* Allow user set Proton version for proton launchers
Allows user to set FORCED_PROTON_VER to override default one set in the launcher.
Can be done in launcher script .config file or with env variable.
Added helper function to aid with reading values from config file.
Interesting for Xenia where Proton-GE seems to works better. Also useful for testing.
Dilemma: should cemu.sh Proton default to 8.0 instead of 7.0?
* helperFunctions.sh shellcheck
* Update proton-launch
Add Proton 8.0 app ID and set default proton to 8.0 - launcher scripts override this with their own defaults
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Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
* Darwin wip
* darwin wip
* old EmuAI
* SRM
* RA + SRM + ESDE
* Moving more if darwin to override.sh
* Moving more if darwin to override.sh
* installToolAI + darwin ifs cleanups, more overrides :)
* fi fix
* fixed SRM parsers with ,,
* fix rm dmg
* RA flatpak first
* darwin install
* darwin fixes
* darwinnnn
* jsonjson
* darwin srm
* fix launchers
* SRM env vars moved to a function + override to darwin
* dont check if.cef-enable-remote-debugging
* better zenity
* fix watcher
* zenity fix
* cloudSync provider detection
* fixed paths fix
* darwin fixed paths
* fixed paths fix
* enable cloudsync
* no appinit
* last minute fixes
* weird fixes
* hash fix?
* this needs a proper cleanup...
* fixed?
* back to linkToSaveFolder for now
* better duplicate detection
* parser disabled
* cloudSync final touches
* darwin installation
* improvements
* customSRM
* Revert "customSRM"
This reverts commit 2787d2282c.
* first batch
* second batch
* SGBC + Jaguar parsers
* Pegasus settings and functions
* proper order
* Path fixed
* install on setup
* SRM parser
* icon
* clear console
* Steam installation
* fix shellcheck
* Update emuDeckRPCS3.sh
* Updated migrationFlag location to "$HOME/.config/EmuDeck/.${emu}MigrationCompleted"
* Updated RPCS3_install to use installEmuAI and removed desktop creation function
* Simplifies RPCS3 emuScript
* Updated RPCS3_emuName to lowercase
* Matches ES-DE find rules
* Updated to changes implemented in https://github.com/dragoonDorise/EmuDeck/pull/864
* InstallEmuAI/InstallEmuBI Tweaks
* altName -> fileName
* fileName is used for the AppImage file name only, use the "real" name for the shortcut
* adapt emu scripts - only PCSX2 makes use of this
* small changes in other scripts to use emuName variable instead of hardcoded strings
* better comment
* Remove : from comment
* Add echo "true" to RPCS3_migrate to reflect migrate button in the GUI
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Co-authored-by: SilentException <mitja.skuver@gmail.com>
Update the find rule to explicitly find the .sh that ships with Ryu.
This should mean that Ryu can update the binary name seamlessly.
Also includes whatever optimizations they prefer.
* Fixed Flycast executable line (was causing errors)
* Removed M3U from Flycast parser (standalone does not support M3U apparently)
* Updated Flycast launcher script to add cloud support
* Removed redundant "launch Dolphin" line from Dolphin parsers
- Remove dependency on google.
- Removed dependency on outbound port 53 being unblocked
- Test connection like it's about to be used (HTTPS connection to github)
* binupdate improvements
- new safeDownload() in helperFunctions
- introduced showProgress argument for emulator downloads
- modified binupdate.sh to use showProgress
- modified emulator/tools install functions to use safeDownload()/showProgress and return proper exit code (CemuNative, Cemu, mGBA, PCSX2-QT, Ryujinx, Vita3K, Xenia, Yuzu, ESDE, SRM)
- installEmuAI() and installEmuBI() are now using new safeDownload() and return proper exit code
- installEmuAI() and installEmuBI() can now write last version info (new arguments)
- yuzu launcher: Added ~/emudeck/yuzu.noupdate to skip yuzu update, zenity progress bar and zenity error dialog
* formatting/whitespaces only
* Fixed shell error (quotes)
---------
Co-authored-by: Livedeht <godsbane@gmail.com>
* Update yuzu.sh
- perform update check only if launching mainline release
-
* yuzu-EA qol improvements
- update shortcut + icon if using EA
- download EA metadata only once
- use .temp file to download EA, rename and chmod +x it after download
- do not start update if EA metadata is missing for some reason
- added YuzuEA_uninstall()
+ set yuzu.ver in Yuzu_install() so that yuzu.sh updater doesn't ask for update
* Update emuDeckYuzu.sh
- moved yuzu-ea.AppImage check outside tokenFile check (launcher would still find yuzu-ea)
* Update cemu.sh to handle checking for an AppImage or Flatpak
* Make less checks on doProton
* Update userConfigurations.json for Cemu Native parsers
* Add emuDeckCemuNative.sh to functions
* PROTONVER should be a parameter.
* Update setup.sh for CemuNative
* Add settings. Link mlc01 for now. Set correct config
* Have both ROM locations for now
* More updates to emuDeckCemuNative
* Move config and update emuDeckCemuNative
* Remove the extra roms from the gamepathentryfound
* Set up migrate
* add emuDeckCemuNative.sh to all.sh
* Don't know why there was an -r flag there.
* Clobber Windows version and migrate what can be.
* PROTONVER in xenia.sh
* Add controllerProfiles
* remove install from storage setup
* Setup Emulation paths using the Cemu proton paths
* Fix temp file cleanup for installEmuBI
* Make Cemu be Cemu (proton) in labeling
Change cemu.sh to take -w to use proton
* Update ES-DE config script
change Cemu (proton) to use -w
add Cemu (native)
add function to update cemu (native)
* modify CemuNative script
use original Cemu Paths for stuff
save migration for future
* Fixes the ES-DE media_dir update
if the user changes Emulation path
* cemu.sh
add -w proton check
* Realign Desktop creation to make more sense
no more EmuDeck - now says AppImage or Binary
* Creating icons purges the baloo index
* Cemu.sh
Override to windows with -w
uses ~/emudeck/settings.sh to determine paths
* ES-DE needs one system, multiple commands
* update custom system base xml to include
cemu native
* Silly external
* update / fix custom systems for esde
add new commands too.
* fix uninstall.sh
Co-authored-by: AngelofWoe <jaia.one.winged.angel@gmail.com>