* shadps4 location
* fix bigpemu
* fix paths
* Update Xenia Canary Release URL (#1395)
- releases were moved to separate GH repo
- TODO: Linux build is available and working on SD, not sure about compatibility and if it is ready for production
* forced ryu for now
* fix
* Ryu
* ryu
* ryu
* no citra parser
* old paths
* Fix Citron Parser not grabbing art
The `onlineImageQueries` field did not have the curly brackets, and was
just `fuzzyTItle` as only a string.
* Removed personalized directory locations
---------
Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
Co-authored-by: Mitja Skuver <SilentException@users.noreply.github.com>
* Couple of fixes (ShadPS4, Ryujinx, Xenia
ShadPS4
- separate download/unzip/AppImage setup when installing; download zip first, then unzip and then do AppImage things (installEmuAI)
- launcher: we can use variables from emu script
- launcher: fallback to flatpak handled more gracefully
- launcher: better handling of .desktop file arguments
Ryujinx
- currently, the "nogui" version is downloaded; it doesn't make a difference but it might later; implement fileNameDoesNotContain in getReleaseURLGH helper function and make use of it for Ryu
Xenia
- latest version is running fine, removed hardcoded release
* Update emuDeckShadPS4.sh
ShadPS4
- create bios link for LLE sys_modules (optional)
* Update emuDeckShadPS4.sh
oops, variable needs $ :)
* Merge fix for shadps4.sh launcher
* Clean .config/EmuDeck/Emulators leftovers
---------
Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
* new paths
* /
* EmuDeck/
* mv
* no &
* ESDE new location
* ESDE new path
* no symlink load
* bigpemu new path
* force move
* global vars
* oopsie
* missing $emudeckBackend
* better migration detection
* Keep Appimages in Applications
* Keep Appimages in Applications