comments)
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;Add your rom directories here (max 10)
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;ROMS subdirectory in the same folder than the exe is always scanned when searching for roms
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;(remove the ; form Dir1)
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[RomDirs]
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Dir1=roms
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[Renderer]
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SoftwareVertexProcessing=0
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Wireframe=0 ;Disables polygon filling (for debug purposes, don't change)
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FakeGouraud=0 ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)
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Bilinear=1 ;Enables bilinear filtering of textures
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Trilinear=0 ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)
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FilterTilemaps=0 ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)
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ForceManaged=0 ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator
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;crashes after loading or doesn't show anything
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ForceSync=1
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FullScreenWidth=1280
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FullScreenHeight=720
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AutoMip=0 ;Enables Direct3D Automipmap generation
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MeshTransparency=0 ;Enabled meshed polygons for translucency. Requires PS3.0
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DrawCross=1 ;Show Crosshair in gun games
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GammaR=1.0 ;Per Component Gamma correction (1.0 = no correction). Red
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GammaG=1.0 ;Green
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GammaB=1.0 ;Blue
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WideScreenWindow=1 ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10
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FSAA=1 ;Enable full screen antialiasing in Direct3D
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;These options are configured from menus so don't touch
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FullMode=4
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Sound=1
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Frameskip=-1
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AutoFull=0
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Filter=3
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[Input]
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XInput=1 ;Enable support for Xbox360 compatible devices
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EnableFF=0 ;Enable Force Feedback Effects
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HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is released
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UseRawInput=1 ;Read mouse through Rawinput, allowing 2 mice
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RawDevP1=0 ;Assign specific RawInput devices to players. If you have more than 2 mice
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RawDevP2=1 ;set which one is assigned to each player (0-based)
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;FORCE EFFECTS PARAMETERS
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;FE_CENTERING Effect (Spring centering effect)
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FE_CENTERING_Gain=0.5 ;Global gain
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FE_CENTERING_Coefficient=10000 ;0-10000
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FE_CENTERING_Saturation=10000 ;0-10000
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FE_CENTERING_Deadband=1000 ;10%
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;FE_CLUTCH Effect (Friction, wheel turn hardness)
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FE_CLUTCH_Gain=0.5 ;Global gain
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FE_CLUTCH_Coefficient=10000 ;0-10000
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;FE_LEFT,FE_RIGHT (Constant force in a direction)
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FE_LEFT_Gain=0.5 ;Global gain
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FE_LEFT_Magnitude=10000 ;0-10000
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FE_RIGHT_Gain=0.5 ;Global gain
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FE_RIGHT_Magnitude=10000 ;0-10000
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;FE_UNCENTERING (Sine force, wave the wheel, rumble)
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FE_UNCENTERING_Gain=0.5 ;Global gain
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FE_UNCENTERING_Magnitude=10000 ;0-10000
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FE_UNCENTERING_Offset=-200
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FE_UNCENTERING_Phase=0
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FE_UNCENTERING_Period=56000
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