* Updated RMG Input Profiles
Previous PR accidentally broke the input profiles, sorry about that! This one should correctly assign `steamdeck` to Player 1 on first launch.
* RMG: Add --nogui to SRM Parser
* Added remote play clients
- Fixed bug that deleted cloud scripts when pressing "cancel"
- Updated cloud scripts to reflect changes
- Added steam controller template "EmuDeck - Cloud"
- Updated readme
Note: beta testers will need to delete their cloud.conf, run the cloudServicesManager and update their cloud services.
* Minor fixes
* Added remote play clients
- Fixed bug that deleted cloud scripts when pressing "cancel"
- Updated cloud scripts to reflect changes
- Added steam controller template "EmuDeck - Cloud"
- Updated readme
Note: beta testers will need to delete their cloud.conf, run the cloudServicesManager and update their cloud services.
* Create PutLaunchersHere.txt
* Added cloud services parser in SRM config.
Added scripts with matching SteamGridDB names for proper scraping.
* Update userConfigurations.json
Disabled "fuzzyMatch->removeCharacters" so that items such as "Disney+" and "Paramount+" with special characters can match correctly.
* Created "cloud.conf" and edited the scripts.
This allows for users to change the conf to use a different web browser.
* Update README.md
* Added cloudServicesManager.sh.
Features:
* Auto-update list based on github repo.
* Updates exsisting scripts without touching user custom added scripts (based on file name).
* Edit `cloud.conf` file to change default web browser for scripts.
* Use the already pulled data. Since the cloud services manager will be
executed from EmuDeck and it updates the backend we can use it.
* add Chiaki Script
* Streamline menu for cloudManager
---------
Co-authored-by: Isaiah Koontz <isaiah.koontz@gmail.com>
* Update cemu.sh to handle checking for an AppImage or Flatpak
* Make less checks on doProton
* Update userConfigurations.json for Cemu Native parsers
* Add emuDeckCemuNative.sh to functions
* PROTONVER should be a parameter.
* Update setup.sh for CemuNative
* Add settings. Link mlc01 for now. Set correct config
* Have both ROM locations for now
* More updates to emuDeckCemuNative
* Move config and update emuDeckCemuNative
* Remove the extra roms from the gamepathentryfound
* Set up migrate
* add emuDeckCemuNative.sh to all.sh
* Don't know why there was an -r flag there.
* Clobber Windows version and migrate what can be.
* PROTONVER in xenia.sh
* Add controllerProfiles
* remove install from storage setup
* Setup Emulation paths using the Cemu proton paths
* Fix temp file cleanup for installEmuBI
* Make Cemu be Cemu (proton) in labeling
Change cemu.sh to take -w to use proton
* Update ES-DE config script
change Cemu (proton) to use -w
add Cemu (native)
add function to update cemu (native)
* modify CemuNative script
use original Cemu Paths for stuff
save migration for future
* Fixes the ES-DE media_dir update
if the user changes Emulation path
* cemu.sh
add -w proton check
* Realign Desktop creation to make more sense
no more EmuDeck - now says AppImage or Binary
* Creating icons purges the baloo index
* Cemu.sh
Override to windows with -w
uses ~/emudeck/settings.sh to determine paths
* ES-DE needs one system, multiple commands
* update custom system base xml to include
cemu native
* Silly external
* update / fix custom systems for esde
add new commands too.
* fix uninstall.sh
Co-authored-by: AngelofWoe <jaia.one.winged.angel@gmail.com>