-- Common helper functions -- Convert a 4-bit value to hex char (0-9,A-F) HEX2CHAR="0123456789ABCDEF"; function HEX4(value) return string.sub(HEX2CHAR,value+1,value+1); end -- Convert a 8-bit value to hex string function HEX8(value) local ret=""; for i=1,0,-1 do ret=ret..HEX4(AND(SHR(value,i*4),0xF)); end return ret; end -- Convert a 16-bit value to hex string function HEX16(value) local ret=""; for i=3,0,-1 do ret=ret..HEX4(AND(SHR(value,i*4),0xF)); end return ret; end -- Convert a 32-bit value to hex string function HEX32(value) local ret=""; for i=7,0,-1 do ret=ret..HEX4(AND(SHR(value,i*4),0xF)); end return ret; end --Input keys access. Add one of the JOYx values with the button/axis value: JOY1+JOY_LEFT or JOY1+JOY_BUTTON1 JOY1=0x100; JOY2=0x200; JOY3=0x300; JOY4=0x400; JOY_LEFT=0x0; -- Axis 1, usually dpad JOY_RIGHT=0x1; JOY_UP=0x2; JOY_DOWN=0x3; JOY_LEFT2=0x4; -- Axis 2, usually left stick JOY_RIGHT2=0x5; JOY_UP2=0x6; JOY_DOWN2=0x7; JOY_LEFT3=0x8; -- Axis 3, usually right stick JOY_RIGHT3=0x9; JOY_UP3=0xa; JOY_DOWN3=0xb; JOY_BUTTON1=0x10; JOY_BUTTON2=0x20; JOY_BUTTON3=0x30; JOY_BUTTON4=0x40; JOY_BUTTON5=0x50; JOY_BUTTON6=0x60; JOY_BUTTON7=0x70; JOY_BUTTON8=0x80;