;; ;; Supermodel Configuration File ;; Default settings. ;; ; ; Quick Overview ; -------------- ; ; All settings are case sensitive. Numbers must be integers. Check your ; spelling carefully because invalid settings are silently ignored. To verify ; that your settings are being parsed correctly, check the contents of ; Supermodel.log. ; ; Global options apply to all games. To create configuration profiles for ; individual games, place settings under sections with the same name as the ; corresponding MAME ROM set, like so: ; ; ; Scud Race ; [ scud ] ; ; SoundVolume = 50 ; MusicVolume = 200 ; ; ... etc. ... ; ; For a list of all valid settings, please consult README.txt. Only default ; inputs are assigned here. ; [ daytona2 ] MusicVolume = 120 SoundVolume = 100 Balance = -10 InputJoy1XSaturation = 155 [ dayto2pe ] MusicVolume = 120 SoundVolume = 100 Balance = -10 InputJoy1XSaturation = 165 [ dirtdvls ] MusicVolume = 100 SoundVolume = 130 Balance = -20 InputJoy1XSaturation = 118 [ getbassur ] WideScreen =0 WideBackground =0 MusicVolume = 100 SoundVolume = 110 Balance = 10 [ eca ] MusicVolume = 100 SoundVolume = 100 Balance = -35 [ fvipers2 ] LegacySoundDSP = 1 MusicVolume = 100 SoundVolume = 170 Balance = 10 [ harley ] MusicVolume = 100 SoundVolume = 100 Balance = 10 [ lamachin ] MusicVolume = 100 SoundVolume = 115 Balance = 0 WideScreen =0 WideBackground =0 [ lemans24 ] MusicVolume = 100 SoundVolume = 110 Balance = 0 InputJoy1XSaturation = 120 [ lostwsga ] MusicVolume = 100 SoundVolume = 105 Balance = 20 WideScreen =0 WideBackground =0 [ magtruck ] MusicVolume = 100 SoundVolume = 100 Balance = 15 WideScreen =0 WideBackground =0 [ mgtrkbad ] MusicVolume = 100 SoundVolume = 100 Balance = 15 [ oceanhun ] MusicVolume = 100 SoundVolume = 100 Balance = 0 WideScreen =0 WideBackground =0 [ oceanhuna ] MusicVolume = 100 SoundVolume = 100 Balance = 0 WideScreen =0 WideBackground =0 [ scud ] MusicVolume = 200 SoundVolume = 60 Balance = 0 InputJoy1XSaturation = 155 [ scudplus ] MusicVolume = 200 SoundVolume = 60 Balance = 0 InputJoy1XSaturation = 155 [ skichamp ] MusicVolume = 100 SoundVolume = 200 Balance = 10 ForceFeedback=1 WideScreen =0 WideBackground =0 [ spikeofe ] MusicVolume = 120 SoundVolume = 120 Balance = 0 WideScreen =0 WideBackground =0 [ spikeout ] MusicVolume = 90 SoundVolume = 90 Balance = 0 WideScreen =0 WideBackground =0 [ srally2 ] LegacySoundDSP =1 SoundVolume = 155 MusicVolume = 140 Balance = 15 PowerPCFrequency=70 InputJoy1XSaturation = 150 [ srally2dx ] LegacySoundDSP =1 SoundVolume = 155 MusicVolume = 140 Balance = 15 PowerPCFrequency=75 InputJoy1XSaturation = 150 [ swtrilgy ] MusicVolume = 100 SoundVolume = 100 Balance = 0 [ vf3 ] MusicVolume = 100 SoundVolume = 110 Balance = -5 WideScreen =0 WideBackground =0 [ vf3tb ] MusicVolume = 100 SoundVolume = 110 Balance = -5 [ von2 ] MusicVolume = 100 SoundVolume = 100 Balance = 0 [ vs2 ] MusicVolume = 100 SoundVolume = 110 Balance = -10 WideScreen =0 WideBackground =0 [ vs298 ] MusicVolume = 100 SoundVolume = 110 Balance = -10 WideScreen =0 WideBackground =0 [ vs2v991 ] MusicVolume = 100 SoundVolume = 110 Balance = -10 WideScreen =0 WideBackground =0 [ Global ] ; Graphics New3DEngine =1 QuadRendering =1 WideScreen =1 Stretch =0 WideBackground =1 FullScreen=0 ; Refresh rate (milliHertz accuracy). Actual Model 3 refresh rate is 57.524 Hz ; but this can cause judder so we use 60 Hz by default. RefreshRate = 60.000 ; Legacy SCSP DSP implementation for games that do not play well with the