* Couple of fixes (ShadPS4, Ryujinx, Xenia
ShadPS4
- separate download/unzip/AppImage setup when installing; download zip first, then unzip and then do AppImage things (installEmuAI)
- launcher: we can use variables from emu script
- launcher: fallback to flatpak handled more gracefully
- launcher: better handling of .desktop file arguments
Ryujinx
- currently, the "nogui" version is downloaded; it doesn't make a difference but it might later; implement fileNameDoesNotContain in getReleaseURLGH helper function and make use of it for Ryu
Xenia
- latest version is running fine, removed hardcoded release
* Update emuDeckShadPS4.sh
ShadPS4
- create bios link for LLE sys_modules (optional)
* Update emuDeckShadPS4.sh
oops, variable needs $ :)
* Merge fix for shadps4.sh launcher
* Clean .config/EmuDeck/Emulators leftovers
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Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
* new paths
* /
* EmuDeck/
* mv
* no &
* ESDE new location
* ESDE new path
* no symlink load
* bigpemu new path
* force move
* global vars
* oopsie
* missing $emudeckBackend
* better migration detection
* Keep Appimages in Applications
* Keep Appimages in Applications