* Couple of fixes (ShadPS4, Ryujinx, Xenia
ShadPS4
- separate download/unzip/AppImage setup when installing; download zip first, then unzip and then do AppImage things (installEmuAI)
- launcher: we can use variables from emu script
- launcher: fallback to flatpak handled more gracefully
- launcher: better handling of .desktop file arguments
Ryujinx
- currently, the "nogui" version is downloaded; it doesn't make a difference but it might later; implement fileNameDoesNotContain in getReleaseURLGH helper function and make use of it for Ryu
Xenia
- latest version is running fine, removed hardcoded release
* Update emuDeckShadPS4.sh
ShadPS4
- create bios link for LLE sys_modules (optional)
* Update emuDeckShadPS4.sh
oops, variable needs $ :)
* Merge fix for shadps4.sh launcher
* Clean .config/EmuDeck/Emulators leftovers
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Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
* new paths
* /
* EmuDeck/
* mv
* no &
* ESDE new location
* ESDE new path
* no symlink load
* bigpemu new path
* force move
* global vars
* oopsie
* missing $emudeckBackend
* better migration detection
* Keep Appimages in Applications
* Keep Appimages in Applications
* Add emu-launch.sh
* Can minimize these now.
* Make sure Flatpak won't fail due to case
* Universalize
* Add emu-launch.sh to the install script
* Set up options in emu-launch.sh
* Set up options in emu-launch.sh. For real
* Update launcher scripts. Remove carriage returns.
* Not sure why this was set to external
* Update userConfigurations.json for the universal script.
Fix img directory problems
* Remove the extra /
* Fix imageProviders
* Undo directory change for default images.
* Undo `img` rsync
* Fix %command%
* Handle a lot of variables better
* Avoid concatenation
* Fix vita3k.sh
* Fix vita3k.sh
* Correct directory for Ryujinx
* Fix typo
* Change bash instance in proton-launch
* Set up Zenity errors in emu-launch.sh
* Add cemu-native.sh
* Add launcherFunctions.sh