newer ; one (e.g., Fighting Vipers 2) LegacySoundDSP =0 ; Network board Network =0 SimulateNet =0 PortIn =1970 PortOut =1971 AddressOut =127.0.0.1 ; Common InputStart1 = "KEY_1,JOY1_BUTTON8" InputStart2 = "KEY_2,JOY2_BUTTON8" InputCoin1 = "KEY_3,JOY1_BUTTON7" InputCoin2 = "KEY_4,JOY2_BUTTON7" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks (Fighting Vipers 2, Spikeout, Spikeout Final Edition, Virtua Fighter 3, Virtua Striker 2) InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP" InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN" InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT" InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT" InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP" InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN" InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT" InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT" ; Fighting game buttons (Fighting Vipers 2, Virtua Fighter 3) InputPunch = "JOY1_BUTTON3" InputKick = "JOY1_BUTTON4" InputGuard = "JOY1_BUTTON1" InputEscape = "JOY1_BUTTON2" InputPunch2 = "JOY2_BUTTON3" InputKick2 = "JOY2_BUTTON4" InputGuard2 = "JOY2_BUTTON1" InputEscape2 = "JOY2_BUTTON2" ; Spikeout buttons InputShift = "JOY1_BUTTON2,JOY1_BUTTON6" InputBeat = "JOY1_BUTTON1" InputCharge = "JOY1_BUTTON3" InputJump = "JOY1_BUTTON4" ; Virtua Striker buttons InputShortPass = "JOY1_BUTTON3" InputLongPass = "JOY1_BUTTON1" InputShoot = "JOY1_BUTTON2" InputShortPass2 = "JOY2_BUTTON3" InputLongPass2 = "JOY2_BUTTON1" InputShoot2 = "JOY2_BUTTON2" ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RZAXIS_POS" InputBrake = "JOY1_ZAXIS_POS" ; Up/down shifter manual transmission (all racers - Dirt Devils, ECA, Harley-Davidson, Le Mans 24 are shift manual only) InputGearShiftUp = "JOY1_BUTTON6" ; sequential shift up InputGearShiftDown = "JOY1_BUTTON5" ; sequential shift down ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) InputGearShift1 = "JOY1_BUTTON3" InputGearShift2 = "JOY1_BUTTON1" InputGearShift3 = "JOY1_BUTTON4" InputGearShift4 = "JOY1_BUTTON2" InputGearShiftN = "NONE" ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) InputVR1 = "JOY1_POV1_UP" InputVR2 = "JOY1_POV1_DOWN" InputVR3 = "JOY1_POV1_LEFT" InputVR4 = "JOY1_POV1_RIGHT" ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) InputViewChange = "JOY1_POV1_UP" ; Handbrake (Sega Rally 2) InputHandBrake = "JOY1_RYAXIS_POS" ; Harley-Davidson controls InputRearBrake = "JOY1_BUTTON1" InputMusicSelect = "JOY1_BUTTON2" ; Virtual On macros InputTwinJoyTurnLeft = "JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "JOY1_RXAXIS_POS" InputTwinJoyForward = "JOY1_YAXIS_NEG" InputTwinJoyReverse = "JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "JOY1_XAXIS_POS" InputTwinJoyJump = "JOY1_BUTTON4" InputTwinJoyCrouch = "JOY1_BUTTON1" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "JOY1_ZAXIS_POS" InputTwinJoyShot2 = "JOY1_RZAXIS_POS" InputTwinJoyTurbo1 = "JOY1_BUTTON3,JOY1_BUTTON5" InputTwinJoyTurbo2 = "JOY1_BUTTON2,JOY1_BUTTON6" ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "NONE" ; digital, move left InputAnalogJoyRight = "NONE" ; digital, move right InputAnalogJoyUp = "NONE" ; digital, move up InputAnalogJoyDown = "NONE" ; digital, move down InputAnalogJoyX = "JOY1_XAXIS_INV,MOUSE_XAXIS_INV" ; analog, full X axis InputAnalogJoyY = "JOY1_YAXIS_INV,MOUSE_YAXIS" ; analog, full Y axis InputAnalogJoyTrigger = "JOY1_BUTTON3,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "JOY1_BUTTON1,JOY1_BUTTON11,MOUSE_RIGHT_BUTTON" InputAnalogJoyTrigger2 = "NONE" InputAnalogJoyEvent2 = "NONE" ; Light guns (Lost World-only applies when set to 'gun' in Games.xml) InputGunLeft = "NONE" ; digital, move gun left InputGunRight = "NONE" ; digital, move gun right InputGunUp = "NONE" ; digital, move gun up InputGunDown = "NONE" ; digital, move gun down InputGunX = "JOY1_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputGunY = "JOY1_YAXIS,MOUSE_YAXIS" ; analog, full Y axis InputTrigger = "JOY1_BUTTON3,MOUSE_LEFT_BUTTON" InputOffscreen = "MOUSE_RIGHT_BUTTON,JOY1_BUTTON1,JOY1_BUTTON11" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS,MOUSE2_XAXIS" InputGunY2 = "JOY2_YAXIS,MOUSE2_YAXIS" InputTrigger2 = "JOY2_BUTTON3,MOUSE2_LEFT_BUTTON" InputOffscreen2 = "JOY2_BUTTON1,MOUSE2_RIGHT_BUTTON" InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns, Lost World-when set to default 'analog_gun' in Games.xml) InputAnalogGunLeft = "NONE" ; digital, move gun left InputAnalogGunRight = "NONE" ; digital, move gun right InputAnalogGunUp = "NONE" ; digital, move gun up InputAnalogGunDown = "NONE" ; digital, move gun down InputAnalogGunX = "JOY1_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputAnalogGunY = "JOY1_YAXIS,MOUSE_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "JOY1_BUTTON3,MOUSE_LEFT_BUTTON" ;Lost World trigger InputAnalogTriggerRight = "JOY1_BUTTON1,JOY1_BUTTON11,MOUSE_RIGHT_BUTTON" ;Lost World off-screen InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "JOY2_XAXIS,MOUSE2_XAXIS" InputAnalogGunY2 = "JOY2_YAXIS,MOUSE2_YAXIS" InputAnalogTriggerLeft2 = "JOY2_ZAXIS_NEG,JOY2_BUTTON3,MOUSE2_LEFT_BUTTON" ;Lost World trigger InputAnalogTriggerRight2 = "JOY2_BUTTON1,MOUSE2_RIGHT_BUTTON" ;Lost World off-screen ; Ski Champ controls InputSkiLeft = "NONE" InputSkiRight = "NONE" InputSkiUp = "NONE" InputSkiDown = "NONE" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_RXAXIS" InputSkiPollLeft = "JOY1_ZAXIS_POS" InputSkiPollRight = "JOY1_RZAXIS_POS" InputSkiSelect1 = "JOY1_BUTTON3" InputSkiSelect2 = "JOY1_BUTTON1" InputSkiSelect3 = "JOY1_BUTTON2" ; Magical Truck Adventure controls InputMagicalLeverUp1 = "NONE" InputMagicalLeverDown1 = "NONE" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "JOY1_BUTTON1" InputMagicalPedal2 = "JOY2_BUTTON1" ; Sega Bass Fishing / Get Bass controls InputFishingRodLeft = "NONE" InputFishingRodRight = "NONE" InputFishingRodUp = "NONE" InputFishingRodDown = "NONE" InputFishingStickLeft = "NONE" InputFishingStickRight = "NONE" InputFishingStickUp = "NONE" InputFishingStickDown = "NONE" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_RXAXIS" InputFishingStickY = "JOY1_RYAXIS" InputFishingReel = "JOY1_RZAXIS_POS" InputFishingCast = "JOY1_BUTTON3" InputFishingSelect = "JOY1_BUTTON1" InputFishingTension = "NONE" Crosshairs=1 PowerPCFrequency=69 GPUMultiThreaded=1 MultiThreaded=1 MultiTexture=0 EmulateSound=1 FullScreen=1 Throttle=0 ShowFrameRate=1 FlipStereo=0 VSync=1 XResolution=1280 YResolution=800 EmulateDSB=1 NbSoundChannels=4 ForceFeedback=1 port_in=1970 port_out=port_out addr_out=addr_out EmulateNet=0 InputSystem=sdl InputJoy1XDeadZone=7 InputJoy1YDeadZone=7 InputJoy2XDeadZone=7 InputJoy2YDeadZone=7 MusicVolume=100 SoundVolume=100 Balance=0 XInputConstForceThreshold=20 XInputConstForceMax=40 XInputVibrateMax=100 DirectInputConstForceLeftMax=100 DirectInputConstForceRightMax=100 DirectInputSelfCenterMax=100 DirectInputFrictionMax=100 DirectInputVibrateMax=100 [Supermodel3 UI] Legacy=0 HideCMD=0 Dir=ROMs