* new paths
* /
* EmuDeck/
* mv
* no &
* ESDE new location
* ESDE new path
* no symlink load
* bigpemu new path
* force move
* global vars
* oopsie
* missing $emudeckBackend
* better migration detection
* Keep Appimages in Applications
* Keep Appimages in Applications
* Added rsyncing proton-launch.sh and appID.py to xenia and bigpemu so if users delete them accidentally, they have an easy way of getting fresh files.
* Moved resetting ES-DE's settings into its own function so if users reset any of the custom system emulators, they don't also have their settings reset.
* This was also causing failure in very niche cases where if users didn't have a full suite of ES-DE configs, resetting the config would also fail.
* Cleaned up functions a little for easier maintenance.
* Added detection for old ES-DE installs so resetting config on custom system emulators actually grabs the latest custom systems file.
* Split BigPEmu custom system insertion into atarijaguar and atarijaguarcd
* Adjusted custom systems insertion to be less aggressive (if resetting emulators and not ES-DE, custom systems will be inserted instead of replacing the custom systems file)
* If users delete their custom systems folder and reset an emulator, it previously would not set the paths correctly. Added ESDE_setEmulationFolder to emulator scripts when applicable.
* If users reset emulator configurations and not ES-DE, a junk custom_systems file would be created. This adds creating the custom_systems folder to emulator scripts when applicable.
* Added a function to ES-DE to delete the junk custom_systems file so legacy users can update and have the custom_systems folder actually generate.
* If a user clicked reset config instead of reinstall, they would not get the latest version of the launchers. This would cause the common issue of launching into the emulator instead of directly into the game.
emuDeckRPCS3.sh
- IsInstalled checks for requested emu type and takes migration into consideration to return current installation status
- IsMigrated method
- formatting
binupdate.sh/flatpakupdate.sh
- request emu type when checking IsInstalled
emuDeckFlycast.sh
- make use of isFpInstalled method
Misc
- use of constant vars for emulator type
- removed duplicated flatpakupdate.sh and move ares code to correct flatpakupdate.sh
Co-authored-by: Dragoon Dorise <rodrigosedano@me.com>
* altName -> fileName
* fileName is used for the AppImage file name only, use the "real" name for the shortcut
* adapt emu scripts - only PCSX2 makes use of this
* small changes in other scripts to use emuName variable instead of hardcoded strings